shithub: choc

RSS feed

6347e5fa – Samuel Villareal <[email protected]> authored on 2010/09/25 04:09
+ stonecold, jimmy, gripper, donnytrump, and lego cheats added

9dff025c – Samuel Villareal <[email protected]> authored on 2010/09/24 22:27
+ Fixed fluke with upWaitDownStay plat type

12aafe9c – Samuel Villareal <[email protected]> authored on 2010/09/24 22:21
+ Plats finished

096d3d11 – James Haley <[email protected]> authored on 2010/09/24 14:24
Added buildDown16 stairs to EV_BuildStairs, and implemented all new S/W

6afda340 – James Haley <[email protected]> authored on 2010/09/24 02:46
Started work on P_UseSpecialLine cuz I was bored.

aa5529bc – James Haley <[email protected]> authored on 2010/09/24 01:59
Fixes for P_GiveBody.

fd43740b – James Haley <[email protected]> authored on 2010/09/23 22:12
Implementation of teleflags for EV_Teleport. Fix to somewhat serious bug

d57be3f2 – James Haley <[email protected]> authored on 2010/09/22 14:10
Added linetype 180 to P_ShootSpecialLine and vetted other line types.

8bbfd5b6 – James Haley <[email protected]> authored on 2010/09/22 04:07
Rewrote P_GiveItemToPlayer to exactly match binary, particularly with

3d8f10ef – James Haley <[email protected]> authored on 2010/09/22 00:49
P_CrossSpecialLine is approximately 95% complete.

5aa95863 – James Haley <[email protected]> authored on 2010/09/21 20:10
Fixed firing of missiles when looking up/down so that the aimslope

6ae54ada – James Haley <[email protected]> authored on 2010/09/21 03:24
Working health bars on the status bar, and numerous fixes to

663e27b8 – Samuel Villareal <[email protected]> authored on 2010/09/20 20:12
+ topo cheat added to am_map

826068ca – James Haley <[email protected]> authored on 2010/09/20 01:32
Most status bar drawing finished.

d48b48bd – James Haley <[email protected]> authored on 2010/09/19 17:46
Functional inventory status bar cursor and item rendering. Fix for

ffb95c42 – Samuel Villareal <[email protected]> authored on 2010/09/19 17:44
+ P_PlayerThink: Inventorydown bug fixed

76d654bb – Samuel Villareal <[email protected]> authored on 2010/09/19 15:31
+ Line types 194 and 211 added

3e2b2b48 – Samuel Villareal <[email protected]> authored on 2010/09/19 15:15
+ Several more line types added

109a4d92 – Samuel Villareal <[email protected]> authored on 2010/09/19 14:37
+ Fixed a minor fluke with type 165 in EV_VerticalDoor

16031793 – Samuel Villareal <[email protected]> authored on 2010/09/19 14:24
+ EV_VerticalDoor: Missed type 165 added

fd0c011d – Samuel Villareal <[email protected]> authored on 2010/09/19 14:17
+ SetVideoMode - center window on desktop when not in fullscreen mode

2ca389a5 – Samuel Villareal <[email protected]> authored on 2010/09/19 14:03
+ Renaming MF_INCOMBAT to MF_NODIALOG

6528c14d – James Haley <[email protected]> authored on 2010/09/19 13:38
Just some killing of tabs.

fa480112 – James Haley <[email protected]> authored on 2010/09/19 03:00
Bug fixes: It's SPECTRALs that aren't hit by tracers, not MVIS things

9e82bacd – James Haley <[email protected]> authored on 2010/09/18 23:39
Massive work on the HUD. Multiline messages now work properly and are

0c880455 – James Haley <[email protected]> authored on 2010/09/18 17:12
Had to manually correct almost every single mobjinfo name string as

8ba444e5 – James Haley <[email protected]> authored on 2010/09/18 14:36
More use of DEH_String and DEH_snprintf, especially in the dialog

5de50769 – James Haley <[email protected]> authored on 2010/09/18 13:35
Tons of warnings fixed - now only 7 warnings at warning level 3, and

bf215f51 – James Haley <[email protected]> authored on 2010/09/18 03:54
Upped warning level and started fixing warnings - can't believe some

496bd0cf – James Haley <[email protected]> authored on 2010/09/18 03:29
Revisions to objective macro and addition of voice with objective for

b335b29a – Samuel Villareal <[email protected]> authored on 2010/09/18 03:05
+ Change in P_DamageMobj due to fluke with specrtal checks

04a3bc8c – Samuel Villareal <[email protected]> authored on 2010/09/18 01:09
+ healthamounts array added

