ref: 8183eeb18d91513cfc8b70eba9c4a818748792dc
dir: /src/cff/cf2hints.c/
/***************************************************************************/ /* */ /* cf2hints.c */ /* */ /* Adobe's code for handling CFF hints (body). */ /* */ /* Copyright 2007-2014 Adobe Systems Incorporated. */ /* */ /* This software, and all works of authorship, whether in source or */ /* object code form as indicated by the copyright notice(s) included */ /* herein (collectively, the "Work") is made available, and may only be */ /* used, modified, and distributed under the FreeType Project License, */ /* LICENSE.TXT. Additionally, subject to the terms and conditions of the */ /* FreeType Project License, each contributor to the Work hereby grants */ /* to any individual or legal entity exercising permissions granted by */ /* the FreeType Project License and this section (hereafter, "You" or */ /* "Your") a perpetual, worldwide, non-exclusive, no-charge, */ /* royalty-free, irrevocable (except as stated in this section) patent */ /* license to make, have made, use, offer to sell, sell, import, and */ /* otherwise transfer the Work, where such license applies only to those */ /* patent claims licensable by such contributor that are necessarily */ /* infringed by their contribution(s) alone or by combination of their */ /* contribution(s) with the Work to which such contribution(s) was */ /* submitted. If You institute patent litigation against any entity */ /* (including a cross-claim or counterclaim in a lawsuit) alleging that */ /* the Work or a contribution incorporated within the Work constitutes */ /* direct or contributory patent infringement, then any patent licenses */ /* granted to You under this License for that Work shall terminate as of */ /* the date such litigation is filed. */ /* */ /* By using, modifying, or distributing the Work you indicate that you */ /* have read and understood the terms and conditions of the */ /* FreeType Project License as well as those provided in this section, */ /* and you accept them fully. */ /* */ /***************************************************************************/ #include "cf2ft.h" #include FT_INTERNAL_DEBUG_H #include "cf2glue.h" #include "cf2font.h" #include "cf2hints.h" #include "cf2intrp.h" /*************************************************************************/ /* */ /* The macro FT_COMPONENT is used in trace mode. It is an implicit */ /* parameter of the FT_TRACE() and FT_ERROR() macros, used to print/log */ /* messages during execution. */ /* */ #undef FT_COMPONENT #define FT_COMPONENT trace_cf2hints typedef struct CF2_HintMoveRec_ { size_t j; /* index of upper hint map edge */ CF2_Fixed moveUp; /* adjustment to optimum position */ } CF2_HintMoveRec, *CF2_HintMove; /* Compute angular momentum for winding order detection. It is called */ /* for all lines and curves, but not necessarily in element order. */ static CF2_Int cf2_getWindingMomentum( CF2_Fixed x1, CF2_Fixed y1, CF2_Fixed x2, CF2_Fixed y2 ) { /* cross product of pt1 position from origin with pt2 position from */ /* pt1; we reduce the precision so that the result fits into 32 bits */ return ( x1 >> 16 ) * ( ( y2 - y1 ) >> 16 ) - ( y1 >> 16 ) * ( ( x2 - x1 ) >> 16 ); } /* * Construct from a StemHint; this is used as a parameter to * `cf2_blues_capture'. * `hintOrigin' is the character space displacement of a seac accent. * Adjust stem hint for darkening here. * */ static void cf2_hint_init( CF2_Hint hint, const