ref: 1fd0ad08ed4840e681e902bc1b9420a1d41619b4
dir: /setup/multiplayer.c/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 2006 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // #include <stdio.h> #include <stdlib.h> #include <string.h> #include "d_englsh.h" #include "textscreen.h" #include "doomtype.h" #include "configfile.h" #include "execute.h" #include "multiplayer.h" #define NUM_WADS 10 #define NUM_EXTRA_PARAMS 10 typedef struct { char *filename; char *description; int mask; } iwad_t; typedef enum { WARP_DOOM1, WARP_DOOM2, } warptype_t; typedef enum { JOIN_AUTO_LAN, JOIN_ADDRESS, } jointype_t; static iwad_t iwads[] = { { "doom.wad", "Doom", IWAD_DOOM }, { "doom2.wad", "Doom 2", IWAD_DOOM2 }, { "tnt.wad", "Final Doom: TNT", IWAD_TNT }, { "plutonia.wad", "Final Doom: Plutonia", IWAD_PLUTONIA }, { "doom1.wad", "Doom shareware", IWAD_DOOM1 }, { "chex.wad", "Chex Quest", IWAD_CHEX }, }; // Array of IWADs found to be installed static char *found_iwads[6]; // Index of the currently selected IWAD static int found_iwad_selected; // Filename to pass to '-iwad'. static char *iwadfile; static char *skills[] = { "I'm too young to die.", "Hey, not too rough.", "Hurt me plenty.", "Ultra-Violence.", "NIGHTMARE!", }; static char *chex_skills[] = { "Easy does it", "Not so sticky", "Gobs of goo", "Extreme ooze", "SUPER SLIMEY!" }; static char *gamemodes[] = { "Co-operative", "Deathmatch", "Deathmatch 2.0", }; char *net_player_name; char *chat_macros[10]; static int jointype = JOIN_ADDRESS; static char *wads[NUM_WADS]; static char *extra_params[NUM_EXTRA_PARAMS]; static int skill = 2; static int nomonsters = 0; static int deathmatch = 0; static int fast = 0; static int respawn = 0; static int udpport = 2342; static int timer = 0; static int privateserver = 0; static txt_dropdown_list_t *skillbutton; static txt_button_t *warpbutton; static warptype_t warptype = WARP_DOOM2; static int warpepisode = 1; static int warpmap = 1; // Address to connect to when joining a game static char *connect_address = NULL; // Find an IWAD from its description static iwad_t *GetIWADForDescription(char *description) { unsigned int i; for (i=0; i<arrlen(iwads); ++i) { if (!strcmp(iwads[i].description, description)) { return &iwads[i]; } } return NULL; } static iwad_t *GetCurrentIWAD(void) { return GetIWADForDescription(found_iwads[found_iwad_selected]); } static void AddWADs(execute_context_t *exec) { int have_wads = 0; int i; for (i=0; i<NUM_WADS; ++i) { if (wads[i] != NULL && strlen(wads[i]) > 0) { if (!have_wads) { AddCmdLineParameter(exec, "-file"); } AddCmdLineParameter(exec, "\"%s\"", wads[i]); } } } static void AddExtraParameters(execute_context_t *exec) { int i; for (i=0; i<NUM_EXTRA_PARAMS; ++i) { if (extra_params[i] != NULL && strlen(extra_params[i]) > 0) { AddCmdLineParameter(exec, extra_params[i]); } } } static void AddIWADParameter(execute_context_t *exec) { if (iwadfile != NULL) { AddCmdLineParameter(exec, "-iwad %s", iwadfile); } } // Callback function invoked to launch the game. // This is used when starting a server and also when starting a // single player game via the "warp" menu. static void StartGame(int multiplayer) { execute_context_t *exec; exec = NewExecuteContext(); // Extra parameters come first, before all others; this way, // they can override any of the options set in the dialog. AddExtraParameters(exec); AddIWADParameter(exec); AddCmdLineParameter(exec, "-skill %i", skill + 1); if (nomonsters) { AddCmdLineParameter(exec, "-nomonsters"); } if (fast) { AddCmdLineParameter(exec, "-fast"); } if (respawn) { AddCmdLineParameter(exec, "-respawn"); } if (warptype == WARP_DOOM1) { // TODO: select IWAD based on warp type AddCmdLineParameter(exec, "-warp %i %i", warpepisode, warpmap); } else