ref: b283ed0be692f0a9d96721013bda361717452665
dir: /src/strife/sounds.h/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // // DESCRIPTION: // Created by the sound utility written by Dave Taylor. // Kept as a sample, DOOM2 sounds. Frozen. // //----------------------------------------------------------------------------- #ifndef __SOUNDS__ #define __SOUNDS__ #include "i_sound.h" // the complete set of sound effects extern sfxinfo_t S_sfx[]; // the complete set of music extern musicinfo_t S_music[]; // // Identifiers for all music in game. // // villsa [STRIFE] typedef enum { mus_None, mus_logo, mus_action, mus_tavern, mus_danger, mus_fast, mus_intro, mus_darker, mus_strike, mus_slide, mus_tribal, mus_march, mus_danger2, mus_mood, mus_castle, mus_darker2, mus_action2, mus_fight, mus_spense, mus_slide2, mus_strike2, mus_dark, mus_tech, mus_slide3, mus_drone, mus_panthr, mus_sad, mus_instry, mus_tech2, mus_action3, mus_instry2, mus_drone2, mus_fight2, mus_happy, mus_end, NUMMUSIC } musicenum_t; // // Identifiers for all sfx in game. // typedef enum { sfx_None, sfx_swish, sfx_meatht, sfx_mtalht, sfx_wpnup, sfx_rifle, sfx_mislht, sfx_barexp, sfx_flburn, sfx_flidl, sfx_agrsee, sfx_plpain, sfx_pcrush, sfx_pespna, sfx_pespnb, sfx_pespnc, sfx_pespnd, sfx_agrdpn, sfx_pldeth, sfx_plxdth, sfx_slop, sfx_rebdth, sfx_agrdth, sfx_lgfire, sfx_smfire, sfx_alarm, sfx_drlmto, sfx_drlmtc, sfx_drsmto, sfx_drsmtc, sfx_drlwud, sfx_drswud, sfx_drston, sfx_bdopn, sfx_bdcls, sfx_swtchn, sfx_swbolt, sfx_swscan, sfx_yeah, sfx_mask, sfx_pstart, sfx_pstop, sfx_itemup, sfx_bglass, sfx_wriver, sfx_wfall, sfx_wdrip, sfx_wsplsh, sfx_rebact, sfx_agrac1, sfx_agrac2, sfx_agrac3, sfx_agrac4, sfx_ambppl, sfx_ambbar, sfx_telept, sfx_ratact, sfx_itmbk, sfx_xbow, sfx_burnme, sfx_oof, sfx_wbrldt, sfx_psdtha, sfx_psdthb, sfx_psdthc, sfx_rb2pn, sfx_rb2dth, sfx_rb2see, sfx_rb2act, sfx_firxpl, sfx_stnmov, sfx_noway, sfx_rlaunc, sfx_rflite, sfx_radio, sfx_pulchn, sfx_swknob, sfx_keycrd, sfx_swston, sfx_sntsee, sfx_sntdth, sfx_sntact, sfx_pgrdat, sfx_pgrsee, sfx_pgrdpn, sfx_pgrdth, sfx_pgract, sfx_proton, sfx_protfl, sfx_plasma, sfx_dsrptr, sfx_reavat, sfx_revbld, sfx_revsee, sfx_reavpn, sfx_revdth, sfx_revact, sfx_spisit, sfx_spdwlk, sfx_spidth, sfx_spdatk, sfx_chant, sfx_static, sfx_chain, sfx_tend, sfx_phoot, sfx_explod, sfx_sigil, sfx_sglhit, sfx_siglup, sfx_prgpn, sfx_progac, sfx_lorpn, sfx_lorsee, sfx_difool, sfx_inqdth, sfx_inqact, sfx_inqsee, sfx_inqjmp, sfx_amaln1, sfx_amaln2, sfx_amaln3, sfx_amaln4, sfx_amaln5, sfx_amaln6, sfx_mnalse, sfx_alnsee, sfx_alnpn, sfx_alnact, sfx_alndth, sfx_mnaldt, sfx_reactr, sfx_airlck, sfx_drchno, sfx_drchnc, sfx_valve, NUMSFX } sfxenum_t; #endif