shithub: choc

RSS feed

b335b29a – Samuel Villareal <[email protected]> authored on 2010/09/18 03:05
+ Change in P_DamageMobj due to fluke with specrtal checks

04a3bc8c – Samuel Villareal <[email protected]> authored on 2010/09/18 01:09
+ healthamounts array added

687ff30b – Samuel Villareal <[email protected]> authored on 2010/09/18 00:55
+ Fixed a fluke in A_TeleportBeacon

0d531f61 – Samuel Villareal <[email protected]> authored on 2010/09/18 00:49
+ A_TeleportBeacon done

fc638524 – Samuel Villareal <[email protected]> authored on 2010/09/18 00:48
+ A_TeleportBeacon done

08b1ff3b – Samuel Villareal <[email protected]> authored on 2010/09/17 23:02
+ A_AcolyteSpecial fixed

533755e5 – Samuel Villareal <[email protected]> authored on 2010/09/17 22:32
+ A_Tracer, A_BurnSpread and A_AcolyteSpecial done

69c0d2e8 – Samuel Villareal <[email protected]> authored on 2010/09/17 20:36
+ AM_drawMarks done

e6573a6d – Samuel Villareal <[email protected]> authored on 2010/09/17 01:14
+ AM_drawPlayers and AM_drawThings done

3bdd0fa4 – Samuel Villareal <[email protected]> authored on 2010/09/17 00:47
+ AM_drawWalls updated/finished

67ff06d6 – James Haley <[email protected]> authored on 2010/09/16 21:52
Vetted all existing floor types and modified/added ones which changed.

96736b39 – Samuel Villareal <[email protected]> authored on 2010/09/16 21:42
+ P_PlayerThink and P_DeathThink done

9c7d3ca9 – James Haley <[email protected]> authored on 2010/09/16 13:33
Started work on normal single-player exit lines.

8bc7af8c – James Haley <[email protected]> authored on 2010/09/16 09:06
Had to majorly deconflict p_doors.c; kept my version of lock switch in

05093609 – Samuel Villareal <[email protected]> authored on 2010/09/16 02:00
+ EV_VerticalDoor finished

6a147d5f – James Haley <[email protected]> authored on 2010/09/15 22:08
Work on cheats and on teleportation effects.

e9389050 – Samuel Villareal <[email protected]> authored on 2010/09/15 21:21
+ EV_DoLockedDoor completed

0ac04776 – James Haley <[email protected]> authored on 2010/09/15 20:08
Some reformatting, change of some strings to use DEH_String and

bbb39c29 – Samuel Villareal <[email protected]> authored on 2010/09/15 00:41
+ EV_DoDoor updated

3228ddb9 – James Haley <[email protected]> authored on 2010/09/14 12:42
Fully implemented all finale code, including "intermission" speeches by

4c9a85fa – Samuel Villareal <[email protected]> authored on 2010/09/14 02:24
+ P_FindSlidingDoorType fixed where it was returning a null slidetype

fe531d05 – Samuel Villareal <[email protected]> authored on 2010/09/13 23:42
+ Sliding door implementation

61e1333c – Simon Howard <[email protected]> authored on 2010/09/13 14:47
Use DEH_snprintf where appropriate.

72988991 – James Haley <[email protected]> authored on 2010/09/12 23:27
Started finale slideshow stuff, added/tweaked quest flags, and did some

2016bb4f – Samuel Villareal <[email protected]> authored on 2010/09/12 23:25
+ Fix for flaming death in P_KillMobj

fe162997 – Samuel Villareal <[email protected]> authored on 2010/09/12 22:16
+ P_DamageMobj mapped out

0e024ec2 – Samuel Villareal <[email protected]> authored on 2010/09/12 20:34
+ stonecold/workparm variables added

924bdbaa – Samuel Villareal <[email protected]> authored on 2010/09/12 18:35
+ Updating pagetics in D_DoAdvanceDemo to ticrates

32a49c6e – Simon Howard <[email protected]> authored on 2010/09/12 13:00
Fix build.

e5585870 – Simon Howard <[email protected]> authored on 2010/09/12 11:53
Call I_UpdateSound periodically to free finished sounds back to the

2c6dbeb0 – Samuel Villareal <[email protected]> authored on 2010/09/12 03:30
+ Minor fix for P_KillMobj. Suppose to make the player hop slightly when

c8c0b07f – James Haley <[email protected]> authored on 2010/09/12 03:08
I munged up A_CrusaderAttack pretty good, but it's fixed now.

d0e71af3 – Samuel Villareal <[email protected]> authored on 2010/09/12 01:55
+ Fixes for the power coupling

f63a6043 – Samuel Villareal <[email protected]> authored on 2010/09/12 01:44
+ P_KillMobj mapped out

8675ebb0 – James Haley <[email protected]> authored on 2010/09/11 23:49
Functional demosequence for storyboard intro and exit outro.

