ref: 5efd8b3ab36302b05618821454d483ac69bb8569
dir: /src/d_iwad.c/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 2006 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // // DESCRIPTION: // Search for and locate an IWAD file, and initialize according // to the IWAD type. // //----------------------------------------------------------------------------- #include <stdio.h> #include <stdlib.h> #include <ctype.h> #include <string.h> #include "deh_str.h" #include "doomkeys.h" #include "d_iwad.h" #include "i_system.h" #include "m_argv.h" #include "m_config.h" #include "m_misc.h" #include "w_wad.h" #include "z_zone.h" static iwad_t iwads[] = { { "doom2.wad", doom2, commercial, "Doom II" }, { "plutonia.wad", pack_plut, commercial, "Final Doom: Plutonia Experiment" }, { "tnt.wad", pack_tnt, commercial, "Final Doom: TNT: Evilution" }, { "doom.wad", doom, retail, "Doom" }, { "doom1.wad", doom, shareware, "Doom Shareware" }, { "chex.wad", pack_chex, shareware, "Chex Quest" }, { "hacx.wad", pack_hacx, commercial, "Hacx" }, { "heretic.wad", heretic, retail, "Heretic" }, { "heretic1.wad", heretic, shareware, "Heretic Shareware" }, { "hexen.wad", hexen, commercial, "Hexen" }, //{ "strife0.wad", strife, commercial, "Strife" }, // haleyjd: STRIFE-FIXME { "strife1.wad", strife, commercial, "Strife" }, }; // Array of locations to search for IWAD files // // "128 IWAD search directories should be enough for anybody". #define MAX_IWAD_DIRS 128 static boolean iwad_dirs_built = false; static char *iwad_dirs[MAX_IWAD_DIRS]; static int num_iwad_dirs = 0; static void AddIWADDir(char *dir) { if (num_iwad_dirs < MAX_IWAD_DIRS) { iwad_dirs[num_iwad_dirs] = dir; ++num_iwad_dirs; } } // This is Windows-specific code that automatically finds the location // of installed IWAD files. The registry is inspected to find special // keys installed by the Windows installers for various CD versions // of Doom. From these keys we can deduce where to find an IWAD. #if defined(_WIN32) && !defined(_WIN32_WCE) #define WIN32_LEAN_AND_MEAN #include <windows.h> typedef struct { HKEY root; char *path; char *value; } registry_value_t; #define UNINSTALLER_STRING "\\uninstl.exe /S " // Keys installed by the various CD editions. These are actually the // commands to invoke the uninstaller and look like this: // // C:\Program Files\Path\uninstl.exe /S C:\Program Files\Path // // With some munging we can find where Doom was installed. static registry_value_t uninstall_values[] = { // Ultimate Doom, CD version (Depths of Doom trilogy) { HKEY_LOCAL_MACHINE, "Software\\Microsoft\\Windows\\CurrentVersion\\" "Uninstall\\Ultimate Doom for Windows 95", "UninstallString", }, // Doom II, CD version (Depths of Doom trilogy) { HKEY_LOCAL_MACHINE, "Software\\Microsoft\\Windows\\CurrentVersion\\" "Uninstall\\Doom II for Windows 95", "UninstallString", }, // Final Doom { HKEY_LOCAL_MACHINE, "Software\\Microsoft\\Windows\\CurrentVersion\\" "Uninstall\\Final Doom for Windows 95", "UninstallString", }, // Shareware version { HKEY_LOCAL_MACHINE, "Software\\Microsoft\\Windows\\CurrentVersion\\" "Uninstall\\Doom Shareware for Windows 95", "UninstallString", }, }; // Value installed by the Collector's Edition when it is installed static registry_value_t collectors_edition_value = { HKEY_LOCAL_MACHINE, "Software\\Activision\\DOOM Collector's Edition\\v1.0", "INSTALLPATH", }; // Subdirectories of the above install path, where IWADs are installed. static char *collectors_edition_subdirs[] = { "Doom2", "Final Doom", "Ultimate Doom", }; // Location where Steam is installed static registry_value_t steam_install_location = { HKEY_LOCAL_MACHINE, "Software\\Valve\\Steam", "InstallPath", }; // Subdirs of the steam install directory where IWADs are found static char *steam_install_subdirs[] = { "steamapps\\common\\doom 2\\base", "steamapps\\common\\final doom\\base", "steamapps\\common\\ultimate doom\\base", "steamapps\\common\\hexen\\base", "steamapps\\common\\heretic shadow of the serpent riders\\base" }; static char *GetRegistryString(registry_value_t *reg_val) { HKEY key; DWORD len; DWORD valtype; char *result; // Open the key (directory where the value is stored) if (RegOpenKeyEx(reg_val->root, reg_val->path, 0, KEY_READ, &key) != ERROR_SUCCESS) { return NULL; } // Find the type and length of the string if (RegQueryValueEx(key, reg_val->value, NULL, &valtype, NULL, &len) != ERROR_SUCCESS) { return NULL; } // Only accept strings if (valtype != REG_SZ) { return NULL; } // Allocate a buffer for the value and read the value result = malloc(len); if (RegQueryValueEx(key, reg_val->value, NULL, &valtype, (unsigned char *) result, &len) != ERROR_SUCCESS) { free(result); return NULL; } // Close the key RegCloseKey(key); return result; } // Check for the uninstall strings from the CD versions static void CheckUninstallStrings(void) { unsigned int i; for (i=0; i<arrlen(uninstall_values); ++i) { char *val; char *path; char *unstr; val = GetRegistryString(&uninstall_values[i]); if (val == NULL) { continue; } unstr = strstr(val, UNINSTALLER_STRING); if (unstr == NULL) { free(val); } else { path = unstr + strlen(UNINSTALLER_STRING); AddIWADDir(path); } } } // Check for Doom: Collector's Edition static void CheckCollectorsEdition(void) { char *install_path; char *subpath; unsigned int i; install_path = GetRegistryString(&collectors_edition_value); if (install_path == NULL) { return; } for (i=0; i<arrlen(collectors_edition_subdirs); ++i) { subpath = malloc(strlen(install_path) + strlen(collectors_edition_subdirs[i]) + 5); sprintf(subpath, "%s\\%s", install_path, collectors_edition_subdirs[i]); AddIWADDir(subpath); } free(install_path); } // Check for Doom downloaded via Steam static void CheckSteamEdition(void) { char *install_path; char *subpath; size_t i; install_path = GetRegistryString(&steam_install_location); if (install_path == NULL) { return; } for (i=0; i<arrlen(steam_install_subdirs); ++i) { subpath = malloc(strlen(install_path) + strlen(steam_install_subdirs[i]) + 5); sprintf(subpath, "%s\\%s", install_path, steam_install_subdirs[i]); AddIWADDir(subpath); } } // Default install directories for DOS Doom static void CheckDOSDefaults(void) { // These are the default install directories used by the deice // installer program: AddIWADDir("\\doom2"); // Doom II AddIWADDir("\\plutonia"); // Final Doom AddIWADDir("\\tnt"); AddIWADDir("\\doom_se"); // Ultimate Doom AddIWADDir("\\doom"); // Shareware / Registered Doom AddIWADDir("\\dooms"); // Shareware versions AddIWADDir("\\doomsw"); } #endif // Returns true if the specified path is a path to a file // of the specified name. static boolean DirIsFile(char *path, char *filename) { size_t path_len; size_t filename_len; path_len = strlen(path); filename_len = strlen(filename); return path_len >= filename_len + 1 && path[path_len - filename_len - 1] == DIR_SEPARATOR && !strcasecmp(&path[path_len - filename_len], filename); } // Check if the specified directory contains the specified IWAD // file, returning the full path to the IWAD if found, or NULL // if not found. static char *CheckDirectoryHasIWAD(char *dir, char *iwadname) { char *filename; // As a special case, the "directory" may refer directly to an // IWAD file if the path comes from DOOMWADDIR or DOOMWADPATH. if (DirIsFile(dir, iwadname) && M_FileExists(dir)) { return strdup(dir); } // Construct the full path to the IWAD if it is located in // this directory, and check if it exists. filename = malloc(strlen(dir) + strlen(iwadname) + 3); if (!strcmp(dir, ".")) { strcpy(filename, iwadname); } else { sprintf(filename, "%s%c%s", dir, DIR_SEPARATOR, iwadname); } if (M_FileExists(filename)) { return filename; } free(filename); return NULL; } // Search a directory to try to find an IWAD // Returns the location of the IWAD if found, otherwise NULL. static char *SearchDirectoryForIWAD(char *dir, int mask, GameMission_t *mission) { char *filename; size_t i; for (i=0; i<arrlen(iwads); ++i) { if (((1 << iwads[i].mission) & mask) == 0) { continue; } filename = CheckDirectoryHasIWAD(dir, DEH_String(iwads[i].name)); if (filename != NULL) { *mission = iwads[i].mission; return filename; } } return NULL; } // When given an IWAD with the '-iwad' parameter, // attempt to identify it by its name. static GameMission_t IdentifyIWADByName(char *name, int mask) { size_t i; GameMission_t mission; char *p; p = strrchr(name, DIR_SEPARATOR); if (p != NULL) { name = p + 1; } mission = none; for (i=0; i<arrlen(iwads); ++i) { // Check if the filename is this IWAD name. // Only use supported missions: if (((1 << iwads[i].mission) & mask) == 0) continue; // Check if it ends in this IWAD name. if (!strcasecmp(name, iwads[i].name)) { mission = iwads[i].mission; break; } } return mission; } // // Add directories from the list in the DOOMWADPATH environment variable. // static void AddDoomWadPath(void) { char *doomwadpath; char *p; // Check the DOOMWADPATH environment variable. doomwadpath = getenv("DOOMWADPATH"); if (doomwadpath == NULL) { return; } doomwadpath = strdup(doomwadpath); // Add the initial directory AddIWADDir(doomwadpath); // Split into