shithub: choc

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b0d1d3ba – Simon Howard <[email protected]> authored on 2006/02/24 14:14
Remove redundant stuff relating to the old network code

655f3858 – Simon Howard <[email protected]> authored on 2006/02/24 03:19
Only advance the receive window if we have received ticcmds from all

a032e990 – Simon Howard <[email protected]> authored on 2006/02/23 18:42
Replace -client with -connect which takes a hostname/ip to connect to.

3d04d026 – Simon Howard <[email protected]> authored on 2006/02/23 18:41
Track memory used by packet data to help detect memory leaks

ab6ecc64 – Simon Howard <[email protected]> authored on 2006/02/23 18:40
Free back packets sent to the server after parsing them

f6fdd54a – Simon Howard <[email protected]> authored on 2006/02/23 15:53
Detect when clients are disconnected from the server, recover cleanly

18734cdb – Simon Howard <[email protected]> authored on 2006/02/23 15:31
Set ticdup from the command line with the -dup parameter.

3a5b1ac1 – Simon Howard <[email protected]> authored on 2006/02/23 15:22
Do not allow tics to buffer up in single player (stops the gun instantly

523df27f – Simon Howard <[email protected]> authored on 2006/02/23 14:15
Fix crash when NOT recording lowres

d23078c1 – Simon Howard <[email protected]> authored on 2006/02/23 14:12
Set maketic-gametic lag back to 1 second.

1b4411d9 – Simon Howard <[email protected]> authored on 2006/02/23 14:12
Add lowres_turn to indicate whether we generate angleturns which are

19b8c742 – Simon Howard <[email protected]> authored on 2006/02/23 13:20
Fix bugs in resend code for server->client data

8b08253a – Simon Howard <[email protected]> authored on 2006/02/23 13:19
Add lowres_turn parameter to net_full_ticcmd_t structure r/w functions

915053b5 – Simon Howard <[email protected]> authored on 2006/02/22 13:35
Packet resends for server->client gamedata

bef7af18 – Simon Howard <[email protected]> authored on 2006/02/19 08:42
Move tic number expansion code to common code. Parse game data packets

76d69779 – Simon Howard <[email protected]> authored on 2006/02/19 08:38
Increase the size of BACKUPTICS to deal with heavy lag

a9bd7a80 – Simon Howard <[email protected]> authored on 2006/02/17 16:42
Remove debug code

2330b655 – Simon Howard <[email protected]> authored on 2006/02/17 16:40
Full working resends for client->server comms

65ba9ecd – Simon Howard <[email protected]> authored on 2006/02/17 15:15
Request resends for missed packets

4af352a2 – Simon Howard <[email protected]> authored on 2006/02/15 20:12
Define a new type net_full_ticcmd_t, a structure containing all ticcmds

b693c7f1 – Simon Howard <[email protected]> authored on 2006/02/15 07:57
Remove the savegame buffer entirely. Keep the old savegame size limit

d0d3b5a6 – Simon Howard <[email protected]> authored on 2006/02/03 13:41
Support NWT-style WAD merging (-af and -as command line parameters).

fd40e079 – Simon Howard <[email protected]> authored on 2006/01/30 03:12
Add manpage

040434b0 – Simon Howard <[email protected]> authored on 2006/01/30 03:06
Install into the games directory, not bin (Thanks to Jon Dowland)

c7dca7cb – Simon Howard <[email protected]> authored on 2006/01/29 10:07
Shut up compiler warnings

be2a2fb2 – Simon Howard <[email protected]> authored on 2006/01/29 10:05
Allow map things of type <= 0 - these are ignored by Vanilla Doom.

42d8c02c – Simon Howard <[email protected]> authored on 2006/01/28 15:03
Avoid conflict with stdc time function

305ed7da – Simon Howard <[email protected]> authored on 2006/01/27 13:23
Exit with an error when playing a demo with the wrong version, like Vanilla Doom

769dd503 – Simon Howard <[email protected]> authored on 2006/01/27 13:21
Fix compiler warning due to missing include

6be712fd – Simon Howard <[email protected]> authored on 2006/01/27 13:18
dehacked replacements for switch texture names

f06d0080 – Simon Howard <[email protected]> authored on 2006/01/25 12:38
Allow overriding the animation texture/flat names via dehacked

c3319d6d – Simon Howard <[email protected]> authored on 2006/01/23 20:46
More endianness fixes

a0d6ed0b – Simon Howard <[email protected]> authored on 2006/01/23 16:56
Include the config header so that endianness is dealt with correctly

7e3ee003 – Simon Howard <[email protected]> authored on 2006/01/22 20:40
Fix bug when expanding large sound effects with odd sample rates

8e611a51 – Simon Howard <[email protected]> authored on 2006/01/22 19:47
Rearrange the order of startup code to allow replacing the IWAD filename

a9a551bd – Simon Howard <[email protected]> authored on 2006/01/22 19:37
Make the network waiting screen not thrash the CPU so much.

