shithub: choc

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34482321 – Simon Howard <[email protected]> authored on 2006/05/19 15:57
Split off text mode gui desktop code into a separate file. Rename some

aaf96ab5 – Simon Howard <[email protected]> authored on 2006/05/18 15:48
Add TXT_SetDesktopTitle()

f6e8d4c4 – Simon Howard <[email protected]> authored on 2006/05/18 14:55
Make TXT_AddWidget take a NULL pointer so different widget types can

978ddf53 – Simon Howard <[email protected]> authored on 2006/05/18 14:48
Initial working text-mode GUI framework.

ff6493e0 – Simon Howard <[email protected]> authored on 2006/05/11 08:03
Allow port to be specified for client to connect to through -port or

7d37b373 – Simon Howard <[email protected]> authored on 2006/05/08 17:54
Allow -3 scale.

4c28d8a8 – Simon Howard <[email protected]> authored on 2006/05/06 15:22
Respect the use_mouse value in configuration files.

7cc98830 – Simon Howard <[email protected]> authored on 2006/05/06 15:14
Add back -nomouse command line parameter.

319f427c – Simon Howard <[email protected]> authored on 2006/05/05 15:49
Syncronise the -timer/-avg parameters across all clients to avoid desyncs.

cbd74428 – Simon Howard <[email protected]> authored on 2006/05/03 15:23
Handle divide by zero in R_PointToDist: fixes crash in udm1.wad

a9684aec – Simon Howard <[email protected]> authored on 2006/05/03 14:54
Allow .mid files in PWADs (via including a MID inside a music lump).

934c9c33 – Simon Howard <[email protected]> authored on 2006/04/28 13:31
Fix sky behavior to be like Vanilla Doom, ie. Doom II skies never change

4a31ec8f – Simon Howard <[email protected]> authored on 2006/04/28 13:20
Fix spacing of the devparm mode dots!

84468fd0 – Simon Howard <[email protected]> authored on 2006/04/14 11:25
Add ability to play using the Vanilla player sync code

1be6c4c3 – Simon Howard <[email protected]> authored on 2006/04/14 11:24
Fix netgame respawn bug on MAP02 (may be 64-bit related)

939cea04 – Simon Howard <[email protected]> authored on 2006/04/08 22:54
Add change missed from last commit

eb937f4d – Simon Howard <[email protected]> authored on 2006/04/08 22:50
Broadcast searches (currently broken)

6f76c8ee – Simon Howard <[email protected]> authored on 2006/04/08 09:30
Forgot to add net_query.c to Makefile.am

197188e1 – Simon Howard <[email protected]> authored on 2006/04/06 16:49
Debug code for tracking bandwidth usage

d5f0ddc2 – Simon Howard <[email protected]> authored on 2006/04/06 16:48
Add the ability to query the current state of servers, and '-query'

7355700d – Simon Howard <[email protected]> authored on 2006/04/06 15:44
Save demos when quitting normally - it is no longer neccessary to press

938dee14 – Simon Howard <[email protected]> authored on 2006/04/06 15:31
Use BACKUPTICS everywhere. Remove NET_TICCMD_QUEUE_SIZE

2d45e6c0 – Simon Howard <[email protected]> authored on 2006/04/06 13:53
Sanity check data received by the server. Send version string earlier

89332f29 – Simon Howard <[email protected]> authored on 2006/04/01 15:16
Don't add modules to the server context until after they have been

465d7417 – Simon Howard <[email protected]> authored on 2006/03/31 11:15
Remove reference to nonexistent i_main.h

a89c1f67 – Simon Howard <[email protected]> authored on 2006/03/30 14:25
Increase the default heap size to 16MB, and add a -mb parameter to allow

75f72e91 – Simon Howard <[email protected]> authored on 2006/03/30 14:16
When all players leave a server, start accepting new connections again.

db725c98 – Simon Howard <[email protected]> authored on 2006/03/30 14:13
Add missing #include

08c59baa – Simon Howard <[email protected]> authored on 2006/03/30 14:08
Split off timer code into separate i_timer.c file. Add d_dedicated.c

4c5d0e68 – Simon Howard <[email protected]> authored on 2006/03/30 13:17
Dedicated server mode.

cd2a2a8d – Simon Howard <[email protected]> authored on 2006/03/29 19:23
Remove hard-coded use of network modules from server code.

68ea842e – Simon Howard <[email protected]> authored on 2006/03/29 13:22
Removing dummy file.

