Add command line option for server to allow client version checking to
Don't try to precache sound effects that don't exist.
Use SRC_SINC_FASTEST for speed when using libsamplerate for conversions,
Add use_libsamplerate variable to setup.
Set the default startup_delay to 1s.
Add support for sample rate conversion using libsamplerate (thanks to
Fix compiler warnings. Refactor the intercepts overrun code so that it
Fix up the R_Main startup progress dots. If stdout is a file, don't
Set the process affinity mask to 1 on Windows, to work around a bug in
Set the SDL_VIDEODRIVER in setup, so that we get the correct modes list
Define WIN32_LEAN_AND_MEAN to fix windows build of i_system.c.
Remove some unneeded functions from i_system.c. Make I_Error exit using
Use geometric distance to find the nearest mode when autoadjusting,
Add -geometry command line parameter to allow the screen size to be
Make 320x240 a "good" mode when aspect ratio correction is turned off.
Set screen_{width,height} when finding the nearest mode. Save the last
Mark 512x400 as a "bad" mode (don't autoadjust to it in fullscreen).
Update chocolate-setup to the new screen mode config system.
Use project names as binary names
Be more accurate in describing windowboxed modes as either
Update make dist for new codeblocks files.
Change filenames to be name independant
Update win32 resource files for the new icon filenames.
Rename some files to be package name independent.
Add manpages for chocolate-setup, chocolate-server, based on the
Make lookup tables const where possible.
Fix fast / respawning monsters parameter not exchanged when starting
Use MEM_SEEK_SET for memio, not SEEK_SET.
Add SDL_mixer, SDL_net URLs and a section on timidity.
Include MSVC project files in make dist.
Removed spaces from VC9 Project
Fix loading disk icon. Add back -1, -2, -3 command line options for
Add -width, -height command line parameters for specifying the screen
Refactor the video mode configuration system.
Use strcmp(), not strcasecmp() for checking driver name
Revert doomdef.h include added to pcsound.c.
Updated VC9 project, -setup and -server now build correctly
Added MSVC9 (2k8 Express) Project File; The client builds but -setup and
Update config.h to 1.0.0 for the codeblocks projects
Make sure we credit Id in the manpage as well. Update copyright to 2008.
Use the same spechits magic value that PrBoom-plus uses (thanks
Add environment variable section to manpage.
Don't center the mouse on startup if the mouse is disabled (thanks
Don't grab the mouse if the mouse is disabled by -nomouse or through
Include doomfeatures.h in deh_misc.h so that FEATURE_DEHACKED is checked
Add a list of wiki pages to link to and automatically insert links.
Add missing argument to the extraconfig command line parameter.
Add mmapped file IO note to TODO.
Add @vanilla tag for Vanilla doom command line options. Add missing
Bump version to 1.0.0 and update ChangeLog.
Use _spawnv() to invoke Doom under Windows, rather than system(). Fixes
Reorder actionf_t union members to fix warnings in info.c.
Shut up signed / unsigned comparison warnings.
#define snprintf, vsnprintf to _snprintf, _vsnprintf in MSVC.
#define inline to _inline in MSVC.
Fix for strcasecmp in MSVC; #define to stricmp. Outside MSVC, use
Fix desyncs caused by previous change to A_Explode.
Check for playeringame overflow when spawning a new player (for
Add intercepts overrun emulation from PrBoom-plus.
Add P_SubstNullMobj, substitute NULL mobjs for a dummy mobj where
Remove obsolete autotools scripts from dist, require automake 1.8
Fix build failure when python is not installed.
Up the default sample rate to 44100.
Fix crash when playing long sounds (like DSBOSSIT)
Try to open /dev/speaker in the parent process, so that we can tell if
Add pcsound driver for OpenBSD.
Disable "saving config in ... " message for setup (thanks MikeRS)
Don't make novert affect the joystick as well (thanks Janizdreg)
Make SHORT and LONG macros return signed values; this is the behaviour
Use short for texpatch_t .originx, .originy: fixes problem caused by
Use gcc packed attribute for all structures read/written to disk. This
Fix bug where the automap always follows player 1 in multiplayer mode
Initialise tracksize variable before mus2mid conversion, otherwise it is
Use __APPLE__ instead of __MACOSX__.
Don't crash when all players have quit.
Disconnect any remaining drones when the last real player quits.
Remove M_FileExists check for steam directories and add them as possible
Add the default DEICE install directories to the IWAD search path on
Match steam IWAD directory order to IWAD search order.
Move SCREENHEIGHT_4_3 to doomdef.h; remove some unused constants.
Make M_FileExists work on directories.
Add temporary debugging messages for Steam support.
Don't assume Steam InstallPath ends in a \
All of the steam IWADs are in \base subdirectories.
Autodetect IWADs installed by Steam.
Remove duplicate FileExists function.
Fix 'pop' at the end of sound effects caused by an audio conversion bug.
Set timedemo start time when demo playback begins, not when the level
Make the z_native "out of memory" error message match the normal z_zone
Fix bug in z_native linked list logic. Clear out all PU_CACHE blocks
Allow more than the standard three mouse buttons to be defined through