ref: 725090a6ac3b526560082681e3329effd800bd5b
dir: /src/hexen/sb_bar.c/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 1993-2008 Raven Software // Copyright(C) 2008 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // //----------------------------------------------------------------------------- // HEADER FILES ------------------------------------------------------------ #include "h2def.h" #include "i_video.h" #include "m_bbox.h" #include "m_cheat.h" #include "m_misc.h" #include "p_local.h" #include "s_sound.h" #include "v_video.h" #include "i_sound.h" // For CD stuff // TYPES ------------------------------------------------------------------- typedef struct Cheat_s { void (*func) (player_t * player, struct Cheat_s * cheat); cheatseq_t *seq; } Cheat_t; // EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- // PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- void SB_PaletteFlash(boolean forceChange); // PRIVATE FUNCTION PROTOTYPES --------------------------------------------- static void DrawSoundInfo(void); static void DrINumber(signed int val, int x, int y); static void DrRedINumber(signed int val, int x, int y); static void DrBNumber(signed int val, int x, int y); static void DrawCommonBar(void); static void DrawMainBar(void); static void DrawInventoryBar(void); static void DrawKeyBar(void); static void DrawWeaponPieces(void); static void DrawFullScreenStuff(void); static void DrawAnimatedIcons(void); static boolean HandleCheats(byte key); static boolean CheatAddKey(Cheat_t * cheat, byte key, boolean * eat); static void CheatGodFunc(player_t * player, Cheat_t * cheat); static void CheatNoClipFunc(player_t * player, Cheat_t * cheat); static void CheatWeaponsFunc(player_t * player, Cheat_t * cheat); static void CheatHealthFunc(player_t * player, Cheat_t * cheat); static void CheatKeysFunc(player_t * player, Cheat_t * cheat); static void CheatSoundFunc(player_t * player, Cheat_t * cheat); static void CheatTickerFunc(player_t * player, Cheat_t * cheat); static void CheatArtifactAllFunc(player_t * player, Cheat_t * cheat); static void CheatPuzzleFunc(player_t * player, Cheat_t * cheat); static void CheatWarpFunc(player_t * player, Cheat_t * cheat); static void CheatPigFunc(player_t * player, Cheat_t * cheat); static void CheatMassacreFunc(player_t * player, Cheat_t * cheat); static void CheatIDKFAFunc(player_t * player, Cheat_t * cheat); static void CheatQuickenFunc1(player_t * player, Cheat_t * cheat); static void CheatQuickenFunc2(player_t * player, Cheat_t * cheat); static void CheatQuickenFunc3(player_t * player, Cheat_t * cheat); static void CheatClassFunc1(player_t * player, Cheat_t * cheat); static void CheatClassFunc2(player_t * player, Cheat_t * cheat); static void CheatInitFunc(player_t * player, Cheat_t * cheat); static void CheatInitFunc(player_t * player, Cheat_t * cheat); static void CheatVersionFunc(player_t * player, Cheat_t * cheat); static void CheatDebugFunc(player_t * player, Cheat_t * cheat); static void CheatScriptFunc1(player_t * player, Cheat_t * cheat); static void CheatScriptFunc2(player_t * player, Cheat_t * cheat); static void CheatScriptFunc3(player_t * player, Cheat_t * cheat); static void CheatRevealFunc(player_t * player, Cheat_t * cheat); static void CheatTrackFunc1(player_t * player, Cheat_t * cheat); static void CheatTrackFunc2(player_t * player, Cheat_t * cheat); // EXTERNAL DATA DECLARATIONS ---------------------------------------------- extern int ArmorIncrement[NUMCLASSES][NUMARMOR]; extern int AutoArmorSave[NUMCLASSES]; // haleyjd FIXME: CDMUSIC #ifdef __WATCOMC__ extern boolean i_CDMusic; extern int i_CDMusicLength; extern int i_CDTrack; extern int i_CDCurrentTrack; extern int oldTic; #endif // PUBLIC DATA DECLARATIONS ------------------------------------------------ boolean DebugSound; // Debug flag for displaying sound info boolean inventory; int curpos; int inv_ptr; int ArtifactFlash; // haleyjd FIXME: CDMUSIC #ifndef __WATCOMC__ boolean i_CDMusic; // in Watcom, defined in i_ibm #endif // PRIVATE DATA DEFINITIONS ------------------------------------------------ static int DisplayTicker = 0; static int HealthMarker; //static int ChainWiggle; static player_t *CPlayer; static int SpinFlylump; static int SpinMinotaurLump; static int SpinSpeedLump; static int SpinDefenseLump; static int FontBNumBase; static int PlayPalette; static patch_t *PatchH2BAR; static patch_t *PatchH2TOP; static patch_t *PatchLFEDGE; static patch_t *PatchRTEDGE; static patch_t *PatchARMCLEAR; static patch_t *PatchARTICLEAR; static patch_t *PatchMANACLEAR; static patch_t *PatchKILLS; static patch_t *PatchMANAVIAL1; static patch_t *PatchMANAVIAL2; static patch_t *PatchMANAVIALDIM1; static patch_t *PatchMANAVIALDIM2; static patch_t *PatchMANADIM1; static patch_t *PatchMANADIM2; static patch_t *PatchMANABRIGHT1; static patch_t *PatchMANABRIGHT2; static patch_t *PatchCHAIN; static patch_t *PatchSTATBAR; static patch_t *PatchKEYBAR; static patch_t *PatchLIFEGEM; static patch_t *PatchSELECTBOX; static patch_t *PatchINumbers[10]; static patch_t *PatchNEGATIVE; static patch_t *PatchSmNumbers[10]; static patch_t *PatchINVBAR; static patch_t *PatchWEAPONSLOT; static patch_t *PatchWEAPONFULL; static patch_t *PatchPIECE1; static patch_t *PatchPIECE2; static patch_t *PatchPIECE3; static patch_t *PatchINVLFGEM1; static patch_t *PatchINVLFGEM2; static patch_t *PatchINVRTGEM1; static patch_t *PatchINVRTGEM2; // Toggle god mode cheatseq_t CheatGodSeq = CHEAT("satan", 