ref: 7b1aff6c464f28e7d5f8b10fd33b15f5d15122a6
dir: /src/hexen/d_net.c/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 1993-2008 Raven Software // Copyright(C) 2008 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // //----------------------------------------------------------------------------- #include "h2def.h" #include "s_sound.h" #include "doomkeys.h" #include "i_video.h" #include "i_system.h" #include "i_timer.h" #include "m_argv.h" #include "p_local.h" #include <stdlib.h> // for atoi() #define NCMD_EXIT 0x80000000 #define NCMD_RETRANSMIT 0x40000000 #define NCMD_SETUP 0x20000000 #define NCMD_KILL 0x10000000 // kill game #define NCMD_CHECKSUM 0x0fffffff doomcom_t *doomcom; doomdata_t *netbuffer; // points inside doomcom /* ============================================================================== NETWORKING gametic is the tic about to (or currently being) run maketic is the tick that hasn't had control made for it yet nettics[] has the maketics for all players a gametic cannot be run until nettics[] > gametic for all players ============================================================================== */ #define RESENDCOUNT 10 #define PL_DRONE 0x80 // bit flag in doomdata->player ticcmd_t localcmds[BACKUPTICS]; ticcmd_t netcmds[MAXPLAYERS][BACKUPTICS]; int nettics[MAXNETNODES]; boolean nodeingame[MAXNETNODES]; // set false as nodes leave game boolean remoteresend[MAXNETNODES]; // set when local needs tics int resendto[MAXNETNODES]; // set when remote needs tics int resendcount[MAXNETNODES]; int nodeforplayer[MAXPLAYERS]; int maketic; int lastnettic, skiptics; int ticdup; int maxsend; // BACKUPTICS/(2*ticdup)-1 void H2_ProcessEvents(void); void G_BuildTiccmd(ticcmd_t * cmd); void H2_DoAdvanceDemo(void); extern void ST_NetProgress(void); extern void ST_NetDone(void); boolean reboundpacket; doomdata_t reboundstore; int NetbufferSize(void) { return (int) &(((doomdata_t *) 0)->cmds[netbuffer->numtics]); } unsigned NetbufferChecksum(void) { unsigned c; int i, l; c = 0x1234567; #if defined(NORMALUNIX) return 0; // byte order problems #endif l = (NetbufferSize() - (int) &(((doomdata_t *) 0)->retransmitfrom)) / 4; for (i = 0; i < l; i++) c += ((unsigned *) &netbuffer->retransmitfrom)[i] * (i + 1); return c & NCMD_CHECKSUM; } int ExpandTics(int low) { int delta; delta = low - (maketic & 0xff); if (delta >= -64 && delta <= 64) return (maketic & ~0xff) + low; if (delta > 64) return (maketic & ~0xff) - 256 + low; if (delta < -64) return (maketic & ~0xff) + 256 + low; I_Error("ExpandTics: strange value %i at maketic %i", low, maketic); return 0; } //============================================================================ /* ============== = = HSendPacket = ============== */ void HSendPacket(int node, int flags) { netbuffer->checksum = NetbufferChecksum() | flags; if (!node) { reboundstore = *netbuffer; reboundpacket = true; return; } if (demoplayback) return; if (!netgame) I_Error("Tried to transmit to another node"); doomcom->command = CMD_SEND; doomcom->remotenode = node; doomcom->datalength = NetbufferSize(); if (debugfile) { int i; int realretrans; if (netbuffer->checksum & NCMD_RETRANSMIT) realretrans = ExpandTics(netbuffer->retransmitfrom); else realretrans = -1; fprintf(debugfile, "send (%i + %i, R %i) [%i] ", ExpandTics(netbuffer->starttic), netbuffer->numtics, realretrans, doomcom->datalength); for (i = 0; i < doomcom->datalength; i++) fprintf(debugfile, "%i ", ((byte *) netbuffer)[i]); fprintf(debugfile, "\n"); } #ifdef I_NET I_NetCmd(); #endif } //========================================================================== // // NET_SendFrags // //========================================================================== void NET_SendFrags(player_t * player) { int i; int frags; netbuffer->checksum = NetbufferChecksum(); if (demoplayback) { return; } if (!netgame) { I_Error("Tried to transmit to another node"); } frags = 0; for (i = 0; i < MAXPLAYERS; i++) { frags += player->frags[i]; } doomcom->command = CMD_FRAG; doomcom->remotenode = frags; doomcom->datalength = NetbufferSize(); #ifdef I_NET I_NetCmd(); #endif } /* ============== = = HGetPacket = = Returns false if no packet is waiting = ============== */ boolean HGetPacket(void) { if (reboundpacket) { *netbuffer = reboundstore; doomcom->remotenode = 0; reboundpacket = false; return true; } if (!netgame) return false; if (demoplayback) return false; doomcom->command = CMD_GET; #ifdef I_NET I_NetCmd(); #endif if (doomcom->remotenode == -1) return false; if (doomcom->datalength != NetbufferSize()) { if (debugfile) fprintf(debugfile, "bad packet length %i\n", doomcom->datalength); return false; } if (NetbufferChecksum() != (netbuffer->checksum & NCMD_CHECKSUM)) { if (debugfile) fprintf(debugfile, "bad packet checksum\n"); return false; } if (debugfile) { int realretrans; int i; if (netbuffer->checksum & NCMD_SETUP) fprintf(debugfile, "setup packet\n"); else { if (netbuffer->checksum & NCMD_RETRANSMIT) realretrans = ExpandTics(netbuffer->retransmitfrom); else realretrans = -1; fprintf(debugfile, "get %i = (%i + %i, R %i)[%i] ", doomcom->remotenode, ExpandTics(netbuffer->starttic), netbuffer->numtics, realretrans, doomcom->datalength); for (i = 0; i < doomcom->datalength; i++) fprintf(debugfile, "%i ", ((byte *) netbuffer)[i]); fprintf(debugfile, "\n"); } } return true; } /* =================== = = GetPackets = =================== */ char exitmsg[80]; void GetPackets(void) { int netconsole; int netnode; ticcmd_t *src, *dest; int realend; int realstart; while (HGetPacket()) { if (netbuffer->checksum & NCMD_SETUP) continue; // extra setup packet netconsole = netbuffer->player & ~PL_DRONE; netnode = doomcom->remotenode; // // to save bytes, only the low byte of tic numbers are sent // Figure out what the rest of the bytes are // realstart = ExpandTics(netbuffer->starttic); realend = (realstart + netbuffer->numtics); // // check for exiting the game // if (netbuffer->checksum & NCMD_EXIT) { if (!nodeingame[netnode]) continue; nodeingame[netnode] = false; playeringame[netconsole] = false; strcpy(exitmsg, "PLAYER 1 LEFT THE GAME"); exitmsg[7] += netconsole; P_SetMessage(&players[consoleplayer], exitmsg, true); S_StartSound(NULL, SFX_CHAT); // players[consoleplayer].message = exitmsg; // if (demorecording) // G_CheckDemoStatus (); continue; } // // check for a remote game kill // if (netbuffer->checksum & NCMD_KILL) I_Error("Killed by network driver"); nodeforplayer[netconsole] = netnode; // // check for retransmit request // if (resendcount[netnode] <= 0 && (netbuffer->checksum & NCMD_RETRANSMIT)) { resendto[netnode] = ExpandTics(netbuffer->retransmitfrom); if (debugfile) fprintf(debugfile, "retransmit from %i\n", resendto[netnode]); resendcount[netnode] = RESENDCOUNT; } else resendcount[netnode]--; // // check for out of order / duplicated packet // if (realend == nettics[netnode]) continue; if (realend < nettics[netnode]) { if (debugfile) fprintf(debugfile, "out of order packet (%i + %i)\n", realstart, netbuffer->numtics); continue; } // // check for a missed packet // if (realstart > nettics[netnode]) { // stop processing until the other system resends the missed tics