CF2_ArrStack stemHintArray, size_t indexStemHint, const CF2_Font font, CF2_Fixed hintOrigin, CF2_Fixed scale, FT_Bool bottom ) { CF2_Fixed width; const CF2_StemHintRec* stemHint; FT_ZERO( hint ); stemHint = (const CF2_StemHintRec*)cf2_arrstack_getPointer( stemHintArray, indexStemHint ); width = stemHint->max - stemHint->min; if ( width == cf2_intToFixed( -21 ) ) { /* ghost bottom */ if ( bottom ) { hint->csCoord = stemHint->max; hint->flags = CF2_GhostBottom; } else hint->flags = 0; } else if ( width == cf2_intToFixed( -20 ) ) { /* ghost top */ if ( bottom ) hint->flags = 0; else { hint->csCoord = stemHint->min; hint->flags = CF2_GhostTop; } } else if ( width < 0 ) { /* inverted pair */ /* * Hints with negative widths were produced by an early version of a * non-Adobe font tool. The Type 2 spec allows edge (ghost) hints * with negative widths, but says * * All other negative widths have undefined meaning. * * CoolType has a silent workaround that negates the hint width; for * permissive mode, we do the same here. * * Note: Such fonts cannot use ghost hints, but should otherwise work. * Note: Some poor hints in our faux fonts can produce negative * widths at some blends. For example, see a light weight of * `u' in ASerifMM. * */ if ( bottom ) { hint->csCoord = stemHint->max; hint->flags = CF2_PairBottom; } else { hint->csCoord = stemHint->min; hint->flags = CF2_PairTop; } } else { /* normal pair */ if ( bottom ) { hint->csCoord = stemHint->min; hint->flags = CF2_PairBottom; } else { hint->csCoord = stemHint->max; hint->flags = CF2_PairTop; } } /* Now that ghost hints have been detected, adjust this edge for */ /* darkening. Bottoms are not changed; tops are incremented by twice */ /* `darkenY'. */ if ( cf2_hint_isTop( hint ) ) hint->csCoord += 2 * font->darkenY; hint->csCoord += hintOrigin; hint->scale = scale; hint->index = indexStemHint; /* index in original stem hint array */ /* if original stem hint has been used, use the same position */ if ( hint->flags != 0 && stemHint->used ) { if ( cf2_hint_isTop( hint ) ) hint->dsCoord = stemHint->maxDS; else hint->dsCoord = stemHint->minDS; cf2_hint_lock( hint ); } else hint->dsCoord = FT_MulFix( hint->csCoord, scale ); } /* initialize an invalid hint map element */ static void cf2_hint_initZero( CF2_Hint hint ) { FT_ZERO( hint ); } FT_LOCAL_DEF( FT_Bool ) cf2_hint_isValid( const CF2_Hint hint ) { return (FT_Bool)( hint->flags != 0 ); } static FT_Bool cf2_hint_isPair( const CF2_Hint hint ) { return (FT_Bool)( ( hint->flags & ( CF2_PairBottom | CF2_PairTop ) ) != 0 ); } static FT_Bool cf2_hint_isPairTop( const CF2_Hint hint ) { return (FT_Bool)( ( hint->flags & CF2_PairTop ) != 0 ); } FT_LOCAL_DEF( FT_Bool ) cf2_hint_isTop( const CF2_Hint hint ) { return (FT_Bool)( ( hint->flags & ( CF2_PairTop | CF2_GhostTop ) ) != 0 ); } FT_LOCAL_DEF( FT_Bool ) cf2_hint_isBottom( const CF2_Hint hint ) { return (FT_Bool)( ( hint->flags & ( CF2_PairBottom | CF2_GhostBottom ) ) != 0 ); } static FT_Bool cf2_hint_isLocked( const CF2_Hint hint ) { return (FT_Bool)( ( hint->flags & CF2_Locked ) != 0 ); } static FT_Bool cf2_hint_isSynthetic( const CF2_Hint hint ) { return (FT_Bool)( ( hint->flags & CF2_Synthetic ) != 0 ); } FT_LOCAL_DEF( void ) cf2_hint_lock( CF2_Hint hint ) { hint->flags |= CF2_Locked; } FT_LOCAL_DEF( void ) cf2_hintmap_init( CF2_HintMap hintmap, CF2_Font font, CF2_HintMap initialMap, CF2_ArrStack hintMoves, CF2_Fixed scale ) { FT_ZERO( hintmap ); /* copy parameters from font