shithub: choc

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71980977 – Simon Howard <[email protected]> authored on 2006/03/25 13:28
Run the menu at the correct speed

b8e4404e – Simon Howard <[email protected]> authored on 2006/03/24 16:43
Adjust anti-CPU-hogging sleep times.

d04ad8b8 – Simon Howard <[email protected]> authored on 2006/03/24 16:20
Add "native allocator" message to distinguish from z_zone.c

9d32e513 – Simon Howard <[email protected]> authored on 2006/03/24 15:40
Call W_GenerateHashTable to generate the lumpname hashtable. Do

79bd9a77 – Simon Howard <[email protected]> authored on 2006/03/24 15:39
Ooops!

f6c1c476 – Simon Howard <[email protected]> authored on 2006/03/24 15:39
Generate a hash table for fast lump name lookups.

d5b2877a – Simon Howard <[email protected]> authored on 2006/03/24 14:59
Add a second implementation of the zone memory system which just uses

7305391e – Simon Howard <[email protected]> authored on 2006/03/24 14:55
Make memblock_t internal to z_zone.c. Adjust Z_ChangeTag #define to

f4b511d3 – Simon Howard <[email protected]> authored on 2006/03/24 12:35
Update TODO. Remove finished things (64-bit, netcode) and stuff which

5950a385 – Simon Howard <[email protected]> authored on 2006/03/24 11:51
Use "sizeof(line_t *)" not "4". Fixes 64-bit builds.

9772afab – Simon Howard <[email protected]> authored on 2006/03/23 13:29
Remove "default sfx volume" message: this is confusing now, and isn't

8c66bb9f – Simon Howard <[email protected]> authored on 2006/03/23 13:25
Fix sound range

d54a1ab4 – Simon Howard <[email protected]> authored on 2006/03/23 12:43
Separate variables for config file volume levels and sound API internal

e920b33f – Simon Howard <[email protected]> authored on 2006/03/18 19:12
Smarter fullscreen setting adjustment

025459cc – Simon Howard <[email protected]> authored on 2006/03/18 18:42
Auto adjust settings when running fullscreen so that we run in a

3d1cf028 – Simon Howard <[email protected]> authored on 2006/03/18 18:24
Fix music startup/shutdown

00b50443 – Simon Howard <[email protected]> authored on 2006/03/18 18:19
Catch failures to initialise SDL_mixer properly, and fail gracefully

f880f58d – Simon Howard <[email protected]> authored on 2006/03/18 16:22
Add missing SDL.h include for i_main.c - fixes play under MacOS X!

e4170a75 – Simon Howard <[email protected]> authored on 2006/03/17 13:36
Fix windres detection

9f1245d3 – Simon Howard <[email protected]> authored on 2006/03/16 17:17
Better fix for the intermission screen crash. Don't call WI_End until

3b8e76e7 – Simon Howard <[email protected]> authored on 2006/03/16 16:46
Fix crasher when starting new levels, because the intermissions code

f306694f – Simon Howard <[email protected]> authored on 2006/03/15 13:53
fix DEH_UNSUPPORTED_MAPPING, add frame::codepointer as an unsupported

2248db29 – Simon Howard <[email protected]> authored on 2006/03/15 13:52
Check for IWADs in the same order as Vanilla Doom

7a648a2c – Simon Howard <[email protected]> authored on 2006/03/14 14:17
Detect the presence of 'windres' properly

b73f2d5b – Simon Howard <[email protected]> authored on 2006/03/11 16:34
Shut up compiler warnings

8f7d3a41 – Simon Howard <[email protected]> authored on 2006/03/11 16:28
Fix bug with corruption of long player names. Remove tab characters.

03359e37 – Simon Howard <[email protected]> authored on 2006/03/09 20:49
Add fullscreen "letterbox" mode for people without a functioning 320x200

d0e68cd1 – Simon Howard <[email protected]> authored on 2006/03/07 14:02
If running with -timedemo, do not generate new ticcmds through

98ac9c8d – Simon Howard <[email protected]> authored on 2006/03/07 13:25
Indicate when a message has been received from the server.

d047c302 – Simon Howard <[email protected]> authored on 2006/03/07 13:24
Store the reason when a connection is disconnected, and display a

b2a2c312 – Simon Howard <[email protected]> authored on 2006/03/07 07:57
Convert NET_CL_SafePuts to NET_SafePuts, and print rejection messages

edc20cc6 – Simon Howard <[email protected]> authored on 2006/03/07 07:46
Generic console message mechanism. Inform all players when recording

76b9a5e3 – Simon Howard <[email protected]> authored on 2006/03/06 15:48
Give a server-side warning when recording low resolution demos.

