Fix crash due to timer thread starting before resources allocated.
Add initial callback/timer API.
Set channel bits for OPL3 so that OPL2 traces will play back properly.
Add droplay example program from /research, adapted to work with OPL
Parse MIDI events that reuse the event type from the previous event.
Extend MIDI file code to support reading multi-track files.
Show MIDI event types with string identifiers.
Fix up MIDI reading code; add test code.
Clean up error messages, minor bugs etc.
Initial MIDI file parsing code.
Make base_note_offset a 16-bit integer rather than an 8-bit integer.
Read from register port when doing register writes during startup phase;
More accurate initialisation; set registers to match what Doom does.
Debug trace code for register writes.
Add delay to allow OPL detection to work.
Fix outb() call, display error message if unable to gain port
Add OPL lib plumbing and Linux native driver.
Initialise OPL registers on startup, initialise voices.
Add initial GENMIDI lump loading, OPL detection.
Add opl library main header and stub functions.
Make global variables static. Replace uint with uint32_t.
Add initial stub for OPL backend.
Fix up fmopl code to remove ScummVM dependencies and compile as C. Add
Add fmopl files from ScummVM.
Create branch for OPL emulation.
Look up SetProcessAffinityMask function at runtime, so that the program
Fix layout of widgets within scroll panes. Scroll scroll panes in
Allow clicking within scroll bars to set position.
Add scrollable pane widget to textscreen library.
Fix '-mmap' command line parameter.
Create the ~/.chocolate-doom/savegames directory on startup if it does
Replace -nommap with -mmap; do not use mmap()ed file access by default.
Bump version to 1.2.1, update NEWS and ChangeLog.
Fix crash when playing Doom 1 levels.
Bump version to 1.2.0, update NEWS and ChangeLog.
Set icon before calling TXT_Init, for setup and ENDOOM screens.
Fix window icon/title under Windows XP Luna theme.
Make intermission screen work on MAP33, to be consistent with Vanilla
Add check for sched_setaffinity to configure and only use it if it is
Add SDL_CFLAGS, SDL_LDFLAGS to default compile flags, and check for SDL
Use FILE_MAP_COPY instead of FILE_MAP_ALL_ACCESS for mapping files
Don't try to read SDL events until initialised.
Add .lvimrc local vim project settings.
Don't play DEMO4 if gameversion is emulating chex.exe - it only plays
Set processor affinity under non-Windows platforms using the POSIX API.
- Force use of dwarf-2 debugging information
Add -nocheat command line parameter to disable applying cheats from
Strip out NUL characters from dehacked files; this makes the dehacked
Update INSTALL to include some notes about Chex Quest.
Update missing chex.deh to reference its location in the idgames
Use / as a path separator, to allow cross-compiling of resource files
Fix crash related to A_BFGSpray with NULL target when using dehacked
Don't modify level lumps when loading levels.
Use FILE_MAP_ALL_ACCESS rather than FILE_MAP_READ when mmapping files
Search for chex.deh in WAD path.
Update netcode to allow chex quest gameversion.
Update Chocolate Setup to support chex.wad.
Fix crash on Chex Quest intermission screen (thanks entryway)
Automatically load chex.deh on startup if playing in chex mode.
Fix mistake in exit confirmation string that was breaking dehacked
Update codeblocks project to locate setup manifest
Don't do the Final Doom teleport quirk with Chex Quest, as chex.exe
Monsters don't drop ammo in Chex Quest.
Add magic dehacked comment to enable long cheat sequences (also for Chex
In chex mode, always warp to an episode 1 level, and display the level
Allow magic comments in dehacked files that disable the DOS dehacked
Chex Quest's chex.exe is based on the Final Doom exe, not the Ultimate
Fix "dimensional shambler waiting at the dos prompt" quit message to
Initial chex.exe emulation.
Fix dehacked replacements for the "press y to quit to dos" string.
Fix quit screen confirm message to say "quit to dos" rather than just
Add a helpful message for people trying to play with the wrong IWAD.
Only apply dehacked green armor class to the green armor shirt, not the
Always set armor class to 2 when picking up a megasphere (thanks
Updated Code::Blocks project for new files
Add setup-manifest.xml to dist.
Updated VC++ Project for added files; Manifest should have version
(Hopefully) fix for Windows Vista asking for security elevation when
Remove Vanilla Doom reload hack.
Add command line option to disable mmapped WAD I/O.
Fix win32 mmap driver and add to build.
Add Windows memory mapping backend.
Fix up some more code calling Z_Free instead of W_ReleaseLumpNum.
Add W_CacheLumpNum,Name API to WAD code for releasing a lump back to
Add WAD I/O abstraction layer - first step for mmapped WAD access.
"Python Image Library" -> "Python Imaging Library" (thanks exp(x)).
Add new Chocolate Doom icon.
Generate transparency mask for the application icon from black parts of