instance */ hintmap->hinted = font->hinted; hintmap->scale = scale; hintmap->font = font; hintmap->initialHintMap = initialMap; /* will clear in `cf2_hintmap_adjustHints' */ hintmap->hintMoves = hintMoves; } static FT_Bool cf2_hintmap_isValid( const CF2_HintMap hintmap ) { return hintmap->isValid; } /* transform character space coordinate to device space using hint map */ static CF2_Fixed cf2_hintmap_map( CF2_HintMap hintmap, CF2_Fixed csCoord ) { if ( hintmap->count == 0 || ! hintmap->hinted ) { /* there are no hints; use uniform scale and zero offset */ return FT_MulFix( csCoord, hintmap->scale ); } else { /* start linear search from last hit */ CF2_UInt i = hintmap->lastIndex; FT_ASSERT( hintmap->lastIndex < CF2_MAX_HINT_EDGES ); /* search up */ while ( i < hintmap->count - 1 && csCoord >= hintmap->edge[i + 1].csCoord ) i += 1; /* search down */ while ( i > 0 && csCoord < hintmap->edge[i].csCoord ) i -= 1; hintmap->lastIndex = i; if ( i == 0 && csCoord < hintmap->edge[0].csCoord ) { /* special case for points below first edge: use uniform scale */ return FT_MulFix( csCoord - hintmap->edge[0].csCoord, hintmap->scale ) + hintmap->edge[0].dsCoord; } else { /* * Note: entries with duplicate csCoord are allowed. * Use edge[i], the highest entry where csCoord >= entry[i].csCoord */ return FT_MulFix( csCoord - hintmap->edge[i].csCoord, hintmap->edge[i].scale ) + hintmap->edge[i].dsCoord; } } } /* * This hinting policy moves a hint pair in device space so that one of * its two edges is on a device pixel boundary (its fractional part is * zero). `cf2_hintmap_insertHint' guarantees no overlap in CS * space. Ensure here that there is no overlap in DS. * * In the first pass, edges are adjusted relative to adjacent hints. * Those that are below have already been adjusted. Those that are * above have not yet been adjusted. If a hint above blocks an * adjustment to an optimal position, we will try again in a second * pass. The second pass is top-down. * */ static void cf2_hintmap_adjustHints( CF2_HintMap hintmap ) { size_t i, j; cf2_arrstack_clear( hintmap->hintMoves ); /* working storage */ /* * First pass is bottom-up (font hint order) without look-ahead. * Locked edges are already adjusted. * Unlocked edges begin with dsCoord from `initialHintMap'. * Save edges that are not optimally adjusted in `hintMoves' array, * and process them in second pass. */ for ( i = 0; i < hintmap->count; i++ ) { FT_Bool isPair = cf2_hint_isPair( &hintmap->edge[i] ); /* index of upper edge (same value for ghost hint) */ j = isPair ? i + 1 : i; FT_ASSERT( j < hintmap->count ); FT_ASSERT( cf2_hint_isValid( &hintmap->edge[i] ) ); FT_ASSERT( cf2_hint_isValid( &hintmap->edge[j] ) ); FT_ASSERT( cf2_hint_isLocked( &hintmap->edge[i] ) == cf2_hint_isLocked( &hintmap->edge[j] ) ); if ( !cf2_hint_isLocked( &hintmap->edge[i] ) ) { /* hint edge is not locked, we can adjust it */ CF2_Fixed fracDown = cf2_fixedFraction( hintmap->edge[i].dsCoord ); CF2_Fixed fracUp = cf2_fixedFraction( hintmap->edge[j].dsCoord ); /* calculate all four possibilities; moves down are negative */ CF2_Fixed downMoveDown = 0 - fracDown; CF2_Fixed upMoveDown = 0 - fracUp; CF2_Fixed downMoveUp = fracDown == 0 ? 0 : cf2_intToFixed( 1 ) - fracDown; CF2_Fixed upMoveUp = fracUp == 0 ? 