shithub: choc

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ref: b335b29a98bf2f86fb66a385e913d5e013317e2a
parent: 04a3bc8c48b80f979de8f4983eaa7093ca9fa11e
author: Samuel Villareal <[email protected]>
date: Sat Sep 18 03:05:42 EDT 2010

+ Change in P_DamageMobj due to fluke with specrtal checks
+ P_TouchSpecialThing updated to damage toucher if special's flag is
  spectral

Subversion-branch: /branches/strife-branch
Subversion-revision: 2106

--- a/src/strife/p_inter.c
+++ b/src/strife/p_inter.c
@@ -412,9 +412,16 @@
 
     // Dead thing touching.
     // Can happen with a sliding player corpse.
-    if (toucher->health <= 0)
+    if(toucher->health <= 0)
         return;
 
+    // villsa [STRIFE] damage toucher if special has spectral flag
+    if(special->flags & MF_SPECTRAL)
+    {
+        P_DamageMobj(toucher, NULL, NULL, 5);
+        return;
+    }
+
     // villsa [STRIFE]
     pickupmsg[0] = 0;
 
@@ -961,38 +968,15 @@
     // notes on projectile health:
     // -2 == enemy spectral projectile
     // -1 == player spectral projectile
-    if(target->flags & MF_SPECTRAL) // target is spectral
-    {
-        // check for these specific actors
-        // seems a bit redundant since they already got the spectral flag
-        // to check for this stuff
-        if(target->type == MT_RLEADER2
-            || target->type == MT_ORACLE
-            || target->type == MT_SPECTRE_C)
-        {
-            // don't do damage if player has no sigil type
-            if(source->player->sigiltype < 1)
-                return;
-        }
 
-        if(inflictor)
-        {
-            // only spectral inflictors can damage other spectral actors
-            if(!(inflictor->flags & MF_SPECTRAL))
-                return;
+    if(!(!inflictor ||
+        !(inflictor->flags & MF_SPECTRAL) ||
+        (target->type != MT_PLAYER || inflictor->health != -1) &&
+        (!(target->flags & MF_SPECTRAL) || inflictor->health != -2) &&
+        (target->type != MT_RLEADER2 && target->type != MT_ORACLE && target->type != MT_SPECTRE_C ||
+        (source->player->sigiltype) >= 1)))
+        return;
 
-            if(inflictor->health == -2) // don't damage itself
-                return;
-        }
-    }
-
-    // villsa [STRIFE] handle player's spectral projectile
-    if(target->type == MT_PLAYER)   // target is a player
-    {
-        if(inflictor && inflictor->flags & MF_SPECTRAL && inflictor->health == -1)
-            return; // don't damage itself
-    }
-
     // villsa [STRIFE] new checks for various actors
     if(inflictor)
     {
@@ -1277,6 +1261,5 @@
         && target->info->seestate != S_NULL)
             P_SetMobjState (target, target->info->seestate);
     }
-
 }