0); // Toggle no clipping mode cheatseq_t CheatNoClipSeq = CHEAT("casper", 0); // Get all weapons and mana cheatseq_t CheatWeaponsSeq = CHEAT("nra", 0); // Get full health cheatseq_t CheatHealthSeq = CHEAT("clubmed", 0); // Get all keys cheatseq_t CheatKeysSeq = CHEAT("locksmith", 0); // Toggle sound debug info cheatseq_t CheatSoundSeq = CHEAT("noise", 0); // Toggle ticker cheatseq_t CheatTickerSeq = CHEAT("ticker", 0); // Get all artifacts cheatseq_t CheatArtifactAllSeq = CHEAT("indiana", 0); // Get all puzzle pieces cheatseq_t CheatPuzzleSeq = CHEAT("sherlock", 0); // Warp to new level cheatseq_t CheatWarpSeq = CHEAT("visit", 2); // Become a pig cheatseq_t CheatPigSeq = CHEAT("deliverance", 0); // Kill all monsters cheatseq_t CheatMassacreSeq = CHEAT("butcher", 0); cheatseq_t CheatIDKFASeq = CHEAT("conan", 0); cheatseq_t CheatQuickenSeq1 = CHEAT("martek", 0); cheatseq_t CheatQuickenSeq2 = CHEAT("martekmartek", 0); cheatseq_t CheatQuickenSeq3 = CHEAT("martekmartekmartek", 0); // New class cheatseq_t CheatClass1Seq = CHEAT("shadowcaster", 0); cheatseq_t CheatClass2Seq = CHEAT("shadowcaster", 1); cheatseq_t CheatInitSeq = CHEAT("init", 0); cheatseq_t CheatVersionSeq = CHEAT("mrjones", 0); cheatseq_t CheatDebugSeq = CHEAT("where", 0); cheatseq_t CheatScriptSeq1 = CHEAT("puke", 0); cheatseq_t CheatScriptSeq2 = CHEAT("puke", 1); cheatseq_t CheatScriptSeq3 = CHEAT("puke", 2); cheatseq_t CheatRevealSeq = CHEAT("mapsco", 0); cheatseq_t CheatTrackSeq1 = CHEAT("`", 0); cheatseq_t CheatTrackSeq2 = CHEAT("`", 2); static Cheat_t Cheats[] = { {CheatTrackFunc1, &CheatTrackSeq1}, {CheatTrackFunc2, &CheatTrackSeq2}, {CheatGodFunc, &CheatGodSeq}, {CheatNoClipFunc, &CheatNoClipSeq}, {CheatWeaponsFunc, &CheatWeaponsSeq}, {CheatHealthFunc, &CheatHealthSeq}, {CheatKeysFunc, &CheatKeysSeq}, {CheatSoundFunc, &CheatSoundSeq}, {CheatTickerFunc, &CheatTickerSeq}, {CheatArtifactAllFunc, &CheatArtifactAllSeq}, {CheatPuzzleFunc, &CheatPuzzleSeq}, {CheatWarpFunc, &CheatWarpSeq}, {CheatPigFunc, &CheatPigSeq}, {CheatMassacreFunc, &CheatMassacreSeq}, {CheatIDKFAFunc, &CheatIDKFASeq}, {CheatQuickenFunc1, &CheatQuickenSeq1}, {CheatQuickenFunc2, &CheatQuickenSeq2}, {CheatQuickenFunc3, &CheatQuickenSeq3}, {CheatClassFunc1, &CheatClass1Seq}, {CheatClassFunc2, &CheatClass2Seq}, {CheatInitFunc, &CheatInitSeq}, {CheatVersionFunc, &CheatVersionSeq}, {CheatDebugFunc, &CheatDebugSeq}, {CheatScriptFunc1, &CheatScriptSeq1}, {CheatScriptFunc2, &CheatScriptSeq2}, {CheatScriptFunc3, &CheatScriptSeq3}, {CheatRevealFunc, &CheatRevealSeq}, }; // CODE -------------------------------------------------------------------- //========================================================================== // // SB_Init // //========================================================================== void SB_Init(void) { int i; int startLump; PatchH2BAR = W_CacheLumpName("H2BAR", PU_STATIC); PatchH2TOP = W_CacheLumpName("H2TOP", PU_STATIC); PatchINVBAR = W_CacheLumpName("INVBAR", PU_STATIC); PatchLFEDGE = W_CacheLumpName("LFEDGE", PU_STATIC); PatchRTEDGE = W_CacheLumpName("RTEDGE", PU_STATIC); PatchSTATBAR = W_CacheLumpName("STATBAR", PU_STATIC); PatchKEYBAR = W_CacheLumpName("KEYBAR", PU_STATIC); PatchSELECTBOX = W_CacheLumpName("SELECTBOX", PU_STATIC); PatchARTICLEAR = W_CacheLumpName("ARTICLS", PU_STATIC); PatchARMCLEAR = W_CacheLumpName("ARMCLS", PU_STATIC); PatchMANACLEAR = W_CacheLumpName("MANACLS", PU_STATIC); PatchMANAVIAL1 = W_CacheLumpName("MANAVL1", PU_STATIC); PatchMANAVIAL2 = W_CacheLumpName("MANAVL2", PU_STATIC); PatchMANAVIALDIM1 = W_CacheLumpName("MANAVL1D", PU_STATIC); PatchMANAVIALDIM2 = W_CacheLumpName("MANAVL2D", PU_STATIC); PatchMANADIM1 = W_CacheLumpName("MANADIM1", PU_STATIC); PatchMANADIM2 = W_CacheLumpName("MANADIM2", PU_STATIC); PatchMANABRIGHT1 = W_CacheLumpName("MANABRT1", PU_STATIC); PatchMANABRIGHT2 = W_CacheLumpName("MANABRT2", PU_STATIC); PatchINVLFGEM1 = W_CacheLumpName("invgeml1", PU_STATIC); PatchINVLFGEM2 = W_CacheLumpName("invgeml2", PU_STATIC); PatchINVRTGEM1 = W_CacheLumpName("invgemr1", PU_STATIC); PatchINVRTGEM2 = W_CacheLumpName("invgemr2", PU_STATIC); // PatchCHAINBACK = W_CacheLumpName("CHAINBACK", PU_STATIC); startLump = W_GetNumForName("IN0"); for (i = 0; i < 10; i++) { PatchINumbers[i] = W_CacheLumpNum(startLump + i, PU_STATIC); } PatchNEGATIVE = W_CacheLumpName("NEGNUM", PU_STATIC); FontBNumBase = W_GetNumForName("FONTB16"); startLump = W_GetNumForName("SMALLIN0"); for (i = 0; i < 10; i++) { PatchSmNumbers[i] = W_CacheLumpNum(startLump + i, PU_STATIC); } PlayPalette = W_GetNumForName("PLAYPAL"); SpinFlylump = W_GetNumForName("SPFLY0"); SpinMinotaurLump = W_GetNumForName("SPMINO0"); SpinSpeedLump = W_GetNumForName("SPBOOT0"); SpinDefenseLump = W_GetNumForName("SPSHLD0"); if (deathmatch) { PatchKILLS = W_CacheLumpName("KILLS", PU_STATIC); } SB_SetClassData(); } //========================================================================== // // SB_SetClassData // //========================================================================== void SB_SetClassData(void) { int class; class = PlayerClass[consoleplayer]; // original player class (not pig) PatchWEAPONSLOT = W_CacheLumpNum(W_GetNumForName("wpslot0") + class, PU_STATIC); PatchWEAPONFULL = W_CacheLumpNum(W_GetNumForName("wpfull0") + class, PU_STATIC); PatchPIECE1 = W_CacheLumpNum(W_GetNumForName("wpiecef1") + class, PU_STATIC); PatchPIECE2 = W_CacheLumpNum(W_GetNumForName("wpiecef2") + class, PU_STATIC); PatchPIECE3 = W_CacheLumpNum(W_GetNumForName("wpiecef3") + class, PU_STATIC); PatchCHAIN = W_CacheLumpNum(W_GetNumForName("chain") + class, PU_STATIC); if (!netgame) { // single player game uses red life gem (the second gem) PatchLIFEGEM = W_CacheLumpNum(W_GetNumForName("lifegem") + MAXPLAYERS * class + 1, PU_STATIC); } else { PatchLIFEGEM = W_CacheLumpNum(W_GetNumForName("lifegem") + MAXPLAYERS * class + consoleplayer, PU_STATIC); } SB_state = -1; UpdateState |= I_FULLSCRN; } //========================================================================== // // SB_Ticker // //========================================================================== void SB_Ticker(void) { int delta; int curHealth; curHealth = players[consoleplayer].mo->health; if (curHealth < 0) { curHealth = 0; } if (curHealth < HealthMarker) { delta = (HealthMarker - curHealth) >> 2; if (delta < 1) { delta = 1; } else if (delta > 6) { delta = 6; } HealthMarker -= delta; } else if (curHealth > HealthMarker) { delta = (curHealth - HealthMarker) >> 2; if (delta < 1) { delta = 1; } else if (delta > 6) { delta = 6; } HealthMarker += delta; } } //========================================================================== // // DrINumber // // Draws a three digit number. // //========================================================================== static void DrINumber(signed int val, int x, int y) { patch_t *patch; int oldval; oldval = val; if (val < 0) { val = -val; if (val > 99) { val = 99; } if (val > 9) { patch = PatchINumbers[val / 10]; V_DrawPatch(x + 8, y, patch); V_DrawPatch(x, y, PatchNEGATIVE); } else { V_DrawPatch(x + 8, y, PatchNEGATIVE); } val = val % 10; patch = PatchINumbers[val]; V_DrawPatch(x + 16, y, patch); return; } if (val > 99) { patch = PatchINumbers[val / 100]; V_DrawPatch(x, y, patch); } val = val % 100; if (val > 9 || oldval > 99) { patch = PatchINumbers[val / 10]; V_DrawPatch(x + 8, y, patch); } val = val % 10; patch = PatchINumbers[val]; V_DrawPatch(x + 16, y, patch); } //========================================================================== // // DrRedINumber // // Draws a three digit number using the red font // //========================================================================== static void DrRedINumber(signed int val, int x, int y) { patch_t *patch; int oldval; oldval = val; if (val < 0) { val = 0; } if (val > 99) { patch = W_CacheLumpNum(W_GetNumForName("inred0") + val / 100, PU_CACHE); V_DrawPatch(x, y, patch); } val = val % 100; if (val > 9 || oldval > 99) { patch = W_CacheLumpNum(W_GetNumForName("inred0") + val / 10, PU_CACHE); V_DrawPatch(x + 8, y, patch); } val = val % 10; patch = W_CacheLumpNum(W_GetNumForName("inred0") + val, PU_CACHE); V_DrawPatch(x + 16, y, patch); } //========================================================================== // // DrBNumber // // Draws a three digit number using FontB // //========================================================================== static void DrBNumber(signed int val, int x, int y) { patch_t *patch; int xpos; int oldval; oldval = val; xpos = x; if (val < 0) { val = 0; } if (val > 99) { patch = W_CacheLumpNum(FontBNumBase + val / 100, PU_CACHE); V_DrawShadowedPatch(xpos + 6 - patch->width / 2, y, patch); } val = val % 100; xpos += 12; if (val > 9 || oldval > 99) { patch = W_CacheLumpNum(FontBNumBase + val / 10, PU_CACHE); V_DrawShadowedPatch(xpos + 6 - patch->width / 2, y, patch); } val = val % 10; xpos += 12; patch = W_CacheLumpNum(FontBNumBase + val, PU_CACHE); V_DrawShadowedPatch(xpos + 6 - patch->width / 2, y, patch); } //========================================================================== // // DrSmallNumber // // Draws a small two digit number. // //========================================================================== static void DrSmallNumber(int val, int x, int y) { patch_t *patch; if (val <= 0) { return; } if (val > 999) { val %= 1000; } if (val > 99) { patch = PatchSmNumbers[val / 100]; V_DrawPatch(x, y, patch); patch = PatchSmNumbers[(val % 100) / 10]; V_DrawPatch(x + 4, y, patch); } else if (val > 9) { patch = PatchSmNumbers[val / 10]; V_DrawPatch(x + 4, y, patch); } val %= 10; patch = PatchSmNumbers[val]; V_DrawPatch(x + 8, y, patch); } /* //========================================================================== // // ShadeLine // //========================================================================== static void ShadeLine(int x, int y, int height, int shade) { byte *dest; byte *shades; shades = colormaps+9*256+shade*2*256; dest = I_VideoBuffer+y*SCREENWIDTH+x; while(height--) { *(dest) = *(shades+*dest); dest += SCREENWIDTH; } } //========================================================================== // // ShadeChain // //========================================================================== static void ShadeChain(void) { int i; for(i = 0; i < 16; i++) { ShadeLine(277+i, 190, 10, i/2); ShadeLine(19+i, 190, 10, 7-(i/2)); } } */ //========================================================================== // // DrawSoundInfo // // Displays sound debugging information. // //========================================================================== static void DrawSoundInfo(void) { int i; SoundInfo_t s; ChanInfo_t *c; char text[32]; int x; int y; int xPos[7] = { 1, 75, 112, 156, 200, 230, 260 }; if (leveltime & 16) { MN_DrTextA("*** SOUND DEBUG INFO ***", xPos[0], 20); } S_GetChannelInfo(&s); if (s.channelCount == 0) { return; } x = 0; MN_DrTextA("NAME", xPos[x++], 30); MN_DrTextA("MO.T", xPos[x++], 30); MN_DrTextA("MO.X", xPos[x++], 