shithub: choc

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ref: b0d1d3ba2cf621625268f38722b1f6aa819b7c79
parent: 655f385834d9f2076c8545199d6d703b226395ae
author: Simon Howard <[email protected]>
date: Fri Feb 24 14:14:22 EST 2006

Remove redundant stuff relating to the old network code

Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 388

--- a/src/d_net.c
+++ b/src/d_net.c
@@ -1,7 +1,7 @@
 // Emacs style mode select   -*- C++ -*- 
 //-----------------------------------------------------------------------------
 //
-// $Id: d_net.c 386 2006-02-23 23:42:00Z fraggle $
+// $Id: d_net.c 388 2006-02-24 19:14:22Z fraggle $
 //
 // Copyright(C) 1993-1996 Id Software, Inc.
 // Copyright(C) 2005 Simon Howard
@@ -22,6 +22,9 @@
 // 02111-1307, USA.
 //
 // $Log$
+// Revision 1.22  2006/02/24 19:14:22  fraggle
+// Remove redundant stuff relating to the old network code
+//
 // Revision 1.21  2006/02/23 23:42:00  fraggle
 // Replace -client with -connect which takes a hostname/ip to connect to.
 //
@@ -114,7 +117,7 @@
 //-----------------------------------------------------------------------------
 
 
-static const char rcsid[] = "$Id: d_net.c 386 2006-02-23 23:42:00Z fraggle $";
+static const char rcsid[] = "$Id: d_net.c 388 2006-02-24 19:14:22Z fraggle $";
 
 
 #include "d_main.h"
@@ -133,16 +136,7 @@
 #include "net_sdl.h"
 #include "net_loop.h"
 
-#define	NCMD_EXIT		0x80000000
-#define	NCMD_RETRANSMIT		0x40000000
-#define	NCMD_SETUP		0x20000000
-#define	NCMD_KILL		0x10000000	// kill game
-#define	NCMD_CHECKSUM	 	0x0fffffff
 
- 
-doomcom_t*	doomcom;	
-
-
 //
 // NETWORKING
 //
@@ -152,8 +146,6 @@
 //
 // a gametic cannot be run until nettics[] > gametic for all players
 //
-#define	RESENDCOUNT	10
-#define	PL_DRONE	0x80	// bit flag in doomdata->player
 
 ticcmd_t        netcmds[MAXPLAYERS][BACKUPTICS];
 int         	nettics[MAXPLAYERS];
@@ -162,7 +154,7 @@
 
 int		lastnettic;
 int		ticdup;		
-int		maxsend;	// BACKUPTICS/(2*ticdup)-1
+int             extratics;
 
 
 void D_ProcessEvents (void); 
@@ -253,6 +245,7 @@
     consoleplayer = 0;
     netgame = false;
     ticdup = 1;
+    extratics = 1;
     lowres_turn = false;
     
     for (i=0; i<MAXPLAYERS; i++)
--- a/src/d_net.h
+++ b/src/d_net.h
@@ -1,7 +1,7 @@
 // Emacs style mode select   -*- C++ -*- 
 //-----------------------------------------------------------------------------
 //
-// $Id: d_net.h 373 2006-02-19 13:38:59Z fraggle $
+// $Id: d_net.h 388 2006-02-24 19:14:22Z fraggle $
 //
 // Copyright(C) 1993-1996 Id Software, Inc.
 // Copyright(C) 2005 Simon Howard
@@ -32,105 +32,11 @@
 
 #include "d_player.h"
 
+#define MAXNETNODES 8
 
-
-
-//
-// Network play related stuff.
-// There is a data struct that stores network
-//  communication related stuff, and another
-//  one that defines the actual packets to
-//  be transmitted.
-//
-
-#define DOOMCOM_ID		0x12345678l
-
-// Max computers/players in a game.
-#define MAXNETNODES		8
-
-
 // Networking and tick handling related.
 #define BACKUPTICS		128
 
-typedef enum
-{
-    CMD_SEND	= 1,
-    CMD_GET	= 2
-
-} command_t;
-
-
-//
-// Network packet data.
-//
-typedef struct
-{
-    // High bit is retransmit request.
-    unsigned		checksum;
-    // Only valid if NCMD_RETRANSMIT.
-    byte		retransmitfrom;
-    
-    byte		starttic;
-    byte		player;
-    byte		numtics;
-    ticcmd_t		cmds[BACKUPTICS];
-
-} doomdata_t;
-
-
-
-
-typedef struct
-{
-    // Supposed to be DOOMCOM_ID?
-    long		id;
-    
-    // DOOM executes an int to execute commands.
-    short		intnum;		
-    // Communication between DOOM and the driver.
-    // Is CMD_SEND or CMD_GET.
-    short		command;
-    // Is dest for send, set by get (-1 = no packet).
-    short		remotenode;
-    
-    // Number of bytes in doomdata to be sent
-    short		datalength;
-
-    // Info common to all nodes.
-    // Console is allways node 0.
-    short		numnodes;
-    // Flag: 1 = no duplication, 2-5 = dup for slow nets.
-    short		ticdup;
-    // Flag: 1 = send a backup tic in every packet.
-    short		extratics;
-    // Flag: 1 = deathmatch.
-    short		deathmatch;
-    // Flag: -1 = new game, 0-5 = load savegame
-    short		savegame;
-    short		episode;	// 1-3
-    short		map;		// 1-9
-    short		skill;		// 1-5
-
-    // Info specific to this node.
-    short		consoleplayer;
-    short		numplayers;
-    
-    // These are related to the 3-display mode,
-    //  in which two drones looking left and right
-    //  were used to render two additional views
-    //  on two additional computers.
-    // Probably not operational anymore.
-    // 1 = left, 0 = center, -1 = right
-    short		angleoffset;
-    // 1 = drone
-    short		drone;		
-
-    // The packet data to be sent.
-    doomdata_t		data;
-    
-} doomcom_t;
-
-
 extern int extratics;
 
 // Create any new ticcmds and broadcast to other players.
@@ -149,6 +55,9 @@
 //-----------------------------------------------------------------------------
 //
 // $Log$
+// Revision 1.6  2006/02/24 19:14:22  fraggle
+// Remove redundant stuff relating to the old network code
+//
 // Revision 1.5  2006/02/19 13:38:59  fraggle
 // Increase the size of BACKUPTICS to deal with heavy lag
 //
--- a/src/doomstat.h
+++ b/src/doomstat.h
@@ -1,7 +1,7 @@
 // Emacs style mode select   -*- C++ -*- 
 //-----------------------------------------------------------------------------
 //
-// $Id: doomstat.h 378 2006-02-23 19:12:02Z fraggle $
+// $Id: doomstat.h 388 2006-02-24 19:14:22Z fraggle $
 //
 // Copyright(C) 1993-1996 Id Software, Inc.
 // Copyright(C) 2005 Simon Howard
@@ -280,13 +280,7 @@
 
 // Netgame stuff (buffers and pointers, i.e. indices).
 
-// This is ???
-extern  doomcom_t*	doomcom;
 
-// This points inside doomcom.
-extern  doomdata_t*	netbuffer;	
-
-
 extern	int		rndindex;
 
 extern	int		maketic;
@@ -301,6 +295,9 @@
 //-----------------------------------------------------------------------------
 //
 // $Log$
+// Revision 1.12  2006/02/24 19:14:22  fraggle
+// Remove redundant stuff relating to the old network code
+//
 // Revision 1.11  2006/02/23 19:12:01  fraggle
 // Add lowres_turn to indicate whether we generate angleturns which are
 // 8-bit as opposed to 16-bit.  This is used when recording demos without