if (warptype == WARP_DOOM2) { AddCmdLineParameter(exec, "-warp %i", warpmap); } // Multiplayer-specific options: if (multiplayer) { AddCmdLineParameter(exec, "-server"); AddCmdLineParameter(exec, "-port %i", udpport); if (deathmatch == 1) { AddCmdLineParameter(exec, "-deathmatch"); } else if (deathmatch == 2) { AddCmdLineParameter(exec, "-altdeath"); } if (timer > 0) { AddCmdLineParameter(exec, "-timer %i", timer); } if (privateserver) { AddCmdLineParameter(exec, "-privateserver"); } } AddWADs(exec); TXT_Shutdown(); M_SaveDefaults(); PassThroughArguments(exec); ExecuteDoom(exec); exit(0); } static void StartServerGame(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused)) { StartGame(1); } static void StartSinglePlayerGame(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused)) { StartGame(0); } static void UpdateWarpButton(void) { char buf[10]; if (warptype == WARP_DOOM1) { sprintf(buf, "E%iM%i", warpepisode, warpmap); } else if (warptype == WARP_DOOM2) { sprintf(buf, "MAP%02i", warpmap); } TXT_SetButtonLabel(warpbutton, buf); } static void UpdateSkillButton(void) { iwad_t *iwad = GetCurrentIWAD(); if (iwad->mask == IWAD_CHEX) { skillbutton->values = chex_skills; } else { skillbutton->values = skills; } } static void SetDoom1Warp(TXT_UNCAST_ARG(widget), void *val) { int l; l = (int) val; warpepisode = l / 10; warpmap = l % 10; UpdateWarpButton(); } static void SetDoom2Warp(TXT_UNCAST_ARG(widget), void *val) { int l; l = (int) val; warpmap = l; UpdateWarpButton(); } static void CloseLevelSelectDialog(TXT_UNCAST_ARG(button), TXT_UNCAST_ARG(window)) { TXT_CAST_ARG(txt_window_t, window); TXT_CloseWindow(window); } static void LevelSelectDialog(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(user_data)) { txt_window_t *window; txt_table_t *table; txt_button_t *button; iwad_t *iwad; char buf[10]; int x, y; int l; int i; window = TXT_NewWindow("Select level"); table = TXT_NewTable(4); TXT_AddWidget(window, table); if (warptype == WARP_DOOM1) { // ExMy levels iwad = GetCurrentIWAD(); for (i=0; i<4 * 9; ++i) { x = (i % 4) + 1; y = (i / 4) + 1; // chex.wad only has E1M1-E1M5. if (iwad->mask == IWAD_CHEX && (x > 1 || y > 5)) { continue; } // doom1.wad only has E1 if (iwad->mask == IWAD_DOOM1 && x > 1) { continue; } sprintf(buf, " E%iM%i ", x, y); button = TXT_NewButton(buf); TXT_SignalConnect(button, "pressed", SetDoom1Warp, (void *) (x * 10 + y)); TXT_SignalConnect(button, "pressed", CloseLevelSelectDialog, window); TXT_AddWidget(table, button); if (warpepisode == x && warpmap == y) { TXT_SelectWidget(table, button); } } } else { for (i=0; i<32; ++i) { x = i % 4; y = i / 4; l = x * 8 + y + 1; sprintf(buf, " MAP%02i ", l); button = TXT_NewButton(buf); TXT_SignalConnect(button, "pressed", SetDoom2Warp, (void *) l); TXT_SignalConnect(button, "pressed", CloseLevelSelectDialog, window); TXT_AddWidget(table, button); if (warpmap == l) { TXT_SelectWidget(table, button); } } } } static void IWADSelected(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused)) { iwad_t *iwad; // Find the iwad_t selected iwad = GetCurrentIWAD(); // Update iwadfile iwadfile = iwad->filename; } // Called when the IWAD button is changed, to update warptype. static void UpdateWarpType(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused)) { warptype_t new_warptype; iwad_t *iwad; // Get the selected IWAD iwad = GetIWADForDescription(found_iwads[found_iwad_selected]); // Find the new warp type if (iwad->mask & (IWAD_DOOM | IWAD_DOOM1 | IWAD_CHEX)) { new_warptype = WARP_DOOM1; } else { new_warptype = WARP_DOOM2; } // Reset to E1M1 / MAP01 when the warp type is changed. if (new_warptype != warptype) { warpepisode = 1; warpmap = 1; } warptype = new_warptype; UpdateWarpButton(); UpdateSkillButton(); } static