ref: 8530a228889128adfd446514928f36663ed20f04
dir: /src/autofit/afhints.c/
#include "afhints.h" #ifdef AF_DEBUG #include <stdio.h> static const char* af_dir_str( AF_Direction dir ) { const char* result; switch (dir) { case AF_DIR_UP: result = "up"; break; case AF_DIR_DOWN: result = "down"; break; case AF_DIR_LEFT: result = "left"; break; case AF_DIR_RIGHT: result = "right"; break; default: result = "none"; } return result; } #define AF_INDEX_NUM(ptr,base) ( (ptr) ? ((ptr)-(base)) : -1 ) void af_glyph_hints_dump_points( AF_GlyphHints hints ) { AF_Point points = hints->points; AF_Point limit = points + hints->num_points; AF_Point point; printf( "Table of points:\n" ); printf( " [ index | xorg | yorg | xscale | yscale | xfit | yfit | flags ]\n" ); for ( point = points; point < limit; point++ ) { printf( " [ %5d | %5d | %5d | %-5.2f | %-5.2f | %-5.2f | %-5.2f | %c%c%c%c%c%c ]\n", point - points, point->fx, point->fy, point->ox/64.0, point->oy/64.0, point->x/64.0, point->y/64.0, (point->flags & AF_FLAG_WEAK_INTERPOLATION) ? 'w' : ' ', (point->flags & AF_FLAG_INFLECTION) ? 'i' : ' ', (point->flags & AF_FLAG_EXTREMA_X) ? '<' : ' ', (point->flags & AF_FLAG_EXTREMA_Y) ? 'v' : ' ', (point->flags & AF_FLAG_ROUND_X) ? '(' : ' ', (point->flags & AF_FLAG_ROUND_Y) ? 'u' : ' ' ); } printf( "\n" ); } /* A function used to dump the array of linked segments */ void af_glyph_hints_dump_segments( AF_GlyphHints hints ) { AF_Point points = hints->points; FT_Int dimension; for ( dimension = 1; dimension >= 0; dimension-- ) { AF_AxisHints axis = &hints->axis[dimension]; AF_Segment segments = axis->segments; AF_Segment limit = segments + axis->num_segments; AF_Segment seg; printf ( "Table of %s segments:\n", dimension == AF_DIMENSION_HORZ ? "vertical" : "horizontal" ); printf ( " [ index | pos | dir | link | serif |" " numl | first | start ]\n" ); for ( seg = segments; seg < limit; seg++ ) { printf ( " [ %5d | %4d | %5s | %4d | %5d | %4d | %5d | %5d ]\n", seg - segments, (int)seg->pos, af_dir_str( seg->dir ), AF_INDEX_NUM( seg->link, segments ), AF_INDEX_NUM( seg->serif, segments ), (int)seg->num_linked, seg->first - points, seg->last - points ); } printf( "\n" ); } } void af_glyph_hints_dump_edges( AF_GlyphHints hints ) { FT_Int dimension; for ( dimension = 1; dimension >= 0; dimension-- ) { AF_AxisHints axis = &hints->axis[ dimension ]; AF_Edge edges = axis->edges; AF_Edge limit = edges + axis->num_edges; AF_Edge edge; /* note: AF_DIMENSION_HORZ corresponds to _vertical_ edges * since they have constant X coordinate */ printf ( "Table of %s edges:\n", dimension == AF_DIMENSION_HORZ ? "vertical" : "horizontal" ); printf ( " [ index | pos | dir | link |" " serif | blue | opos | pos ]\n" ); for ( edge = edges; edge < limit; edge++ ) { printf ( " [ %5d | %4d | %5s | %4d | %5d | %c | %5.2f | %5.2f ]\n", edge - edges, (int)edge->fpos, af_dir_str( edge->dir ), AF_INDEX_NUM( edge->link, edges ), AF_INDEX_NUM( edge->serif, edges ), edge->blue_edge ? 'y' : 'n', edge->opos / 64.0, edge->pos / 64.0 ); } printf( "\n" ); } } #endif /* AF_DEBUG */ /* compute the direction value of a given vector */ FT_LOCAL_DEF( AF_Direction ) af_direction_compute( FT_Pos dx, FT_Pos dy ) { AF_Direction dir; FT_Pos ax = FT_ABS( dx ); FT_Pos ay = FT_ABS( dy ); dir = AF_DIR_NONE; /* atan(1/12) == 4.7 degrees */ /* test for vertical direction */ if ( ax * 12 < ay ) { dir = dy > 0 ? AF_DIR_UP : AF_DIR_DOWN; } /* test for horizontal direction */ else if ( ay * 12 < ax ) { dir = dx > 0 ? AF_DIR_RIGHT : AF_DIR_LEFT; } return dir; } /* compute all inflex points in a given glyph */ static void af_glyph_hints_compute_inflections( AF_GlyphHints hints ) { AF_Point* contour = hints->contours; AF_Point* contour_limit = contour + hints->num_contours; /* do each contour separately */ for ( ; contour < contour_limit; contour++ ) { AF_Point point = contour[0]; AF_Point first = point; AF_Point start = point; AF_Point end = point; AF_Point before; AF_Point after; AF_Angle angle_in, angle_seg, angle_out; AF_Angle diff_in, diff_out; FT_Int finished = 0; /* compute first segment in contour */ first = point; start = end = first; do { end = end->next; if ( end == first ) goto Skip; } while ( end->fx == first->fx && end->fy == first->fy ); angle_seg = af_angle_atan( end->fx - start->fx, end->fy - start->fy ); /* extend the segment start whenever possible */ before = start; do { do { start = before; before = before->prev; if ( before == first ) goto Skip; } while ( before->fx == start->fx && before->fy == start->fy ); angle_in = af_angle_atan( start->fx - before->fx, start->fy - before->fy ); } while ( angle_in == angle_seg ); first = start; diff_in = af_angle_diff( angle_in, angle_seg ); /* now, process all segments in the contour */ do { /* first, extend current segment's end whenever possible */ after = end; do { do { end = after; after = after->next; if ( after == first ) finished = 1; } while ( end->fx == after->fx && end->fy == after->fy ); angle_out = af_angle_atan( after->fx - end->fx, after->fy - end->fy ); } while ( angle_out == angle_seg ); diff_out = af_angle_diff( angle_seg, angle_out ); if ( ( diff_in ^ diff_out ) < 0 ) { /* diff_in and diff_out have different signs, we have */ /* inflection points here... */ do { start->flags |= AF_FLAG_INFLECTION; start = start->next; } while ( start != end ); start->flags |= AF_FLAG_INFLECTION; } start = end; end = after; angle_seg = angle_out; diff_in = diff_out; } while ( !finished ); Skip: ; } } FT_LOCAL_DEF( void ) af_glyph_hints_init( AF_GlyphHints hints, FT_Memory memory ) { FT_ZERO( hints ); hints->memory = memory; } FT_LOCAL_DEF( void ) af_glyph_hints_done( AF_GlyphHints hints ) { if ( hints && hints->memory ) { FT_Memory memory = hints->memory; AF_Dimension dim; /* note that we don't need to free the segment and edge * buffers, since they're really within the hints->points array */ for ( dim = 0; dim < 2; dim++ ) { AF_AxisHints axis = &hints->axis[ dim ]; axis->num_segments = 0; axis->num_edges = 0; axis->segments = NULL; axis->edges = NULL; } FT_FREE( hints->contours ); hints->max_contours = 0; hints->num_contours = 0; FT_FREE( hints->points ); hints->num_points = 0; hints->max_points = 0; hints->memory = NULL; } } FT_LOCAL_DEF( void ) af_glyph_hints_rescale( AF_GlyphHints hints, AF_ScriptMetrics metrics ) { hints->metrics = metrics; } FT_LOCAL_DEF( FT_Error ) af_glyph_hints_reload( AF_GlyphHints hints, FT_Outline* outline ) { FT_Error error = FT_Err_Ok; AF_Point points; FT_UInt old_max, new_max; AF_Scaler scaler = &hints->metrics->scaler; FT_Fixed x_scale = hints->x_scale; FT_Fixed y_scale = hints->y_scale; FT_Pos x_delta = hints->x_delta; FT_Pos y_delta = hints->y_delta; FT_Memory memory = hints->memory; hints->scaler_flags = scaler->flags; hints->num_points = 0; hints->num_contours = 0; hints->axis[0].num_segments = 0; hints->axis[0].num_edges = 0; hints->axis[1].num_segments = 0; hints->axis[1].num_edges = 0; /* first of all, reallocate the contours array when necessary */ new_max = (FT_UInt) outline->n_contours; old_max = hints->max_contours; if ( new_max > old_max ) { new_max = (new_max + 3) & ~3; if ( FT_RENEW_ARRAY( hints->contours, old_max, new_max ) ) goto Exit; hints->max_contours = new_max; } /* then, reallocate the points, segments & edges arrays if needed -- * note that we reserved two additional point positions, used to * hint metrics appropriately */ new_max = (FT_UInt)( outline->n_points + 2 ); old_max = hints->max_points; if ( new_max > old_max ) { FT_Byte* items; FT_ULong off1, off2, off3; /* we store in a single buffer the following arrays: * * - an array of N AF_PointRec items * - an array of 2*N AF_SegmentRec items * - an array of 2*N AF_EdgeRec items * */ new_max = ( new_max + 2 + 7 ) & ~7; #define OFF_PAD2(x,y) (((x)+(y)-1) & ~((y)-1)) #define OFF_PADX(x,y) ((((x)+(y)-1)/(y))*(y)) #define OFF_PAD(x,y) ( ((y) & ((y)-1)) ? OFF_PADX(x,y) : OFF_PAD2(x,y) ) #undef OFF_INCREMENT #define OFF_INCREMENT( _off, _type, _count ) \ ( OFF_PAD( _off, sizeof(_type) ) + (_count)*sizeof(_type)) off1 = OFF_INCREMENT( 0, AF_PointRec, new_max ); off2 = OFF_INCREMENT( off1, AF_SegmentRec, new_max*2 ); off3 = OFF_INCREMENT( off2, AF_EdgeRec, new_max*2 ); FT_FREE( hints->points ); if ( FT_ALLOC( items, off3 ) ) { hints->max_points = 0; hints->axis[0].segments = NULL; hints->axis[0].edges = NULL; hints->axis[1].segments = NULL; hints->axis[1].edges = NULL; goto Exit; } /* readjust some pointers */ hints->max_points = new_max; hints->points = (AF_Point) items; hints->axis[0].segments = (AF_Segment)( items + off1 ); hints->axis[1].segments = hints->axis[0].segments + new_max; hints->axis[0].edges = (AF_Edge) ( items + off2 ); hints->axis[1].edges = hints->axis[0].edges + new_max; } hints->num_points = outline->n_points; hints->num_contours = outline->n_contours; /* We can't rely on the value of `FT_Outline.flags' to know the fill */ /* direction used for a glyph, given that some fonts are broken (e.g. */ /* the Arphic ones). We thus recompute it each time we need to. */ /* */ hints->axis[ AF_DIMENSION_HORZ ].major_dir = AF_DIR_UP; hints->axis[ AF_DIMENSION_VERT ].major_dir = AF_DIR_LEFT; if ( FT_Outline_Get_Orientation( outline ) == FT_ORIENTATION_POSTSCRIPT ) { hints->axis[ AF_DIMENSION_HORZ ].major_dir = AF_DIR_DOWN; hints->axis[ AF_DIMENSION_VERT ].major_dir = AF_DIR_RIGHT; } hints->x_scale = x_scale; hints->y_scale = y_scale; hints->x_delta = x_delta; hints->y_delta = y_delta; points = hints->points; if ( hints->num_points == 0 ) goto Exit; { AF_Point point; AF_Point point_limit = points + hints->num_points; /* compute coordinates & bezier flags */ { FT_Vector* vec = outline->points; char* tag = outline->tags; for ( point = points; point < point_limit; point++, vec++, tag++ ) { point->fx = vec->x; point->fy = vec->y; point->ox = point->x = FT_MulFix( vec->x, x_scale ) + x_delta; point->oy = point->y = FT_MulFix( vec->y, y_scale ) + y_delta; switch ( FT_CURVE_TAG( *tag ) ) { case FT_CURVE_TAG_CONIC: point->flags = AF_FLAG_CONIC; break; case FT_CURVE_TAG_CUBIC: point->flags = AF_FLAG_CUBIC; break; default: point->flags = 0; ; } } } /* compute `next' and `prev' */ { FT_Int contour_index; AF_Point prev; AF_Point first; AF_Point end; contour_index = 0; first = points; end = points + outline->contours[0]; prev = end; for ( point = points; point < point_limit; point++ ) { point->prev = prev; if ( point < end ) { point->next = point + 1; prev = point; } else { point->next = first; contour_index++; if ( point + 1 < point_limit ) { end = points + outline->contours[contour_index]; first = point + 1; prev = end; } } } } /* set-up the contours array */ { AF_Point* contour = hints->contours; AF_Point* contour_limit = contour + hints->num_contours; short* end = outline->contours; short idx = 0; for ( ; contour < contour_limit; contour++, end++ ) { contour[0] = points + idx; idx = (short)( end[0] + 1 ); } } /* compute directions of in & out vectors */ { for ( point = points; point < point_limit; point++ ) { AF_Point prev; AF_Point next; FT_Pos in_x, in_y, out_x, out_y; prev = point->prev; in_x = point->fx - prev->fx; in_y = point->fy - prev->fy; point->in_dir = af_direction_compute( in_x, in_y ); next = point->next; out_x = next->fx - point->fx; out_y = next->fy - point->fy; point->out_dir = af_direction_compute( out_x, out_y ); if ( point->flags & ( AF_FLAG_CONIC | AF_FLAG_CUBIC ) ) { Is_Weak_Point: point->flags |= AF_FLAG_WEAK_INTERPOLATION; } else if ( point->out_dir == point->in_dir ) { AF_Angle angle_in, angle_out, delta; if ( point->out_dir != AF_DIR_NONE ) goto Is_Weak_Point; angle_in = af_angle_atan( in_x, in_y ); angle_out = af_angle_atan( out_x, out_y ); delta = af_angle_diff( angle_in, angle_out ); if ( delta < 2 && delta > -2 ) goto Is_Weak_Point; } else if ( point->in_dir == -point->out_dir ) goto Is_Weak_Point; } } } /* compute inflection points */ af_glyph_hints_compute_inflections( hints ); Exit: return error; } FT_LOCAL_DEF( void ) af_glyph_hints_save( AF_GlyphHints hints, FT_Outline* outline ) { AF_Point point = hints->points; AF_Point limit = point + hints->num_points; FT_Vector* vec = outline->points; char* tag = outline->tags; for ( ; point < limit; point++, vec++, tag++ ) { vec->x = (FT_Pos) point->x; vec->y = (FT_Pos) point->y; if ( point->flags & AF_FLAG_CONIC ) tag[0] = FT_CURVE_TAG_CONIC; else if ( point->flags & AF_FLAG_CUBIC ) tag[0] = FT_CURVE_TAG_CUBIC; else tag[0] = FT_CURVE_TAG_ON; } } /* * * E D G E P O I N T G R I D - F I T T I N G * */ FT_LOCAL_DEF( void ) af_glyph_hints_align_edge_points( AF_GlyphHints hints, AF_Dimension dim ) { AF_AxisHints axis = & hints->axis[ dim ]; AF_Edge edges = axis->edges; AF_Edge edge_limit = edges + axis->num_edges; AF_Edge edge; for ( edge = edges; edge < edge_limit; edge++ ) { /* move the points of each segment */ /* in each edge to the edge's position */ AF_Segment seg = edge->first; do { AF_Point point = seg->first; for (;;) { if ( dim == AF_DIMENSION_HORZ ) { point->x = edge->pos; point->flags |= AF_FLAG_TOUCH_X; } else { point->y = edge->pos; point->flags |= AF_FLAG_TOUCH_Y; } if ( point == seg->last ) break; point = point->next; } seg = seg->edge_next; } while ( seg != edge->first ); } } /* * * S T R O N G P O I N T I N T E R P O L A T I O N * */ /* hint the strong points -- this is equivalent to the TrueType `IP' */ /* hinting instruction */ FT_LOCAL_DEF( void ) af_glyph_hints_align_strong_points( AF_GlyphHints hints, AF_Dimension dim ) { AF_Point points = hints->points; AF_Point point_limit = points + hints->num_points; AF_AxisHints axis = &hints->axis[dim]; AF_Edge edges = axis->edges; AF_Edge edge_limit = edges + axis->num_edges; AF_Flags touch_flag; if ( dim == AF_DIMENSION_HORZ ) touch_flag = AF_FLAG_TOUCH_X; else touch_flag = AF_FLAG_TOUCH_Y; if ( edges < edge_limit ) { AF_Point point; AF_Edge edge; for ( point = points; point < point_limit; point++ ) { FT_Pos u, ou, fu; /* point position */ FT_Pos delta; if ( point->flags & touch_flag ) continue; /* if this point is candidate to weak interpolation, we will */ /* interpolate it after all strong points have been processed */ if ( ( point->flags & AF_FLAG_WEAK_INTERPOLATION ) && !( point->flags & AF_FLAG_INFLECTION ) ) continue; if ( dim == AF_DIMENSION_VERT ) { u = point->fy; ou = point->oy; } else { u = point->fx; ou = point->ox; } fu = u; /* is the point before the first edge? */ edge = edges; delta = edge->fpos - u; if ( delta >= 0 ) { u = edge->pos - ( edge->opos - ou ); goto Store_Point; } /* is the point after the last edge? */ edge = edge_limit - 1; delta = u - edge->fpos; if ( delta >= 0 ) { u = edge->pos + ( ou - edge->opos ); goto Store_Point; } { FT_UInt min, max, mid; FT_Pos fpos; /* find enclosing edges */ min = 0; max = edge_limit - edges; while ( min < max ) { mid = ( max + min ) >> 1; edge = edges + mid; fpos = edge->fpos; if ( u < fpos ) max = mid; else if ( u > fpos ) min = mid + 1; else { /* we are on the edge */ u = edge->pos; goto Store_Point; } } { AF_Edge before = edges + min - 1; AF_Edge after = edges + min + 0; /* assert( before && after && before != after ) */ if ( before->scale == 0 ) before->scale = FT_DivFix( after->pos - before->pos, after->fpos - before->fpos ); u = before->pos + FT_MulFix( fu - before->fpos, before->scale ); } } Store_Point: /* save the point position */ if ( dim == AF_DIMENSION_HORZ ) point->x = u; else point->y = u; point->flags |= touch_flag; } } } /* * * W E A K P O I N T I N T E R P O L A T I O N * */ static void af_iup_shift( AF_Point p1, AF_Point p2, AF_Point ref ) { AF_Point p; FT_Pos delta = ref->u - ref->v; for ( p = p1; p < ref; p++ ) p->u = p->v + delta; for ( p = ref + 1; p <= p2; p++ ) p->u = p->v + delta; } static void af_iup_interp( AF_Point p1, AF_Point p2, AF_Point ref1, AF_Point ref2 ) { AF_Point p; FT_Pos u; FT_Pos v1 = ref1->v; FT_Pos v2 = ref2->v; FT_Pos d1 = ref1->u - v1; FT_Pos d2 = ref2->u - v2; if ( p1 > p2 ) return; if ( v1 == v2 ) { for ( p = p1; p <= p2; p++ ) { u = p->v; if ( u <= v1 ) u += d1; else u += d2; p->u = u; } return; } if ( v1 < v2 ) { for ( p = p1; p <= p2; p++ ) { u = p->v; if ( u <= v1 ) u += d1; else if ( u >= v2 ) u += d2; else u = ref1->u + FT_MulDiv( u - v1, ref2->u - ref1->u, v2 - v1 ); p->u = u; } } else { for ( p = p1; p <= p2; p++ ) { u = p->v; if ( u <= v2 ) u += d2; else if ( u >= v1 ) u += d1; else u = ref1->u + FT_MulDiv( u - v1, ref2->u - ref1->u, v2 - v1 ); p->u = u; } } } FT_LOCAL_DEF( void ) af_glyph_hints_align_weak_points( AF_GlyphHints hints, AF_Dimension dim ) { AF_Point points = hints->points; AF_Point point_limit = points + hints->num_points; AF_Point* contour = hints->contours; AF_Point* contour_limit = contour + hints->num_contours; AF_Flags touch_flag; AF_Point point; AF_Point end_point; AF_Point first_point; /* PASS 1: Move segment points to edge positions */ if ( dim == AF_DIMENSION_HORZ ) { touch_flag = AF_FLAG_TOUCH_X; for ( point = points; point < point_limit; point++ ) { point->u = point->x; point->v = point->ox; } } else { touch_flag = AF_FLAG_TOUCH_Y; for ( point = points; point < point_limit; point++ ) { point->u = point->y; point->v = point->oy; } } point = points; for ( ; contour < contour_limit; contour++ ) { point = *contour; end_point = point->prev; first_point = point; while ( point <= end_point && !( point->flags & touch_flag ) ) point++; if ( point <= end_point ) { AF_Point first_touched = point; AF_Point cur_touched = point; point++; while ( point <= end_point ) { if ( point->flags & touch_flag ) { /* we found two successive touched points; we interpolate */ /* all contour points between them */ af_iup_interp( cur_touched + 1, point - 1, cur_touched, point ); cur_touched = point; } point++; } if ( cur_touched == first_touched ) { /* this is a special case: only one point was touched in the */ /* contour; we thus simply shift the whole contour */ af_iup_shift( first_point, end_point, cur_touched ); } else { /* now interpolate after the last touched point to the end */ /* of the contour */ af_iup_interp( cur_touched + 1, end_point, cur_touched, first_touched ); /* if the first contour point isn't touched, interpolate */ /* from the contour start to the first touched point */ if ( first_touched > points ) af_iup_interp( first_point, first_touched - 1, cur_touched, first_touched ); } } } /* now save the interpolated values back to x/y */ if ( dim == AF_DIMENSION_HORZ ) { for ( point = points; point < point_limit; point++ ) point->x = point->u; } else { for ( point = points; point < point_limit; point++ ) point->y = point->u; } }