ref: 9e708eb5fbc2138cf7e2a8468ebf6d1b209e2703
dir: /docs/BUILD/
FreeType 2 compilation how-to ============================= Introduction ------------ Welcome to the FreeType 2 library. You'll find in this document instructions on how to compile the library on your favorite platform. I. QUICK COMMAND-LINE GUIDE --------------------------- Install GNU Make, then try the following on Unix or any system with gcc: make // this will setup the build make // this will build the library On Win32 + Visual C++: make setup visualc // setup the build for VisualC++ on Win32 make // build the library Then, go to the `demos' directory and type make Note that on Unix, the first `make' invocation will run a configure script (which is located in `freetype2/builds/unix/'. You can also pass parameters to this script with the CFG variable, as in: make CFG="--prefix=/usr/local" make If this doesn't work, read the following. II. COMMAND-LINE COMPILATION ---------------------------- Note that if you do not want to compile FreeType 2 from a command line shell, please skip to section III below (DETAILED COMPILATION). FreeType 2 includes a powerful and flexible build system that allows you to easily compile it on a great variety of platforms from the command line. To do so, just follow these simple instructions: a. Install GNU Make Because GNU Make is the only Make tool supported to compile FreeType 2, you should install it on your machine. The FreeType 2 build system relies on many features special to GNU Make -- trying to build the library with any other Make tool will *fail*. Make sure that you are invoking GNU Make from the command line, by typing something like: make -v to display its version number. b. Invoke `make' Go to the root directory of FreeType 2, then simply invoke GNU Make from the command line. This will launch the FreeType 2 host platform detection routines. A summary will be displayed, for example, on Win32: ============================================================== FreeType build system -- automatic system detection The following settings are used: platform win32 compiler gcc configuration directory ./builds/win32 configuration rules ./builds/win32/w32-gcc.mk If this does not correspond to your system or settings please remove the file 'config.mk' from this directory then read the INSTALL file for help. Otherwise, simply type 'make' again to build the library. ============================================================= If the detected settings correspond to your platform and compiler, skip to step e. Note that if your platform is completely alien to the build system, the detected platform will be `ansi'. c. Configure the build system for a different compiler If the build system correctly detected your platform, but you want to use a different compiler than the one specified in the summary (for most platforms, gcc is the defaut compiler), invoke GNU Make with make setup <compiler> For example: to use Visual C++ on Win32, type: "make setup visualc" to use LCC-Win32 on Win32, type: "make setup lcc" The <compiler> name to use is platform-dependent. The list of available compilers for your system is available in the file `builds/<system>/detect.mk' (note that we hope to make the list displayed at user demand in the final release). If you are satisfied by the new configuration summary, skip to step e. d. Configure the build system for an unknown platform/compiler The auto-detection/setup phase of the build system copies a file to the current directory under the name `config.mk'. For example, on OS/2+gcc, it would simply copy `builds/os2/os2-gcc.mk' to `./config.mk'. If for some reason your platform isn't correctly detected, copy manually the configuration sub-makefile to `./config.mk' and go to step e. Note that this file is a sub-Makefile used to specify Make variables for compiler and linker invocation during the build. You can easily create your own version from one of the existing configuration files, then copy it to the current directory under the name `./config.mk'. e. Build the library The auto-detection/setup phase should have copied a file in the current directory, called `./config.mk'. This file contains definitions of various Make variables used to invoke the compiler and linker during the build. To launch the build, simply invoke GNU Make again: The top Makefile will detect the configuration file and run the build with it. f. Build the demonstration programs III. DETAILED COMPILATION PROCEDURE ----------------------------------- If you don't want to compile FreeType 2 from the command-line (for example if you use a graphical IDE on a Mac or Windows), you will need to understand how the FreeType files are organized. FreeType 2 has a very modular design, and it is made of several components. Each component must be compiled as a stand-alone object file, even if it is really made of several C source files. For example, the `base layer' component is made of the following C files: src/ base/ ftcalc.c - computations ftextend.c - extensions support ftlist.c - simple list management ftobjs.c - object management ftoutln.c - simple outline processing ftstream.c - stream input However, you can create a single object file by compiling the file `src/base/ftbase.c', which basically contains #include <base/ftcalc.c> #include <base/ftobjs.c> #include <base/ftstream.c> #include <base/ftlist.c> #include <base/ftoutln.c> #include <base/ftextend.c> Similarly, each component has a single `englobing' C file to compile it as a stand-alone object: src/autohint/autohint.c - the autohinting module src/base/ftbase.c - the base layer, high-level interface src/cache/ftcache.c - a glyph and image caching system (still experimental) src/cff/cff.c - the OpenType font driver src/cid/type1cid.c - the CID-keyed font driver src/psaux/psaux.c - the PS support module src/psnames/psnames.c - a support module to handle PS glyph names src/raster1/raster1.c - the monochrome raster module src/sfnt/sfnt.c - the `sfnt' module src/smooth/smooth.c - the anti-aliasing raster module src/truetype/truetype.c - the TrueType font driver src/type1/type1.c - the Type 1 font driver The last module of FreeType 2, winfonts (implementing support for Windows FNT format), is a single file. To compile one component, do the following: - Add the top-level `include' directory to your compilation include path - Add the `src' directory to your compilation include path. - Compile the component `source' file (see list below); you don't need to be in the component's directory. For example, the following line can be used to compile the truetype driver on Unix: cd freetype2/ cc -c -Iinclude -Isrc src/truetype/truetype.c Alternatively: cd freetype2/src/truetype cc -c -I../../include -I.. truetype.c Finally, FreeType 2 contains some other components: src/base/ftsystem.c - system-specific memory and i/o support src/base/ftinit.c - initialization layer src/base/ftdebug.c - debugging component (empty in release build) src/base/ftglyph.c - optional convenience functions All font drivers are optional. The `sfnt', `psaux', and `psnames' modules are mandatory for certain drivers. However, you may need to update the list of drivers that are statically linked to the library, which is located in the configuration file `include/freetype/config/ftmodule.h'. IV. Support for flat-directory compilation ------------------------------------------ It is now possible to put all FreeType 2 source files into a single directory, with the exception of the `include' hierarchy. Note that you still need to only compile the `wrapper' sources described above. Define the `FT_FLAT_COMPILE' macro when compiling. Here an example: 1. Copy all files in current directory: cp freetype2/src/base/*.[hc] . cp freetype2/src/raster1/*.[hc] . cp freetype2/src/smooth/*.[hc] . etc. 2. Compile sources: cc -c -DFT_FLAT_COMPILE -Ifreetype2/include ftsystem.c cc -c -DFT_FLAT_COMPILE -Ifreetype2/include ftinit.c cc -c -DFT_FLAT_COMPILE -Ifreetype2/include ftdebug.c cc -c -DFT_FLAT_COMPILE -Ifreetype2/include ftbase.c etc. End of file