shithub: choc

Download patch

ref: 4012f2369314d58cc5f567ed10446ef4c17bfab8
parent: a8df85b3c6c01d4446b307298f34cd886d606c57
author: James Haley <[email protected]>
date: Thu Feb 9 21:59:48 EST 2012

Added INTRO-FIXME tags to borked-up intro code.

Subversion-branch: /branches/v2-branch
Subversion-revision: 2500

--- a/src/strife/d_main.c
+++ b/src/strife/d_main.c
@@ -1187,6 +1187,15 @@
         // windowed-mode settings. The real settings will be restored
         // when the intro screen finishes.
 
+        // INTRO-FIXME:
+        // This is causing problems on Windows, including interruption of the 
+        // sound playing. I would like to see this changed back to how it worked
+        // before and simply disabled during netgames if that's what
+        // is required. 
+        // This would require an early checkparm on all of the following:
+        //  -server, -privateserver, -autojoin, -connect, -drone
+        // -haleyjd
+
         saved_screen_width = screen_width;
         saved_screen_height = screen_height;
         saved_aspect_ratio_correct = aspect_ratio_correct;
@@ -1196,6 +1205,11 @@
         // makes no sense to switch to a larger window for the splash
         // screen, so use the configured settings.
 
+        // INTRO-FIXME: how does this make sense?
+        // If I have an 800x600 game window, then I want an 800x600 intro too.
+        // Either the logic is off or I simply totally disagree with this. 
+        // -haleyjd
+
         if (fullscreen
          || screen_width > INTRO_SCREEN_W || screen_height > INTRO_SCREEN_H)
         {
@@ -1919,6 +1933,9 @@
     // further down in Vanilla Strife; however, we have to finish
     // the intro sequence here so that netgame startup can begin.
     // The original calls to D_IntroTick() are commented-out below.
+
+    // INTRO-FIXME: Great in theory but it makes the intro end too quickly.
+    // -haleyjd
 
     D_IntroTick();
     D_IntroTick();