687ff30b – Samuel Villareal <[email protected]> authored on 2010/09/18 00:55
+ Fixed a fluke in A_TeleportBeacon

0d531f61 – Samuel Villareal <[email protected]> authored on 2010/09/18 00:49
+ A_TeleportBeacon done

fc638524 – Samuel Villareal <[email protected]> authored on 2010/09/18 00:48
+ A_TeleportBeacon done

08b1ff3b – Samuel Villareal <[email protected]> authored on 2010/09/17 23:02
+ A_AcolyteSpecial fixed

533755e5 – Samuel Villareal <[email protected]> authored on 2010/09/17 22:32
+ A_Tracer, A_BurnSpread and A_AcolyteSpecial done

69c0d2e8 – Samuel Villareal <[email protected]> authored on 2010/09/17 20:36
+ AM_drawMarks done

e6573a6d – Samuel Villareal <[email protected]> authored on 2010/09/17 01:14
+ AM_drawPlayers and AM_drawThings done

3bdd0fa4 – Samuel Villareal <[email protected]> authored on 2010/09/17 00:47
+ AM_drawWalls updated/finished

67ff06d6 – James Haley <[email protected]> authored on 2010/09/16 21:52
Vetted all existing floor types and modified/added ones which changed.

96736b39 – Samuel Villareal <[email protected]> authored on 2010/09/16 21:42
+ P_PlayerThink and P_DeathThink done

9c7d3ca9 – James Haley <[email protected]> authored on 2010/09/16 13:33
Started work on normal single-player exit lines.

8bc7af8c – James Haley <[email protected]> authored on 2010/09/16 09:06
Had to majorly deconflict p_doors.c; kept my version of lock switch in

05093609 – Samuel Villareal <[email protected]> authored on 2010/09/16 02:00
+ EV_VerticalDoor finished

6a147d5f – James Haley <[email protected]> authored on 2010/09/15 22:08
Work on cheats and on teleportation effects.

e9389050 – Samuel Villareal <[email protected]> authored on 2010/09/15 21:21
+ EV_DoLockedDoor completed

0ac04776 – James Haley <[email protected]> authored on 2010/09/15 20:08
Some reformatting, change of some strings to use DEH_String and

bbb39c29 – Samuel Villareal <[email protected]> authored on 2010/09/15 00:41
+ EV_DoDoor updated

3228ddb9 – James Haley <[email protected]> authored on 2010/09/14 12:42
Fully implemented all finale code, including "intermission" speeches by

4c9a85fa – Samuel Villareal <[email protected]> authored on 2010/09/14 02:24
+ P_FindSlidingDoorType fixed where it was returning a null slidetype

fe531d05 – Samuel Villareal <[email protected]> authored on 2010/09/13 23:42
+ Sliding door implementation

61e1333c – Simon Howard <[email protected]> authored on 2010/09/13 14:47
Use DEH_snprintf where appropriate.

72988991 – James Haley <[email protected]> authored on 2010/09/12 23:27
Started finale slideshow stuff, added/tweaked quest flags, and did some

2016bb4f – Samuel Villareal <[email protected]> authored on 2010/09/12 23:25
+ Fix for flaming death in P_KillMobj

fe162997 – Samuel Villareal <[email protected]> authored on 2010/09/12 22:16
+ P_DamageMobj mapped out

0e024ec2 – Samuel Villareal <[email protected]> authored on 2010/09/12 20:34
+ stonecold/workparm variables added

924bdbaa – Samuel Villareal <[email protected]> authored on 2010/09/12 18:35
+ Updating pagetics in D_DoAdvanceDemo to ticrates

32a49c6e – Simon Howard <[email protected]> authored on 2010/09/12 13:00
Fix build.

e5585870 – Simon Howard <[email protected]> authored on 2010/09/12 11:53
Call I_UpdateSound periodically to free finished sounds back to the

2c6dbeb0 – Samuel Villareal <[email protected]> authored on 2010/09/12 03:30
+ Minor fix for P_KillMobj. Suppose to make the player hop slightly when

c8c0b07f – James Haley <[email protected]> authored on 2010/09/12 03:08
I munged up A_CrusaderAttack pretty good, but it's fixed now.

d0e71af3 – Samuel Villareal <[email protected]> authored on 2010/09/12 01:55
+ Fixes for the power coupling

f63a6043 – Samuel Villareal <[email protected]> authored on 2010/09/12 01:44
+ P_KillMobj mapped out

8675ebb0 – James Haley <[email protected]> authored on 2010/09/11 23:49
Functional demosequence for storyboard intro and exit outro.

