ref: 59a80b5a902d51d03fb079b0ec5560d450f92731
dir: /src/d_iwad.h/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 2006 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // // DESCRIPTION: // Find IWAD and initialize according to IWAD type. // //----------------------------------------------------------------------------- #ifndef __D_IWAD__ #define __D_IWAD__ #include "d_mode.h" #define IWAD_MASK_DOOM ((1 << doom) \ | (1 << doom2) \ | (1 << pack_tnt) \ | (1 << pack_plut) \ | (1 << pack_chex) \ | (1 << pack_hacx)) #define IWAD_MASK_HERETIC (1 << heretic) #define IWAD_MASK_HEXEN (1 << hexen) #define IWAD_MASK_STRIFE (1 << strife) typedef struct { char *name; GameMission_t mission; GameMode_t mode; char *description; } iwad_t; char *D_FindWADByName(char *filename); char *D_TryFindWADByName(char *filename); char *D_FindIWAD(int mask, GameMission_t *mission); iwad_t **D_FindAllIWADs(int mask); char *D_SaveGameIWADName(GameMission_t gamemission); char *D_SuggestIWADName(GameMission_t mission, GameMode_t mode); char *D_SuggestGameName(GameMission_t mission, GameMode_t mode); #endif