30); MN_DrTextA("MO.Y", xPos[x++], 30); MN_DrTextA("ID", xPos[x++], 30); MN_DrTextA("PRI", xPos[x++], 30); MN_DrTextA("DIST", xPos[x++], 30); for (i = 0; i < s.channelCount; i++) { c = &s.chan[i]; x = 0; y = 40 + i * 10; if (c->mo == NULL) { // Channel is unused MN_DrTextA("------", xPos[0], y); continue; } sprintf(text, "%s", c->name); M_ForceUppercase(text); MN_DrTextA(text, xPos[x++], y); sprintf(text, "%d", c->mo->type); MN_DrTextA(text, xPos[x++], y); sprintf(text, "%d", c->mo->x >> FRACBITS); MN_DrTextA(text, xPos[x++], y); sprintf(text, "%d", c->mo->y >> FRACBITS); MN_DrTextA(text, xPos[x++], y); sprintf(text, "%d", (int) c->id); MN_DrTextA(text, xPos[x++], y); sprintf(text, "%d", c->priority); MN_DrTextA(text, xPos[x++], y); sprintf(text, "%d", c->distance); MN_DrTextA(text, xPos[x++], y); } UpdateState |= I_FULLSCRN; BorderNeedRefresh = true; } //========================================================================== // // SB_Drawer // //========================================================================== char patcharti[][10] = { {"ARTIBOX"}, // none {"ARTIINVU"}, // invulnerability {"ARTIPTN2"}, // health {"ARTISPHL"}, // superhealth {"ARTIHRAD"}, // healing radius {"ARTISUMN"}, // summon maulator {"ARTITRCH"}, // torch {"ARTIPORK"}, // egg {"ARTISOAR"}, // fly {"ARTIBLST"}, // blast radius {"ARTIPSBG"}, // poison bag {"ARTITELO"}, // teleport other {"ARTISPED"}, // speed {"ARTIBMAN"}, // boost mana {"ARTIBRAC"}, // boost armor {"ARTIATLP"}, // teleport {"ARTISKLL"}, // arti_puzzskull {"ARTIBGEM"}, // arti_puzzgembig {"ARTIGEMR"}, // arti_puzzgemred {"ARTIGEMG"}, // arti_puzzgemgreen1 {"ARTIGMG2"}, // arti_puzzgemgreen2 {"ARTIGEMB"}, // arti_puzzgemblue1 {"ARTIGMB2"}, // arti_puzzgemblue2 {"ARTIBOK1"}, // arti_puzzbook1 {"ARTIBOK2"}, // arti_puzzbook2 {"ARTISKL2"}, // arti_puzzskull2 {"ARTIFWEP"}, // arti_puzzfweapon {"ARTICWEP"}, // arti_puzzcweapon {"ARTIMWEP"}, // arti_puzzmweapon {"ARTIGEAR"}, // arti_puzzgear1 {"ARTIGER2"}, // arti_puzzgear2 {"ARTIGER3"}, // arti_puzzgear3 {"ARTIGER4"}, // arti_puzzgear4 }; int SB_state = -1; static int oldarti = 0; static int oldartiCount = 0; static int oldfrags = -9999; static int oldmana1 = -1; static int oldmana2 = -1; static int oldarmor = -1; static int oldhealth = -1; static int oldlife = -1; static int oldpieces = -1; static int oldweapon = -1; static int oldkeys = -1; extern boolean automapactive; void SB_Drawer(void) { // Sound info debug stuff if (DebugSound == true) { DrawSoundInfo(); } CPlayer = &players[consoleplayer]; if (viewheight == SCREENHEIGHT && !automapactive) { DrawFullScreenStuff(); SB_state = -1; } else { if (SB_state == -1) { V_DrawPatch(0, 134, PatchH2BAR); oldhealth = -1; } DrawCommonBar(); if (!inventory) { if (SB_state != 0) { // Main interface if (!automapactive) { V_DrawPatch(38, 162, PatchSTATBAR); } else { V_DrawPatch(38, 162, PatchKEYBAR); } oldarti = 0; oldmana1 = -1; oldmana2 = -1; oldarmor = -1; oldpieces = -1; oldfrags = -9999; //can't use -1, 'cuz of negative frags oldlife = -1; oldweapon = -1; oldkeys = -1; } if (!automapactive) { DrawMainBar(); } else { DrawKeyBar(); } SB_state = 0; } else { DrawInventoryBar(); SB_state = 1; } } SB_PaletteFlash(false); DrawAnimatedIcons(); } //========================================================================== // // DrawAnimatedIcons // //========================================================================== static void DrawAnimatedIcons(void) { int frame; static boolean hitCenterFrame; // Wings of wrath if (CPlayer->powers[pw_flight]) { if (CPlayer->powers[pw_flight] > BLINKTHRESHOLD || !(CPlayer->powers[pw_flight] & 16)) { frame = (leveltime / 3) & 15; if (CPlayer->mo->flags2 & MF2_FLY) { if (hitCenterFrame && (frame != 15 && frame != 0)) { V_DrawPatch(20, 19, W_CacheLumpNum(SpinFlylump + 15, PU_CACHE)); } else { V_DrawPatch(20, 19, W_CacheLumpNum(SpinFlylump + frame, PU_CACHE)); hitCenterFrame = false; } } else { if (!hitCenterFrame && (frame != 15 && frame != 0)) { V_DrawPatch(20, 19, W_CacheLumpNum(SpinFlylump + frame, PU_CACHE)); hitCenterFrame = false; } else { V_DrawPatch(20, 19, W_CacheLumpNum(SpinFlylump + 15, PU_CACHE)); hitCenterFrame = true; } } } BorderTopRefresh = true; UpdateState |= I_MESSAGES; } // Speed Boots if (CPlayer->powers[pw_speed]) { if (CPlayer->powers[pw_speed] > BLINKTHRESHOLD || !(CPlayer->powers[pw_speed] & 16)) { frame = (leveltime / 3) & 15; V_DrawPatch(60, 19, W_CacheLumpNum(SpinSpeedLump + frame, PU_CACHE)); } BorderTopRefresh = true; UpdateState |= I_MESSAGES; } // Defensive power if (CPlayer->powers[pw_invulnerability]) { if (CPlayer->powers[pw_invulnerability] > BLINKTHRESHOLD || !(CPlayer->powers[pw_invulnerability] & 16)) { frame = (leveltime / 3) & 15; V_DrawPatch(260, 19, W_CacheLumpNum(SpinDefenseLump + frame, PU_CACHE)); } BorderTopRefresh = true; UpdateState |= I_MESSAGES; } // Minotaur Active if (CPlayer->powers[pw_minotaur]) { if (CPlayer->powers[pw_minotaur] > BLINKTHRESHOLD || !