shithub: choc

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9f4c5a6e – James Haley <[email protected]> authored on 2010/09/09 21:53
Post-merge fixes: Created project for OPL library. Fixed OPL library to

120d90c6 – Simon Howard <[email protected]> authored on 2010/09/09 19:13
Merge from raven-branch.

79268587 – Samuel Villareal <[email protected]> authored on 2010/09/09 01:37
+ Broken glass implementation

dfef2461 – Samuel Villareal <[email protected]> authored on 2010/09/08 23:12
+ More codepointers implemented

95482c25 – James Haley <[email protected]> authored on 2010/09/08 22:08
Changed mobj_t::allegiance to mobj_t::miscdata due to the fact it has

4c569339 – James Haley <[email protected]> authored on 2010/09/08 14:55
Work on P_DialogDoChoice.

38945b0d – Simon Howard <[email protected]> authored on 2010/09/08 14:29
Update dehacked field names for beginnings of SeHacked support.

9a3b6e92 – Simon Howard <[email protected]> authored on 2010/09/08 07:05
Fix static function mismatch build error.

023964e4 – James Haley <[email protected]> authored on 2010/09/08 03:40
Numbered most of the sprite enums for easy reference. Added more

7ebb9ded – James Haley <[email protected]> authored on 2010/09/08 01:56
Small comment change, tabs out of M_Responder for editability.

57dee807 – James Haley <[email protected]> authored on 2010/09/08 01:27
Functional menupause/menupausetime, fix to wait when there's not a

691f1b3a – Samuel Villareal <[email protected]> authored on 2010/09/08 01:24
+ Converting needamountx and needitemx to arrays in choice struct

bdcfa27e – James Haley <[email protected]> authored on 2010/09/08 00:44
Proper dialog jumptoconv logic, and more commenting in P_DialogStart.

36a89528 – Samuel Villareal <[email protected]> authored on 2010/09/08 00:31
+ Fixing comments

994d69c7 – Samuel Villareal <[email protected]> authored on 2010/09/08 00:04
+ Update to mapdialog struct

7755e7a5 – Samuel Villareal <[email protected]> authored on 2010/09/07 22:58
+ Added check if linetarget is null in P_StartDialog

07c997d6 – Simon Howard <[email protected]> authored on 2010/09/07 14:15
Bind appropriate configuration values for Strife in setup tool, and add

5ac790ac – Simon Howard <[email protected]> authored on 2010/09/07 14:13
Use strife1.wad as IWAD, and strife.cfg as the main config file (not

2e972bf6 – Simon Howard <[email protected]> authored on 2010/09/07 07:08
Add p_dialog.[ch] to Makefile.

8a8f1954 – Samuel Villareal <[email protected]> authored on 2010/09/07 02:25
+ P_DialogStart implemented

0442df12 – James Haley <[email protected]> authored on 2010/09/06 23:45
Minor tweaks to some action functions, more comments as always, removed

24f03cab – Samuel Villareal <[email protected]> authored on 2010/09/06 23:43
+ P_DialogStart implemented

d112932e – Samuel Villareal <[email protected]> authored on 2010/09/06 23:16
+ All linedef flags added

bdd800de – Samuel Villareal <[email protected]> authored on 2010/09/06 20:11
+ Translucent sprites - initial implementation

d95111bc – Samuel Villareal <[email protected]> authored on 2010/09/06 19:26
+ Corrected some mistakes in P_ZMovement

d1fc5eb5 – Samuel Villareal <[email protected]> authored on 2010/09/06 19:18
+ Vissprite clipping for MF_FEETCLIPPED flag

471b912a – Samuel Villareal <[email protected]> authored on 2010/09/06 18:35
+ Fixed typo in A_SentinelAttack

a368593e – Samuel Villareal <[email protected]> authored on 2010/09/06 18:27
+ More codepointers implemented

25e014bf – James Haley <[email protected]> authored on 2010/09/06 18:13
Fixes to Inquisitor grenades, Loremaster hookshot spawn, and

2ff89acb – Samuel Villareal <[email protected]> authored on 2010/09/06 17:51
+ P_ThrustMobj implemented

25314c99 – James Haley <[email protected]> authored on 2010/09/06 17:50
Minor reformatting, added some comments, and fixed P_SpawnFacingMissile

7cf7985d – Samuel Villareal <[email protected]> authored on 2010/09/06 17:34
+ More codepointers implemented

6e288cc7 – James Haley <[email protected]> authored on 2010/09/06 17:22
Comment fix, and enabled player's extreme death sound.

eda4d7be – Samuel Villareal <[email protected]> authored on 2010/09/06 16:43
+ Un-inlined P_NewRandomDir

3d45d815 – James Haley <[email protected]> authored on 2010/09/06 15:23
Started some second-hand verification and added more comments to p_pspr.

