ref: 679c98f0bff21de7e737dd36ab8a0e1052a5335d
dir: /src/strife/p_telept.c/
// // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005-2014 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // DESCRIPTION: // Teleportation. // #include "doomdef.h" #include "doomstat.h" #include "s_sound.h" #include "p_local.h" // Data. #include "sounds.h" // State. #include "r_state.h" // // TELEPORTATION // // haleyjd 09/22/10: [STRIFE] Modified to take a flags parameter to control // silent teleportation. Rogue also removed the check for missiles, and the // z-set was replaced with one in P_TeleportMove. // int EV_Teleport ( line_t* line, int side, mobj_t* thing, teleflags_e flags) { int i; int tag; mobj_t* m; mobj_t* fog = NULL; unsigned an; thinker_t* thinker; sector_t* sector; fixed_t oldx; fixed_t oldy; fixed_t oldz; // haleyjd 20110205 [STRIFE]: this is not checked here // don't teleport missiles //if (thing->flags & MF_MISSILE) // return 0; // Don't teleport if hit back of line, // so you can get out of teleporter. if (side == 1) return 0; tag = line->tag; for (i = 0; i < numsectors; i++) { if (sectors[ i ].tag == tag ) { thinker = thinkercap.next; for (thinker = thinkercap.next; thinker != &thinkercap; thinker = thinker->next) { // not a mobj if (thinker->function.acp1 != (actionf_p1)P_MobjThinker) continue; m = (mobj_t *)thinker; // not a teleportman if (m->type != MT_TELEPORTMAN ) continue; sector = m->subsector->sector; // wrong sector if (sector-sectors != i ) continue; oldx = thing->x; oldy = thing->y; oldz = thing->z; if (!P_TeleportMove (thing, m->x, m->y)) return 0; // fraggle: this was changed in final doom, // problem between normal doom2 1.9 and final doom // // Note that although chex.exe is based on Final Doom, // it does not have this quirk. // // haleyjd 20110205 [STRIFE] This code is *not* present, // because of a z-set which Rogue added to P_TeleportMove. /* if (gameversion < exe_final || gameversion == exe_chex) thing->z = thing->floorz; */ if (thing->player) thing->player->viewz = thing->z+thing->player->viewheight; // spawn teleport fog at source and destination // haleyjd 09/22/10: [STRIFE] controlled by teleport flags // BUG: Behavior would be undefined if this function were passed // any combination of teleflags that has the NO*FOG but not the // corresponding NO*SND flag - fortunately this is never done // anywhere in the code. if(!(flags & TF_NOSRCFOG)) fog = P_SpawnMobj (oldx, oldy, oldz, MT_TFOG); if(!(flags & TF_NOSRCSND)) S_StartSound (fog, sfx_telept); an = m->angle >> ANGLETOFINESHIFT; if(!(flags & TF_NODSTFOG)) fog = P_SpawnMobj (m->x+20*finecosine[an], m->y+20*finesine[an], thing->z, MT_TFOG); if(!(flags & TF_NODSTSND)) S_StartSound (fog, sfx_telept); // don't move for a bit if (thing->player) thing->reactiontime = 18; thing->angle = m->angle; thing->momx = thing->momy = thing->momz = 0; return 1; } } } return 0; }