ref: 0df2cb80cf03d7259746834220d209b306a8c503
dir: /src/heretic/oldd_net.c/
// I_pcnet.m #include "DoomDef.h" #define NCMD_EXIT 0x80000000 #define NCMD_RETRANSMIT 0x40000000 #define NCMD_SETUP 0x20000000 #define NCMD_CHECKSUM 0x0fffffff /* if more space needs to be crunched out of the protocol... 1 drone 2 player 8 tic 5 numtics #define NCMD_EXIT 0x80000000 #define NCMD_RETRANSMIT 0x40000000 // a retransmit will have 0 tics #define NCMD_DRONE 0x20000000 #define NCMD_PLAYER 0x18000000 #define NCMD_PLAYERSHIFT 27 #define NCMD_TIC 0x00ff0000 #define NCMD_TICSHIFT 16 #define NCMD_NUMTICS 0x0000ff00 #define NCMD_NUMTICSSHIFT 8 #define NCMD_CHECKSUM 0x000000ff */ doomcom_t *doomcom; doomdata_t *netbuffer; // points inside doomcom /* ============================================================================== NETWORKING gametic is the tic about to (or currently being) run maketic is the tick that hasn't had control made for it yet nettics[] has the maketics for all players a gametic cannot be run until nettics[] > gametic for all players ============================================================================== */ #define RESENDCOUNT 10 #define PL_DRONE 0x80 // bit flag in doomdata->player ticcmd_t localcmds[BACKUPTICS]; ticcmd_t netcmds[MAXPLAYERS][BACKUPTICS]; int nettics[MAXNETNODES]; boolean nodeingame[MAXNETNODES]; // set false as nodes leave game boolean remoteresend[MAXNETNODES]; // set when local needs tics int resendto[MAXNETNODES]; // set when remote needs tics int resendcount[MAXNETNODES]; int nodeforplayer[MAXPLAYERS]; int gametime; int maketic; int lastnettic, skiptics; int ticdup; void D_ProcessEvents (void); void G_BuildTiccmd (ticcmd_t *cmd); void D_DoAdvanceDemo (void); boolean reboundpacket; doomdata_t reboundstore; int NetbufferSize (void) { return (int)&(((doomdata_t *)0)->cmds[netbuffer->numtics]); } unsigned NetbufferChecksum (void) { unsigned c; int i,l; c = 0x1234567; #ifdef NeXT return 0; // byte order problems #endif l = (NetbufferSize () - (int)&(((doomdata_t *)0)->retransmitfrom))/4; for (i=0 ; i<l ; i++) c += ((unsigned *)&netbuffer->retransmitfrom)[i] * (i+1); return c & NCMD_CHECKSUM; } int ExpandTics (int low) { int delta; delta = low - (maketic&0xff); if (delta >= -64 && delta <= 64) return (maketic&~0xff) + low; if (delta > 64) return (maketic&~0xff) - 256 + low; if (delta < -64) return (maketic&~0xff) + 256 + low; I_Error ("ExpandTics: strange value %i at maketic %i",low,maketic); return 0; } //============================================================================ /* ============== = = HSendPacket = ============== */ void HSendPacket (int node, int flags) { netbuffer->checksum = NetbufferChecksum () | flags; if (!node) { reboundstore = *netbuffer; reboundpacket = true; return; } if (!netgame) I_Error ("Tried to transmit to another node"); doomcom->command = CMD_SEND; doomcom->remotenode = node; doomcom->datalength = NetbufferSize (); if (debugfile) { int i; int realretrans; if (netbuffer->checksum & NCMD_RETRANSMIT) realretrans = ExpandTics (netbuffer->retransmitfrom); else realretrans = -1; fprintf (debugfile,"send (%i + %i, R %i) [%i] " ,ExpandTics(netbuffer->starttic),netbuffer->numtics, realretrans, doomcom->datalength); for (i=0 ; i<doomcom->datalength ; i++) fprintf (debugfile,"%i ",((byte *)netbuffer)[i]); fprintf (debugfile,"\n"); } I_NetCmd (); } /* ============== = = HGetPacket = = Returns false if no packet is waiting = ============== */ boolean HGetPacket (void) { if (reboundpacket) { *netbuffer = reboundstore; doomcom->remotenode = 0; reboundpacket = false; return true; } if (!netgame) return