ref: ae7adeeda69cc61ed4e9409b0a4d3d13b5d40332
dir: /src/net_structrw.c/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id: net_structrw.c 235 2005-12-30 18:58:22Z fraggle $ // // Copyright(C) 2005 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // // $Log$ // Revision 1.1 2005/12/30 18:58:22 fraggle // Fix client code to correctly send reply to server on connection. // Add "waiting screen" while waiting for the game to start. // Hook in the new networking code into the main game code. // // // Reading and writing various structures into packets // #include "net_packet.h" void NET_WriteSettings(net_packet_t *packet, net_gamesettings_t *settings) { NET_WriteInt8(packet, settings->ticdup); NET_WriteInt8(packet, settings->extratics); NET_WriteInt8(packet, settings->deathmatch); NET_WriteInt8(packet, settings->episode); NET_WriteInt8(packet, settings->map); NET_WriteInt8(packet, settings->skill); } boolean NET_ReadSettings(net_packet_t *packet, net_gamesettings_t *settings) { return NET_ReadInt8(packet, (unsigned int *) &settings->ticdup) && NET_ReadInt8(packet, (unsigned int *) &settings->extratics) && NET_ReadInt8(packet, (unsigned int *) &settings->deathmatch) && NET_ReadInt8(packet, (unsigned int *) &settings->episode) && NET_ReadInt8(packet, (unsigned int *) &settings->map) && NET_ReadInt8(packet, (unsigned int *) &settings->skill); }