shithub: choc

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5f39aa13 – Simon Howard <[email protected]> authored on 2013/10/28 01:16
Bump version number to 2.0.0-beta2.

387fcd4f – Simon Howard <[email protected]> authored on 2013/10/28 01:02
Merge from trunk.

5387e91e – Simon Howard <[email protected]> authored on 2013/10/28 01:01
Use system DPI setting on Windows to determine whether to use the large

bdb5c58d – Simon Howard <[email protected]> authored on 2013/10/27 23:41
Add missing asmv3 namespace to setup manifest (oops).

5a8db151 – Simon Howard <[email protected]> authored on 2013/10/27 23:37
Declare Windows binaries as DPI-aware to prevent the OS from applying

c39fd3c5 – Simon Howard <[email protected]> authored on 2013/10/27 21:30
Use .items() rather than .iteritems() for compatibility with Python 2.7

ee40db2f – Simon Howard <[email protected]> authored on 2013/10/27 21:27
Merge from trunk.

552d300e – Simon Howard <[email protected]> authored on 2013/10/27 21:23
Determine which textscreen font to use by looking at the current desktop

b07602b5 – Simon Howard <[email protected]> authored on 2013/10/27 20:25
Fix Vanilla behavior of shift key when entering savegame names in the

0b4df30a – Simon Howard <[email protected]> authored on 2013/10/27 20:00
Use _SCRIPTS rather than _DATA for duplicated setup binaries so that the

14d3126d – Simon Howard <[email protected]> authored on 2013/10/26 17:26
Default to windowed mode in OS X, as there is an SDL bug that can cause

2d6b1a92 – Simon Howard <[email protected]> authored on 2013/10/26 16:50
Don't crash Heretic in A_SkullPop() if a player is gibbed and respawns

09c8d7e8 – Simon Howard <[email protected]> authored on 2013/10/26 16:35
Select fallback IWADs that match the game we are configuring (thanks

436d8edb – Simon Howard <[email protected]> authored on 2013/10/22 20:40
When loading Heretic savegames, NULL out certain special values which

ead4a7a8 – Simon Howard <[email protected]> authored on 2013/10/20 16:37
Oops.

c5defc73 – Simon Howard <[email protected]> authored on 2013/10/20 16:28
Disable file selector dialog on Windows.

da29767a – Simon Howard <[email protected]> authored on 2013/10/20 16:12
Fix icon at multiplayer wait screen (thanks Alexandre Xavier).

476323d7 – Simon Howard <[email protected]> authored on 2013/10/20 16:06
Use OPL MIDI playback as the default music device.

d6ca2360 – James Haley <[email protected]> authored on 2013/10/19 14:22
Correct up/down look logic that was incorrectly allowing 6 degrees of

8ccb6eaf – Simon Howard <[email protected]> authored on 2013/10/15 20:41
Fix bug with freeing of static strings, accidentally introduced in

a58243be – Simon Howard <[email protected]> authored on 2013/10/15 00:04
Fix accidental string concatenation that broke Steam Heretic IWAD

710e6b12 – Simon Howard <[email protected]> authored on 2013/10/15 00:01
Rip out special casing on Windows that defaults to the SDL directx

5e8e8170 – Simon Howard <[email protected]> authored on 2013/10/14 22:25
Remove call to I_SetWindowTitle() that is no longer needed.

7241db54 – Simon Howard <[email protected]> authored on 2013/10/14 21:36
Remove gamemission variables for Heretic and Hexen and hard-code to the

5c02df23 – Simon Howard <[email protected]> authored on 2013/10/12 15:13
Update generation of Windows RC version to properly handle -xxx

4cd5d502 – Simon Howard <[email protected]> authored on 2013/10/12 00:04
Bump version number to v2.0.0-beta1; update NEWS.

52c34aac – Simon Howard <[email protected]> authored on 2013/10/12 00:03
Merge HH-TODO into main TODO file.

6cf2d4cc – Simon Howard <[email protected]> authored on 2013/10/11 23:22
Tweak mouse grab behavior: don't arbitrarily warp the mouse at game

6e09cdf2 – Simon Howard <[email protected]> authored on 2013/10/11 22:48
Fix Hexen CD music (now working and tested with a real Hexen CD).

fe63589f – Simon Howard <[email protected]> authored on 2013/10/07 21:02
Don't grab the mouse at the Strife startup screen.

2f256359 – Simon Howard <[email protected]> authored on 2013/10/07 20:53
Set window title/icon for Heretic/Hexen startup windows, to match the

d4f9e828 – Simon Howard <[email protected]> authored on 2013/10/07 20:34
Set window title and icon on ENDOOM window to match main game window.

6ec6095c – Simon Howard <[email protected]> authored on 2013/10/06 10:58
Finish implementation of Hexen CD audio music mode.

