Re-enable FEATURE_MULTIPLAYER, but #undef it in the Strife code so the
Fix for missing finale fade-to-black bug that was driving me nuts - one
Add graphical_startup option for Strife (to match Heretic/Hexen).
Fix special1/special2 values in Hexen code so that they can properly
Fix special1/special2 values so that they can properly hold pointer
Handle WAD merging correctly when the sprites list contains lumps with
Fix warning message when loading a HHE patch with the wrong version.
Temporary hack to avoid needing an Excedrin.
Fix Strife weapon-cycling rules.
Start -testcontrols for Strife on level 3 (rebel base).
Don't allow menu actions when running with -testcontrols. Quit
Don't show graphical startup for Heretic, Hexen or Strife when running
Add -testcontrols to Hexen.
Rework Strife -testcontrols code to use common code.
Add -testcontrols to Heretic.
Rework mouse speed box drawing code and move to common code, so that it
Remove duplicate code for parsing -file parameter.
Display an error dialog if trying to connect to a server where a game is
Don't allow dropdown widget pop-up window to be placed outside the
Add dedicated pack_chex and pack_hacx values for the Chex Quest and Hacx
Display a warning message when trying to join a server playing a game
Add TXT_MessageBox convenience function.
Auto-select IWAD based on query response from server.
The current Chocolate Strife code emulates v1.2, not 1.31. 1.31 support
Fix a minor annoyance with Strife startup - we are *not* emulating the
Rerrange ordering of columns in server search dialog.
Hook query code into setup tool, and add search results window.
Add multiplayer query code to setup tool, and rework join game
Change query loop to sleep for 1ms rather than 50ms intervals, so that
Refactor query code so that it is possible to query by polling, rather
Fix ping calculation with LAN search.
Bump version numbers for Windows build to temporary version.
Remove use of magic number in M_ReadMisObj, and fix Kaiser's name while
Generate .map files for release builds in the Visual Studio project.
Add Quasar and Kaiser to AUTHORS.
Bump version to temporary version number.
Update OS X launcher to include box for Strife IWAD.
Increase window size in .dmg package, so that there is no vertical
Set branch_helper properties to parent from trunk.
Create branch for version 2 development. raven-branch and strife-branch
Fix bug in doubly-linked list implementation.
Don't show error dialog if running from the console on OS X.
Initial changes towards supporting multi-package RPM build, with
Place Hexen savegames in configdir/savegames/hexen.wad/ rather than
Store Heretic savegames in the configuration directory, as with Doom
Refactor savegamedir calculation code to work the same as trunk.
Fix bug with detection of IWAD type by filename (thanks mether).
Add clarification note about icon copyright status (thanks to Chris
Update COPYING to latest version of GPL2 with new address of FSF (thanks
Fix gnome-screensaver .desktop file (thanks Rahul Sundaram).
Fix default mouse buttons in setup tool (Thanks Alexandre Xavier).
Don't use $^ in Makefiles, as it s a GNU make extension (thanks Jakub
Made Hexen buildable with strife-branch's VC2008 .proj file.
Added support for -work and -flip command-line parameters. -random
Add AM_SILENT_RULES macro for terser build output.
Add missing include so that the OS X error window is displayed.
Rework configuration window; add Heretic/Hexen configuration boxes.
Link chocolate-setup against SDL_mixer to fix compile on Mac OS X.
Resolved some TODOs and fixed a couple of problem spots that were
Update NEWS and ChangeLog, bump version number.
Add dependency for INSTALL generation.
Detect chex.deh if it is in the same directory as the IWAD file.
Fix display of ENDOOM screen.
Fix install of screensaver desktop file.
Add freedesktop.org desktop files for chocolate-doom, chocolate-setup
Convert build system to using the PROGRAM_PREFIX system used on
Allow IWAD files to be double-clicked in the finder to set the IWAD
Rework OS X launcher package. Include documentation files within the
Support for Win32 native OPL output when compiled with Microsoft Visual
Infer -server when -privateserver is specified (thanks Porsche Monty).
Add test button to joystick menu in setup tool (thanks Alexandre
Add test hack for simulating Porsche Monty's scanline emulation (see
Fix libtextscreen window hotkeys to work when shift is held down /
Make Final Doom IWAD labels shorter, so they don't make the launch
Allow the shift key to be held down when changing key/mouse/joystick
Fix action area minimum width calculation.
Close dropdown list popup windows when clicking outside the window.
Change the background color when hovering over widgets.
Change setup tool default sampling rate to 44100Hz to match the game
Add a symlink hack to work around the fact that OS X doesn't like paths
On OS X, display a dialog box when exiting with I_Error, like on
Remove the BUGS file as it doesn't really contain any useful
Add vim modeline for text wrapping to documentation text files.
Emulate bug with IDMUS cheat when emulating v1.9 (thanks Alexandre
Fix OPL MIDI playback when using an empty .mus / .mid file (thanks
Allow .lmp files to be loaded (and demo files to be played back) that
Fix weapon cycling from the shotgun to the chaingun in Doom 1 (thanks
Scroll faster in reaction to the scroll wheel.