txt_widget_t *IWADSelector(void) { txt_dropdown_list_t *dropdown; txt_widget_t *result; int installed_iwads; int num_iwads; unsigned int i; // Find out what WADs are installed installed_iwads = FindInstalledIWADs(); // Build a list of the descriptions for all installed IWADs num_iwads = 0; for (i=0; i<arrlen(iwads); ++i) { if (installed_iwads & iwads[i].mask) { found_iwads[num_iwads] = iwads[i].description; ++num_iwads; } } // If no IWADs are found, provide Doom 2 as an option, but // we're probably screwed. if (num_iwads == 0) { found_iwads[0] = "Doom 2"; num_iwads = 1; } // Build a dropdown list of IWADs if (num_iwads < 2) { // We have only one IWAD. Show as a label. result = (txt_widget_t *) TXT_NewLabel(found_iwads[0]); } else { // Dropdown list allowing IWAD to be selected. dropdown = TXT_NewDropdownList(&found_iwad_selected, found_iwads, num_iwads); TXT_SignalConnect(dropdown, "changed", IWADSelected, NULL); result = (txt_widget_t *) dropdown; } // Select first in the list. found_iwad_selected = 0; IWADSelected(NULL, NULL); return result; } // Create the window action button to start the game. This invokes // a different callback depending on whether to start a multiplayer // or single player game. static txt_window_action_t *StartGameAction(int multiplayer) { txt_window_action_t *action; TxtWidgetSignalFunc callback; action = TXT_NewWindowAction(KEY_F10, "Start"); if (multiplayer) { callback = StartServerGame; } else { callback = StartSinglePlayerGame; } TXT_SignalConnect(action, "pressed", callback, NULL); return action; } static void OpenWadsWindow(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(user_data)) { txt_window_t *window; int i; window = TXT_NewWindow("Add WADs"); for (i=0; i<NUM_WADS; ++i) { TXT_AddWidget(window, TXT_NewInputBox(&wads[i], 60)); } } static void OpenExtraParamsWindow(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(user_data)) { txt_window_t *window; int i; window = TXT_NewWindow("Extra command line parameters"); for (i=0; i<NUM_EXTRA_PARAMS; ++i) { TXT_AddWidget(window, TXT_NewInputBox(&extra_params[i], 70)); } } static txt_window_action_t *WadWindowAction(void) { txt_window_action_t *action; action = TXT_NewWindowAction('w', "Add WADs"); TXT_SignalConnect(action, "pressed", OpenWadsWindow, NULL); return action; } // "Start game" menu. This is used for the start server window // and the single player warp menu. The parameters specify // the window title and whether to display multiplayer options. static void StartGameMenu(char *window_title, int multiplayer) { txt_window_t *window; txt_table_t *gameopt_table; txt_table_t *advanced_table; txt_widget_t *iwad_selector; window = TXT_NewWindow(window_title); TXT_AddWidgets(window, gameopt_table = TXT_NewTable(2), TXT_NewSeparator("Monster options"), TXT_NewInvertedCheckBox("Monsters enabled", &nomonsters), TXT_NewCheckBox("Fast monsters", &fast), TXT_NewCheckBox("Respawning monsters", &respawn), TXT_NewSeparator("Advanced"), advanced_table = TXT_NewTable(2), NULL); TXT_SetWindowAction(window, TXT_HORIZ_CENTER, WadWindowAction()); TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, StartGameAction(multiplayer)); TXT_SetColumnWidths(gameopt_table, 12, 6); TXT_AddWidgets(gameopt_table, TXT_NewLabel("Game"), iwad_selector = IWADSelector(), TXT_NewLabel("Skill"), skillbutton = TXT_NewDropdownList(&skill, skills, 5), TXT_NewLabel("Level warp"), warpbutton = TXT_NewButton2("????", LevelSelectDialog, NULL), NULL); if (multiplayer) { TXT_AddWidgets(gameopt_table, TXT_NewLabel("Game type"), TXT_NewDropdownList(&deathmatch, gamemodes, 3), TXT_NewLabel("Time limit"), TXT_NewHorizBox(TXT_NewIntInputBox(&timer, 2), TXT_NewLabel("minutes"), NULL), NULL); TXT_AddWidget(window, TXT_NewInvertedCheckBox("Register