ref: 9e803d93fa38e86999e1780068b3ee39b430c570
dir: /src/strife/m_saves.c/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 1996 Rogue Entertainment / Velocity, Inc. // Copyright(C) 2010 James Haley, Samuel Villareal // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // // DESCRIPTION: // // [STRIFE] New Module // // Strife Hub Saving Code // //----------------------------------------------------------------------------- #include "z_zone.h" #include "i_system.h" #include "d_player.h" #include "deh_str.h" #include "m_misc.h" #include "p_dialog.h" // // ClearTmp // // Clear the temporary save directory // void ClearTmp(void) { } // // ClearSlot // // Clear a single save slot folder // void ClearSlot(void) { } // // FromCurr // // Moving files from one directory to another... // STRIFE-TODO: figure out exactly what this is for. // void FromCurr(void) { } // // ????? // // More file moving; don't even know what to call it yet. // void sub_1B2F4(void) { } // // M_SaveMoveMapToHere // // Moves a map to the "HERE" save. // void M_SaveMoveMapToHere(void) { } // // M_SaveMoveHereToMap // // Moves the "HERE" save to a map. // void M_SaveMoveHereToMap(void) { } // // M_SaveMisObj // // Writes the mission objective into the MIS_OBJ file. // boolean M_SaveMisObj(const char *path) { char destpath[100]; // WARNING: not large enough for modern file paths! DEH_snprintf(destpath, sizeof(destpath), "%smis_obj", path); return M_WriteFile(destpath, mission_objective, OBJECTIVE_LEN); } // // M_ReadMisObj // // Reads the mission objective from the MIS_OBJ file. // void M_ReadMisObj(void) { } // EOF