3277c110 – Simon Howard <[email protected]> authored on 2006/03/06 15:44
Do not run TryRunTics until after we have started demo recording. Fix

ad13f9f2 – Simon Howard <[email protected]> authored on 2006/03/03 14:18
Fix loss of precision when turning with mouse.

9f994d9c – Simon Howard <[email protected]> authored on 2006/03/01 20:01
Add unsigned qualifiers on swapping functions, to stop problems on

859b503b – Simon Howard <[email protected]> authored on 2006/03/01 19:57
Remove redundant code, shut up warnings

49bb2324 – Simon Howard <[email protected]> authored on 2006/03/01 19:10
_Really_ fix -nomonsters.

4846529e – Simon Howard <[email protected]> authored on 2006/03/01 19:03
Rearrange client connect code; fix name resolving under windows

a01d3d47 – Simon Howard <[email protected]> authored on 2006/03/01 18:36
Detect turbo mode more accurately

f4979b79 – Simon Howard <[email protected]> authored on 2006/03/01 15:02
Send the nomonsters flag on netgame start.

f8dacfd9 – Simon Howard <[email protected]> authored on 2006/03/01 12:07
Don't melt the screen on startup

ce765250 – Simon Howard <[email protected]> authored on 2006/02/27 16:46
Fix consistency checks

55225853 – Simon Howard <[email protected]> authored on 2006/02/27 15:11
Fix problem starting games with four players

27e8895b – Simon Howard <[email protected]> authored on 2006/02/27 14:39
Quit with an error when unable to resolve an address

b27540d3 – Simon Howard <[email protected]> authored on 2006/02/27 12:57
Fix chat mode

62c214be – Simon Howard <[email protected]> authored on 2006/02/27 12:57
Reduce the maximum latency to stop the game pausing and shooting ahead.

41cdd578 – Simon Howard <[email protected]> authored on 2006/02/27 11:31
Working client sync: adjust the clock to try to match the latency of other

a747cf67 – Simon Howard <[email protected]> authored on 2006/02/25 21:29
Change data files to binary files

f540202d – Simon Howard <[email protected]> authored on 2006/02/24 14:14
Fix -extratics

b0d1d3ba – Simon Howard <[email protected]> authored on 2006/02/24 14:14
Remove redundant stuff relating to the old network code

655f3858 – Simon Howard <[email protected]> authored on 2006/02/24 03:19
Only advance the receive window if we have received ticcmds from all

a032e990 – Simon Howard <[email protected]> authored on 2006/02/23 18:42
Replace -client with -connect which takes a hostname/ip to connect to.

3d04d026 – Simon Howard <[email protected]> authored on 2006/02/23 18:41
Track memory used by packet data to help detect memory leaks

ab6ecc64 – Simon Howard <[email protected]> authored on 2006/02/23 18:40
Free back packets sent to the server after parsing them

f6fdd54a – Simon Howard <[email protected]> authored on 2006/02/23 15:53
Detect when clients are disconnected from the server, recover cleanly

18734cdb – Simon Howard <[email protected]> authored on 2006/02/23 15:31
Set ticdup from the command line with the -dup parameter.

3a5b1ac1 – Simon Howard <[email protected]> authored on 2006/02/23 15:22
Do not allow tics to buffer up in single player (stops the gun instantly

523df27f – Simon Howard <[email protected]> authored on 2006/02/23 14:15
Fix crash when NOT recording lowres

d23078c1 – Simon Howard <[email protected]> authored on 2006/02/23 14:12
Set maketic-gametic lag back to 1 second.

1b4411d9 – Simon Howard <[email protected]> authored on 2006/02/23 14:12
Add lowres_turn to indicate whether we generate angleturns which are

19b8c742 – Simon Howard <[email protected]> authored on 2006/02/23 13:20
Fix bugs in resend code for server->client data

8b08253a – Simon Howard <[email protected]> authored on 2006/02/23 13:19
Add lowres_turn parameter to net_full_ticcmd_t structure r/w functions

915053b5 – Simon Howard <[email protected]> authored on 2006/02/22 13:35
Packet resends for server->client gamedata

bef7af18 – Simon Howard <[email protected]> authored on 2006/02/19 08:42
Move tic number expansion code to common code. Parse game data packets

76d69779 – Simon Howard <[email protected]> authored on 2006/02/19 08:38
Increase the size of BACKUPTICS to deal with heavy lag

a9bd7a80 – Simon Howard <[email protected]> authored on 2006/02/17 16:42
Remove debug code