520918e4 – Russell Rice <[email protected]> authored on 2010/09/06 00:50
- Remove useless makefile.am from project

0ee1e28d – Russell Rice <[email protected]> authored on 2010/09/06 00:40
- Add p_dialog.* to codeblocks project

f7768ad7 – James Haley <[email protected]> authored on 2010/09/05 19:28
Corrections to some of Kaiser's previous commits. Also, significant work

cb79caae – Samuel Villareal <[email protected]> authored on 2010/09/05 04:04
+ P_NewRandomDir function added

219e4827 – Samuel Villareal <[email protected]> authored on 2010/09/05 03:18
+ Strife translation tables implemented

9efed519 – James Haley <[email protected]> authored on 2010/09/05 01:51
Remove an order-of-evaluation dependency with respect to P_Random().

289ae906 – Samuel Villareal <[email protected]> authored on 2010/09/05 01:05
+ A_FireSigil implemented

1fc39774 – Samuel Villareal <[email protected]> authored on 2010/09/04 17:06
+ p_pspr.c almost completed. Needs A_FireSigil to be implemented

ded5e702 – Samuel Villareal <[email protected]> authored on 2010/09/04 02:34
+ Found nearly duplicate names (MT_MINIMISSLE and MT_MINIMISLE).

583406a2 – Samuel Villareal <[email protected]> authored on 2010/09/04 00:06
+ Map flags for things added (MTF_*)

8761422d – Samuel Villareal <[email protected]> authored on 2010/09/03 01:37
+ Update to P_SpawnSubMissile, portions of the code was from a inlin'ed

89bed567 – Samuel Villareal <[email protected]> authored on 2010/09/03 01:28
+ P_SpawnSubMissile created/added

995b6bf6 – James Haley <[email protected]> authored on 2010/09/03 00:36
Minor reformatting and elimination of a redundant branch condition

ab0dc8fc – James Haley <[email protected]> authored on 2010/09/03 00:30
Code to read dialog lump field-by-field to avoid any possible problems

d1c8cb2c – Samuel Villareal <[email protected]> authored on 2010/09/03 00:11
+ More button flags added to buttoncode_e

1c756bd6 – James Haley <[email protected]> authored on 2010/09/02 14:32
Added p_dialog module and header. Started work on dialog engine.

17eab692 – Simon Howard <[email protected]> authored on 2010/09/02 14:16
Add configuration to setup tool for Strife, and Strife IWAD mask

7b937592 – James Haley <[email protected]> authored on 2010/09/02 01:58
Added Strife keys to configuration. Note that this *depends* on the

42572cb9 – Samuel Villareal <[email protected]> authored on 2010/09/02 01:11
+ Jumping/look/centerview actions added

34aa8740 – James Haley <[email protected]> authored on 2010/09/02 00:49
Tweaks to Kaiser's PIT_CheckThing work: moved up thing == tmthing check,

1adc64d1 – Russell Rice <[email protected]> authored on 2010/09/02 00:04
- Add strife codeblocks project file

a7950590 – Samuel Villareal <[email protected]> authored on 2010/09/01 23:58
+ Update to PIT_CheckThing

41594072 – Samuel Villareal <[email protected]> authored on 2010/09/01 23:50
+ Thing z height clipping code added

87185424 – James Haley <[email protected]> authored on 2010/09/01 02:48
Started work on status bar, including loading and drawing some of the

546efd64 – Samuel Villareal <[email protected]> authored on 2010/09/01 01:49
+ Removing debug/testing code (whoops)

0896e8f8 – Samuel Villareal <[email protected]> authored on 2010/09/01 01:44
+ Terrain type system implemented

b10d4acc – James Haley <[email protected]> authored on 2010/08/31 22:25
Handle green palette flash powered by player->nukagecount, and added

71e330f9 – James Haley <[email protected]> authored on 2010/08/31 19:55
Replace M_NEWG with M_NGAME in menus, disable DOOM status bar, and get

22fc4057 – Simon Howard <[email protected]> authored on 2010/08/31 15:26
Merge from trunk.