if (debugfile) fprintf(debugfile, "missed tics from %i (%i - %i)\n", netnode, realstart, nettics[netnode]); remoteresend[netnode] = true; continue; } // // update command store from the packet // { int start; remoteresend[netnode] = false; start = nettics[netnode] - realstart; src = &netbuffer->cmds[start]; while (nettics[netnode] < realend) { dest = &netcmds[netconsole][nettics[netnode] % BACKUPTICS]; nettics[netnode]++; *dest = *src; src++; } } } } /* ============= = = NetUpdate = = Builds ticcmds for console player = sends out a packet ============= */ int gametime; void NetUpdate(void) { int nowtime; int newtics; int i, j; int realstart; int gameticdiv; // // check time // nowtime = I_GetTime() / ticdup; newtics = nowtime - gametime; gametime = nowtime; if (newtics <= 0) // nothing new to update goto listen; if (skiptics <= newtics) { newtics -= skiptics; skiptics = 0; } else { skiptics -= newtics; newtics = 0; } netbuffer->player = consoleplayer; // // build new ticcmds for console player // gameticdiv = gametic / ticdup; for (i = 0; i < newtics; i++) { I_StartTic(); H2_ProcessEvents(); if (maketic - gameticdiv >= BACKUPTICS / 2 - 1) break; // can't hold any more //printf ("mk:%i ",maketic); G_BuildTiccmd(&localcmds[maketic % BACKUPTICS]); maketic++; } if (singletics) return; // singletic update is syncronous // // send the packet to the other nodes // for (i = 0; i < doomcom->numnodes; i++) if (nodeingame[i]) { netbuffer->starttic = realstart = resendto[i]; netbuffer->numtics = maketic - realstart; if (netbuffer->numtics > BACKUPTICS) I_Error("NetUpdate: netbuffer->numtics > BACKUPTICS"); resendto[i] = maketic - doomcom->extratics; for (j = 0; j < netbuffer->numtics; j++) netbuffer->cmds[j] = localcmds[(realstart + j) % BACKUPTICS]; if (remoteresend[i]) { netbuffer->retransmitfrom = nettics[i]; HSendPacket(i, NCMD_RETRANSMIT); } else { netbuffer->retransmitfrom = 0; HSendPacket(i, 0); } } // // listen for other packets // listen: GetPackets(); } /* ===================== = = CheckAbort = ===================== */ void CheckAbort(void) { event_t *ev; int stoptic; stoptic = I_GetTime() + 2; while (I_GetTime() < stoptic) I_StartTic(); I_StartTic(); for (;;) { ev = D_PopEvent(); if (ev == NULL) { break; } if (ev->type == ev_keydown && ev->data1 == KEY_ESCAPE) I_Error("Network game synchronization aborted."); } } /* ===================== = = D_ArbitrateNetStart = ===================== */ void D_ArbitrateNetStart(void) { int i; boolean gotinfo[MAXNETNODES]; boolean gotClass[MAXNETNODES]; // haleyjd FIXME: important somehow? #ifdef __WATCOMC__ int nextTic; extern volatile int ticcount; nextTic = ticcount + 8; #endif autostart = true; memset(gotClass, 0, sizeof(gotClass)); memset(gotinfo, 0, sizeof(gotinfo)); gotClass[doomcom->consoleplayer] = true; do { i = 0; CheckAbort(); while (HGetPacket()) { // Check for any incoming packets if (netbuffer->checksum & NCMD_SETUP && netbuffer->starttic >= 64) { PlayerClass[netbuffer->player] = netbuffer->starttic & 0x3f; if (!gotClass[netbuffer->player]) { gotClass[netbuffer->player] = true; ST_NetProgress(); ST_Message("\n"); } if (netbuffer->retransmitfrom) { // that node has received info from all other nodes gotinfo[netbuffer->player] = true; } } } // haleyjd FIXME: important somehow? #ifdef __WATCOMC__ if (ticcount <= nextTic) { // only send packets every half second continue; } nextTic = ticcount + 8; #endif // Keep sending out packets containing the console class for (i = 0; i < doomcom->numnodes; i++) { netbuffer->player = doomcom->consoleplayer; netbuffer->starttic = PlayerClass[doomcom->consoleplayer] + 64; netbuffer->retransmitfrom = gotinfo[doomcom->consoleplayer]; netbuffer->numtics = 0; HSendPacket(i, NCMD_SETUP); } for (i = 0; i < doomcom->numnodes; i++) { // Make sure that all nodes have sent class info if (!gotClass[i]) { ST_Message("."); break; } } if (i < doomcom->numnodes) { continue; } else { // consoleplayer has received all player classes if (gotinfo[doomcom->consoleplayer]) { CheckAbort(); } else { gotinfo[doomcom->consoleplayer] = true; ST_Message("All player classes received, ready to proceed\n"); ST_NetDone(); } } for (i = 0; i < doomcom->numnodes; i++) { // Make sure that all nodes are ready to proceed if (!gotinfo[i]) { break; } } } while (i < doomcom->numnodes); memset(gotinfo, 0, sizeof(gotinfo)); if (doomcom->consoleplayer) { // listen for setup info from key player // ST_Message ("listening for network start info...\n"); while (1) { CheckAbort(); if (!HGetPacket()) continue; if (netbuffer->checksum & NCMD_SETUP && netbuffer->starttic < 64) { if (netbuffer->player != HEXEN_VERSION) I_Error ("Different HEXEN versions cannot play a net game!"); startskill = netbuffer->retransmitfrom & 15; deathmatch = (netbuffer->retransmitfrom & 0xc0) >> 6; nomonsters = (netbuffer->retransmitfrom & 0x20) > 0; respawnparm = (netbuffer->retransmitfrom & 0x10) > 0; startmap = netbuffer->starttic & 0x3f; startepisode = 1; return; } } } else { // key player, send the setup info // ST_Message ("sending network start info...\n"); do { CheckAbort(); for (i = 0; i < doomcom->numnodes; i++) { netbuffer->retransmitfrom = startskill; if (deathmatch) netbuffer->retransmitfrom |= (deathmatch << 6); if (nomonsters) netbuffer->retransmitfrom |= 0x20; if (respawnparm) netbuffer->retransmitfrom |= 0x10; netbuffer->starttic = startmap & 0x3f; netbuffer->player = HEXEN_VERSION; netbuffer->numtics = 0; HSendPacket(i, NCMD_SETUP); } #if 1 for (i = 10; i && HGetPacket(); --i) { if ((netbuffer->player & 0x7f) < MAXNETNODES) gotinfo[netbuffer->player & 0x7f] = true; } #else while (HGetPacket()) { gotinfo[netbuffer->player & 0x7f] = true; } #endif for (i = 1; i < doomcom->numnodes; i++) if (!gotinfo[i]) break; } while (i < doomcom->numnodes); } } // Dummy version of I_InitNetwork; netgames are currently broken. void I_InitNetwork(void) { // // single player game // doomcom = malloc(sizeof(*doomcom)); memset(doomcom, 0, sizeof(*doomcom)); netgame = false; doomcom->id = DOOMCOM_ID; doomcom->numplayers = doomcom->numnodes = 1; doomcom->deathmatch = false; doomcom->consoleplayer = 0; doomcom->ticdup = 1; doomcom->extratics = 0; } /* =================== = = D_CheckNetGame = = Works out player numbers among the net participants =================== */ extern int viewangleoffset; void D_CheckNetGame(void) { int i; int pClass; for (i = 0; i < MAXNETNODES; i++) { nodeingame[i] = false; nettics[i] = 0; remoteresend[i] = false; // set when local needs tics resendto[i] = 0; // which tic to start sending } // I_InitNetwork sets doomcom and netgame I_InitNetwork(); if (doomcom->id != DOOMCOM_ID) I_Error("Doomcom buffer invalid!"); netbuffer = &doomcom->data; consoleplayer = displayplayer = doomcom->consoleplayer; pClass = PCLASS_FIGHTER; i = M_CheckParm("-class"); if (i > 0) { pClass = atoi(myargv[i + 1]); if (pClass > PCLASS_MAGE || pClass < PCLASS_FIGHTER) { I_Error("Invalid player class: %d\n", pClass); } ST_Message("\nPlayer Class: %d\n", pClass); } PlayerClass[consoleplayer] = pClass; if (netgame) D_ArbitrateNetStart(); //ST_Message ("startskill %i deathmatch: %i startmap: %i startepisode: %i\n", startskill, deathmatch, startmap, startepisode); // read values out of doomcom ticdup = doomcom->ticdup; maxsend = BACKUPTICS / (2 * ticdup) - 1; if (maxsend < 1) maxsend = 1; for (i = 0; i < doomcom->numplayers; i++) playeringame[i] = true; for (i = 0; i < doomcom->numnodes; i++) nodeingame[i] = true; //ST_Message ("player %i of %i (%i nodes)\n", consoleplayer+1, doomcom->numplayers, doomcom->numnodes); } /* ================== = = D_QuitNetGame = = Called before quitting to leave a net game without hanging the = other players = ================== */ void D_QuitNetGame(void) { int i, j; if (debugfile) fclose(debugfile); if (!netgame || !usergame || consoleplayer == -1 || demoplayback) return; // send a bunch of packets for security netbuffer->player = consoleplayer; netbuffer->numtics = 0; for (i = 0; i < 4; i++) { for (j = 1; j < doomcom->numnodes; j++) if (nodeingame[j]) HSendPacket(j, NCMD_EXIT); I_WaitVBL(1); } } /* =============== = = TryRunTics = =============== */ int frametics[4], frameon; int frameskip[4]; int oldnettics; extern boolean advancedemo; void TryRunTics(void) { int i; int lowtic; int entertic; static int oldentertics; int realtics, availabletics; int counts; int numplaying; // // get real tics // entertic = I_GetTime() / ticdup; realtics = entertic - oldentertics; oldentertics = entertic; // // get available tics // NetUpdate(); lowtic = INT_MAX; numplaying = 0; for (i = 0; i < doomcom->numnodes; i++) if (nodeingame[i]) { numplaying++; if (nettics[i] < lowtic) lowtic = nettics[i]; } availabletics = lowtic - gametic / ticdup; // // decide how many tics to run // if (realtics < availabletics - 1) counts = realtics + 1; else if (realtics < availabletics) counts = realtics; else counts = availabletics; if (counts < 1) counts = 1; frameon++; if (debugfile) fprintf(debugfile, "=======real: %i avail: %i game: %i\n", realtics, availabletics, counts); if (!demoplayback) { //============================================================================= // // ideally nettics[0] should be 1 - 3 tics above lowtic // if we are consistantly slower, speed up time // for (i = 0; i < MAXPLAYERS; i++) if (playeringame[i]) break; if (consoleplayer == i) { // the key player does not adapt } else { if (nettics[0] <= nettics[nodeforplayer[i]]) { gametime--; // printf ("-"); } frameskip[frameon & 3] = (oldnettics > nettics[nodeforplayer[i]]); oldnettics = nettics[0]; if (frameskip[0] && frameskip[1] && frameskip[2] && frameskip[3]) { skiptics = 1; // printf ("+"); } } //============================================================================= } // demoplayback // // wait for new tics if needed // while (lowtic < gametic / ticdup + counts) { NetUpdate(); lowtic = INT_MAX; for (i = 0; i < doomcom->numnodes; i++) if (nodeingame[i] && nettics[i] < lowtic) lowtic = nettics[i]; if (lowtic < gametic / ticdup) I_Error("TryRunTics: lowtic < gametic"); // don't stay in here forever -- give the menu a chance to work if (I_GetTime() / ticdup - entertic >= 20) { MN_Ticker(); return; } // Don't hog the CPU I_Sleep(1); } // // run the count * ticdup dics // while (counts--) { for (i = 0; i < ticdup; i++) { if (gametic / ticdup > lowtic) I_Error("gametic>lowtic"); if (advancedemo) H2_DoAdvanceDemo(); MN_Ticker(); G_Ticker(); gametic++; // // modify command for duplicated tics // if (i != ticdup - 1) { ticcmd_t *cmd; int buf; int j; buf = (gametic / ticdup) % BACKUPTICS; for (j = 0; j < MAXPLAYERS; j++) { cmd = &netcmds[j][buf]; cmd->chatchar = 0; if (cmd->buttons & BT_SPECIAL) cmd->buttons = 0; } } } NetUpdate(); // check for new console commands } }