(CPlayer->powers[pw_minotaur] & 16)) { frame = (leveltime / 3) & 15; V_DrawPatch(300, 19, W_CacheLumpNum(SpinMinotaurLump + frame, PU_CACHE)); } BorderTopRefresh = true; UpdateState |= I_MESSAGES; } } //========================================================================== // // SB_PaletteFlash // // Sets the new palette based upon the current values of // consoleplayer->damagecount and consoleplayer->bonuscount. // //========================================================================== void SB_PaletteFlash(boolean forceChange) { static int sb_palette = 0; int palette; byte *pal; if (forceChange) { sb_palette = -1; } if (gamestate == GS_LEVEL) { CPlayer = &players[consoleplayer]; if (CPlayer->poisoncount) { palette = 0; palette = (CPlayer->poisoncount + 7) >> 3; if (palette >= NUMPOISONPALS) { palette = NUMPOISONPALS - 1; } palette += STARTPOISONPALS; } else if (CPlayer->damagecount) { palette = (CPlayer->damagecount + 7) >> 3; if (palette >= NUMREDPALS) { palette = NUMREDPALS - 1; } palette += STARTREDPALS; } else if (CPlayer->bonuscount) { palette = (CPlayer->bonuscount + 7) >> 3; if (palette >= NUMBONUSPALS) { palette = NUMBONUSPALS - 1; } palette += STARTBONUSPALS; } else if (CPlayer->mo->flags2 & MF2_ICEDAMAGE) { // Frozen player palette = STARTICEPAL; } else { palette = 0; } } else { palette = 0; } if (palette != sb_palette) { sb_palette = palette; pal = (byte *) W_CacheLumpNum(PlayPalette, PU_CACHE) + palette * 768; I_SetPalette(pal); } } //========================================================================== // // DrawCommonBar // //========================================================================== void DrawCommonBar(void) { int healthPos; V_DrawPatch(0, 134, PatchH2TOP); if (oldhealth != HealthMarker) { oldhealth = HealthMarker; healthPos = HealthMarker; if (healthPos < 0) { healthPos = 0; } if (healthPos > 100) { healthPos = 100; } V_DrawPatch(28 + (((healthPos * 196) / 100) % 9), 193, PatchCHAIN); V_DrawPatch(7 + ((healthPos * 11) / 5), 193, PatchLIFEGEM); V_DrawPatch(0, 193, PatchLFEDGE); V_DrawPatch(277, 193, PatchRTEDGE); // ShadeChain(); UpdateState |= I_STATBAR; } } //========================================================================== // // DrawMainBar // //========================================================================== void DrawMainBar(void) { int i; int temp; patch_t *manaPatch1, *manaPatch2; patch_t *manaVialPatch1, *manaVialPatch2; manaPatch1 = NULL; manaPatch2 = NULL; manaVialPatch1 = NULL; manaVialPatch2 = NULL; // Ready artifact if (ArtifactFlash) { V_DrawPatch(144, 160, PatchARTICLEAR); V_DrawPatch(148, 164, W_CacheLumpNum(W_GetNumForName("useartia") + ArtifactFlash - 1, PU_CACHE)); ArtifactFlash--; oldarti = -1; // so that the correct artifact fills in after the flash UpdateState |= I_STATBAR; } else if (oldarti != CPlayer->readyArtifact || oldartiCount != CPlayer->inventory[inv_ptr].count) { V_DrawPatch(144, 160, PatchARTICLEAR); if (CPlayer->readyArtifact > 0) { V_DrawPatch(143, 163, W_CacheLumpName(patcharti[CPlayer->readyArtifact], PU_CACHE)); if (CPlayer->inventory[inv_ptr].count > 1) { DrSmallNumber(CPlayer->inventory[inv_ptr].count, 162, 184); } } oldarti = CPlayer->readyArtifact; oldartiCount = CPlayer->inventory[inv_ptr].count; UpdateState |= I_STATBAR; } // Frags if (deathmatch) { temp = 0; for (i = 0; i < MAXPLAYERS; i++) { temp += CPlayer->frags[i]; } if (temp != oldfrags) { V_DrawPatch(38, 162, PatchKILLS); DrINumber(temp, 40, 176); oldfrags = temp; UpdateState |= I_STATBAR; } } else { temp = HealthMarker; if (temp < 0) { temp = 0; } else if (temp > 100) { temp = 100; } if (oldlife != temp) { oldlife = temp; V_DrawPatch(41, 178, PatchARMCLEAR); if (temp >= 25) { DrINumber(temp, 40, 176); } else { DrRedINumber(temp, 40, 176); } UpdateState |= I_STATBAR; } } // Mana temp = CPlayer->mana[0]; if (oldmana1 != temp) { V_DrawPatch(77, 178, PatchMANACLEAR); DrSmallNumber(temp, 79, 181); manaVialPatch1 = (patch_t *) 1; // force a vial update if (temp == 0) { // Draw Dim Mana icon manaPatch1 = PatchMANADIM1; } else if (oldmana1 == 0) { manaPatch1 = PatchMANABRIGHT1; } oldmana1 = temp; UpdateState |= I_STATBAR; } temp = CPlayer->mana[1]; if (oldmana2 != temp) { V_DrawPatch(109, 178, PatchMANACLEAR); DrSmallNumber(temp, 111, 181); manaVialPatch1 = (patch_t *) 1; // force a vial update if (temp == 0) { // Draw Dim Mana icon manaPatch2 = PatchMANADIM2; } else if (oldmana2 == 0) { manaPatch2 = PatchMANABRIGHT2; } oldmana2 = temp; UpdateState |= I_STATBAR; } if (oldweapon != CPlayer->readyweapon || manaPatch1 || manaPatch2 || manaVialPatch1) { // Update mana graphics based upon mana count/weapon type if (CPlayer->readyweapon == WP_FIRST) { manaPatch1 = PatchMANADIM1; manaPatch2 = PatchMANADIM2; manaVialPatch1 = PatchMANAVIALDIM1; manaVialPatch2 = PatchMANAVIALDIM2; } else if (CPlayer->readyweapon == WP_SECOND) { if (!manaPatch1) { manaPatch1 = PatchMANABRIGHT1; } manaVialPatch1 = PatchMANAVIAL1; manaPatch2 = PatchMANADIM2; manaVialPatch2 = PatchMANAVIALDIM2; } else if (CPlayer->readyweapon == WP_THIRD) { manaPatch1 = PatchMANADIM1; manaVialPatch1 = PatchMANAVIALDIM1; if (!manaPatch2) { manaPatch2 = PatchMANABRIGHT2; } manaVialPatch2 = PatchMANAVIAL2; } else { manaVialPatch1 = PatchMANAVIAL1; manaVialPatch2 = PatchMANAVIAL2; if (!manaPatch1) { manaPatch1 = PatchMANABRIGHT1; } if (!manaPatch2) { manaPatch2 = PatchMANABRIGHT2; } } V_DrawPatch(77, 164, manaPatch1); V_DrawPatch(110, 164, manaPatch2); V_DrawPatch(94, 164, manaVialPatch1); for (i = 165; i < 187 - (22 * CPlayer->mana[0]) / MAX_MANA; i++) { I_VideoBuffer[i * SCREENWIDTH + 95] = 0; I_VideoBuffer[i * SCREENWIDTH + 96] = 0; I_VideoBuffer[i * SCREENWIDTH + 97] = 0; } V_DrawPatch(102, 164, manaVialPatch2); for (i = 165; i < 187 - (22 * CPlayer->mana[1]) / MAX_MANA; i++) { I_VideoBuffer[i * SCREENWIDTH + 103] = 0; I_VideoBuffer[i * SCREENWIDTH + 104] = 0; I_VideoBuffer[i * SCREENWIDTH + 105] = 0; } oldweapon = CPlayer->readyweapon; UpdateState |= I_STATBAR; } // Armor