0 : cf2_intToFixed( 1 ) - fracUp; /* smallest move up */ CF2_Fixed moveUp = FT_MIN( downMoveUp, upMoveUp ); /* smallest move down */ CF2_Fixed moveDown = FT_MAX( downMoveDown, upMoveDown ); /* final amount to move edge or edge pair */ CF2_Fixed move; CF2_Fixed downMinCounter = CF2_MIN_COUNTER; CF2_Fixed upMinCounter = CF2_MIN_COUNTER; FT_Bool saveEdge = FALSE; /* minimum counter constraint doesn't apply when adjacent edges */ /* are synthetic */ /* TODO: doesn't seem a big effect; for now, reduce the code */ #if 0 if ( i == 0 || cf2_hint_isSynthetic( &hintmap->edge[i - 1] ) ) downMinCounter = 0; if ( j >= hintmap->count - 1 || cf2_hint_isSynthetic( &hintmap->edge[j + 1] ) ) upMinCounter = 0; #endif /* is there room to move up? */ /* there is if we are at top of array or the next edge is at or */ /* beyond proposed move up? */ if ( j >= hintmap->count - 1 || hintmap->edge[j + 1].dsCoord >= hintmap->edge[j].dsCoord + moveUp + upMinCounter ) { /* there is room to move up; is there also room to move down? */ if ( i == 0 || hintmap->edge[i - 1].dsCoord <= hintmap->edge[i].dsCoord + moveDown - downMinCounter ) { /* move smaller absolute amount */ move = ( -moveDown < moveUp ) ? moveDown : moveUp; /* optimum */ } else move = moveUp; } else { /* is there room to move down? */ if ( i == 0 || hintmap->edge[i - 1].dsCoord <= hintmap->edge[i].dsCoord + moveDown - downMinCounter ) { move = moveDown; /* true if non-optimum move */ saveEdge = (FT_Bool)( moveUp < -moveDown ); } else { /* no room to move either way without overlapping or reducing */ /* the counter too much */ move = 0; saveEdge = TRUE; } } /* Identify non-moves and moves down that aren't optimal, and save */ /* them for second pass. */ /* Do this only if there is an unlocked edge above (which could */ /* possibly move). */ if ( saveEdge && j < hintmap->count - 1 && !cf2_hint_isLocked( &hintmap->edge[j + 1] ) ) { CF2_HintMoveRec savedMove; savedMove.j = j; /* desired adjustment in second pass */ savedMove.moveUp = moveUp - move; cf2_arrstack_push( hintmap->hintMoves, &savedMove ); } /* move the edge(s) */ hintmap->edge[i].dsCoord += move; if ( isPair ) hintmap->edge[j].dsCoord += move; } /* assert there are no overlaps in device space */ FT_ASSERT( i == 0 || hintmap->edge[i - 1].dsCoord <= hintmap->edge[i].dsCoord ); FT_ASSERT( i < j || hintmap->edge[i].dsCoord <= hintmap->edge[j].dsCoord ); /* adjust the scales, avoiding divide by zero */ if ( i > 0 ) { if ( hintmap->edge[i].csCoord != hintmap->edge[i - 1].csCoord ) hintmap->edge[i - 1].scale = FT_DivFix( hintmap->edge[i].dsCoord - hintmap->edge[i - 1].dsCoord, hintmap->edge[i].csCoord - hintmap->edge[i - 1].csCoord ); } if ( isPair ) { if ( hintmap->edge[j].csCoord != hintmap->edge[j - 1].csCoord ) hintmap->edge[j - 1].scale = FT_DivFix( hintmap->edge[j].dsCoord - hintmap->edge[j - 1].dsCoord, hintmap->edge[j].csCoord - hintmap->edge[j - 1].csCoord ); i += 1; /* skip upper edge on next loop */ } } /* second pass tries to move non-optimal hints up, in case there is */ /* room now */ for ( i = cf2_arrstack_size( hintmap->hintMoves ); i > 0; i-- ) { CF2_HintMove hintMove = (CF2_HintMove) cf2_arrstack_getPointer( hintmap->hintMoves, i - 1 ); j = hintMove->j; /* this was tested before the push, above */ FT_ASSERT( j < hintmap->count - 1 ); /* is there room to move up? */ if ( hintmap->edge[j + 1].dsCoord >= hintmap->edge[j].dsCoord + hintMove->moveUp + CF2_MIN_COUNTER ) { /* there is more room now, move edge up */ hintmap->edge[j].dsCoord += hintMove->moveUp; if ( cf2_hint_isPair( &hintmap->edge[j] ) ) { FT_ASSERT( j > 0 ); hintmap->edge[j - 1].dsCoord += hintMove->moveUp; } } } } /* insert hint edges into map, sorted by