2330b655 – Simon Howard <[email protected]> authored on 2006/02/17 16:40
Full working resends for client->server comms

65ba9ecd – Simon Howard <[email protected]> authored on 2006/02/17 15:15
Request resends for missed packets

4af352a2 – Simon Howard <[email protected]> authored on 2006/02/15 20:12
Define a new type net_full_ticcmd_t, a structure containing all ticcmds

b693c7f1 – Simon Howard <[email protected]> authored on 2006/02/15 07:57
Remove the savegame buffer entirely. Keep the old savegame size limit

d0d3b5a6 – Simon Howard <[email protected]> authored on 2006/02/03 13:41
Support NWT-style WAD merging (-af and -as command line parameters).

fd40e079 – Simon Howard <[email protected]> authored on 2006/01/30 03:12
Add manpage

040434b0 – Simon Howard <[email protected]> authored on 2006/01/30 03:06
Install into the games directory, not bin (Thanks to Jon Dowland)

c7dca7cb – Simon Howard <[email protected]> authored on 2006/01/29 10:07
Shut up compiler warnings

be2a2fb2 – Simon Howard <[email protected]> authored on 2006/01/29 10:05
Allow map things of type <= 0 - these are ignored by Vanilla Doom.

42d8c02c – Simon Howard <[email protected]> authored on 2006/01/28 15:03
Avoid conflict with stdc time function

305ed7da – Simon Howard <[email protected]> authored on 2006/01/27 13:23
Exit with an error when playing a demo with the wrong version, like Vanilla Doom

769dd503 – Simon Howard <[email protected]> authored on 2006/01/27 13:21
Fix compiler warning due to missing include

6be712fd – Simon Howard <[email protected]> authored on 2006/01/27 13:18
dehacked replacements for switch texture names

f06d0080 – Simon Howard <[email protected]> authored on 2006/01/25 12:38
Allow overriding the animation texture/flat names via dehacked

c3319d6d – Simon Howard <[email protected]> authored on 2006/01/23 20:46
More endianness fixes

a0d6ed0b – Simon Howard <[email protected]> authored on 2006/01/23 16:56
Include the config header so that endianness is dealt with correctly

7e3ee003 – Simon Howard <[email protected]> authored on 2006/01/22 20:40
Fix bug when expanding large sound effects with odd sample rates

8e611a51 – Simon Howard <[email protected]> authored on 2006/01/22 19:47
Rearrange the order of startup code to allow replacing the IWAD filename

a9a551bd – Simon Howard <[email protected]> authored on 2006/01/22 19:37
Make the network waiting screen not thrash the CPU so much.

92b3eeba – Simon Howard <[email protected]> authored on 2006/01/22 19:17
Allow changing the names of level lump names via dehacked.

e03c3c5c – Simon Howard <[email protected]> authored on 2006/01/22 19:12
Fix dehacked sky replacement

06d7bc41 – Simon Howard <[email protected]> authored on 2006/01/22 19:07
More dehacked text substitutions for finale text names

d8cb0e2c – Simon Howard <[email protected]> authored on 2006/01/22 18:48
Allow changing of all menu graphic lumps via dehacked

0d65dd87 – Simon Howard <[email protected]> authored on 2006/01/22 18:38
Allow changing the status bar graphic lumps via dehacked

7af6eb93 – Simon Howard <[email protected]> authored on 2006/01/22 18:33
Allow changing the sky texture names via dehacked patches

6043f76a – Simon Howard <[email protected]> authored on 2006/01/22 17:29
Periodically request the time from clients to estimate their offset to

e66fffd3 – Simon Howard <[email protected]> authored on 2006/01/22 16:22
Dehacked string replacements for menu graphic lump names

eaa855df – Simon Howard <[email protected]> authored on 2006/01/22 16:21
Dehacked string replacements for intermission screen graphic lumps

b11657ea – Simon Howard <[email protected]> authored on 2006/01/22 16:20
Dehacked string replacements for sound and music lump names

5bbd401a – Simon Howard <[email protected]> authored on 2006/01/22 16:19
Dehacked string replacements for startup messages, IWAD names, demo

db86887c – Simon Howard <[email protected]> authored on 2006/01/22 16:17
Catch calls to DEH_String before DEH_Init is called

27055f4b – Simon Howard <[email protected]> authored on 2006/01/21 09:16
Add first game data sending code. Check the client version when connecting.

cc79c486 – Simon Howard <[email protected]> authored on 2006/01/21 09:15
Remove SAVESTRINGSIZE (now defined in p_saveg.h)

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