9a4f30c2 – Simon Howard <[email protected]> authored on 2013/10/06 10:53
Change netgame version mismatch message to be reminiscent of the Vanilla

976ba58a – Simon Howard <[email protected]> authored on 2013/10/06 10:44
Fix RANGECHECK on V_DrawPatch() functions, so the game exits with an

ae972140 – Simon Howard <[email protected]> authored on 2013/09/28 21:49
Preserve libsamplerate_scale in the setup tool.

0e839534 – Simon Howard <[email protected]> authored on 2013/09/28 21:07
Add config file variable for controlling libsamplerate conversion scale

efdd44c1 – Simon Howard <[email protected]> authored on 2013/09/27 18:57
Update HH-TODO.

600ac5db – Simon Howard <[email protected]> authored on 2013/09/27 18:54
Translate HHE thing numbers according to patch exe version number, as

3ab0057e – Simon Howard <[email protected]> authored on 2013/09/27 17:53
Fix comments: HHE, not Dehacked.

c4873e6c – Simon Howard <[email protected]> authored on 2013/09/27 17:50
Map thing type and state table indexes to those used by Vanilla Heretic

e5f5cd88 – Simon Howard <[email protected]> authored on 2013/09/27 15:05
Use portable functions for reading/writing sector effect thinker

ae839e5c – Simon Howard <[email protected]> authored on 2013/09/24 17:38
Use portable functions to read/write mobj_t structures.

5932e291 – Simon Howard <[email protected]> authored on 2013/09/24 17:10
Add portable functions to read/write player_t structures and use this

551df9d9 – Simon Howard <[email protected]> authored on 2013/09/24 16:52
Add portable functions to read integers from savegame files and use

0ac39490 – Simon Howard <[email protected]> authored on 2013/09/24 16:02
Split Heretic savegame code into a separate file.

c2f1c3bf – Simon Howard <[email protected]> authored on 2013/09/22 18:03
Call I_PrecacheSounds() in Heretic/Hexen startup code so that sounds are

20fcb605 – James Haley <[email protected]> authored on 2013/09/22 15:19
Small fix to a big problem regarding save slots.

77965313 – Simon Howard <[email protected]> authored on 2013/09/21 13:55
Fix mouse "use" button in Heretic (thanks mooseman2).

092ed7a5 – Simon Howard <[email protected]> authored on 2013/09/21 01:54
Fix rpm.spec subpackages.

0bbfb99e – Simon Howard <[email protected]> authored on 2013/09/21 01:50
Fix make dist.

f4b37734 – Simon Howard <[email protected]> authored on 2013/09/21 00:51
Rename gamesdir to execgamesdir so that the binaries are installed by

0e7f83f0 – Simon Howard <[email protected]> authored on 2013/09/21 00:49
Fix setup tool desktop file to point to chocolate-doom-setup.

2933ccf0 – Simon Howard <[email protected]> authored on 2013/09/21 00:37
Update rpm.spec to build Strife package.

a853a1ef – Simon Howard <[email protected]> authored on 2013/09/21 00:35
Install documentation files into separate directories, one for each

9330b5da – Simon Howard <[email protected]> authored on 2013/09/21 00:34
Install multiple copies of the setup binary, one for each game.

26446dde – Simon Howard <[email protected]> authored on 2013/09/20 23:08
Sync -random command line parameter as part of game settings.

5af0b045 – Simon Howard <[email protected]> authored on 2013/09/20 19:50
Set setup tool title so that it it shows the name of the correct game

f1d79f49 – Simon Howard <[email protected]> authored on 2013/09/20 19:08
Set a title on the ENDOOM window.

2abeaa31 – Simon Howard <[email protected]> authored on 2013/09/20 00:48
Place the mouse cursor in a less distracting location when releasing

5364e94a – Simon Howard <[email protected]> authored on 2013/09/19 00:03
Add missing newline.

157725a6 – Simon Howard <[email protected]> authored on 2013/09/18 23:51
Fix crash at Heretic E2 end screen (thanks Leitbild).

0ef3690c – James Haley <[email protected]> authored on 2013/09/18 23:37
Change to using V_DrawFilledBox to clear the intro screen instead of

265b86d0 – James Haley <[email protected]> authored on 2013/09/15 22:24
Fix same error made before with -novoice command - grr!

e197f3e5 – Simon Howard <[email protected]> authored on 2013/09/15 22:05
Only include NOT-BUGS in releases of Doom binaries, not other games.

716a3694 – Simon Howard <[email protected]> authored on 2013/09/15 21:43
Override the README distributed with Chocolate Strife Windows binaries

710403d3 – Simon Howard <[email protected]> authored on 2013/09/15 21:37
Add Chocolate Strife README file.