with master server", &privateserver)); TXT_AddWidgets(advanced_table, TXT_NewLabel("UDP port"), TXT_NewIntInputBox(&udpport, 5), NULL); } TXT_AddWidget(window, TXT_NewButton2("Add extra parameters...", OpenExtraParamsWindow, NULL)); TXT_SetColumnWidths(advanced_table, 12, 6); TXT_SignalConnect(iwad_selector, "changed", UpdateWarpType, NULL); UpdateWarpType(NULL, NULL); UpdateWarpButton(); } void StartMultiGame(void) { StartGameMenu("Start multiplayer game", 1); } void WarpMenu(void) { StartGameMenu("Level Warp", 0); } static void DoJoinGame(void *unused1, void *unused2) { execute_context_t *exec; exec = NewExecuteContext(); if (jointype == JOIN_ADDRESS) { AddCmdLineParameter(exec, "-connect %s", connect_address); } else if (jointype == JOIN_AUTO_LAN) { AddCmdLineParameter(exec, "-autojoin"); } // Extra parameters come first, so that they can be used to override // the other parameters. AddExtraParameters(exec); AddIWADParameter(exec); AddWADs(exec); TXT_Shutdown(); M_SaveDefaults(); PassThroughArguments(exec); ExecuteDoom(exec); exit(0); } static txt_window_action_t *JoinGameAction(void) { txt_window_action_t *action; action = TXT_NewWindowAction(KEY_F10, "Connect"); TXT_SignalConnect(action, "pressed", DoJoinGame, NULL); return action; } // When an address is entered, select "address" mode. static void SelectAddressJoin(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused)) { jointype = JOIN_ADDRESS; } void JoinMultiGame(void) { txt_window_t *window; txt_table_t *gameopt_table; txt_table_t *serveropt_table; txt_inputbox_t *address_box; window = TXT_NewWindow("Join multiplayer game"); TXT_AddWidgets(window, gameopt_table = TXT_NewTable(2), TXT_NewSeparator("Server"), serveropt_table = TXT_NewTable(2), TXT_NewStrut(0, 1), TXT_NewButton2("Add extra parameters...", OpenExtraParamsWindow, NULL), NULL); TXT_SetColumnWidths(gameopt_table, 12, 12); TXT_AddWidgets(gameopt_table, TXT_NewLabel("Game"), IWADSelector(), NULL); TXT_AddWidgets(serveropt_table, TXT_NewRadioButton("Connect to address:", &jointype, JOIN_ADDRESS), address_box = TXT_NewInputBox(&connect_address, 30), TXT_NewRadioButton("Auto-join LAN game", &jointype, JOIN_AUTO_LAN), NULL); TXT_SignalConnect(address_box, "changed", SelectAddressJoin, NULL); TXT_SelectWidget(window, address_box); TXT_SetWindowAction(window, TXT_HORIZ_CENTER, WadWindowAction()); TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, JoinGameAction()); } void SetChatMacroDefaults(void) { int i; char *defaults[] = { HUSTR_CHATMACRO1, HUSTR_CHATMACRO2, HUSTR_CHATMACRO3, HUSTR_CHATMACRO4, HUSTR_CHATMACRO5, HUSTR_CHATMACRO6, HUSTR_CHATMACRO7, HUSTR_CHATMACRO8, HUSTR_CHATMACRO9, HUSTR_CHATMACRO0, }; // If the chat macros have not been set, initialize with defaults. for (i=0; i<10; ++i) { if (chat_macros[i] == NULL) { chat_macros[i] = strdup(defaults[i]); } } } void SetPlayerNameDefault(void) { if (net_player_name == NULL) { net_player_name = getenv("USER"); } if (net_player_name == NULL) { net_player_name = getenv("USERNAME"); } if (net_player_name == NULL) { net_player_name = "player"; } } void MultiplayerConfig(void) { txt_window_t *window; txt_label_t *label; txt_table_t *table; char buf[10]; int i; window = TXT_NewWindow("Multiplayer Configuration"); TXT_AddWidgets(window, TXT_NewStrut(0, 1), TXT_NewHorizBox(TXT_NewLabel("Player name: "), TXT_NewInputBox(&net_player_name, 25), NULL), TXT_NewStrut(0, 1), TXT_NewSeparator("Chat macros"), NULL); table = TXT_NewTable(2); for (i=0; i<10; ++i) { sprintf(buf, "#%i ", i + 1); label = TXT_NewLabel(buf); TXT_SetFGColor(label, TXT_COLOR_BRIGHT_CYAN); TXT_AddWidgets(table, label, TXT_NewInputBox(&chat_macros[(i + 1) % 10], 40), NULL); } TXT_AddWidget(window, table); }