ref: 8659cfd6409dcf093fc6d89e89bd38da391ba009
dir: /pkg/osx/LauncherManager.m/
/* ... */ //----------------------------------------------------------------------------- // // Copyright(C) 2009 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // //----------------------------------------------------------------------------- #include <AppKit/AppKit.h> #include "Execute.h" #include "LauncherManager.h" #include "config.h" @implementation LauncherManager // Save configuration. Invoked when we launch the game or quit. - (void) saveConfig { NSUserDefaults *defaults; // Save IWAD configuration and selected IWAD. [self->iwadController saveConfig]; // Save command line arguments. defaults = [NSUserDefaults standardUserDefaults]; [defaults setObject:[self->commandLineArguments stringValue] forKey:@"command_line_args"]; } // Load configuration, invoked on startup. - (void) setConfig { NSUserDefaults *defaults; NSString *args; defaults = [NSUserDefaults standardUserDefaults]; args = [defaults stringForKey:@"command_line_args"]; if (args != nil) { [self->commandLineArguments setStringValue:args]; } } // Get the next command line argument from the command line. // The position counter used to iterate over arguments is in 'pos'. // The index of the argument that was found is saved in arg_pos. static NSString *GetNextArgument(NSString *commandLine, int *pos, int *arg_pos) { NSRange arg_range; // Skip past any whitespace while (*pos < [commandLine length] && isspace([commandLine characterAtIndex: *pos])) { ++*pos; } if (*pos >= [commandLine length]) { *arg_pos = *pos; return nil; } // We are at the start of the argument. This may be a quoted // string argument, or a "normal" one. if ([commandLine characterAtIndex: *pos] == '\"') { // Quoted string, skip past first quote ++*pos; // Save start position: *arg_pos = *pos; while (*pos < [commandLine length] && [commandLine characterAtIndex: *pos] != '\"') { ++*pos; } // Unexpected end of string? if (*pos >= [commandLine length]) { return nil; } arg_range = NSMakeRange(*arg_pos, *pos - *arg_pos); // Skip past last quote ++*pos; } else { // Normal argument // Save position: *arg_pos = *pos; // Read until end: while (*pos < [commandLine length] && !isspace([commandLine characterAtIndex: *pos])) { ++*pos; } arg_range = NSMakeRange(*arg_pos, *pos - *arg_pos); } return [commandLine substringWithRange: arg_range]; } // Given the specified command line argument, find the index // to insert the new file within the command line. Returns -1 if the // argument is not already within the arguments string. static int GetFileInsertIndex(NSString *commandLine, NSString *needle) { NSString *arg; int arg_pos; int pos; pos = 0; // Find the command line parameter we are searching // for (-merge, -deh, etc) for (;;) { arg = GetNextArgument(commandLine, &pos, &arg_pos); // Searched to end of string and never found? if (arg == nil) { return -1; } if (![arg caseInsensitiveCompare: needle]) { break; } } // Now skip over existing files. For example, if we // have -file foo.wad bar.wad, the new file should be appended // to the end of the list. for (;;) { arg = GetNextArgument(commandLine, &pos, &arg_pos); // If we search to the end of the string now, it is fine; // the new string should be added to the end of the command // line. Otherwise, if we find an argument that begins // with '-', it is a new command line parameter and the end // of the list. if (arg == nil || [arg characterAtIndex: 0] == '-') { break; } } // arg_pos should now contain the offset to insert the new filename. return arg_pos; } // Given the specified string, append a filename, quoted if necessary. static NSString *AppendQuotedFilename(NSString *str, NSString *fileName) { int i; // Search the filename for spaces, and quote if necessary. for (i=0; i<[fileName length]; ++i) { if (isspace([fileName characterAtIndex: i])) { str = [str stringByAppendingString: @" \""]; str = [str stringByAppendingString: fileName]; str = [str stringByAppendingString: @"\" "]; return str; } } str = [str stringByAppendingString: @" "]; str = [str stringByAppendingString: fileName]; return str; } // Clear out the existing command line options. // Invoked before the first file is added. - (void) clearCommandLine { [self->commandLineArguments setStringValue: @""]; } // Add a file to the command line to load with the game. - (void) addFileToCommandLine: (NSString *) fileName forArgument: (NSString *) arg { NSString *commandLine; int insert_pos; // Get the current command line commandLine = [self->commandLineArguments stringValue]; // Find the location to insert the new filename: insert_pos = GetFileInsertIndex(commandLine, arg); // If position < 0, we should add the new argument and filename // to the end. Otherwise, append the new filename to the existing // list of files. if (insert_pos < 0) { commandLine = [commandLine stringByAppendingString: @" "]; commandLine = [commandLine stringByAppendingString: arg]; commandLine = AppendQuotedFilename(commandLine, fileName); } else { NSString *start; NSString *end; // Divide existing command line in half: start = [commandLine substringToIndex: insert_pos]; end = [commandLine substringFromIndex: insert_pos]; // Construct new command line: commandLine = AppendQuotedFilename(start, fileName); commandLine = [commandLine stringByAppendingString: @" "]; commandLine = [commandLine stringByAppendingString: end]; } [self->commandLineArguments setStringValue: commandLine]; } - (void) launch: (id)sender { NSString *iwad; NSString *args; char *executable_name; const char *game_name; [self saveConfig]; iwad = [self->iwadController getIWADLocation]; args = [self->commandLineArguments stringValue]; if (iwad == nil) { NSRunAlertPanel(@"No IWAD selected", @"You have not selected an IWAD (game) file.\n\n" "You must configure and select a valid IWAD file " "in order to launch the game.", @"OK", nil, nil); return; } game_name = [self->iwadController getGameName]; asprintf(&executable_name, "%s%s", PROGRAM_PREFIX, game_name); ExecuteProgram(executable_name, [iwad UTF8String], [args UTF8String]); [NSApp terminate:sender]; } // Invoked when the "Setup Tool" button is clicked, to run the setup tool: - (void) runSetup: (id)sender { const char *game_name; char *arg; [self saveConfig]; [self->iwadController setEnvironment]; // Provide the -game command line parameter to select the game // to configure, based on the game selected in the dropdown. game_name = [self->iwadController getGameName]; asprintf(&arg, "-game %s", game_name); ExecuteProgram(PROGRAM_PREFIX "setup", NULL, arg); free(arg); } // Invoked when the "Terminal" option is selected from the menu, to open // a terminal window. - (void) openTerminal: (id) sender { char *doomwadpath; [self saveConfig]; doomwadpath = [self->iwadController doomWadPath]; OpenTerminalWindow(doomwadpath); free(doomwadpath); } - (void) openREADME: (id) sender { OpenDocumentation("README"); } - (void) openINSTALL: (id) sender { OpenDocumentation("INSTALL"); } - (void) openCMDLINE: (id) sender { const char *game_name; char filename[32]; // We need to open the appropriate doc file for the currently // selected game. game_name = [self->iwadController getGameName]; snprintf(filename, sizeof(filename), "CMDLINE-%s", game_name); OpenDocumentation(filename); } - (void) openCOPYING: (id) sender { OpenDocumentation("COPYING"); } - (void) openDocumentation: (id) sender { OpenDocumentation(""); } - (void) awakeFromNib { [self->launcherWindow setTitle: @PACKAGE_NAME " Launcher"]; [self->launcherWindow center]; [self->launcherWindow setDefaultButtonCell: [self->launchButton cell]]; [self setConfig]; } - (BOOL) addIWADPath: (NSString *) path { return [self->iwadController addIWADPath: path]; } - (BOOL) selectGameByName: (const char *) name { return [self->iwadController selectGameByName: name]; } @end