064bf5fa – Samuel Villareal <[email protected]> authored on 2010/09/11 21:10
+ Fixed flag clearing issue in P_ChangeSwitchTexture

3fc2b945 – Samuel Villareal <[email protected]> authored on 2010/09/11 20:45
+ return fix for P_ItemBehavior

18e2e3f7 – Samuel Villareal <[email protected]> authored on 2010/09/11 20:36
+ externalized isregistered

bc7f01df – Samuel Villareal <[email protected]> authored on 2010/09/11 20:27
+ Items can be picked up now

fd1f1467 – Samuel Villareal <[email protected]> authored on 2010/09/11 17:16
+ Fixed P_RemoveInventoryItem not returning the item's name properly

90c196e4 – James Haley <[email protected]> authored on 2010/09/11 17:12
Added code (some possibly temporary?) to load voices.wad. Fixed several

b6938d15 – James Haley <[email protected]> authored on 2010/09/11 14:06
Voice API implemented.

ed820d4a – Simon Howard <[email protected]> authored on 2010/09/11 12:38
Fix build.

ad87636e – Samuel Villareal <[email protected]> authored on 2010/09/11 03:48
+ P_GivePower update

993520ee – Samuel Villareal <[email protected]> authored on 2010/09/10 23:16
+ P_RemoveInventoryItem and P_DropInventoryItem implemented

dea38802 – Samuel Villareal <[email protected]> authored on 2010/09/10 20:17
+ Comments added

21f21427 – James Haley <[email protected]> authored on 2010/09/10 14:17
Minor reformatting in p_map.c, and found some code hex-rays was ignoring

93970650 – Samuel Villareal <[email protected]> authored on 2010/09/10 01:06
+ P_GiveItemToPlayer fleshed out

dac020ba – Russell Rice <[email protected]> authored on 2010/09/10 00:49
- Add missing files to libtextscreen project

4b161bb8 – Russell Rice <[email protected]> authored on 2010/09/10 00:26
- Add opl project file

d086fa7b – James Haley <[email protected]> authored on 2010/09/10 00:12
Changed MELEERANGE back to 64 and defined a new PLAYERMELEERANGE to be

15fdcbbe – Samuel Villareal <[email protected]> authored on 2010/09/09 22:36
+ Fixed a minor fluke in P_ChangeSwitchTexture

9f4c5a6e – James Haley <[email protected]> authored on 2010/09/09 21:53
Post-merge fixes: Created project for OPL library. Fixed OPL library to

120d90c6 – Simon Howard <[email protected]> authored on 2010/09/09 19:13
Merge from raven-branch.

79268587 – Samuel Villareal <[email protected]> authored on 2010/09/09 01:37
+ Broken glass implementation

dfef2461 – Samuel Villareal <[email protected]> authored on 2010/09/08 23:12
+ More codepointers implemented

95482c25 – James Haley <[email protected]> authored on 2010/09/08 22:08
Changed mobj_t::allegiance to mobj_t::miscdata due to the fact it has

4c569339 – James Haley <[email protected]> authored on 2010/09/08 14:55
Work on P_DialogDoChoice.

38945b0d – Simon Howard <[email protected]> authored on 2010/09/08 14:29
Update dehacked field names for beginnings of SeHacked support.

9a3b6e92 – Simon Howard <[email protected]> authored on 2010/09/08 07:05
Fix static function mismatch build error.

023964e4 – James Haley <[email protected]> authored on 2010/09/08 03:40
Numbered most of the sprite enums for easy reference. Added more

7ebb9ded – James Haley <[email protected]> authored on 2010/09/08 01:56
Small comment change, tabs out of M_Responder for editability.

57dee807 – James Haley <[email protected]> authored on 2010/09/08 01:27
Functional menupause/menupausetime, fix to wait when there's not a

691f1b3a – Samuel Villareal <[email protected]> authored on 2010/09/08 01:24
+ Converting needamountx and needitemx to arrays in choice struct

bdcfa27e – James Haley <[email protected]> authored on 2010/09/08 00:44
Proper dialog jumptoconv logic, and more commenting in P_DialogStart.