temp = AutoArmorSave[CPlayer->class] + CPlayer->armorpoints[ARMOR_ARMOR] + CPlayer->armorpoints[ARMOR_SHIELD] + CPlayer->armorpoints[ARMOR_HELMET] + CPlayer->armorpoints[ARMOR_AMULET]; if (oldarmor != temp) { oldarmor = temp; V_DrawPatch(255, 178, PatchARMCLEAR); DrINumber(FixedDiv(temp, 5 * FRACUNIT) >> FRACBITS, 250, 176); UpdateState |= I_STATBAR; } // Weapon Pieces if (oldpieces != CPlayer->pieces) { DrawWeaponPieces(); oldpieces = CPlayer->pieces; UpdateState |= I_STATBAR; } } //========================================================================== // // DrawInventoryBar // //========================================================================== void DrawInventoryBar(void) { int i; int x; x = inv_ptr - curpos; UpdateState |= I_STATBAR; V_DrawPatch(38, 162, PatchINVBAR); for (i = 0; i < 7; i++) { //V_DrawPatch(50+i*31, 160, W_CacheLumpName("ARTIBOX", PU_CACHE)); if (CPlayer->inventorySlotNum > x + i && CPlayer->inventory[x + i].type != arti_none) { V_DrawPatch(50 + i * 31, 163, W_CacheLumpName(patcharti [CPlayer->inventory[x + i].type], PU_CACHE)); if (CPlayer->inventory[x + i].count > 1) { DrSmallNumber(CPlayer->inventory[x + i].count, 68 + i * 31, 185); } } } V_DrawPatch(50 + curpos * 31, 163, PatchSELECTBOX); if (x != 0) { V_DrawPatch(42, 163, !(leveltime & 4) ? PatchINVLFGEM1 : PatchINVLFGEM2); } if (CPlayer->inventorySlotNum - x > 7) { V_DrawPatch(269, 163, !(leveltime & 4) ? PatchINVRTGEM1 : PatchINVRTGEM2); } } //========================================================================== // // DrawKeyBar // //========================================================================== void DrawKeyBar(void) { int i; int xPosition; int temp; if (oldkeys != CPlayer->keys) { xPosition = 46; for (i = 0; i < NUMKEYS && xPosition <= 126; i++) { if (CPlayer->keys & (1 << i)) { V_DrawPatch(xPosition, 164, W_CacheLumpNum(W_GetNumForName("keyslot1") + i, PU_CACHE)); xPosition += 20; } } oldkeys = CPlayer->keys; UpdateState |= I_STATBAR; } temp = AutoArmorSave[CPlayer->class] + CPlayer->armorpoints[ARMOR_ARMOR] + CPlayer->armorpoints[ARMOR_SHIELD] + CPlayer->armorpoints[ARMOR_HELMET] + CPlayer->armorpoints[ARMOR_AMULET]; if (oldarmor != temp) { for (i = 0; i < NUMARMOR; i++) { if (!CPlayer->armorpoints[i]) { continue; } if (CPlayer->armorpoints[i] <= (ArmorIncrement[CPlayer->class][i] >> 2)) { V_DrawTLPatch(150 + 31 * i, 164, W_CacheLumpNum(W_GetNumForName("armslot1") + i, PU_CACHE)); } else if (CPlayer->armorpoints[i] <= (ArmorIncrement[CPlayer->class][i] >> 1)) { V_DrawAltTLPatch(150 + 31 * i, 164, W_CacheLumpNum(W_GetNumForName("armslot1") + i, PU_CACHE)); } else { V_DrawPatch(150 + 31 * i, 164, W_CacheLumpNum(W_GetNumForName("armslot1") + i, PU_CACHE)); } } oldarmor = temp; UpdateState |= I_STATBAR; } } //========================================================================== // // DrawWeaponPieces // //========================================================================== static int PieceX[NUMCLASSES][3] = { {190, 225, 234}, {190, 212, 225}, {190, 205, 224}, {0, 0, 0} // Pig is never used }; static void DrawWeaponPieces(void) { if (CPlayer->pieces == 7) { V_DrawPatch(190, 162, PatchWEAPONFULL); return; } V_DrawPatch(190, 162, PatchWEAPONSLOT); if (CPlayer->pieces & WPIECE1) { V_DrawPatch(PieceX[PlayerClass[consoleplayer]][0], 162, PatchPIECE1); } if (CPlayer->pieces & WPIECE2) { V_DrawPatch(PieceX[PlayerClass[consoleplayer]][1], 162, PatchPIECE2); } if (CPlayer->pieces & WPIECE3) { V_DrawPatch(PieceX[PlayerClass[consoleplayer]][2], 162, PatchPIECE3); } } //========================================================================== // // DrawFullScreenStuff // //========================================================================== void DrawFullScreenStuff(void) { int i; int x; int temp; UpdateState |= I_FULLSCRN; if (CPlayer->mo->health > 0) { DrBNumber(CPlayer->mo->health, 5, 180); } else { DrBNumber(0, 5, 180); } if (deathmatch) { temp = 0; for (i = 0; i < MAXPLAYERS; i++) { if (playeringame[i]) { temp += CPlayer->frags[i]; } } DrINumber(temp, 45, 185); } if (!inventory) { if (CPlayer->readyArtifact > 0) { V_DrawTLPatch(286, 170, W_CacheLumpName("ARTIBOX", PU_CACHE)); V_DrawPatch(284, 169, W_CacheLumpName(patcharti[CPlayer->readyArtifact], PU_CACHE)); if (CPlayer->inventory[inv_ptr].count > 1) { DrSmallNumber(CPlayer->inventory[inv_ptr].count, 302, 192); } } } else { x = inv_ptr - curpos; for (i = 0; i < 7; i++) { V_DrawTLPatch(50 + i * 31, 168, W_CacheLumpName("ARTIBOX", PU_CACHE)); if (CPlayer->inventorySlotNum > x + i && CPlayer->inventory[x + i].type != arti_none) { V_DrawPatch(49 + i * 31, 167, W_CacheLumpName(patcharti [CPlayer->inventory[x + i].type], PU_CACHE)); if (CPlayer->inventory[x + i].count > 1) { DrSmallNumber(CPlayer->inventory[x + i].count, 66 + i * 31, 188); } } } V_DrawPatch(50 + curpos * 31, 167, PatchSELECTBOX); if (x != 0) { V_DrawPatch(40, 167, !(leveltime & 4) ? PatchINVLFGEM1 : PatchINVLFGEM2); } if (CPlayer->inventorySlotNum - x > 7) { V_DrawPatch(268, 167, !