9104ddc3 – Samuel Villareal <[email protected]> authored on 2010/08/31 02:24
+ All doom mobjtypes commented out or replaced as placeholders

468d5afb – Samuel Villareal <[email protected]> authored on 2010/08/31 02:24
+ All doom mobjtypes commented out or replaced as placeholders

5e95f6d6 – Samuel Villareal <[email protected]> authored on 2010/08/30 23:33
+ Stripped out all doom states/sprites and added strife states/sprites.

d91c6811 – James Haley <[email protected]> authored on 2010/08/30 23:26
MAXANIMS raised from 32 to 40 to match binary and stop semi-random

7931b1c8 – Samuel Villareal <[email protected]> authored on 2010/08/30 22:15
+ Update to ticcmd struct

5871acd3 – James Haley <[email protected]> authored on 2010/08/30 21:55
Revamped player_t to match binary layout of structure, aside from

b6ea4375 – Samuel Villareal <[email protected]> authored on 2010/08/30 21:37
+ Strife music/sound implemented

1ae6058a – James Haley <[email protected]> authored on 2010/08/30 00:14
Reenabled modifiedgame check since Strife IWAD is now loadable. Extended

0fc9462c – James Haley <[email protected]> authored on 2010/08/29 23:35
Added animdefs, and raised visplane limit to 200 to match binary.

2f250f76 – Samuel Villareal <[email protected]> authored on 2010/08/29 23:12
+ Change to patch/maptexture data structure

47ef09e2 – James Haley <[email protected]> authored on 2010/08/29 22:59
Temporarily disable I_Error in P_SpawnMapThing to allow testing with

a1497b9f – James Haley <[email protected]> authored on 2010/08/29 22:38
Added declaration and definition of menupause variable. Also uncommented

543d06e8 – Samuel Villareal <[email protected]> authored on 2010/08/29 22:32
+ Implementation of line type 666 'P_MoveWall'

9563371e – James Haley <[email protected]> authored on 2010/08/29 14:13
Added voice volume and back flat configuration variables. Made status

0044cf83 – James Haley <[email protected]> authored on 2010/08/29 10:50
Added patch clipping callback mechanism, since Strife needs to modify

bc72291b – James Haley <[email protected]> authored on 2010/08/28 19:32
Changes to add all 3 help screens, and to draw menu thermometers

64918568 – Simon Howard <[email protected]> authored on 2010/08/28 14:35
Update NEWS.

b582e476 – Simon Howard <[email protected]> authored on 2010/08/28 14:28
Include INSTALL file in distribution packages.

cbfc9c13 – James Haley <[email protected]> authored on 2010/08/28 01:35
Added crossfade wipe and code to load XLATAB lump. Changes to the menu

8f24f63b – James Haley <[email protected]> authored on 2010/08/24 23:05
Added riftSpots and fleshed out Strife level exit behavior as far as

22200650 – James Haley <[email protected]> authored on 2010/08/23 23:40
Removed storedemo and Chex Quest cruft, adjusted screenwipe loop timing,

6694dd08 – James Haley <[email protected]> authored on 2010/08/22 20:23
Made some repairs to VC2008 solution and added Chocolate Strife project.

966089e8 – Simon Howard <[email protected]> authored on 2010/08/22 13:59
Shut up compiler warning.

14cf34bc – Simon Howard <[email protected]> authored on 2010/08/21 21:21
Change span drawing functions to work the same as Vanilla, so that in

beaff1d6 – Simon Howard <[email protected]> authored on 2010/08/21 14:49
Change default mouse acceleration in setup tool to match the game's

3c1733b7 – Simon Howard <[email protected]> authored on 2010/08/21 13:47
"Bug fix".

1d828364 – Simon Howard <[email protected]> authored on 2010/08/20 09:01
Remove debug printf().

d6a51683 – Simon Howard <[email protected]> authored on 2010/08/20 08:20
Align memory allocated by zone memory system to 8 byte boundaries on

aa5b8eba – Simon Howard <[email protected]> authored on 2010/08/20 07:30
Extend mouse code to support up to 8 buttons (allows mouse wheel to be

60226b11 – Simon Howard <[email protected]> authored on 2010/08/15 11:23
Fix volume multiply; DBOPL now generating output.

578a06c7 – Simon Howard <[email protected]> authored on 2010/08/15 10:57
Hook DBOPL into OPL library and remove FMOPL. Does not generate any

6ebf557c – Simon Howard <[email protected]> authored on 2010/08/13 14:42
Add C-converted version of DOSbox OPL emulator.

f3d3b038 – Simon Howard <[email protected]> authored on 2010/08/09 13:53
Add weapon cycling bindings for mouse and joystick buttons. Add weapon

f291db8f – Simon Howard <[email protected]> authored on 2010/08/07 13:23
Change back filter frequency. Add debug code to dump resampled sound

5e9a9a52 – Simon Howard <[email protected]> authored on 2010/08/07 12:07
Fix sound resampling low pass filter.

05cafe91 – Simon Howard <[email protected]> authored on 2010/08/04 14:25
Initial code for previous/next weapon switching keys.

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