false; doomcom->command = CMD_GET; I_NetCmd (); if (doomcom->remotenode == -1) return false; if (doomcom->datalength != NetbufferSize ()) { if (debugfile) fprintf (debugfile,"bad packet length %i\n",doomcom->datalength); return false; } if (NetbufferChecksum () != (netbuffer->checksum&NCMD_CHECKSUM) ) { if (debugfile) fprintf (debugfile,"bad packet checksum\n"); return false; } if (debugfile) { int realretrans; int i; if (netbuffer->checksum & NCMD_SETUP) fprintf (debugfile,"setup packet\n"); else { if (netbuffer->checksum & NCMD_RETRANSMIT) realretrans = ExpandTics (netbuffer->retransmitfrom); else realretrans = -1; fprintf (debugfile,"get %i = (%i + %i, R %i)[%i] ",doomcom->remotenode, ExpandTics(netbuffer->starttic),netbuffer->numtics, realretrans, doomcom->datalength); for (i=0 ; i<doomcom->datalength ; i++) fprintf (debugfile,"%i ",((byte *)netbuffer)[i]); fprintf (debugfile,"\n"); } } return true; } /* =================== = = GetPackets = =================== */ char exitmsg[80]; void GetPackets (void) { int netconsole; int netnode; int netdrone; int j; ticcmd_t *src, *dest; int dupedstart, dupedend; int skiptics; int realstart; while (HGetPacket ()) { if (netbuffer->checksum & NCMD_SETUP) continue; // extra setup packet netdrone = netbuffer->player & PL_DRONE; netconsole = netbuffer->player & ~PL_DRONE; netnode = doomcom->remotenode; // // to save bytes, only the low byte of tic numbers are sent // Figure out what the rest of the bytes are // realstart = ExpandTics (netbuffer->starttic); dupedstart = realstart*doomcom->ticdup; dupedend = (realstart+netbuffer->numtics)*doomcom->ticdup; // // check for exiting the game // if (netbuffer->checksum & NCMD_EXIT) { if (!nodeingame[netnode]) continue; nodeingame[netnode] = false; if (!netdrone) { playeringame[netconsole] = false; strcpy (exitmsg, "Player 1 left the game"); exitmsg[7] += netconsole; players[consoleplayer].message = exitmsg; } continue; } // // drone packets are just notifications // if (netdrone) { nettics[netnode] = dupedend; continue; } nodeforplayer[netconsole] = netnode; // // check for retransmit request // if ( resendcount[netnode] <= 0 && (netbuffer->checksum & NCMD_RETRANSMIT) ) { resendto[netnode] = ExpandTics(netbuffer->retransmitfrom); if (debugfile) fprintf (debugfile,"retransmit from %i\n", resendto[netnode]); resendcount[netnode] = RESENDCOUNT; } else resendcount[netnode]--; // // check for out of order / duplicated packet // if (dupedend == nettics[netnode]) continue; if (dupedend < nettics[netnode]) { if (debugfile) fprintf (debugfile,"out of order packet (%i + %i)\n" ,realstart,netbuffer->numtics); continue; } // // check for a missed packet // if (dupedstart > nettics[netnode]) { // stop processing until the other system resends the missed tics if (debugfile) fprintf (debugfile,"missed tics from %i (%i - %i)\n", netnode, dupedstart, nettics[netnode]); remoteresend[netnode] = true; continue; } // // update command store from the packet // remoteresend[netnode] = false; skiptics = nettics[netnode]/doomcom->ticdup - realstart; src = &netbuffer->cmds[skiptics]; while (nettics[netnode] < dupedend) { for (j=0 ; j<doomcom->ticdup ; j++) { dest = &netcmds[netconsole][nettics[netnode]%BACKUPTICS]; nettics[netnode]++; *dest = *src; src->chatchar = 0; if (src->buttons & BT_SPECIAL) src->buttons = 0; } src++; } } } /* ============= = = NetUpdate = = Builds ticcmds for console player = sends out a packet ============= */ void NetUpdate (void) { int nowtime; int newtics; int i,j; int gameticdiv; int realstart; if (singletics) return; // singletic update is syncronous // // check