78cffe0f – Simon Howard <[email protected]> authored on 2006/03/29 13:21
Dummy commit to test the new IRC monitoring bot

72b76019 – Simon Howard <[email protected]> authored on 2006/03/29 10:59
Removing dummy.txt

e70da688 – Simon Howard <[email protected]> authored on 2006/03/29 10:58
This is a message.

41bd3240 – Simon Howard <[email protected]> authored on 2006/03/29 10:58
Dummy change

eefbf1c2 – Simon Howard <[email protected]> authored on 2006/03/29 10:56
Dummy commit

66465732 – Simon Howard <[email protected]> authored on 2006/03/27 18:24
Update NEWS file, incorporating changes from v0.1.4 as well.

1f2c4aa1 – Simon Howard <[email protected]> authored on 2006/03/27 17:56
Fix divide by zero in 1427uv01.lmp caused by the use of int instead

2004f1db – Simon Howard <[email protected]> authored on 2006/03/25 16:50
New feature to allow compiling without multiplayer support

5a0f3472 – Simon Howard <[email protected]> authored on 2006/03/25 16:47
Improve Z_CheckHeap()

790909d2 – Simon Howard <[email protected]> authored on 2006/03/25 15:08
Fix builds with FEATURE_DEHACKED disabled

71980977 – Simon Howard <[email protected]> authored on 2006/03/25 13:28
Run the menu at the correct speed

b8e4404e – Simon Howard <[email protected]> authored on 2006/03/24 16:43
Adjust anti-CPU-hogging sleep times.

d04ad8b8 – Simon Howard <[email protected]> authored on 2006/03/24 16:20
Add "native allocator" message to distinguish from z_zone.c

9d32e513 – Simon Howard <[email protected]> authored on 2006/03/24 15:40
Call W_GenerateHashTable to generate the lumpname hashtable. Do

79bd9a77 – Simon Howard <[email protected]> authored on 2006/03/24 15:39
Ooops!

f6c1c476 – Simon Howard <[email protected]> authored on 2006/03/24 15:39
Generate a hash table for fast lump name lookups.

d5b2877a – Simon Howard <[email protected]> authored on 2006/03/24 14:59
Add a second implementation of the zone memory system which just uses

7305391e – Simon Howard <[email protected]> authored on 2006/03/24 14:55
Make memblock_t internal to z_zone.c. Adjust Z_ChangeTag #define to

f4b511d3 – Simon Howard <[email protected]> authored on 2006/03/24 12:35
Update TODO. Remove finished things (64-bit, netcode) and stuff which

5950a385 – Simon Howard <[email protected]> authored on 2006/03/24 11:51
Use "sizeof(line_t *)" not "4". Fixes 64-bit builds.

9772afab – Simon Howard <[email protected]> authored on 2006/03/23 13:29
Remove "default sfx volume" message: this is confusing now, and isn't

8c66bb9f – Simon Howard <[email protected]> authored on 2006/03/23 13:25
Fix sound range

d54a1ab4 – Simon Howard <[email protected]> authored on 2006/03/23 12:43
Separate variables for config file volume levels and sound API internal

e920b33f – Simon Howard <[email protected]> authored on 2006/03/18 19:12
Smarter fullscreen setting adjustment

025459cc – Simon Howard <[email protected]> authored on 2006/03/18 18:42
Auto adjust settings when running fullscreen so that we run in a

3d1cf028 – Simon Howard <[email protected]> authored on 2006/03/18 18:24
Fix music startup/shutdown

00b50443 – Simon Howard <[email protected]> authored on 2006/03/18 18:19
Catch failures to initialise SDL_mixer properly, and fail gracefully

f880f58d – Simon Howard <[email protected]> authored on 2006/03/18 16:22
Add missing SDL.h include for i_main.c - fixes play under MacOS X!

e4170a75 – Simon Howard <[email protected]> authored on 2006/03/17 13:36
Fix windres detection

9f1245d3 – Simon Howard <[email protected]> authored on 2006/03/16 17:17
Better fix for the intermission screen crash. Don't call WI_End until

3b8e76e7 – Simon Howard <[email protected]> authored on 2006/03/16 16:46
Fix crasher when starting new levels, because the intermissions code

f306694f – Simon Howard <[email protected]> authored on 2006/03/15 13:53
fix DEH_UNSUPPORTED_MAPPING, add frame::codepointer as an unsupported

2248db29 – Simon Howard <[email protected]> authored on 2006/03/15 13:52
Check for IWADs in the same order as Vanilla Doom

7a648a2c – Simon Howard <[email protected]> authored on 2006/03/14 14:17
Detect the presence of 'windres' properly

b73f2d5b – Simon Howard <[email protected]> authored on 2006/03/11 16:34
Shut up compiler warnings

8f7d3a41 – Simon Howard <[email protected]> authored on 2006/03/11 16:28
Fix bug with corruption of long player names. Remove tab characters.

