ref: 59aad53bbde97e75e06717ea1b49bd3c92941b83
dir: /src/net_common.h/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id: net_common.h 264 2006-01-08 02:53:05Z fraggle $ // // Copyright(C) 2005 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // // $Log$ // Revision 1.2 2006/01/08 02:53:05 fraggle // Send keepalives if the connection is not doing anything else. // Send all packets using a new NET_Conn_SendPacket to support this. // // Revision 1.1 2006/01/08 00:10:48 fraggle // Move common connection code into net_common.c, shared by server // and client code. // // // Common code shared between the client and server // #ifndef NET_COMMON_H #define NET_COMMON_H #include "net_defs.h" typedef enum { // sending syn packets, waiting for an ACK reply // (client side) NET_CONN_STATE_CONNECTING, // received a syn, sent an ack, waiting for an ack reply // (server side) NET_CONN_STATE_WAITING_ACK, // successfully connected NET_CONN_STATE_CONNECTED, // sent a DISCONNECT packet, waiting for a DISCONNECT_ACK reply NET_CONN_STATE_DISCONNECTING, // client successfully disconnected NET_CONN_STATE_DISCONNECTED, // We are disconnected, but in a sleep state, waiting for several // seconds. This is in case the DISCONNECT_ACK we sent failed // to arrive, and we need to send another one. We keep this as // a valid connection for a few seconds until we are sure that // the other end has successfully disconnected as well. NET_CONN_STATE_DISCONNECTED_SLEEP, } net_connstate_t; #define MAX_RETRIES 5 typedef struct { net_connstate_t state; net_addr_t *addr; int last_send_time; int num_retries; int keepalive_send_time; int keepalive_recv_time; } net_connection_t; void NET_Conn_SendPacket(net_connection_t *conn, net_packet_t *packet); void NET_Conn_InitClient(net_connection_t *conn, net_addr_t *addr); void NET_Conn_InitServer(net_connection_t *conn, net_addr_t *addr); boolean NET_Conn_Packet(net_connection_t *conn, net_packet_t *packet, int packet_type); void NET_Conn_Disconnect(net_connection_t *conn); void NET_Conn_Run(net_connection_t *conn); #endif /* #ifndef NET_COMMON_H */