time // nowtime = I_GetTime ()/doomcom->ticdup; newtics = nowtime - gametime; gametime = nowtime; if (newtics <= 0) // nothing new to update goto listen; if (skiptics <= newtics) { newtics -= skiptics; skiptics = 0; } else { skiptics -= newtics; newtics = 0; } netbuffer->player = consoleplayer; if (doomcom->drone) netbuffer->player |= PL_DRONE; // // drone packets // if (doomcom->drone) { I_StartTic (); D_ProcessEvents (); goto sendit; } // // build new ticcmds for console player // gameticdiv = (gametic+doomcom->ticdup-1)/doomcom->ticdup; for (i=0 ; i<newtics ; i++) { I_StartTic (); D_ProcessEvents (); if (maketic - gameticdiv >= BACKUPTICS/2 /* /doomcom->ticdup */- 1) { newtics = i; break; // can't hold any more } //printf ("mk:%i ",maketic); G_BuildTiccmd (&localcmds[maketic%BACKUPTICS]); maketic++; } // // send the packet to the other nodes // sendit: for (i=0 ; i<doomcom->numnodes ; i++) if (nodeingame[i]) { if (doomcom->drone) { netbuffer->starttic = realstart = maketic + BACKUPTICS/2; netbuffer->numtics = 0; } else { netbuffer->starttic = realstart = resendto[i]; netbuffer->numtics = maketic - realstart; resendto[i] = maketic - doomcom->extratics; } if (netbuffer->numtics > BACKUPTICS) I_Error ("NetUpdate: netbuffer->numtics > BACKUPTICS"); for (j=0 ; j< netbuffer->numtics ; j++) netbuffer->cmds[j] = localcmds[(realstart+j)%BACKUPTICS]; if (remoteresend[i]) { netbuffer->retransmitfrom = nettics[i]/doomcom->ticdup; HSendPacket (i, NCMD_RETRANSMIT); } else { netbuffer->retransmitfrom = 0; HSendPacket (i, 0); } } // // listen for other packets // listen: GetPackets (); } /* ===================== = = CheckAbort = ===================== */ void CheckAbort (void) { event_t *ev; I_WaitVBL(2); I_StartTic (); for ( ; eventtail != eventhead ; eventtail = (++eventtail)&(MAXEVENTS-1) ) { ev = &events[eventtail]; if (ev->type == ev_keydown && ev->data1 == KEY_ESCAPE) I_Error ("Network game synchronization aborted."); } } /* ===================== = = D_ArbitrateNetStart = ===================== */ void D_ArbitrateNetStart (void) { int i; boolean gotinfo[MAXNETNODES]; autostart = true; memset (gotinfo,0,sizeof(gotinfo)); if (doomcom->consoleplayer) { // listen for setup info from key player printf ("listening for network start info...\n"); while (1) { CheckAbort (); if (!HGetPacket ()) continue; if (netbuffer->checksum & NCMD_SETUP) { if (netbuffer->player != VERSION) I_Error ("Different DOOM versions cannot play a net game!"); startskill = netbuffer->retransmitfrom & 15; deathmatch = (netbuffer->retransmitfrom & 0x80) > 0; nomonsters = (netbuffer->retransmitfrom & 0x40) > 0; respawnparm = (netbuffer->retransmitfrom & 0x20) > 0; startmap = netbuffer->starttic & 15; startepisode = netbuffer->starttic >> 4; return; } } } else { // key player, send the setup info printf ("sending network start info...\n"); do { CheckAbort (); for (i=0 ; i<doomcom->numnodes ; i++) { netbuffer->retransmitfrom = startskill; if (deathmatch) netbuffer->retransmitfrom |= 0x80; if (nomonsters) netbuffer->retransmitfrom |= 0x40; if (respawnparm) netbuffer->retransmitfrom |= 0x20; netbuffer->starttic = startepisode * 16 + startmap; netbuffer->player = VERSION; netbuffer->numtics = 0; HSendPacket (i, NCMD_SETUP); } while (HGetPacket ()) { gotinfo[netbuffer->player&0x7f] = true; } for (i=1 ; i<doomcom->numnodes ; i++) if (!gotinfo[i]) break; } while (i < doomcom->numnodes); } } /* =================== = = D_CheckNetGame = = Works out player numbers among the net participants =================== */ extern int viewangleoffset; void D_CheckNetGame (void) { int i; for (i=0 ; i<MAXNETNODES ; i++) { nodeingame[i] = false; nettics[i] = 0; remoteresend[i] = false; // set when local needs tics resendto[i] = 0; // which tic to start sending } // I_InitNetwork sets doomcom and netgame I_InitNetwork (); if (doomcom->id != DOOMCOM_ID) I_Error ("Doomcom buffer invalid!"); netbuffer = &doomcom->data; consoleplayer = displayplayer = doomcom->consoleplayer; if (netgame) D_ArbitrateNetStart (); printf ("startskill %i deathmatch: %i startmap: %i startepisode: %i\n", startskill, deathmatch, startmap, startepisode); // read values out of doomcom ticdup = doomcom->ticdup; for (i=0 ; i<doomcom->numplayers ; i++) playeringame[i] = true; for (i=0 ; i<doomcom->numnodes ; i++) nodeingame[i] = true; printf ("player %i of %i (%i nodes)\n", consoleplayer+1, doomcom->numplayers, doomcom->numnodes); } /* ================== = = D_QuitNetGame = = Called before quitting to leave a net game without hanging the = other players = ================== */ void D_QuitNetGame (void) { int i, j; if (debugfile) fclose (debugfile); if (!netgame || !usergame || consoleplayer == -1) return; // send a bunch of packets for security netbuffer->player = consoleplayer; if (doomcom->drone) netbuffer->player |= PL_DRONE; netbuffer->numtics = 0; for (i=0 ; i<4 ; i++) { for (j=1 ; j<doomcom->numnodes ; j++) if (nodeingame[j]) HSendPacket (j, NCMD_EXIT); I_WaitVBL (1); } } /* =============== = = TryRunTics = =============== */ int frametics[4], frameon; int frameskip[4]; int oldnettics; extern boolean advancedemo; void TryRunTics (void) { int i; int lowtic, nextlowest; int entertic; int static oldentertics; int realtics, availabletics; int counts; int numplaying; // // get real tics // entertic = I_GetTime (); realtics = entertic - oldentertics; oldentertics = entertic; // // get available tics // NetUpdate (); lowtic = nextlowest = MAXINT; numplaying = 0; for (i=0 ; i<doomcom->numnodes ; i++) if (nodeingame[i]) { numplaying++; if (nettics[i] < lowtic) { nextlowest = lowtic; lowtic = nettics[i]; } else if (nettics[i] < nextlowest) nextlowest = nettics[i]; } availabletics = lowtic - gametic; // // decide how many tics to run // if (realtics < availabletics-1) counts = realtics+1; else if (realtics < availabletics) counts = realtics; else counts = availabletics; if (counts < 1) counts = 1; frameon++; if (debugfile) fprintf (debugfile,"=======real: %i avail: %i game: %i\n",realtics, availabletics,counts); //============================================================================= // // ideally nettics[0] should be 1 - 3 tics above lowtic // if we are consistantly slower, speed up time // drones should never hold up the other players // for (i=0 ; i<MAXPLAYERS ; i++) if (playeringame[i]) break; if (consoleplayer == i) { // the key player does not adapt } else { if (nettics[0] <= nettics[nodeforplayer[i]]) { gametime--; // printf ("-"); } frameskip[frameon&3] = (oldnettics > nettics[nodeforplayer[i]]); oldnettics = nettics[0]; if (frameskip[0] && frameskip[1] && frameskip[2] && frameskip[3]) { skiptics = 1; // printf ("+"); } } //============================================================================= // // wait for new tics if needed // while (lowtic < gametic + counts) { NetUpdate (); lowtic = MAXINT; for (i=0 ; i<doomcom->numnodes ; i++) if (nodeingame[i] && nettics[i] < lowtic) lowtic = nettics[i]; if (lowtic < gametic) I_Error ("TryRunTics: lowtic < gametic"); // don't stay in here forever -- give the menu a chance to work if (I_GetTime () - entertic >= 20) return; } // // run the tics // while (counts--) { G_Ticker (); NetUpdate (); // check for new console commands gametic++; } }