ref: 32565063e7dd9a0e18e496a31bc46ddfe65eee4d
dir: /src/i_main.c/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // // DESCRIPTION: // Main program, simply calls D_DoomMain high level loop. // //----------------------------------------------------------------------------- #include "SDL.h" #include <signal.h> #ifdef _WIN32 #define WIN32_LEAN_AND_MEAN #include <windows.h> #else #include <unistd.h> #include <sched.h> #endif #include "doomtype.h" #include "i_system.h" #include "m_argv.h" // // D_DoomMain() // Not a globally visible function, just included for source reference, // calls all startup code, parses command line options. // void D_DoomMain (void); int main(int argc, char **argv) { // save arguments myargc = argc; myargv = argv; // Set the process affinity mask so that all threads // run on the same processor. This is a workaround for a bug in // SDL_mixer that causes occasional crashes. #ifdef _WIN32 if (!SetProcessAffinityMask(GetCurrentProcess(), 1)) { fprintf(stderr, "Failed to set process affinity mask (%d)\n", (int) GetLastError()); } #else // POSIX version: { cpu_set_t set; CPU_ZERO(&set); CPU_SET(0, &set); sched_setaffinity(getpid(), sizeof(set), &set); } #endif // start doom D_DoomMain (); return 0; }