92b3eeba – Simon Howard <[email protected]> authored on 2006/01/22 19:17
Allow changing the names of level lump names via dehacked.

e03c3c5c – Simon Howard <[email protected]> authored on 2006/01/22 19:12
Fix dehacked sky replacement

06d7bc41 – Simon Howard <[email protected]> authored on 2006/01/22 19:07
More dehacked text substitutions for finale text names

d8cb0e2c – Simon Howard <[email protected]> authored on 2006/01/22 18:48
Allow changing of all menu graphic lumps via dehacked

0d65dd87 – Simon Howard <[email protected]> authored on 2006/01/22 18:38
Allow changing the status bar graphic lumps via dehacked

7af6eb93 – Simon Howard <[email protected]> authored on 2006/01/22 18:33
Allow changing the sky texture names via dehacked patches

6043f76a – Simon Howard <[email protected]> authored on 2006/01/22 17:29
Periodically request the time from clients to estimate their offset to

e66fffd3 – Simon Howard <[email protected]> authored on 2006/01/22 16:22
Dehacked string replacements for menu graphic lump names

eaa855df – Simon Howard <[email protected]> authored on 2006/01/22 16:21
Dehacked string replacements for intermission screen graphic lumps

b11657ea – Simon Howard <[email protected]> authored on 2006/01/22 16:20
Dehacked string replacements for sound and music lump names

5bbd401a – Simon Howard <[email protected]> authored on 2006/01/22 16:19
Dehacked string replacements for startup messages, IWAD names, demo

db86887c – Simon Howard <[email protected]> authored on 2006/01/22 16:17
Catch calls to DEH_String before DEH_Init is called

27055f4b – Simon Howard <[email protected]> authored on 2006/01/21 09:16
Add first game data sending code. Check the client version when connecting.

cc79c486 – Simon Howard <[email protected]> authored on 2006/01/21 09:15
Remove SAVESTRINGSIZE (now defined in p_saveg.h)

ec41b2eb – Simon Howard <[email protected]> authored on 2006/01/20 16:05
Bump version to 0.2.0

724ffa3a – Simon Howard <[email protected]> authored on 2006/01/20 16:04
Import differences from stable branch.

717673ef – Simon Howard <[email protected]> authored on 2006/01/19 13:46
Move savegame header read/write code into p_saveg.c

505de502 – Simon Howard <[email protected]> authored on 2006/01/18 19:17
Remove now-redundant note about structure packing.

fa843fc9 – Simon Howard <[email protected]> authored on 2006/01/18 19:09
Add functions to r/w structures to the savegame buffer, rather than

f3a3dd9a – Simon Howard <[email protected]> authored on 2006/01/16 18:35
Write icon data as hex numbers, rather than decimal

764d7ecb – Simon Howard <[email protected]> authored on 2006/01/16 16:40
Vanilla savegame load/save

5b378612 – Simon Howard <[email protected]> authored on 2006/01/13 21:06
Include the game version in the settings structure.

30d42171 – Simon Howard <[email protected]> authored on 2006/01/13 19:27
Set the window caption and title

975c2521 – Simon Howard <[email protected]> authored on 2006/01/13 19:13
Detect if disconnected from the server while waiting for the game start.

e3e4b061 – Simon Howard <[email protected]> authored on 2006/01/13 19:10
Change the format of color commands. Reorganise the waiting dialog.

d78780cf – Simon Howard <[email protected]> authored on 2006/01/13 18:56
Add text-mode I/O functions.

8a6bdf64 – Simon Howard <[email protected]> authored on 2006/01/13 18:52
Fix game start packet parsing logic.

01a40380 – Simon Howard <[email protected]> authored on 2006/01/13 13:23
Textscreen getchar() function; remove SDL code from I_Endoom.

cc2a1743 – Simon Howard <[email protected]> authored on 2006/01/12 21:22
Update prototypes to match header. Make sure we include the header in the

baef2038 – Simon Howard <[email protected]> authored on 2006/01/12 21:20
Signed integer read functions. Use these when reading ticcmd diffs.

c1e37f19 – Simon Howard <[email protected]> authored on 2006/01/12 21:19
Only accept sane player values when starting a new game.