83d832ee – James Haley <[email protected]> authored on 2013/09/15 20:29
Support for the -random parameter. Needs netcode support (passing the

e4e5387b – Simon Howard <[email protected]> authored on 2013/09/15 19:37
Name OS X CMDLINE.game files as CMDLINE-game, so that they are not

d0874f31 – Simon Howard <[email protected]> authored on 2013/09/15 19:22
Open appropriate CMDLINE file depending on the currently-selected game.

a1e79a3b – Simon Howard <[email protected]> authored on 2013/09/15 19:22
Fix copying of CMDLINE files for Mac package build.

3cd3810c – Simon Howard <[email protected]> authored on 2013/09/15 18:52
Fix INSTALL generation for source code and Mac binary distribution.

b0a0f90c – Simon Howard <[email protected]> authored on 2013/09/15 18:41
Rework documentation system to generate INSTALL files tailored for the

d2e79e32 – Simon Howard <[email protected]> authored on 2013/09/15 18:20
Reword CMDLINE template lead-in text to be game agnostic.

fff9267c – Simon Howard <[email protected]> authored on 2013/09/15 17:09
Update Windows build to generate multiple .zip packages, one for each

9bf4b180 – Simon Howard <[email protected]> authored on 2013/09/15 17:08
Update README to reflect the fact that Chocolate Doom now includes

110d2793 – Simon Howard <[email protected]> authored on 2013/09/15 17:04
Remove top-level CMDLINE documentation file and generate multiple

9771bde7 – James Haley <[email protected]> authored on 2013/09/15 16:28
Re-enable netgame check on code that enters chat state.

f4eb9088 – James Haley <[email protected]> authored on 2013/09/15 16:24
Hopefully complete implementation of player names and Strife player chat

3ce2a53b – James Haley <[email protected]> authored on 2013/09/15 11:32
Frags are displayed on keys popup during deathmatch

79c6c5e8 – Simon Howard <[email protected]> authored on 2013/09/08 15:14
Fix backwards logic for -novert handling.

f2c204cc – Simon Howard <[email protected]> authored on 2013/09/08 15:10
Merge from trunk.

e10af521 – Simon Howard <[email protected]> authored on 2013/09/08 14:57
Fix file select widget to emit "changed" signal properly. Reset variable

f3afff09 – Simon Howard <[email protected]> authored on 2013/09/04 00:38
Update TODO files.

ffb162b3 – Simon Howard <[email protected]> authored on 2013/09/04 00:36
Update INSTALL file to cover non-Doom games and GUS emulation feature.

466e0915 – Simon Howard <[email protected]> authored on 2013/09/04 00:07
Don't show ENDOOM screen when aborting netgame startup (thanks Alexandre

4e4f77f1 – Simon Howard <[email protected]> authored on 2013/09/03 23:52
Fix Hexen -class parameter when starting a single player game from the

2d837ce8 – Simon Howard <[email protected]> authored on 2013/09/03 22:44
Fix setup tool defaults for GUS/Timidity path config variables (thanks

5139df0e – Simon Howard <[email protected]> authored on 2013/09/03 22:41
Extend "emulation" of menu pause key behavior to caps/num/scroll lock

54432020 – Simon Howard <[email protected]> authored on 2013/09/02 02:14
Fix net_gamesettings_t checking code to use common function for checking

d7a54ff9 – Simon Howard <[email protected]> authored on 2013/09/01 17:58
Read/write thinker structures portably. Hexen savegames should now be

37e1dbf1 – Simon Howard <[email protected]> authored on 2013/08/30 20:13
Add notification window to the waiting screen to show whether the server

58fba347 – Simon Howard <[email protected]> authored on 2013/08/30 20:12
Add textscreen functions to raise and lower windows.

4a005eaf – Simon Howard <[email protected]> authored on 2013/08/25 18:13
Read/write mobj_t structures to savegame files portably.

21bc4c4a – Simon Howard <[email protected]> authored on 2013/08/25 01:44
First step towards portable Hexen savegames. Perform endianness

7f27444e – Simon Howard <[email protected]> authored on 2013/08/17 17:34
Fix Chocolate Doom/Strife to emulate weird Vanilla behavior when the

1e0abaad – Simon Howard <[email protected]> authored on 2013/08/17 17:08
Fix IWAD auto-selection when joining a game in the setup tool (thanks

0a94c0f9 – Simon Howard <[email protected]> authored on 2013/08/17 16:53
Fix IWAD registry locations when using 64-bit Windows. Change imported

46547d4b – Simon Howard <[email protected]> authored on 2013/08/11 14:03
Tweak intros to manpages. Fix category for -hhever argument.

63acb55b – Simon Howard <[email protected]> authored on 2013/08/11 13:32
Remove Windows CE support.

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