ref: 4b0fa1dff8f21ec8b373a92066d88da1921bfec6
dir: /src/doom/hu_stuff.c/
// // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005-2014 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // DESCRIPTION: Heads-up displays // #include <ctype.h> #include "doomdef.h" #include "doomkeys.h" #include "z_zone.h" #include "deh_main.h" #include "i_input.h" #include "i_swap.h" #include "i_video.h" #include "hu_stuff.h" #include "hu_lib.h" #include "m_controls.h" #include "m_misc.h" #include "w_wad.h" #include "s_sound.h" #include "doomstat.h" // Data. #include "dstrings.h" #include "sounds.h" // // Locally used constants, shortcuts. // #define HU_TITLE (mapnames[(gameepisode-1)*9+gamemap-1]) #define HU_TITLE2 (mapnames_commercial[gamemap-1]) #define HU_TITLEP (mapnames_commercial[gamemap-1 + 32]) #define HU_TITLET (mapnames_commercial[gamemap-1 + 64]) #define HU_TITLE_CHEX (mapnames_chex[(gameepisode-1)*9+gamemap-1]) #define HU_TITLEHEIGHT 1 #define HU_TITLEX 0 #define HU_TITLEY (167 - SHORT(hu_font[0]->height)) #define HU_INPUTTOGGLE 't' #define HU_INPUTX HU_MSGX #define HU_INPUTY (HU_MSGY + HU_MSGHEIGHT*(SHORT(hu_font[0]->height) +1)) #define HU_INPUTWIDTH 64 #define HU_INPUTHEIGHT 1 char *chat_macros[10] = { HUSTR_CHATMACRO0, HUSTR_CHATMACRO1, HUSTR_CHATMACRO2, HUSTR_CHATMACRO3, HUSTR_CHATMACRO4, HUSTR_CHATMACRO5, HUSTR_CHATMACRO6, HUSTR_CHATMACRO7, HUSTR_CHATMACRO8, HUSTR_CHATMACRO9 }; const char *player_names[] = { HUSTR_PLRGREEN, HUSTR_PLRINDIGO, HUSTR_PLRBROWN, HUSTR_PLRRED }; char chat_char; // remove later. static player_t* plr; patch_t* hu_font[HU_FONTSIZE]; static hu_textline_t w_title; boolean chat_on; static hu_itext_t w_chat; static boolean always_off = false; static char chat_dest[MAXPLAYERS]; static hu_itext_t w_inputbuffer[MAXPLAYERS]; static boolean message_on; boolean message_dontfuckwithme; static boolean message_nottobefuckedwith; static hu_stext_t w_message; static int message_counter; extern int showMessages; static boolean headsupactive = false; // // Builtin map names. // The actual names can be found in DStrings.h. // const char *mapnames[] = // DOOM shareware/registered/retail (Ultimate) names. { HUSTR_E1M1, HUSTR_E1M2, HUSTR_E1M3, HUSTR_E1M4, HUSTR_E1M5, HUSTR_E1M6, HUSTR_E1M7, HUSTR_E1M8, HUSTR_E1M9, HUSTR_E2M1, HUSTR_E2M2, HUSTR_E2M3, HUSTR_E2M4, HUSTR_E2M5, HUSTR_E2M6, HUSTR_E2M7, HUSTR_E2M8, HUSTR_E2M9, HUSTR_E3M1, HUSTR_E3M2, HUSTR_E3M3, HUSTR_E3M4, HUSTR_E3M5, HUSTR_E3M6, HUSTR_E3M7, HUSTR_E3M8, HUSTR_E3M9, HUSTR_E4M1, HUSTR_E4M2, HUSTR_E4M3, HUSTR_E4M4, HUSTR_E4M5, HUSTR_E4M6, HUSTR_E4M7, HUSTR_E4M8, HUSTR_E4M9, "NEWLEVEL", "NEWLEVEL", "NEWLEVEL", "NEWLEVEL", "NEWLEVEL", "NEWLEVEL", "NEWLEVEL", "NEWLEVEL", "NEWLEVEL" }; const char *mapnames_chex[] = // Chex Quest names. { HUSTR_E1M1, HUSTR_E1M2, HUSTR_E1M3, HUSTR_E1M4, HUSTR_E1M5, HUSTR_E1M5, HUSTR_E1M5, HUSTR_E1M5, HUSTR_E1M5, HUSTR_E1M5, HUSTR_E1M5, HUSTR_E1M5, HUSTR_E1M5, HUSTR_E1M5, HUSTR_E1M5, HUSTR_E1M5, HUSTR_E1M5, HUSTR_E1M5, HUSTR_E1M5, HUSTR_E1M5, HUSTR_E1M5, HUSTR_E1M5, HUSTR_E1M5, HUSTR_E1M5, HUSTR_E1M5, HUSTR_E1M5, HUSTR_E1M5, HUSTR_E1M5, HUSTR_E1M5, HUSTR_E1M5, HUSTR_E1M5, HUSTR_E1M5, HUSTR_E1M5, HUSTR_E1M5, HUSTR_E1M5, HUSTR_E1M5, "NEWLEVEL", "NEWLEVEL", "NEWLEVEL", "NEWLEVEL", "NEWLEVEL", "NEWLEVEL", "NEWLEVEL", "NEWLEVEL", "NEWLEVEL" }; // List of names for levels in commercial IWADs // (doom2.wad, plutonia.wad, tnt.wad). These are stored in a // single large array; WADs like pl2.wad have a MAP33, and rely on // the layout in the Vanilla executable, where it is possible to // overflow the end of one array into the next. const char *mapnames_commercial[] = { // DOOM 2 