064bf5fa – Samuel Villareal <[email protected]> authored on 2010/09/11 21:10
+ Fixed flag clearing issue in P_ChangeSwitchTexture

3fc2b945 – Samuel Villareal <[email protected]> authored on 2010/09/11 20:45
+ return fix for P_ItemBehavior

18e2e3f7 – Samuel Villareal <[email protected]> authored on 2010/09/11 20:36
+ externalized isregistered

bc7f01df – Samuel Villareal <[email protected]> authored on 2010/09/11 20:27
+ Items can be picked up now

fd1f1467 – Samuel Villareal <[email protected]> authored on 2010/09/11 17:16
+ Fixed P_RemoveInventoryItem not returning the item's name properly

90c196e4 – James Haley <[email protected]> authored on 2010/09/11 17:12
Added code (some possibly temporary?) to load voices.wad. Fixed several

b6938d15 – James Haley <[email protected]> authored on 2010/09/11 14:06
Voice API implemented.

ed820d4a – Simon Howard <[email protected]> authored on 2010/09/11 12:38
Fix build.

ad87636e – Samuel Villareal <[email protected]> authored on 2010/09/11 03:48
+ P_GivePower update

993520ee – Samuel Villareal <[email protected]> authored on 2010/09/10 23:16
+ P_RemoveInventoryItem and P_DropInventoryItem implemented

dea38802 – Samuel Villareal <[email protected]> authored on 2010/09/10 20:17
+ Comments added

21f21427 – James Haley <[email protected]> authored on 2010/09/10 14:17
Minor reformatting in p_map.c, and found some code hex-rays was ignoring

93970650 – Samuel Villareal <[email protected]> authored on 2010/09/10 01:06
+ P_GiveItemToPlayer fleshed out

dac020ba – Russell Rice <[email protected]> authored on 2010/09/10 00:49
- Add missing files to libtextscreen project

4b161bb8 – Russell Rice <[email protected]> authored on 2010/09/10 00:26
- Add opl project file

d086fa7b – James Haley <[email protected]> authored on 2010/09/10 00:12
Changed MELEERANGE back to 64 and defined a new PLAYERMELEERANGE to be

15fdcbbe – Samuel Villareal <[email protected]> authored on 2010/09/09 22:36
+ Fixed a minor fluke in P_ChangeSwitchTexture

9f4c5a6e – James Haley <[email protected]> authored on 2010/09/09 21:53
Post-merge fixes: Created project for OPL library. Fixed OPL library to

120d90c6 – Simon Howard <[email protected]> authored on 2010/09/09 19:13
Merge from raven-branch.

79268587 – Samuel Villareal <[email protected]> authored on 2010/09/09 01:37
+ Broken glass implementation

dfef2461 – Samuel Villareal <[email protected]> authored on 2010/09/08 23:12
+ More codepointers implemented

95482c25 – James Haley <[email protected]> authored on 2010/09/08 22:08
Changed mobj_t::allegiance to mobj_t::miscdata due to the fact it has

4c569339 – James Haley <[email protected]> authored on 2010/09/08 14:55
Work on P_DialogDoChoice.

38945b0d – Simon Howard <[email protected]> authored on 2010/09/08 14:29
Update dehacked field names for beginnings of SeHacked support.

9a3b6e92 – Simon Howard <[email protected]> authored on 2010/09/08 07:05
Fix static function mismatch build error.

023964e4 – James Haley <[email protected]> authored on 2010/09/08 03:40
Numbered most of the sprite enums for easy reference. Added more

7ebb9ded – James Haley <[email protected]> authored on 2010/09/08 01:56
Small comment change, tabs out of M_Responder for editability.

57dee807 – James Haley <[email protected]> authored on 2010/09/08 01:27
Functional menupause/menupausetime, fix to wait when there's not a

691f1b3a – Samuel Villareal <[email protected]> authored on 2010/09/08 01:24
+ Converting needamountx and needitemx to arrays in choice struct

bdcfa27e – James Haley <[email protected]> authored on 2010/09/08 00:44
Proper dialog jumptoconv logic, and more commenting in P_DialogStart.

36a89528 – Samuel Villareal <[email protected]> authored on 2010/09/08 00:31
+ Fixing comments

994d69c7 – Samuel Villareal <[email protected]> authored on 2010/09/08 00:04
+ Update to mapdialog struct

7755e7a5 – Samuel Villareal <[email protected]> authored on 2010/09/07 22:58
+ Added check if linetarget is null in P_StartDialog

07c997d6 – Simon Howard <[email protected]> authored on 2010/09/07 14:15
Bind appropriate configuration values for Strife in setup tool, and add

5ac790ac – Simon Howard <[email protected]> authored on 2010/09/07 14:13
Use strife1.wad as IWAD, and strife.cfg as the main config file (not

Next