01e9eff0 – Simon Howard <[email protected]> authored on 2006/01/11 21:18
Only start new games when in the waiting-for-start state.

af6bdd73 – Simon Howard <[email protected]> authored on 2006/01/11 21:11
Game start packets

2cfa7c37 – Simon Howard <[email protected]> authored on 2006/01/11 20:34
Combine mouse motion for tics into single events.

b3c40063 – Simon Howard <[email protected]> authored on 2006/01/11 19:21
Interpret the dehacked "max health" setting properly.

cc29e0fd – Simon Howard <[email protected]> authored on 2006/01/10 20:37
ticcmd diffs: allow compare and patching ticcmds, and reading/writing

75337e4e – Simon Howard <[email protected]> authored on 2006/01/10 17:14
Shut up compiler warnings

ae7adeed – Simon Howard <[email protected]> authored on 2006/01/10 14:59
Reliable packet transport mechanism

fc969e49 – Simon Howard <[email protected]> authored on 2006/01/08 21:03
Send clients their player number, and indicate on the waiting screen

65c8df25 – Simon Howard <[email protected]> authored on 2006/01/08 20:50
Deduce a sane player name by examining environment variables. Add

2d20dee9 – Simon Howard <[email protected]> authored on 2006/01/08 13:22
Strip carriage returns from the end of lines when reading configuration

117afd8f – Simon Howard <[email protected]> authored on 2006/01/08 13:14
Update NEWS

42dca84e – Simon Howard <[email protected]> authored on 2006/01/08 13:13
show_endoom config file option to disable the endoom screen

89d1fc32 – Simon Howard <[email protected]> authored on 2006/01/08 12:52
Play some random music for the players while waiting for the game to

59aad53b – Simon Howard <[email protected]> authored on 2006/01/08 12:52
Seed the M_Random random number generator from the system time to give

96495a0a – Simon Howard <[email protected]> authored on 2006/01/08 12:51
Add S_MusicPlaying function to query if music is still playing.

d5794db7 – Simon Howard <[email protected]> authored on 2006/01/08 00:06
Reject new connections if the server is not in the waiting state.

02ed6c1b – Simon Howard <[email protected]> authored on 2006/01/08 00:04
Don't grab the mouse on the net waiting screen

8df3eb7c – Simon Howard <[email protected]> authored on 2006/01/07 23:52
Allow the server to reject clients

0a55e76d – Simon Howard <[email protected]> authored on 2006/01/07 22:36
Fix double free of addresses

8fdfe201 – Simon Howard <[email protected]> authored on 2006/01/07 22:36
Fix packet send

2885640d – Simon Howard <[email protected]> authored on 2006/01/07 21:53
Detect when client connection is disconnected.

15cbdfb7 – Simon Howard <[email protected]> authored on 2006/01/07 21:53
Send keepalives if the connection is not doing anything else.

e15ddb2d – Simon Howard <[email protected]> authored on 2006/01/07 19:10
Move common connection code into net_common.c, shared by server

79b77612 – Simon Howard <[email protected]> authored on 2006/01/07 15:08
Send player name and address in the waiting data packets. Display these

1432f924 – Simon Howard <[email protected]> authored on 2006/01/07 14:16
Only display a warning when unable to emulate a spechit overrun

a46588d3 – Simon Howard <[email protected]> authored on 2006/01/07 14:11
Import the spechit overrun code from prboom-plus. Thanks to Andrey Budko

b2d085ae – Simon Howard <[email protected]> authored on 2006/01/07 12:00
Mention the Chocolate Doom wiki, fix a spelling error.

66a3f0b6 – Simon Howard <[email protected]> authored on 2006/01/07 11:59
Update NEWS

aa128638 – Simon Howard <[email protected]> authored on 2006/01/07 11:26
Fix the behavior when expanding sound effects (again). Doom actually

10b519b1 – Simon Howard <[email protected]> authored on 2006/01/06 14:26
Fix the "-skill 0" hack commonly used under DOS

3fcdb6dc – Simon Howard <[email protected]> authored on 2006/01/04 21:48
Fixes for big endian machines (thanks locust)

a78ddf0e – Simon Howard <[email protected]> authored on 2006/01/04 21:42
Specify signed char explicitly for ticcmd_t fields.

d23401d1 – Simon Howard <[email protected]> authored on 2006/01/02 16:52
Move I_InitGraphics call to be invoked earlier in D_DoomMain. Call the

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