03359e37 – Simon Howard <[email protected]> authored on 2006/03/09 20:49
Add fullscreen "letterbox" mode for people without a functioning 320x200

d0e68cd1 – Simon Howard <[email protected]> authored on 2006/03/07 14:02
If running with -timedemo, do not generate new ticcmds through

98ac9c8d – Simon Howard <[email protected]> authored on 2006/03/07 13:25
Indicate when a message has been received from the server.

d047c302 – Simon Howard <[email protected]> authored on 2006/03/07 13:24
Store the reason when a connection is disconnected, and display a

b2a2c312 – Simon Howard <[email protected]> authored on 2006/03/07 07:57
Convert NET_CL_SafePuts to NET_SafePuts, and print rejection messages

edc20cc6 – Simon Howard <[email protected]> authored on 2006/03/07 07:46
Generic console message mechanism. Inform all players when recording

76b9a5e3 – Simon Howard <[email protected]> authored on 2006/03/06 15:48
Give a server-side warning when recording low resolution demos.

3277c110 – Simon Howard <[email protected]> authored on 2006/03/06 15:44
Do not run TryRunTics until after we have started demo recording. Fix

ad13f9f2 – Simon Howard <[email protected]> authored on 2006/03/03 14:18
Fix loss of precision when turning with mouse.

9f994d9c – Simon Howard <[email protected]> authored on 2006/03/01 20:01
Add unsigned qualifiers on swapping functions, to stop problems on

859b503b – Simon Howard <[email protected]> authored on 2006/03/01 19:57
Remove redundant code, shut up warnings

49bb2324 – Simon Howard <[email protected]> authored on 2006/03/01 19:10
_Really_ fix -nomonsters.

4846529e – Simon Howard <[email protected]> authored on 2006/03/01 19:03
Rearrange client connect code; fix name resolving under windows

a01d3d47 – Simon Howard <[email protected]> authored on 2006/03/01 18:36
Detect turbo mode more accurately

f4979b79 – Simon Howard <[email protected]> authored on 2006/03/01 15:02
Send the nomonsters flag on netgame start.

f8dacfd9 – Simon Howard <[email protected]> authored on 2006/03/01 12:07
Don't melt the screen on startup

ce765250 – Simon Howard <[email protected]> authored on 2006/02/27 16:46
Fix consistency checks

55225853 – Simon Howard <[email protected]> authored on 2006/02/27 15:11
Fix problem starting games with four players

27e8895b – Simon Howard <[email protected]> authored on 2006/02/27 14:39
Quit with an error when unable to resolve an address

b27540d3 – Simon Howard <[email protected]> authored on 2006/02/27 12:57
Fix chat mode

62c214be – Simon Howard <[email protected]> authored on 2006/02/27 12:57
Reduce the maximum latency to stop the game pausing and shooting ahead.

41cdd578 – Simon Howard <[email protected]> authored on 2006/02/27 11:31
Working client sync: adjust the clock to try to match the latency of other

a747cf67 – Simon Howard <[email protected]> authored on 2006/02/25 21:29
Change data files to binary files

f540202d – Simon Howard <[email protected]> authored on 2006/02/24 14:14
Fix -extratics

b0d1d3ba – Simon Howard <[email protected]> authored on 2006/02/24 14:14
Remove redundant stuff relating to the old network code

655f3858 – Simon Howard <[email protected]> authored on 2006/02/24 03:19
Only advance the receive window if we have received ticcmds from all

a032e990 – Simon Howard <[email protected]> authored on 2006/02/23 18:42
Replace -client with -connect which takes a hostname/ip to connect to.

3d04d026 – Simon Howard <[email protected]> authored on 2006/02/23 18:41
Track memory used by packet data to help detect memory leaks

ab6ecc64 – Simon Howard <[email protected]> authored on 2006/02/23 18:40
Free back packets sent to the server after parsing them

f6fdd54a – Simon Howard <[email protected]> authored on 2006/02/23 15:53
Detect when clients are disconnected from the server, recover cleanly

18734cdb – Simon Howard <[email protected]> authored on 2006/02/23 15:31
Set ticdup from the command line with the -dup parameter.

3a5b1ac1 – Simon Howard <[email protected]> authored on 2006/02/23 15:22
Do not allow tics to buffer up in single player (stops the gun instantly

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