36a89528 – Samuel Villareal <[email protected]> authored on 2010/09/08 00:31
+ Fixing comments

994d69c7 – Samuel Villareal <[email protected]> authored on 2010/09/08 00:04
+ Update to mapdialog struct

7755e7a5 – Samuel Villareal <[email protected]> authored on 2010/09/07 22:58
+ Added check if linetarget is null in P_StartDialog

07c997d6 – Simon Howard <[email protected]> authored on 2010/09/07 14:15
Bind appropriate configuration values for Strife in setup tool, and add

5ac790ac – Simon Howard <[email protected]> authored on 2010/09/07 14:13
Use strife1.wad as IWAD, and strife.cfg as the main config file (not

2e972bf6 – Simon Howard <[email protected]> authored on 2010/09/07 07:08
Add p_dialog.[ch] to Makefile.

8a8f1954 – Samuel Villareal <[email protected]> authored on 2010/09/07 02:25
+ P_DialogStart implemented

0442df12 – James Haley <[email protected]> authored on 2010/09/06 23:45
Minor tweaks to some action functions, more comments as always, removed

24f03cab – Samuel Villareal <[email protected]> authored on 2010/09/06 23:43
+ P_DialogStart implemented

d112932e – Samuel Villareal <[email protected]> authored on 2010/09/06 23:16
+ All linedef flags added

bdd800de – Samuel Villareal <[email protected]> authored on 2010/09/06 20:11
+ Translucent sprites - initial implementation

d95111bc – Samuel Villareal <[email protected]> authored on 2010/09/06 19:26
+ Corrected some mistakes in P_ZMovement

d1fc5eb5 – Samuel Villareal <[email protected]> authored on 2010/09/06 19:18
+ Vissprite clipping for MF_FEETCLIPPED flag

471b912a – Samuel Villareal <[email protected]> authored on 2010/09/06 18:35
+ Fixed typo in A_SentinelAttack

a368593e – Samuel Villareal <[email protected]> authored on 2010/09/06 18:27
+ More codepointers implemented

25e014bf – James Haley <[email protected]> authored on 2010/09/06 18:13
Fixes to Inquisitor grenades, Loremaster hookshot spawn, and

2ff89acb – Samuel Villareal <[email protected]> authored on 2010/09/06 17:51
+ P_ThrustMobj implemented

25314c99 – James Haley <[email protected]> authored on 2010/09/06 17:50
Minor reformatting, added some comments, and fixed P_SpawnFacingMissile

7cf7985d – Samuel Villareal <[email protected]> authored on 2010/09/06 17:34
+ More codepointers implemented

6e288cc7 – James Haley <[email protected]> authored on 2010/09/06 17:22
Comment fix, and enabled player's extreme death sound.

eda4d7be – Samuel Villareal <[email protected]> authored on 2010/09/06 16:43
+ Un-inlined P_NewRandomDir

3d45d815 – James Haley <[email protected]> authored on 2010/09/06 15:23
Started some second-hand verification and added more comments to p_pspr.

520918e4 – Russell Rice <[email protected]> authored on 2010/09/06 00:50
- Remove useless makefile.am from project

0ee1e28d – Russell Rice <[email protected]> authored on 2010/09/06 00:40
- Add p_dialog.* to codeblocks project

f7768ad7 – James Haley <[email protected]> authored on 2010/09/05 19:28
Corrections to some of Kaiser's previous commits. Also, significant work

cb79caae – Samuel Villareal <[email protected]> authored on 2010/09/05 04:04
+ P_NewRandomDir function added

219e4827 – Samuel Villareal <[email protected]> authored on 2010/09/05 03:18
+ Strife translation tables implemented

9efed519 – James Haley <[email protected]> authored on 2010/09/05 01:51
Remove an order-of-evaluation dependency with respect to P_Random().

289ae906 – Samuel Villareal <[email protected]> authored on 2010/09/05 01:05
+ A_FireSigil implemented

1fc39774 – Samuel Villareal <[email protected]> authored on 2010/09/04 17:06
+ p_pspr.c almost completed. Needs A_FireSigil to be implemented

ded5e702 – Samuel Villareal <[email protected]> authored on 2010/09/04 02:34
+ Found nearly duplicate names (MT_MINIMISSLE and MT_MINIMISLE).

583406a2 – Samuel Villareal <[email protected]> authored on 2010/09/04 00:06
+ Map flags for things added (MTF_*)

8761422d – Samuel Villareal <[email protected]> authored on 2010/09/03 01:37
+ Update to P_SpawnSubMissile, portions of the code was from a inlin'ed

89bed567 – Samuel Villareal <[email protected]> authored on 2010/09/03 01:28
+ P_SpawnSubMissile created/added

995b6bf6 – James Haley <[email protected]> authored on 2010/09/03 00:36
Minor reformatting and elimination of a redundant branch condition

Next