(leveltime & 4) ? PatchINVRTGEM1 : PatchINVRTGEM2); } } } //========================================================================== // // Draw_TeleportIcon // //========================================================================== void Draw_TeleportIcon(void) { patch_t *patch; patch = W_CacheLumpNum(W_GetNumForName("teleicon"), PU_CACHE); V_DrawPatch(100, 68, patch); UpdateState |= I_FULLSCRN; I_FinishUpdate(); UpdateState |= I_FULLSCRN; } //========================================================================== // // Draw_SaveIcon // //========================================================================== void Draw_SaveIcon(void) { patch_t *patch; patch = W_CacheLumpNum(W_GetNumForName("saveicon"), PU_CACHE); V_DrawPatch(100, 68, patch); UpdateState |= I_FULLSCRN; I_FinishUpdate(); UpdateState |= I_FULLSCRN; } //========================================================================== // // Draw_LoadIcon // //========================================================================== void Draw_LoadIcon(void) { patch_t *patch; patch = W_CacheLumpNum(W_GetNumForName("loadicon"), PU_CACHE); V_DrawPatch(100, 68, patch); UpdateState |= I_FULLSCRN; I_FinishUpdate(); UpdateState |= I_FULLSCRN; } //========================================================================== // // SB_Responder // //========================================================================== boolean SB_Responder(event_t * event) { if (event->type == ev_keydown) { if (HandleCheats(event->data1)) { // Need to eat the key return (true); } } return (false); } //========================================================================== // // HandleCheats // // Returns true if the caller should eat the key. // //========================================================================== static boolean HandleCheats(byte key) { int i; boolean eat; if (gameskill == sk_nightmare) { // Can't cheat in nightmare mode return (false); } else if (netgame) { // change CD track is the only cheat available in deathmatch eat = false; if (i_CDMusic) { if (CheatAddKey(&Cheats[0], key, &eat)) { Cheats[0].func(&players[consoleplayer], &Cheats[0]); S_StartSound(NULL, SFX_PLATFORM_STOP); } if (CheatAddKey(&Cheats[1], key, &eat)) { Cheats[1].func(&players[consoleplayer], &Cheats[1]); S_StartSound(NULL, SFX_PLATFORM_STOP); } } return eat; } if (players[consoleplayer].health <= 0) { // Dead players can't cheat return (false); } eat = false; for (i = 0; i<arrlen(Cheats); ++i) { if (CheatAddKey(&Cheats[i], key, &eat)) { Cheats[i].func(&players[consoleplayer], &Cheats[i]); S_StartSound(NULL, SFX_PLATFORM_STOP); } } return (eat); } //========================================================================== // // CheatAddkey // // Returns true if the added key completed the cheat, false otherwise. // //========================================================================== static boolean CheatAddKey(Cheat_t * cheat, byte key, boolean * eat) { /* if (!cheat->pos) { cheat->pos = cheat->sequence; cheat->currentArg = 0; } if (*cheat->pos == 0) { *eat = true; cheat->args[cheat->currentArg++] = key; cheat->pos++; } else if (CheatLookup[key] == *cheat->pos) { cheat->pos++; } else { cheat->pos = cheat->sequence; cheat->currentArg = 0; } if (*cheat->pos == 0xff) { cheat->pos = cheat->sequence; cheat->currentArg = 0; return (true); } return (false); */ *eat = cht_CheckCheat(cheat->seq, key); return *eat; } //========================================================================== // // CHEAT FUNCTIONS // //========================================================================== static void CheatGodFunc(player_t * player, Cheat_t * cheat) { player->cheats ^= CF_GODMODE; if (player->cheats & CF_GODMODE) { P_SetMessage(player, TXT_CHEATGODON, true); } else { P_SetMessage(player, TXT_CHEATGODOFF, true); } SB_state = -1; } static void CheatNoClipFunc(player_t * player, Cheat_t * cheat) { player->cheats ^= CF_NOCLIP; if (player->cheats & CF_NOCLIP) { P_SetMessage(player, TXT_CHEATNOCLIPON, true); } else { P_SetMessage(player, TXT_CHEATNOCLIPOFF, true); } } static void CheatWeaponsFunc(player_t * player, Cheat_t * cheat) { int i; //extern boolean *WeaponInShareware; for (i = 0; i < NUMARMOR; i++) { player->armorpoints[i] = ArmorIncrement[player->class][i]; } for (i = 0; i < NUMWEAPONS; i++) { player->weaponowned[i] = true; } for (i = 0; i < NUMMANA; i++) { player->mana[i] = MAX_MANA; } P_SetMessage(player, TXT_CHEATWEAPONS, true); } static void CheatHealthFunc(player_t * player, Cheat_t * cheat) { if (player->morphTics) { player->health = player->mo->health = MAXMORPHHEALTH; } else { player->health = player->mo->health = MAXHEALTH; } P_SetMessage(player, TXT_CHEATHEALTH, true); } static void CheatKeysFunc(player_t * player, Cheat_t * cheat) { player->keys = 2047; P_SetMessage(player, TXT_CHEATKEYS, true); } static void CheatSoundFunc(player_t * player, Cheat_t * cheat) { DebugSound = !DebugSound; if (DebugSound) { P_SetMessage(player, TXT_CHEATSOUNDON, true); } else { P_SetMessage(player, TXT_CHEATSOUNDOFF, true); } } static void CheatTickerFunc(player_t * player, Cheat_t * cheat) { DisplayTicker = !DisplayTicker; if (DisplayTicker) { P_SetMessage(player, TXT_CHEATTICKERON, true); } else { P_SetMessage(player, TXT_CHEATTICKEROFF, true); } I_DisplayFPSDots(DisplayTicker); } static void CheatArtifactAllFunc(player_t * player, Cheat_t * cheat) { int i; int j; for (i = arti_none + 1; i < arti_firstpuzzitem; i++) { for (j = 0; j < 25; j++) { P_GiveArtifact(player, i, NULL); } } P_SetMessage(player, TXT_CHEATARTIFACTS3, true); } static void CheatPuzzleFunc(player_t * player, Cheat_t * cheat) { int i; for (i = arti_firstpuzzitem; i < NUMARTIFACTS; i++) { P_GiveArtifact(player, i, NULL); } P_SetMessage(player, TXT_CHEATARTIFACTS3, true); } static void CheatInitFunc(player_t * player, Cheat_t * cheat) { G_DeferedInitNew(gameskill, gameepisode, gamemap); P_SetMessage(player, TXT_CHEATWARP, true); } static