individual dirs within the list. p = doomwadpath; for (;;) { p = strchr(p, PATH_SEPARATOR); if (p != NULL) { // Break at the separator and store the right hand side // as another iwad dir *p = '\0'; p += 1; AddIWADDir(p); } else { break; } } } // // Build a list of IWAD files // static void BuildIWADDirList(void) { char *doomwaddir; if (iwad_dirs_built) { return; } // Look in the current directory. Doom always does this. AddIWADDir("."); // Add DOOMWADDIR if it is in the environment doomwaddir = getenv("DOOMWADDIR"); if (doomwaddir != NULL) { AddIWADDir(doomwaddir); } // Add dirs from DOOMWADPATH AddDoomWadPath(); #if defined(_WIN32_WCE) // Windows CE locations: AddIWADDir("\\Storage Card"); AddIWADDir(getenv("HOME")); #elif defined(_WIN32) // Search the registry and find where IWADs have been installed. CheckUninstallStrings(); CheckCollectorsEdition(); CheckSteamEdition(); CheckDOSDefaults(); #else // Standard places where IWAD files are installed under Unix. AddIWADDir("/usr/share/games/doom"); AddIWADDir("/usr/local/share/games/doom"); #endif // Don't run this function again. iwad_dirs_built = true; } // // Searches WAD search paths for an WAD with a specific filename. // char *D_FindWADByName(char *name) { char *buf; int i; // Absolute path? if (M_FileExists(name)) { return name; } BuildIWADDirList(); // Search through all IWAD paths for a file with the given name. for (i=0; i<num_iwad_dirs; ++i) { // As a special case, if this is in DOOMWADDIR or DOOMWADPATH, // the "directory" may actually refer directly to an IWAD // file. if (DirIsFile(iwad_dirs[i], name) && M_FileExists(iwad_dirs[i])) { return strdup(iwad_dirs[i]); } // Construct a string for the full path buf = malloc(strlen(iwad_dirs[i]) + strlen(name) + 5); sprintf(buf, "%s%c%s", iwad_dirs[i], DIR_SEPARATOR, name); if (M_FileExists(buf)) { return buf; } free(buf); } // File not found return NULL; } // // D_TryWADByName // // Searches for a WAD by its filename, or passes through the filename // if not found. // char *D_TryFindWADByName(char *filename) { char *result; result = D_FindWADByName(filename); if (result != NULL) { return result; } else { return filename; } } // // FindIWAD // Checks availability of IWAD files by name, // to determine whether registered/commercial features // should be executed (notably loading PWADs). // char *D_FindIWAD(int mask, GameMission_t *mission) { char *result; char *iwadfile; int iwadparm; int i; // Check for the -iwad parameter //! // Specify an IWAD file to use. // // @arg <file> // iwadparm = M_CheckParmWithArgs("-iwad", 1); if (iwadparm) { // Search through IWAD dirs for an IWAD with the given name. iwadfile = myargv[iwadparm + 1]; result = D_FindWADByName(iwadfile); if (result == NULL) { I_Error("IWAD file '%s' not found!", iwadfile); } *mission = IdentifyIWADByName(result, mask); } else { // Search through the list and look for an IWAD result = NULL; BuildIWADDirList(); for (i=0; result == NULL && i<num_iwad_dirs; ++i) { result = SearchDirectoryForIWAD(iwad_dirs[i], mask, mission); } } return result; } // Find all IWADs in the IWAD search path matching the given mask. iwad_t **D_FindAllIWADs(int mask) { iwad_t **result; int result_len; char *filename; int i; result = malloc(sizeof(iwad_t *) * (arrlen(iwads) + 1)); result_len = 0; // Try to find all IWADs for (i=0; i<arrlen(iwads); ++i) { if (((1 << iwads[i].mission) & mask) == 0) { continue; } filename = D_FindWADByName(iwads[i].name); if (filename != NULL) { result[result_len] = &iwads[i]; ++result_len; } } // End of list result[result_len] = NULL; return result; } // // Get the IWAD name used for savegames. // char *D_SaveGameIWADName(GameMission_t gamemission) { size_t i; // Determine the IWAD name to use for savegames. // This determines the directory the savegame files get put into. // // Note that we match on gamemission rather than on IWAD name. // This ensures that doom1.wad and doom.wad saves are stored // in the same place. for (i=0; i<arrlen(iwads); ++i) { if (gamemission == iwads[i].mission) { return iwads[i].name; } } // Default fallback: return "unknown.wad"; } char *D_SuggestIWADName(GameMission_t mission, GameMode_t mode) { int i; for (i = 0; i < arrlen(iwads); ++i) { if (iwads[i].mission == mission && iwads[i].mode == mode) { return iwads[i].name; } } return "unknown.wad"; } char *D_SuggestGameName(GameMission_t mission, GameMode_t mode) { int i; for (i = 0; i < arrlen(iwads); ++i) { if (iwads[i].mission == mission && iwads[i].mode == mode) { return iwads[i].description; } } return "Unknown game?"; }