Add game mission/version for strife.
Create branch for Chocolate Strife development.
Generate programs with names based on PROGRAM_PREFIX.
Only show altdeath option in Doom setup.
Include the resource file in the source list when building the setup
Select the game to configure automatically if the game name is found
Generate separate install packages for Doom, Heretic, Hexen.
Fix launching of the game from the setup tool in Windows CE.
Add Makefile for building CAB files, dependency calculation.
Use correct filename for SDL_net DLL.
Remove temporary files after generating CAB file.
Add script to generate Windows CE install package.
Automatically allocate a smaller zone size if it was not possible to
Don't post zero key events.
On Windows CE systems without a keyboard, patch the default settings to
Set the USER environment variable based on the owner information from
Always grab input on Windows CE.
Include libc_wince.a in chocolate-server build.
Grab the input in setup when reading a new key binding, so that Windows
Include libc_wince.h on Windows CE.
Declare getenv/putenv on Windows CE for recent SDL versions that do not
Fix wince include. Use top_builddir instead of .. where appropriate.
Fix build with FEATURE_SOUND disabled.
Remove setbuf() call from Heretic/Hexen code.
Make Hexen weapon and map keys reconfigurable.
Add key bindings for pause, message refresh.
Make Hexen menu keys reconfigurable.
Make Heretic weapon keys reconfigurable.
Make Heretic map reconfigurable.
Make Heretic menu controls reconfigurable.
Move menu/map/weapon key variables into common code, and bind variables.
Rearrange the keyboard controls dialog. Move weapons controls into the
Use SDL's getenv/putenv implementation, and populate at startup.
Use CreateFileW instead of OpenFile (doesn't exist on Windows CE)
Fix header includes (thanks exp[x])
Don't add DirectX/Windib selector on Windows CE.
Use home dir to store configuration and savegames under Windows CE.
Fix setup tool display configuration dialog when fullscreen is not
Make auto-adjust code switch to windowed mode if no fullscreen modes are
Catch errors when initialising SDL. Use the small textscreen font by
Add missing SDL_thread include.
Don't try to use the SDL DirectX driver under Windows CE.
Fix setup tool compile on Windows CE.
Add IWAD search dirs for Windows CE.
Exit with an error on failure to allocate zone memory.
Use MessageBoxW instead of MessageBox (doesn't exist on Windows CE)
Add README file for Windows CE library.
Detect Windows CE target and build/include libc_wince files as
- Update textscreen codeblocks project to include txt_scrollpane.* and
Include libc_wince.h when on Windows CE.
Add CPU affinity function for Windows CE.
Add libc_wince.h header, and EISDIR error value.
Use GetUserNameExW, not GetUserName (doesn't exist on WinCE)
Fix compile with FEATURE_MULTIPLAYER disabled.
Fix compile with FEATURE_SOUND disabled.
Add Windows CE implementations of some ANSI C functions that are
Don't check for Steam/CD installer versions on Windows CE.
Add key binding variables for automap and weapon keys.
Increase height of menu bindings dialog.
Use newer keyboard bindings dialog layout from raven-branch.
Add unique key groups for menu navigation and shortcuts.
Use key for confirming menu messages, not typed char.
Add dialog to setup tool for editing menu shortcuts.
Add config file variables to increase/decrease screen size.
Fix shortcut keys for menu items.
Add configuration file entries for menu key bindings.
Add key_ variables for the keys used to control the menu.
Fix tags for functions using TXT_UNCAST_ARG.
Set appropriate vim 'tags' variable for ctags files.
Set display settings window position based on screen dimensions, rather
Fix manpage documentation for DOOMWADPATH (thanks MikeRS)
Fix A_BossDeath behavior in v1.9 emulation mode (thanks entryway)
Always use an SDL buffer size that is a power of two. Reduce buffer size
Add character class selectors for Hexen.
Merge from trunk. Note that src/i_sdlsound.c has not yet been merged as
Add option to "join game" dialog in setup tool to autojoin a LAN game.
Make txt_inputboxes emit a "changed" signal when their value is changed.
Fix crash on Heretic startup.
Remove left-over debug message.
Set appropriate skill strings for Heretic/Hexen.
Use the internal IWAD search for the setup multiplayer dialogs rather
Choose appropriate executable depending on game type.
Set gamesdir variable in Makefile.
Diff tics containing Heretic/Hexen fields.
Calculate SDL buffer size automatically based on sample rate.
Fix conflict between 'time' variable and libc time function.