Move parts of dehacked code into top-level common code, to allow future
Fix win32 package Makefile.
Make assembly name in setup-manifest.xml use PROGRAM_PREFIX. Remove
Auto-select SDL slice size based on sample rate.
Fix launch of game from setup tool.
Add Makefile to build Win32 packages.
Use execvp() rather than execv(), to look up Doom binary in the PATH if
Apply configuration file invalid key setting fix to setup code.
Don't crash if key settings are set in a configuration file that are out
Fix crash with chocolate-setup under Windows (thanks Janizdreg).
Rework the OS X MIDI disabling code, as SDL_mixer 1.2.11 fixes the
Make chocolate-setup use its own location in the filesystem to find the
Perform bounds checking on values passed to TXT_UpdateScreenArea() to
Initial hacks for compiling under SDL 1.3.
Use M_StrToInt() when processing values passed with -spechit, so that
Import donut overrun emulation code from PrBoom+ (Thanks entryway).
Remove CR characters from code. Minor formatting cleanups to
Fix compile under MSVC (thanks entryway).
Fix compilation under MSVC (thanks entryway).
Rename pkg/wince/Makefile to pkg/wince/GNUmakefile (it uses GNU
Add pkg directory to make dist.
Don't crash when using the donut special type and the joining linedef is
Fix desync in ep1-0500.lmp on 64-bit (thanks exp(x)).
Provide pointer to STARTUPINFO structure when calling CreateProcessW, to
Change British English spellings to American English, for consistency.
Use "const char" in libtextscreen where appropriate (thanks entryway).
Add (lack of) copyright notice for SDL workaround.
Fix compilation under MacOS X.
Fixes for MSVC compile (thanks entryway).
Allow PGUP/PGDN to scroll up and down in scroll panes (thanks
Remove redundant variable assignment (thanks Quasar/Yagisan)
Save and display the loading disk icon as a fixed 16x16 square, from an
Add stdio.h include to fix MSVC build (thanks Kaiser)
Add stdio.h include to fix MSVC build (thanks Kaiser)
Fix compile with libsamplerate.
On Windows CE, use the Windows API to find the amount of available
Generate programs with names based on PROGRAM_PREFIX.
Only show altdeath option in Doom setup.
Include the resource file in the source list when building the setup
Select the game to configure automatically if the game name is found
Generate separate install packages for Doom, Heretic, Hexen.
Fix launching of the game from the setup tool in Windows CE.
Add Makefile for building CAB files, dependency calculation.
Use correct filename for SDL_net DLL.
Remove temporary files after generating CAB file.
Add script to generate Windows CE install package.
Automatically allocate a smaller zone size if it was not possible to
Don't post zero key events.
On Windows CE systems without a keyboard, patch the default settings to
Set the USER environment variable based on the owner information from
Always grab input on Windows CE.
Include libc_wince.a in chocolate-server build.
Grab the input in setup when reading a new key binding, so that Windows
Include libc_wince.h on Windows CE.
Declare getenv/putenv on Windows CE for recent SDL versions that do not
Fix wince include. Use top_builddir instead of .. where appropriate.
Fix build with FEATURE_SOUND disabled.
Remove setbuf() call from Heretic/Hexen code.
Make Hexen weapon and map keys reconfigurable.
Add key bindings for pause, message refresh.
Make Hexen menu keys reconfigurable.
Make Heretic weapon keys reconfigurable.
Make Heretic map reconfigurable.
Make Heretic menu controls reconfigurable.
Move menu/map/weapon key variables into common code, and bind variables.
Rearrange the keyboard controls dialog. Move weapons controls into the
Use SDL's getenv/putenv implementation, and populate at startup.
Use CreateFileW instead of OpenFile (doesn't exist on Windows CE)
Fix header includes (thanks exp[x])
Don't add DirectX/Windib selector on Windows CE.
Use home dir to store configuration and savegames under Windows CE.
Fix setup tool display configuration dialog when fullscreen is not
Make auto-adjust code switch to windowed mode if no fullscreen modes are
Catch errors when initialising SDL. Use the small textscreen font by
Add missing SDL_thread include.
Don't try to use the SDL DirectX driver under Windows CE.
Fix setup tool compile on Windows CE.
Add IWAD search dirs for Windows CE.
Exit with an error on failure to allocate zone memory.
Use MessageBoxW instead of MessageBox (doesn't exist on Windows CE)
Add README file for Windows CE library.
Detect Windows CE target and build/include libc_wince files as
- Update textscreen codeblocks project to include txt_scrollpane.* and
Include libc_wince.h when on Windows CE.