map names. HUSTR_1, HUSTR_2, HUSTR_3, HUSTR_4, HUSTR_5, HUSTR_6, HUSTR_7, HUSTR_8, HUSTR_9, HUSTR_10, HUSTR_11, HUSTR_12, HUSTR_13, HUSTR_14, HUSTR_15, HUSTR_16, HUSTR_17, HUSTR_18, HUSTR_19, HUSTR_20, HUSTR_21, HUSTR_22, HUSTR_23, HUSTR_24, HUSTR_25, HUSTR_26, HUSTR_27, HUSTR_28, HUSTR_29, HUSTR_30, HUSTR_31, HUSTR_32, // Plutonia WAD map names. PHUSTR_1, PHUSTR_2, PHUSTR_3, PHUSTR_4, PHUSTR_5, PHUSTR_6, PHUSTR_7, PHUSTR_8, PHUSTR_9, PHUSTR_10, PHUSTR_11, PHUSTR_12, PHUSTR_13, PHUSTR_14, PHUSTR_15, PHUSTR_16, PHUSTR_17, PHUSTR_18, PHUSTR_19, PHUSTR_20, PHUSTR_21, PHUSTR_22, PHUSTR_23, PHUSTR_24, PHUSTR_25, PHUSTR_26, PHUSTR_27, PHUSTR_28, PHUSTR_29, PHUSTR_30, PHUSTR_31, PHUSTR_32, // TNT WAD map names. THUSTR_1, THUSTR_2, THUSTR_3, THUSTR_4, THUSTR_5, THUSTR_6, THUSTR_7, THUSTR_8, THUSTR_9, THUSTR_10, THUSTR_11, THUSTR_12, THUSTR_13, THUSTR_14, THUSTR_15, THUSTR_16, THUSTR_17, THUSTR_18, THUSTR_19, THUSTR_20, THUSTR_21, THUSTR_22, THUSTR_23, THUSTR_24, THUSTR_25, THUSTR_26, THUSTR_27, THUSTR_28, THUSTR_29, THUSTR_30, THUSTR_31, THUSTR_32, // Emulation: TNT maps 33-35 can be warped to and played if they exist // so include blank names instead of spilling over "", "", "" }; void HU_Init(void) { int i; int j; char buffer[9]; // load the heads-up font j = HU_FONTSTART; for (i=0;i<HU_FONTSIZE;i++) { DEH_snprintf(buffer, 9, "STCFN%.3d", j++); hu_font[i] = (patch_t *) W_CacheLumpName(buffer, PU_STATIC); } } void HU_Stop(void) { headsupactive = false; } void HU_Start(void) { int i; const char *s; if (headsupactive) HU_Stop(); plr = &players[consoleplayer]; message_on = false; message_dontfuckwithme = false; message_nottobefuckedwith = false; chat_on = false; // create the message widget HUlib_initSText(&w_message, HU_MSGX, HU_MSGY, HU_MSGHEIGHT, hu_font, HU_FONTSTART, &message_on); // create the map title widget HUlib_initTextLine(&w_title, HU_TITLEX, HU_TITLEY, hu_font, HU_FONTSTART); switch ( logical_gamemission ) { case doom: s = HU_TITLE; break; case doom2: s = HU_TITLE2; // Pre-Final Doom compatibility: map33-map35 names don't spill over if (gameversion <= exe_doom_1_9 && gamemap >= 33) { s = ""; } break; case pack_plut: s = HU_TITLEP; break; case pack_tnt: s = HU_TITLET; break; default: s = "Unknown level"; break; } if (logical_gamemission == doom && gameversion == exe_chex) { s = HU_TITLE_CHEX; } // dehacked substitution to get modified level name s = DEH_String(s); while (*s) HUlib_addCharToTextLine(&w_title, *(s++)); // create the chat widget HUlib_initIText(&w_chat, HU_INPUTX, HU_INPUTY, hu_font, HU_FONTSTART, &chat_on); // create the inputbuffer widgets for (i=0 ; i<MAXPLAYERS ; i++) HUlib_initIText(&w_inputbuffer[i], 0, 0, 0, 0, &always_off); headsupactive = true; } void HU_Drawer(void) { HUlib_drawSText(&w_message); HUlib_drawIText(&w_chat); if (automapactive) HUlib_drawTextLine(&w_title, false); } void HU_Erase(void) { HUlib_eraseSText(&w_message); HUlib_eraseIText(&w_chat); HUlib_eraseTextLine(&w_title); } void HU_Ticker(void) { int i, rc; char c; // tick down message counter if message is up if (message_counter && !--message_counter) { message_on = false; message_nottobefuckedwith = false; } if (showMessages || message_dontfuckwithme) { // display message if necessary if ((plr->message && !message_nottobefuckedwith) || (plr->message && message_dontfuckwithme)) { HUlib_addMessageToSText(&w_message, 0, plr->message); plr->message = 0; message_on = true; message_counter = HU_MSGTIMEOUT; message_nottobefuckedwith = message_dontfuckwithme; message_dontfuckwithme = 0; } } // else message_on = false; // check for incoming chat characters if (netgame) { for (i=0 ; i<MAXPLAYERS; i++) { if (!playeringame[i]) continue; if (i != consoleplayer && (c = players[i].cmd.chatchar)) { if (c <= HU_BROADCAST) chat_dest[i] = c; else { rc = HUlib_keyInIText(&w_inputbuffer[i], c); if (rc && c == KEY_ENTER) { if (w_inputbuffer[i].l.len && (chat_dest[i] == consoleplayer+1 || chat_dest[i] == HU_BROADCAST)) { HUlib_addMessageToSText(&w_message, DEH_String(player_names[i]), w_inputbuffer[i].l.l); message_nottobefuckedwith = true; message_on = true; message_counter = HU_MSGTIMEOUT; if ( gamemode == commercial ) S_StartSound(0, sfx_radio); else S_StartSound(0, sfx_tink); } HUlib_resetIText(&w_inputbuffer[i]); } } players[i].cmd.chatchar = 0; } } } } #define QUEUESIZE 128 static char chatchars[QUEUESIZE]; static int head = 0; static int tail = 0; void HU_queueChatChar(char c) { if (((head + 1) & (QUEUESIZE-1)) == tail) { plr->message = DEH_String(HUSTR_MSGU); } else { chatchars[head] = c; head = (head + 1) & (QUEUESIZE-1); } } char HU_dequeueChatChar(void) { char c; if (head != tail) { c = chatchars[tail]; tail = (tail + 1) & (QUEUESIZE-1); } else { c = 0; } return c; } static void StartChatInput(int dest) { chat_on = true; HUlib_resetIText(&w_chat); HU_queueChatChar(HU_BROADCAST); I_StartTextInput(0, 8, SCREENWIDTH, 16); } static void StopChatInput(void) { chat_on = false; I_StopTextInput(); } boolean HU_Responder(event_t *ev) { static char lastmessage[HU_MAXLINELENGTH+1]; const char *macromessage; boolean eatkey = false; static boolean altdown = false; unsigned char c; int i; int numplayers; static int num_nobrainers = 0; numplayers = 0; for (i=0 ; i<MAXPLAYERS ; i++) numplayers += playeringame[i]; if (ev->data1 == KEY_RSHIFT) { return false; } else if (ev->data1 == KEY_RALT || ev->data1 == KEY_LALT) { altdown = ev->type == ev_keydown; return false; } if (ev->type != ev_keydown) return false; if (!chat_on) { if (ev->data1 == key_message_refresh) { message_on = true; message_counter = HU_MSGTIMEOUT; eatkey = true; } else if (netgame && ev->data2 == key_multi_msg) { eatkey = true; StartChatInput(HU_BROADCAST); } else if (netgame && numplayers > 2) { for (i=0; i<MAXPLAYERS ; i++) { if (ev->data2 == key_multi_msgplayer[i]) { if (playeringame[i] && i!=consoleplayer) { eatkey = true; StartChatInput(i + 1); break; } else if (i == consoleplayer) { num_nobrainers++; if (num_nobrainers < 3) plr->message = DEH_String(HUSTR_TALKTOSELF1); else if (num_nobrainers < 6) plr->message = DEH_String(HUSTR_TALKTOSELF2); else if (num_nobrainers < 9) plr->message = DEH_String(HUSTR_TALKTOSELF3); else if (num_nobrainers < 32) plr->message = DEH_String(HUSTR_TALKTOSELF4); else plr->message = DEH_String(HUSTR_TALKTOSELF5); } } } } } else { // send a macro if (altdown) { c = ev->data1 - '0'; if (c > 9) return false; // fprintf(stderr, "got here\n"); macromessage = chat_macros[c]; // kill last message with a '\n' HU_queueChatChar(KEY_ENTER); // DEBUG!!! // send the macro message while (*macromessage) HU_queueChatChar(*macromessage++); HU_queueChatChar(KEY_ENTER); // leave chat mode and notify that it was sent StopChatInput(); M_StringCopy(lastmessage, chat_macros[c], sizeof(lastmessage)); plr->message = lastmessage; eatkey = true; } else { c = ev->data3; eatkey = HUlib_keyInIText(&w_chat, c); if (eatkey) { // static unsigned char buf[20]; // DEBUG HU_queueChatChar(c); // M_snprintf(buf, sizeof(buf), "KEY: %d => %d", ev->data1, c); // plr->message = buf; } if (c == KEY_ENTER) { StopChatInput(); if (w_chat.l.len) { M_StringCopy(lastmessage, w_chat.l.l, sizeof(lastmessage)); plr->message = lastmessage; } } else if (c == KEY_ESCAPE) { StopChatInput(); } } } return eatkey; }