ref: 391e7466b1efb7cbede4a1c356a210d9e7ee616b
dir: /src/heretic/p_ceilng.c/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 1993-2008 Raven Software // Copyright(C) 2008 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // //----------------------------------------------------------------------------- #include "doomdef.h" #include "p_local.h" #include "s_sound.h" #include "v_video.h" //================================================================== //================================================================== // // CEILINGS // //================================================================== //================================================================== ceiling_t *activeceilings[MAXCEILINGS]; //================================================================== // // T_MoveCeiling // //================================================================== void T_MoveCeiling(ceiling_t * ceiling) { result_e res; switch (ceiling->direction) { case 0: // IN STASIS break; case 1: // UP res = T_MovePlane(ceiling->sector, ceiling->speed, ceiling->topheight, false, 1, ceiling->direction); if (!(leveltime & 7)) S_StartSound(&ceiling->sector->soundorg, sfx_dormov); if (res == pastdest) switch (ceiling->type) { case raiseToHighest: P_RemoveActiveCeiling(ceiling); break; case fastCrushAndRaise: case crushAndRaise: ceiling->direction = -1; break; default: break; } break; case -1: // DOWN res = T_MovePlane(ceiling->sector, ceiling->speed, ceiling->bottomheight, ceiling->crush, 1, ceiling->direction); if (!(leveltime & 7)) S_StartSound(&ceiling->sector->soundorg, sfx_dormov); if (res == pastdest) switch (ceiling->type) { case crushAndRaise: ceiling->speed = CEILSPEED; case fastCrushAndRaise: ceiling->direction = 1; break; case lowerAndCrush: case lowerToFloor: P_RemoveActiveCeiling(ceiling); break; default: break; } else if (res == crushed) switch (ceiling->type) { case crushAndRaise: case lowerAndCrush: ceiling->speed = CEILSPEED / 8; break; default: break; } break; } } //================================================================== // // EV_DoCeiling // Move a ceiling up/down and all around! // //================================================================== int EV_DoCeiling(line_t * line, ceiling_e type) { int secnum, rtn; sector_t *sec; ceiling_t *ceiling; secnum = -1; rtn = 0; // // Reactivate in-stasis ceilings...for certain types. // switch (type) { case fastCrushAndRaise: case crushAndRaise: P_ActivateInStasisCeiling(line); default: break; } while ((secnum = P_FindSectorFromLineTag(line, secnum)) >= 0) { sec = §ors[secnum]; if (sec->specialdata) continue; // // new door thinker // rtn = 1; ceiling = Z_Malloc(sizeof(*ceiling), PU_LEVSPEC, 0); P_AddThinker(&ceiling->thinker); sec->specialdata = ceiling; ceiling->thinker.function = T_MoveCeiling; ceiling->sector = sec; ceiling->crush = false; switch (type) { case fastCrushAndRaise: ceiling->crush = true; ceiling->topheight = sec->ceilingheight; ceiling->bottomheight = sec->floorheight + (8 * FRACUNIT); ceiling->direction = -1; ceiling->speed = CEILSPEED * 2; break; case crushAndRaise: ceiling->crush = true; ceiling->topheight = sec->ceilingheight; case lowerAndCrush: case lowerToFloor: ceiling->bottomheight = sec->floorheight; if (type != lowerToFloor) ceiling->bottomheight += 8 * FRACUNIT; ceiling->direction = -1; ceiling->speed = CEILSPEED; break; case raiseToHighest: ceiling->topheight = P_FindHighestCeilingSurrounding(sec); ceiling->direction = 1; ceiling->speed = CEILSPEED; break; } ceiling->tag = sec->tag; ceiling->type = type; P_AddActiveCeiling(ceiling); } return rtn; } //================================================================== // // Add an active ceiling // //================================================================== void P_AddActiveCeiling(ceiling_t * c) { int i; for (i = 0; i < MAXCEILINGS; i++) if (activeceilings[i] == NULL) { activeceilings[i] = c; return; } } //================================================================== // // Remove a ceiling's thinker // //================================================================== void P_RemoveActiveCeiling(ceiling_t * c) { int i; for (i = 0; i < MAXCEILINGS; i++) if (activeceilings[i] == c) { activeceilings[i]->sector->specialdata = NULL; P_RemoveThinker(&activeceilings[i]->thinker); activeceilings[i] = NULL; break; } } //================================================================== // // Restart a ceiling that's in-stasis // //================================================================== void P_ActivateInStasisCeiling(line_t * line) { int i; for (i = 0; i < MAXCEILINGS; i++) if (activeceilings[i] && (activeceilings[i]->tag == line->tag) && (activeceilings[i]->direction == 0)) { activeceilings[i]->direction = activeceilings[i]->olddirection; activeceilings[i]->thinker.function = T_MoveCeiling; } } //================================================================== // // EV_CeilingCrushStop // Stop a ceiling from crushing! // //================================================================== int EV_CeilingCrushStop(line_t * line) { int i; int rtn; rtn = 0; for (i = 0; i < MAXCEILINGS; i++) if (activeceilings[i] && (activeceilings[i]->tag == line->tag) && (activeceilings[i]->direction != 0)) { activeceilings[i]->olddirection = activeceilings[i]->direction; activeceilings[i]->thinker.function = NULL; activeceilings[i]->direction = 0; // in-stasis rtn = 1; } return rtn; }