ref: 358db83778b46427fe267f86532d3a84d25a50ac
dir: /setup/mainmenu.c/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 2006 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // #include <stdio.h> #include <stdlib.h> #include <string.h> #ifdef _WIN32_WCE #include "libc_wince.h" #endif #include "config.h" #include "textscreen.h" #include "execute.h" #include "configfile.h" #include "m_argv.h" #include "setup_icon.c" #include "compatibility.h" #include "display.h" #include "joystick.h" #include "keyboard.h" #include "mouse.h" #include "multiplayer.h" #include "sound.h" static const int cheat_sequence[] = { KEY_UPARROW, KEY_UPARROW, KEY_DOWNARROW, KEY_DOWNARROW, KEY_LEFTARROW, KEY_RIGHTARROW, KEY_LEFTARROW, KEY_RIGHTARROW, 'b', 'a', KEY_ENTER, 0 }; static unsigned int cheat_sequence_index = 0; // I think these are good "sensible" defaults: static void SensibleDefaults(void) { key_up = 'w'; key_down = 's'; key_strafeleft = 'a'; key_straferight = 'd'; mousebprevweapon = 4; mousebnextweapon = 3; snd_musicdevice = 3; joybspeed = 29; vanilla_savegame_limit = 0; vanilla_keyboard_mapping = 0; vanilla_demo_limit = 0; show_endoom = 0; dclick_use = 0; novert = 1; } static int MainMenuKeyPress(txt_window_t *window, int key, void *user_data) { if (key == cheat_sequence[cheat_sequence_index]) { ++cheat_sequence_index; if (cheat_sequence[cheat_sequence_index] == 0) { SensibleDefaults(); cheat_sequence_index = 0; window = TXT_NewWindow(NULL); TXT_AddWidget(window, TXT_NewLabel(" \x01 ")); TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, NULL); return 1; } } else { cheat_sequence_index = 0; } return 0; } static void DoQuit(void *widget, void *dosave) { if (dosave != NULL) { M_SaveDefaults(); } exit(0); } static void QuitConfirm(void *unused1, void *unused2) { txt_window_t *window; txt_label_t *label; txt_button_t *yes_button; txt_button_t *no_button; window = TXT_NewWindow(NULL); TXT_AddWidgets(window, label = TXT_NewLabel("Exiting setup.\nSave settings?"), TXT_NewStrut(24, 0), yes_button = TXT_NewButton2(" Yes ", DoQuit, DoQuit), no_button = TXT_NewButton2(" No ", DoQuit, NULL), NULL); TXT_SetWidgetAlign(label, TXT_HORIZ_CENTER); TXT_SetWidgetAlign(yes_button, TXT_HORIZ_CENTER); TXT_SetWidgetAlign(no_button, TXT_HORIZ_CENTER); // Only an "abort" button in the middle. TXT_SetWindowAction(window, TXT_HORIZ_LEFT, NULL); TXT_SetWindowAction(window, TXT_HORIZ_CENTER, TXT_NewWindowAbortAction(window)); TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, NULL); } static void LaunchDoom(void *unused1, void *unused2) { execute_context_t *exec; // Save configuration first M_SaveDefaults(); // Shut down textscreen GUI TXT_Shutdown(); // Launch Doom exec = NewExecuteContext(); PassThroughArguments(exec); ExecuteDoom(exec); exit(0); } void MainMenu(void) { txt_window_t *window; txt_window_action_t *quit_action; txt_window_action_t *warp_action; window = TXT_NewWindow("Main Menu"); TXT_AddWidgets(window, TXT_NewButton2("Configure Display", (TxtWidgetSignalFunc) ConfigDisplay, NULL), TXT_NewButton2("Configure Joystick", (TxtWidgetSignalFunc) ConfigJoystick, NULL), TXT_NewButton2("Configure Keyboard", (TxtWidgetSignalFunc) ConfigKeyboard, NULL), TXT_NewButton2("Configure Mouse", (TxtWidgetSignalFunc) ConfigMouse, NULL), TXT_NewButton2("Configure Sound", (TxtWidgetSignalFunc) ConfigSound, NULL), TXT_NewButton2("Compatibility", (TxtWidgetSignalFunc) CompatibilitySettings, NULL), TXT_NewButton2("Save parameters and launch DOOM", LaunchDoom, NULL), TXT_NewStrut(0, 1), TXT_NewButton2("Start a Network Game", (TxtWidgetSignalFunc) StartMultiGame, NULL), TXT_NewButton2("Join a Network Game", (TxtWidgetSignalFunc) JoinMultiGame, NULL), TXT_NewButton2("Multiplayer Configuration", (TxtWidgetSignalFunc) MultiplayerConfig, NULL), NULL); quit_action = TXT_NewWindowAction(KEY_ESCAPE, "Quit"); warp_action = TXT_NewWindowAction(KEY_F1, "Warp"); TXT_SignalConnect(quit_action, "pressed", QuitConfirm, NULL); TXT_SignalConnect(warp_action, "pressed", (TxtWidgetSignalFunc) WarpMenu, NULL); TXT_SetWindowAction(window, TXT_HORIZ_LEFT, quit_action); TXT_SetWindowAction(window, TXT_HORIZ_CENTER, warp_action); TXT_SetKeyListener(window, MainMenuKeyPress, NULL); } // // Initialize all configuration variables, load config file, etc // static void InitConfig(void) { M_ApplyPlatformDefaults(); SetChatMacroDefaults(); SetPlayerNameDefault(); M_SetConfigDir(); M_LoadDefaults(); } // // Application icon // static void SetIcon(void) { SDL_Surface *surface; Uint8 *mask; int i; // Generate the mask mask = malloc(setup_icon_w * setup_icon_h / 8); memset(mask, 0, setup_icon_w * setup_icon_h / 8); for (i=0; i<setup_icon_w * setup_icon_h; ++i) { if (setup_icon_data[i * 3] != 0x00 || setup_icon_data[i * 3 + 1] != 0x00 || setup_icon_data[i * 3 + 2] != 0x00) { mask[i / 8] |= 1 << (7 - i % 8); } } surface = SDL_CreateRGBSurfaceFrom(setup_icon_data, setup_icon_w, setup_icon_h, 24, setup_icon_w * 3, 0xff << 0, 0xff << 8, 0xff << 16, 0); SDL_WM_SetIcon(surface, mask); SDL_FreeSurface(surface); free(mask); } // Initialize the textscreen library. static void InitTextscreen(void) { SetDisplayDriver(); if (!TXT_Init()) { fprintf(stderr, "Failed to initialize GUI\n"); exit(-1); } TXT_SetDesktopTitle(PACKAGE_NAME " Setup ver " PACKAGE_VERSION); SetIcon(); } // Restart the textscreen library. Used when the video_driver variable // is changed. void RestartTextscreen(void) { TXT_Shutdown(); InitTextscreen(); } // // Initialize and run the textscreen GUI. // static void RunGUI(void) { InitTextscreen(); MainMenu(); TXT_GUIMainLoop(); } int main(int argc, char *argv[]) { myargc = argc; myargv = argv; #ifdef _WIN32_WCE // Windows CE has no environment, but SDL provides an implementation. // Populate the environment with the values we normally find. PopulateEnvironment(); #endif InitConfig(); RunGUI(); return 0; }