ref: a9996b41e954d85fde5ec5188bbf6a7f4df88011
dir: /src/heretic/in_lude.c/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 1993-2008 Raven Software // Copyright(C) 2008 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // //----------------------------------------------------------------------------- /* ======================== = = IN_lude.c = ======================== */ #include "doomdef.h" #include "deh_str.h" #include "s_sound.h" #include "i_system.h" #include "i_video.h" #include "v_video.h" typedef enum { SINGLE, COOPERATIVE, DEATHMATCH } gametype_t; // Public functions void IN_Start(void); void IN_Ticker(void); void IN_Drawer(void); boolean intermission; // Private functions void IN_WaitStop(void); void IN_Stop(void); void IN_LoadPics(void); void IN_UnloadPics(void); void IN_CheckForSkip(void); void IN_InitStats(void); void IN_InitDeathmatchStats(void); void IN_InitNetgameStats(void); void IN_DrawOldLevel(void); void IN_DrawYAH(void); void IN_DrawStatBack(void); void IN_DrawSingleStats(void); void IN_DrawCoopStats(void); void IN_DrawDMStats(void); void IN_DrawNumber(int val, int x, int y, int digits); void IN_DrawTime(int x, int y, int h, int m, int s); void IN_DrTextB(char *text, int x, int y); static boolean skipintermission; static int interstate = 0; static int intertime = -1; static int oldintertime = 0; static gametype_t gametype; static int cnt; static int hours; static int minutes; static int seconds; static int slaughterboy; // in DM, the player with the most kills static int killPercent[MAXPLAYERS]; static int bonusPercent[MAXPLAYERS]; static int secretPercent[MAXPLAYERS]; static patch_t *patchINTERPIC; static patch_t *patchBEENTHERE; static patch_t *patchGOINGTHERE; static patch_t *FontBNumbers[10]; static patch_t *FontBNegative; static patch_t *FontBSlash; static patch_t *FontBPercent; static int FontBLump; static int FontBLumpBase; static int patchFaceOkayBase; static int patchFaceDeadBase; static signed int totalFrags[MAXPLAYERS]; static fixed_t dSlideX[MAXPLAYERS]; static fixed_t dSlideY[MAXPLAYERS]; static char *KillersText[] = { "K", "I", "L", "L", "E", "R", "S" }; extern char *LevelNames[]; typedef struct { int x; int y; } yahpt_t; static yahpt_t YAHspot[3][9] = { { {172, 78}, {86, 90}, {73, 66}, {159, 95}, {148, 126}, {132, 54}, {131, 74}, {208, 138}, {52, 101} }, { {218, 57}, {137, 81}, {155, 124}, {171, 68}, {250, 86}, {136, 98}, {203, 90}, {220, 140}, {279, 106} }, { {86, 99}, {124, 103}, {154, 79}, {202, 83}, {178, 59}, {142, 58}, {219, 66}, {247, 57}, {107, 80} } }; //======================================================================== // // IN_Start // //======================================================================== extern void AM_Stop(void); void IN_Start(void) { I_SetPalette(W_CacheLumpName(DEH_String("PLAYPAL"), PU_CACHE)); IN_LoadPics(); IN_InitStats(); intermission = true; interstate = -1; skipintermission = false; intertime = 0; oldintertime = 0; AM_Stop(); S_StartSong(mus_intr, true); } //======================================================================== // // IN_WaitStop // //======================================================================== void IN_WaitStop(void) { if (!--cnt) { IN_Stop(); G_WorldDone(); } } //======================================================================== // // IN_Stop // //======================================================================== void IN_Stop(void) { intermission = false; IN_UnloadPics(); SB_state = -1; BorderNeedRefresh = true; } //======================================================================== // // IN_InitStats // // Initializes the stats for single player mode //======================================================================== void IN_InitStats(void) { int i; int j; signed int slaughterfrags; int posnum; int slaughtercount; int playercount; int count; if (!netgame) { gametype = SINGLE; count = leveltime / 35; hours = count / 3600; count -= hours * 3600; minutes = count / 60; count -= minutes * 60; seconds = count; } else if (netgame && !deathmatch) { gametype = COOPERATIVE; memset(killPercent, 0, MAXPLAYERS * sizeof(int)); memset(bonusPercent, 0, MAXPLAYERS * sizeof(int)); memset(secretPercent, 0, MAXPLAYERS * sizeof(int)); for (i = 0; i < MAXPLAYERS; i++) { if (playeringame[i]) { if (totalkills) { killPercent[i] = players[i].killcount * 100 / totalkills; } if (totalitems) { bonusPercent[i] = players[i].itemcount * 100 / totalitems; } if (totalsecret) { secretPercent[i] = players[i].secretcount * 100 / totalsecret; } } } } else { gametype = DEATHMATCH; slaughterboy = 0; slaughterfrags = -9999; posnum = 0; playercount = 0; slaughtercount = 0; for (i = 0; i < MAXPLAYERS; i++) { totalFrags[i] = 0; if (playeringame[i]) { playercount++; for (j = 0; j < MAXPLAYERS; j++) { if (playeringame[j]) { totalFrags[i] += players[i].frags[j]; } } dSlideX[i] = (43 * posnum * FRACUNIT) / 20; dSlideY[i] = (36 * posnum * FRACUNIT) / 20; posnum++; } if (totalFrags[i] > slaughterfrags) { slaughterboy = 1 << i; slaughterfrags = totalFrags[i]; slaughtercount = 1; } else if (totalFrags[i] == slaughterfrags) { slaughterboy |= 1 << i; slaughtercount++; } } if (playercount == slaughtercount) { // don't do the slaughter stuff if everyone is equal slaughterboy = 0; } } } static void IN_LoadUnloadPics(void (*callback)(char *lumpname, int lumpnum, patch_t **ptr)) { int i; switch (gameepisode) { case 1: callback(DEH_String("MAPE1"), 0, &patchINTERPIC); break; case 2: callback(DEH_String("MAPE2"), 0, &patchINTERPIC); break; case 3: callback(DEH_String("MAPE3"), 0, &patchINTERPIC); break; default: break; } callback(DEH_String("IN_X"), 0, &patchBEENTHERE); callback(DEH_String("IN_YAH"), 0, &patchGOINGTHERE); callback(DEH_String("FONTB13"), 0, &FontBNegative); callback(DEH_String("FONTB15"), 0, &FontBSlash); callback(DEH_String("FONTB05"), 0, &FontBPercent); FontBLumpBase = W_GetNumForName(DEH_String("FONTB16")); for (i = 0; i < 10; i++) { callback(NULL, FontBLumpBase + i, &FontBNumbers[i]); } } //======================================================================== // // IN_LoadPics // //======================================================================== static void LoadLumpCallback(char *lumpname, int lumpnum, patch_t **ptr) { if (lumpname != NULL) { lumpnum = W_GetNumForName(lumpname); } // Cache the lump *ptr = W_CacheLumpNum(lumpnum, PU_STATIC); } void IN_LoadPics(void) { FontBLump = W_GetNumForName(DEH_String("FONTB_S")) + 1; patchFaceOkayBase = W_GetNumForName(DEH_String("FACEA0")); patchFaceDeadBase = W_GetNumForName(DEH_String("FACEB0")); IN_LoadUnloadPics(LoadLumpCallback); } //======================================================================== // // IN_UnloadPics // //======================================================================== static void UnloadLumpCallback(char *lumpname, int lumpnum, patch_t **ptr) { if (lumpname != NULL) { W_ReleaseLumpName(lumpname); } else { W_ReleaseLumpNum(lumpnum); } } void IN_UnloadPics(void) { IN_LoadUnloadPics(UnloadLumpCallback); } //======================================================================== // // IN_Ticker // //======================================================================== void IN_Ticker(void) { if (!intermission) { return; } if (interstate == 3) { IN_WaitStop(); return; } IN_CheckForSkip(); intertime++; if (oldintertime < intertime) { interstate++; if (gameepisode > 3 && interstate >= 1) { // Extended Wad levels: skip directly to the next level interstate = 3; } switch (interstate) { case 0: oldintertime = intertime + 300; if (gameepisode > 3) { oldintertime = intertime + 1200; } break; case 1: oldintertime = intertime + 200; break; case 2: oldintertime = INT_MAX; break; case 3: cnt = 10; break; default: break; } } if (skipintermission) { if (interstate == 0 && intertime < 150) { intertime = 150; skipintermission = false; return; } else if (interstate < 2 && gameepisode < 4) { interstate = 2; skipintermission = false; S_StartSound(NULL, sfx_dorcls); return; } interstate = 3; cnt = 10; skipintermission = false; S_StartSound(NULL, sfx_dorcls); } } //======================================================================== // // IN_CheckForSkip // // Check to see if any player hit a key //======================================================================== void IN_CheckForSkip(void) { int i; player_t *player; for (i = 0, player = players; i < MAXPLAYERS; i++, player++) { if (playeringame[i]) { if (player->cmd.buttons & BT_ATTACK) { if (!player->attackdown) { skipintermission = 1; } player->attackdown = true; } else { player->attackdown = false; } if (player->cmd.buttons & BT_USE) { if (!player->usedown) { skipintermission = 1; } player->usedown = true; } else { player->usedown = false; } } } } //======================================================================== // // IN_Drawer // //======================================================================== void IN_Drawer(void) { static int oldinterstate; if (!intermission) { return; } if (interstate == 3) { return; } UpdateState |= I_FULLSCRN; if (oldinterstate != 2 && interstate == 2) { S_StartSound(NULL, sfx_pstop); } oldinterstate = interstate; switch (interstate) { case 0: // draw stats IN_DrawStatBack(); switch (gametype) { case SINGLE: IN_DrawSingleStats(); break; case COOPERATIVE: IN_DrawCoopStats(); break; case DEATHMATCH: IN_DrawDMStats(); break; } break; case 1: // leaving old level if (gameepisode < 4) { V_DrawPatch(0, 0, patchINTERPIC); IN_DrawOldLevel(); } break; case 2: // going to the next level if (gameepisode < 4) { V_DrawPatch(0, 0, patchINTERPIC); IN_DrawYAH(); } break; case 3: // waiting before going to the next level if (gameepisode < 4) { V_DrawPatch(0, 0, patchINTERPIC); } break; default: I_Error("IN_lude: Intermission state out of range.\n"); break; } } //======================================================================== // // IN_DrawStatBack // //======================================================================== void IN_DrawStatBack(void) { int x; int y; byte *src; byte *dest; src = W_CacheLumpName(DEH_String("FLOOR16"), PU_CACHE); dest = I_VideoBuffer; for (y = 0; y < SCREENHEIGHT; y++) { for (x = 0; x < SCREENWIDTH / 64; x++) { memcpy(dest, src + ((y & 63) << 6), 64); dest += 64; } if (SCREENWIDTH & 63) { memcpy(dest, src + ((y & 63) << 6), SCREENWIDTH & 63); dest += (SCREENWIDTH & 63); } } } //======================================================================== // // IN_DrawOldLevel // //======================================================================== void IN_DrawOldLevel(void) { int i; int x; x = 160 - MN_TextBWidth(LevelNames[(gameepisode - 1) * 9 + prevmap - 1] + 7) / 2; IN_DrTextB(LevelNames[(gameepisode - 1) * 9 + prevmap - 1] + 7, x, 3); x = 160 - MN_TextAWidth(DEH_String("FINISHED")) / 2; MN_DrTextA(DEH_String("FINISHED"), x, 25); if (prevmap == 9) { for (i = 0; i < gamemap - 1; i++) { V_DrawPatch(YAHspot[gameepisode - 1][i].x, YAHspot[gameepisode - 1][i].y, patchBEENTHERE); } if (!(intertime & 16)) { V_DrawPatch(YAHspot[gameepisode - 1][8].x, YAHspot[gameepisode - 1][8].y, patchBEENTHERE); } } else { for (i = 0; i < prevmap - 1; i++) { V_DrawPatch(YAHspot[gameepisode - 1][i].x, YAHspot[gameepisode - 1][i].y, patchBEENTHERE); } if (players[consoleplayer].didsecret) { V_DrawPatch(YAHspot[gameepisode - 1][8].x, YAHspot[gameepisode - 1][8].y, patchBEENTHERE); } if (!(intertime & 16)) { V_DrawPatch(YAHspot[gameepisode - 1][prevmap - 1].x, YAHspot[gameepisode - 1][prevmap - 1].y, patchBEENTHERE); } } } //======================================================================== // // IN_DrawYAH // //======================================================================== void IN_DrawYAH(void) { int i; int x; x = 160 - MN_TextAWidth(DEH_String("NOW ENTERING:")) / 2; MN_DrTextA(DEH_String("NOW ENTERING:"), x, 10); x = 160 - MN_TextBWidth(LevelNames[(gameepisode - 1) * 9 + gamemap - 1] + 7) / 2; IN_DrTextB(LevelNames[(gameepisode - 1) * 9 + gamemap - 1] + 7, x, 20); if (prevmap == 9) { prevmap = gamemap - 1; } for (i = 0; i < prevmap; i++) { V_DrawPatch(YAHspot[gameepisode - 1][i].x, YAHspot[gameepisode - 1][i].y, patchBEENTHERE); } if (players[consoleplayer].didsecret) { V_DrawPatch(YAHspot[gameepisode - 1][8].x, YAHspot[gameepisode - 1][8].y, patchBEENTHERE); } if (!