Add configuration to setup tool for Strife, and Strife IWAD mask
Added Strife keys to configuration. Note that this *depends* on the
+ Jumping/look/centerview actions added
Tweaks to Kaiser's PIT_CheckThing work: moved up thing == tmthing check,
- Add strife codeblocks project file
+ Update to PIT_CheckThing
+ Thing z height clipping code added
Started work on status bar, including loading and drawing some of the
+ Removing debug/testing code (whoops)
+ Terrain type system implemented
Handle green palette flash powered by player->nukagecount, and added
Replace M_NEWG with M_NGAME in menus, disable DOOM status bar, and get
+ All doom mobjtypes commented out or replaced as placeholders
+ All doom mobjtypes commented out or replaced as placeholders
+ Stripped out all doom states/sprites and added strife states/sprites.
MAXANIMS raised from 32 to 40 to match binary and stop semi-random
+ Update to ticcmd struct
Revamped player_t to match binary layout of structure, aside from
+ Strife music/sound implemented
Reenabled modifiedgame check since Strife IWAD is now loadable. Extended
Added animdefs, and raised visplane limit to 200 to match binary.
+ Change to patch/maptexture data structure
Temporarily disable I_Error in P_SpawnMapThing to allow testing with
Added declaration and definition of menupause variable. Also uncommented
+ Implementation of line type 666 'P_MoveWall'
Added voice volume and back flat configuration variables. Made status
Added patch clipping callback mechanism, since Strife needs to modify
Changes to add all 3 help screens, and to draw menu thermometers
Added crossfade wipe and code to load XLATAB lump. Changes to the menu
Added riftSpots and fleshed out Strife level exit behavior as far as
Removed storedemo and Chex Quest cruft, adjusted screenwipe loop timing,
Made some repairs to VC2008 solution and added Chocolate Strife project.
Fix branch_helper properties for strife-branch.
Update OS X Makefile to include Heretic and Hexen executables, and to
Rearrange Makefile definitions.
Move parts of dehacked code into top-level common code, to allow future
Create strife directory as a copy of doom directory, change Makefile.am
Remove improperly-created strife directory.
Populated src/strife with copy of source files from src/doom - TODOs:
Change Windows resource file to use PACKAGE_COPYRIGHT and
Change directory to home directory before launching the game, so that
Set launch button as default button, so that it is possible to launch
Rename mus2mid functions to be consistent with coding standard.
Remove unused PACKAGE_LONGDESC.
When doing a MUS to MID conversion, allocate MIDI channels so that the
Fix indentation/style etc. in mus2mid.c.
Add tags files to svn:ignore properties.
Minor fix of British spelling -> American.
Fix glass hack windows where a linedef is flagged as two sided but has
Add menu item to launcher to open a terminal window that can be used to
Tweak package description slightly.
Define project short description, copyright, maintainer and URL in
Restore the original cursor when shutting down video code, this should
Don't open the configuration window when the launcher is first run;
Center the launcher window and config window on startup.
Add wadfile.png for GNUstep build.
Extend osx makefile to allow building of a working GNUstep application,
In Chex Quest, use the radiation suit colormap instead of the red
Strip executables when building Windows CE packages.
Rearrange order of Makefile generation to alphabetical order.
Move Makefile definitions for CC and STRIP into config.make, use
Set main menu title based on package name, not fixed string.
Place commercial level name strings consecutively in the same array, so
Add missing connection for plutonia.wad set button.
Add document icon file and use for file associations.
Insert new files into the command line at the correct location, allowing
When launching a file from the finder, add the new file into the command
Change "@executable_path@" to "@executable_path"
Install docs with a single cp, rather than using a for loop.
Recursively copy library dependencies into destination package. Identify
Clear existing arguments when adding a file.
Add file to command line when opened; add link from AppController to
Initial code to identify file type by extension and add file to command
Hook in AppController as delegate for application, add file associations
Add "clean" target to package makefiles.
Move config.make up to pkg/ directory. Use static makefiles to generate
Fix single space error when listing libraries.
Copy binaries into app dir along with libraries.
Include documentation files in package.
Generate Info.plist and config.make in configure and remove temporary
Import OS X launcher code to trunk.
Add quotes around $@ in autogen script (thanks exp[x])
When recording low resolution (non-longtics) Vanilla demos, carry
Allow DOOMWADDIR/DOOMWADPATH to contain the complete path to IWAD files,
Fix poor quality application icons seen when the game is running.
Update generated source files containing icon data.
Make ExecuteCommand() under Unix return a failure when the executable
Use GetModuleFileNameW to get the (Unicode) path to the Doom executable.
Add Chocolate Doom/setup icons with scaled versions for various