void CheatWarpFunc(player_t * player, Cheat_t * cheat) { int tens; int ones; int map; char mapName[9]; char args[2]; cht_GetParam(cheat->seq, args); tens = args[0] - '0'; ones = args[1] - '0'; if (tens < 0 || tens > 9 || ones < 0 || ones > 9) { // Bad map P_SetMessage(player, TXT_CHEATBADINPUT, true); return; } map = P_TranslateMap((args[0] - '0') * 10 + args[1] - '0'); if (map == -1) { // Not found P_SetMessage(player, TXT_CHEATNOMAP, true); return; } if (map == gamemap) { // Don't try to teleport to current map P_SetMessage(player, TXT_CHEATBADINPUT, true); return; } sprintf(mapName, "MAP%02d", map); if (W_CheckNumForName(mapName) == -1) { // Can't find P_SetMessage(player, TXT_CHEATNOMAP, true); return; } P_SetMessage(player, TXT_CHEATWARP, true); G_TeleportNewMap(map, 0); } static void CheatPigFunc(player_t * player, Cheat_t * cheat) { extern boolean P_UndoPlayerMorph(player_t * player); if (player->morphTics) { P_UndoPlayerMorph(player); } else { P_MorphPlayer(player); } P_SetMessage(player, "SQUEAL!!", true); } static void CheatMassacreFunc(player_t * player, Cheat_t * cheat) { int count; char buffer[80]; count = P_Massacre(); sprintf(buffer, "%d MONSTERS KILLED\n", count); P_SetMessage(player, buffer, true); } static void CheatIDKFAFunc(player_t * player, Cheat_t * cheat) { int i; if (player->morphTics) { return; } for (i = 1; i < 8; i++) { player->weaponowned[i] = false; } player->pendingweapon = WP_FIRST; P_SetMessage(player, TXT_CHEATIDKFA, true); } static void CheatQuickenFunc1(player_t * player, Cheat_t * cheat) { P_SetMessage(player, "TRYING TO CHEAT? THAT'S ONE....", true); } static void CheatQuickenFunc2(player_t * player, Cheat_t * cheat) { P_SetMessage(player, "THAT'S TWO....", true); } static void CheatQuickenFunc3(player_t * player, Cheat_t * cheat) { P_DamageMobj(player->mo, NULL, player->mo, 10000); P_SetMessage(player, "THAT'S THREE! TIME TO DIE.", true); } static void CheatClassFunc1(player_t * player, Cheat_t * cheat) { P_SetMessage(player, "ENTER NEW PLAYER CLASS (0 - 2)", true); } static void CheatClassFunc2(player_t * player, Cheat_t * cheat) { int i; int class; char args[2]; cht_GetParam(cheat->seq, args); if (player->morphTics) { // don't change class if the player is morphed return; } class = args[0] - '0'; if (class > 2 || class < 0) { P_SetMessage(player, "INVALID PLAYER CLASS", true); return; } player->class = class; for (i = 0; i < NUMARMOR; i++) { player->armorpoints[i] = 0; } PlayerClass[consoleplayer] = class; P_PostMorphWeapon(player, WP_FIRST); SB_SetClassData(); SB_state = -1; UpdateState |= I_FULLSCRN; } static void CheatVersionFunc(player_t * player, Cheat_t * cheat) { P_SetMessage(player, HEXEN_VERSIONTEXT, true); } static void CheatDebugFunc(player_t * player, Cheat_t * cheat) { char textBuffer[50]; sprintf(textBuffer, "MAP %d (%d) X:%5d Y:%5d Z:%5d", P_GetMapWarpTrans(gamemap), gamemap, player->mo->x >> FRACBITS, player->mo->y >> FRACBITS, player->mo->z >> FRACBITS); P_SetMessage(player, textBuffer, true); } static void CheatScriptFunc1(player_t * player, Cheat_t * cheat) { P_SetMessage(player, "RUN WHICH SCRIPT(01-99)?", true); } static void CheatScriptFunc2(player_t * player, Cheat_t * cheat) { P_SetMessage(player, "RUN WHICH SCRIPT(01-99)?", true); } static void CheatScriptFunc3(player_t * player, Cheat_t * cheat) { int script; byte script_args[3]; int tens, ones; char textBuffer[40]; char args[2]; cht_GetParam(cheat->seq, args); tens = args[0] - '0'; ones = args[1] - '0'; script = tens * 10 + ones; if (script < 1) return; if (script > 99) return; script_args[0] = script_args[1] = script_args[2] = 0; if (P_StartACS(script, 0, script_args, player->mo, NULL, 0)) { sprintf(textBuffer, "RUNNING SCRIPT %.2d", script); P_SetMessage(player, textBuffer, true); } } extern int cheating; static void CheatRevealFunc(player_t * player, Cheat_t * cheat) { cheating = (cheating + 1) % 3; } //=========================================================================== // // CheatTrackFunc1 // //=========================================================================== static void CheatTrackFunc1(player_t * player, Cheat_t * cheat) { // haleyjd FIXME: CDMUSIC #ifdef __WATCOMC__ char buffer[80]; if (!i_CDMusic) { return; } if (I_CDMusInit() == -1) { P_SetMessage(player, "ERROR INITIALIZING CD", true); } sprintf(buffer, "ENTER DESIRED CD TRACK (%.2d - %.2d):\n", I_CDMusFirstTrack(), I_CDMusLastTrack()); P_SetMessage(player, buffer, true); #endif } //=========================================================================== // // CheatTrackFunc2 // //=========================================================================== static void CheatTrackFunc2(player_t * player, Cheat_t * cheat) { // haleyjd FIXME: CDMUSIC #ifdef __WATCOMC__ char buffer[80]; int track; char args[2]; cht_GetParam(cheat->seq, args); if (!i_CDMusic) { return; } track = (args[0] - '0') * 10 + (args[1] - '0'); if (track < I_CDMusFirstTrack() || track > I_CDMusLastTrack()) { P_SetMessage(player, "INVALID TRACK NUMBER\n", true); return; } if (track == i_CDCurrentTrack) { return; } if (I_CDMusPlay(track)) { sprintf(buffer, "ERROR WHILE TRYING TO PLAY CD TRACK: %.2d\n", track); P_SetMessage(player, buffer, true); } else { // No error encountered while attempting to play the track sprintf(buffer, "PLAYING TRACK: %.2d\n", track); P_SetMessage(player, buffer, true); i_CDMusicLength = 35 * I_CDMusTrackLength(track); oldTic = gametic; i_CDTrack = track; i_CDCurrentTrack = track; } #endif }