(intertime & 16) || interstate == 3) { // draw the destination 'X' V_DrawPatch(YAHspot[gameepisode - 1][gamemap - 1].x, YAHspot[gameepisode - 1][gamemap - 1].y, patchGOINGTHERE); } } //======================================================================== // // IN_DrawSingleStats // //======================================================================== void IN_DrawSingleStats(void) { int x; static int sounds; IN_DrTextB(DEH_String("KILLS"), 50, 65); IN_DrTextB(DEH_String("ITEMS"), 50, 90); IN_DrTextB(DEH_String("SECRETS"), 50, 115); x = 160 - MN_TextBWidth(LevelNames[(gameepisode - 1) * 9 + prevmap - 1] + 7) / 2; IN_DrTextB(LevelNames[(gameepisode - 1) * 9 + prevmap - 1] + 7, x, 3); x = 160 - MN_TextAWidth(DEH_String("FINISHED")) / 2; MN_DrTextA(DEH_String("FINISHED"), x, 25); if (intertime < 30) { sounds = 0; return; } if (sounds < 1 && intertime >= 30) { S_StartSound(NULL, sfx_dorcls); sounds++; } IN_DrawNumber(players[consoleplayer].killcount, 200, 65, 3); V_DrawShadowedPatch(237, 65, FontBSlash); IN_DrawNumber(totalkills, 248, 65, 3); if (intertime < 60) { return; } if (sounds < 2 && intertime >= 60) { S_StartSound(NULL, sfx_dorcls); sounds++; } IN_DrawNumber(players[consoleplayer].itemcount, 200, 90, 3); V_DrawShadowedPatch(237, 90, FontBSlash); IN_DrawNumber(totalitems, 248, 90, 3); if (intertime < 90) { return; } if (sounds < 3 && intertime >= 90) { S_StartSound(NULL, sfx_dorcls); sounds++; } IN_DrawNumber(players[consoleplayer].secretcount, 200, 115, 3); V_DrawShadowedPatch(237, 115, FontBSlash); IN_DrawNumber(totalsecret, 248, 115, 3); if (intertime < 150) { return; } if (sounds < 4 && intertime >= 150) { S_StartSound(NULL, sfx_dorcls); sounds++; } if (gamemode != retail || gameepisode <= 3) { IN_DrTextB(DEH_String("TIME"), 85, 160); IN_DrawTime(155, 160, hours, minutes, seconds); } else { x = 160 - MN_TextAWidth(DEH_String("NOW ENTERING:")) / 2; MN_DrTextA(DEH_String("NOW ENTERING:"), x, 160); x = 160 - MN_TextBWidth(LevelNames[(gameepisode - 1) * 9 + gamemap - 1] + 7) / 2; IN_DrTextB(LevelNames[(gameepisode - 1) * 9 + gamemap - 1] + 7, x, 170); skipintermission = false; } } //======================================================================== // // IN_DrawCoopStats // //======================================================================== void IN_DrawCoopStats(void) { int i; int x; int ypos; static int sounds; IN_DrTextB(DEH_String("KILLS"), 95, 35); IN_DrTextB(DEH_String("BONUS"), 155, 35); IN_DrTextB(DEH_String("SECRET"), 232, 35); x = 160 - MN_TextBWidth(LevelNames[(gameepisode - 1) * 9 + prevmap - 1] + 7) / 2; IN_DrTextB(LevelNames[(gameepisode - 1) * 9 + prevmap - 1] + 7, x, 3); x = 160 - MN_TextAWidth(DEH_String("FINISHED")) / 2; MN_DrTextA(DEH_String("FINISHED"), x, 25); ypos = 50; for (i = 0; i < MAXPLAYERS; i++) { if (playeringame[i]) { V_DrawShadowedPatch(25, ypos, W_CacheLumpNum(patchFaceOkayBase + i, PU_CACHE)); if (intertime < 40) { sounds = 0; ypos += 37; continue; } else if (intertime >= 40 && sounds < 1) { S_StartSound(NULL, sfx_dorcls); sounds++; } IN_DrawNumber(killPercent[i], 85, ypos + 10, 3); V_DrawShadowedPatch(121, ypos + 10, FontBPercent); IN_DrawNumber(bonusPercent[i], 160, ypos + 10, 3); V_DrawShadowedPatch(196, ypos + 10, FontBPercent); IN_DrawNumber(secretPercent[i], 237, ypos + 10, 3); V_DrawShadowedPatch(273, ypos + 10, FontBPercent); ypos += 37; } } } //======================================================================== // // IN_DrawDMStats // //======================================================================== void IN_DrawDMStats(void) { int i; int j; int ypos; int xpos; int kpos; static int sounds; xpos = 90; ypos = 55; IN_DrTextB(DEH_String("TOTAL"), 265, 30); MN_DrTextA(DEH_String("VICTIMS"), 140, 8); for (i = 0; i < 7; i++) { MN_DrTextA(DEH_String(KillersText[i]), 10, 80 + 9 * i); } if (intertime < 20) { for (i = 0; i < MAXPLAYERS; i++) { if (playeringame[i]) { V_DrawShadowedPatch(40, ((ypos << FRACBITS) + dSlideY[i] * intertime) >> FRACBITS, W_CacheLumpNum(patchFaceOkayBase + i, PU_CACHE)); V_DrawShadowedPatch(((xpos << FRACBITS) + dSlideX[i] * intertime) >> FRACBITS, 18, W_CacheLumpNum(patchFaceDeadBase + i, PU_CACHE)); } } sounds = 0; return; } if (intertime >= 20 && sounds < 1) { S_StartSound(NULL, sfx_dorcls); sounds++; } if (intertime >= 100 && slaughterboy && sounds < 2) { S_StartSound(NULL, sfx_wpnup); sounds++; } for (i = 0; i < MAXPLAYERS; i++) { if (playeringame[i]) { if (intertime < 100 || i == consoleplayer) { V_DrawShadowedPatch(40, ypos, W_CacheLumpNum(patchFaceOkayBase + i, PU_CACHE)); V_DrawShadowedPatch(xpos, 18, W_CacheLumpNum(patchFaceDeadBase + i, PU_CACHE)); } else { V_DrawTLPatch(40, ypos, W_CacheLumpNum(patchFaceOkayBase + i, PU_CACHE)); V_DrawTLPatch(xpos, 18, W_CacheLumpNum(patchFaceDeadBase + i, PU_CACHE)); } kpos = 86; for (j = 0; j < MAXPLAYERS; j++) { if (playeringame[j]) { IN_DrawNumber(players[i].frags[j], kpos, ypos + 10, 3); kpos += 43; } } if (slaughterboy & (1 << i)) { if (!(intertime & 16)) { IN_DrawNumber(totalFrags[i], 263, ypos + 10, 3); } } else { IN_DrawNumber(totalFrags[i], 263, ypos + 10, 3); } ypos += 36; xpos += 43; } } } //======================================================================== // // IN_DrawTime // //======================================================================== void IN_DrawTime(int x, int y, int h, int m, int s) { if (h) { IN_DrawNumber(h, x, y, 2); IN_DrTextB(DEH_String(":"), x + 26, y); } x += 34; if (m || h) { IN_DrawNumber(m, x, y, 2); } x += 34; if (s) { IN_DrTextB(DEH_String(":"), x - 8, y); IN_DrawNumber(s, x, y, 2); } } //======================================================================== // // IN_DrawNumber // //======================================================================== void IN_DrawNumber(int val, int x, int y, int digits) { patch_t *patch; int xpos; int oldval; int realdigits; boolean neg; oldval = val; xpos = x; neg = false; realdigits = 1; if (val < 0) { //...this should reflect negative frags val = -val; neg = true; if (val > 99) { val = 99; } } if (val > 9) { realdigits++; if (digits < realdigits) { realdigits = digits; val = 9; } } if (val > 99) { realdigits++; if (digits < realdigits) { realdigits = digits; val = 99; } } if (val > 999) { realdigits++; if (digits < realdigits) { realdigits = digits; val = 999; } } if (digits == 4) { patch = FontBNumbers[val / 1000]; V_DrawShadowedPatch(xpos + 6 - patch->width / 2 - 12, y, patch); } if (digits > 2) { if (realdigits > 2) { patch = FontBNumbers[val / 100]; V_DrawShadowedPatch(xpos + 6 - patch->width / 2, y, patch); } xpos += 12; } val = val % 100; if (digits > 1) { if (val > 9) { patch = FontBNumbers[val / 10]; V_DrawShadowedPatch(xpos + 6 - patch->width / 2, y, patch); } else if (digits == 2 || oldval > 99) { V_DrawShadowedPatch(xpos, y, FontBNumbers[0]); } xpos += 12; } val = val % 10; patch = FontBNumbers[val]; V_DrawShadowedPatch(xpos + 6 - patch->width / 2, y, patch); if (neg) { patch = FontBNegative; V_DrawShadowedPatch(xpos + 6 - patch->width / 2 - 12 * (realdigits), y, patch); } } //======================================================================== // // IN_DrTextB // //======================================================================== void IN_DrTextB(char *text, int x, int y) { char c; patch_t *p; while ((c = *text++) != 0) { if (c < 33) { x += 8; } else { p = W_CacheLumpNum(FontBLump + c - 33, PU_CACHE); V_DrawShadowedPatch(x, y, p); x += p->width - 1; } } }