ref: 9db0c9c6444dcb2aa4541466caf6b184030683ca
dir: /src/hexen/am_map.h/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 1993-2008 Raven Software // Copyright(C) 2008 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // //----------------------------------------------------------------------------- #ifndef __AMMAP_H__ #define __AMMAP_H__ // For use if I do walls with outsides/insides #define REDS 12*8 #define REDRANGE 1 //16 #define BLUES (256-4*16+8) #define BLUERANGE 1 //8 #define GREENS (33*8) #define GREENRANGE 1 //16 #define GRAYS (5*8) #define GRAYSRANGE 1 //16 #define BROWNS (14*8) #define BROWNRANGE 1 //16 #define YELLOWS 10*8 #define YELLOWRANGE 1 #define BLACK 0 #define WHITE 4*8 #define PARCH 13*8-1 #define BLOODRED 177 #define BLUEKEY 157 #define YELLOWKEY 137 #define GREENKEY 198 // Automap colors #define AM_PLR1_COLOR 157 // Blue #define AM_PLR2_COLOR 177 // Red #define AM_PLR3_COLOR 137 // Yellow #define AM_PLR4_COLOR 198 // Green #define AM_PLR5_COLOR 215 // Jade #define AM_PLR6_COLOR 32 // White #define AM_PLR7_COLOR 106 // Hazel #define AM_PLR8_COLOR 234 // Purple #define BACKGROUND PARCH #define YOURCOLORS WHITE #define YOURRANGE 0 #define WALLCOLORS REDS #define WALLRANGE REDRANGE #define TSWALLCOLORS GRAYS #define TSWALLRANGE GRAYSRANGE #define FDWALLCOLORS BROWNS #define FDWALLRANGE BROWNRANGE #define CDWALLCOLORS YELLOWS #define CDWALLRANGE YELLOWRANGE #define THINGCOLORS GREENS #define THINGRANGE GREENRANGE #define SECRETWALLCOLORS WALLCOLORS #define SECRETWALLRANGE WALLRANGE #define GRIDCOLORS (GRAYS + GRAYSRANGE/2) #define GRIDRANGE 0 #define XHAIRCOLORS GRAYS // drawing stuff #define AM_NUMMARKPOINTS 10 #define AM_MSGHEADER (('a'<<24)+('m'<<16)) #define AM_MSGENTERED (AM_MSGHEADER | ('e'<<8)) #define AM_MSGEXITED (AM_MSGHEADER | ('x'<<8)) #define INITSCALEMTOF (.2*FRACUNIT) // scale on entry // how much the automap moves window per tic in frame-buffer coordinates #define F_PANINC 4 // moves 140 pixels in 1 second // how much zoom-in per tic #define M_ZOOMIN ((int) (1.02*FRACUNIT)) // goes to 2x in 1 second // how much zoom-out per tic #define M_ZOOMOUT ((int) (FRACUNIT/1.02)) // pulls out to 0.5x in 1 second // translates between frame-buffer and map distances #define FTOM(x) FixedMul(((x)<<16),scale_ftom) #define MTOF(x) (FixedMul((x),scale_mtof)>>16) // translates between frame-buffer and map coordinates #define CXMTOF(x) (f_x + MTOF((x)-m_x)) #define CYMTOF(y) (f_y + (f_h - MTOF((y)-m_y))) // the following is crap #define LINE_NEVERSEE ML_DONTDRAW typedef struct { int x, y; } fpoint_t; typedef struct { fpoint_t a, b; } fline_t; typedef vertex_t mpoint_t; typedef struct { mpoint_t a, b; } mline_t; typedef struct { fixed_t slp, islp; } islope_t; // extern int f_x, f_y, f_w, f_h; #endif