csCoord */ static void cf2_hintmap_insertHint( CF2_HintMap hintmap, CF2_Hint bottomHintEdge, CF2_Hint topHintEdge ) { CF2_UInt indexInsert; /* set default values, then check for edge hints */ FT_Bool isPair = TRUE; CF2_Hint firstHintEdge = bottomHintEdge; CF2_Hint secondHintEdge = topHintEdge; /* one or none of the input params may be invalid when dealing with */ /* edge hints; at least one edge must be valid */ FT_ASSERT( cf2_hint_isValid( bottomHintEdge ) || cf2_hint_isValid( topHintEdge ) ); /* determine how many and which edges to insert */ if ( !cf2_hint_isValid( bottomHintEdge ) ) { /* insert only the top edge */ firstHintEdge = topHintEdge; isPair = FALSE; } else if ( !cf2_hint_isValid( topHintEdge ) ) { /* insert only the bottom edge */ isPair = FALSE; } /* paired edges must be in proper order */ if ( isPair && topHintEdge->csCoord < bottomHintEdge->csCoord ) return; /* linear search to find index value of insertion point */ indexInsert = 0; for ( ; indexInsert < hintmap->count; indexInsert++ ) { if ( hintmap->edge[indexInsert].csCoord >= firstHintEdge->csCoord ) break; } /* * Discard any hints that overlap in character space. Most often, this * is while building the initial map, where captured hints from all * zones are combined. Define overlap to include hints that `touch' * (overlap zero). Hiragino Sans/Gothic fonts have numerous hints that * touch. Some fonts have non-ideographic glyphs that overlap our * synthetic hints. * * Overlap also occurs when darkening stem hints that are close. * */ if ( indexInsert < hintmap->count ) { /* we are inserting before an existing edge: */ /* verify that an existing edge is not the same */ if ( hintmap->edge[indexInsert].csCoord == firstHintEdge->csCoord ) return; /* ignore overlapping stem hint */ /* verify that a new pair does not straddle the next edge */ if ( isPair && hintmap->edge[indexInsert].csCoord <= secondHintEdge->csCoord ) return; /* ignore overlapping stem hint */ /* verify that we are not inserting between paired edges */ if ( cf2_hint_isPairTop( &hintmap->edge[indexInsert] ) ) return; /* ignore overlapping stem hint */ } /* recompute device space locations using initial hint map */ if ( cf2_hintmap_isValid( hintmap->initialHintMap ) && !cf2_hint_isLocked( firstHintEdge ) ) { if ( isPair ) { /* Use hint map to position the center of stem, and nominal scale */ /* to position the two edges. This preserves the stem width. */ CF2_Fixed midpoint = cf2_hintmap_map( hintmap->initialHintMap, ( secondHintEdge->csCoord + firstHintEdge->csCoord ) / 2 ); CF2_Fixed halfWidth = FT_MulFix( ( secondHintEdge->csCoord - firstHintEdge->csCoord ) / 2, hintmap->scale ); firstHintEdge->dsCoord = midpoint - halfWidth; secondHintEdge->dsCoord = midpoint + halfWidth; } else firstHintEdge->dsCoord = cf2_hintmap_map( hintmap->initialHintMap, firstHintEdge->csCoord ); } /* * Discard any hints that overlap in device space; this can occur * because locked hints have been moved to align with blue zones. * * TODO: Although we might correct this later during adjustment, we * don't currently have a way to delete a conflicting hint once it has * been inserted. See v2.030 MinionPro-Regular, 12 ppem darkened, * initial hint map for second path, glyph 945 (the perispomeni (tilde) * in U+1F6E, Greek omega with psili and perispomeni). Darkening is * 25. Pair 667,747 initially conflicts in design space with top edge * 660. This is because 667 maps to 7.87, and the top edge was * captured by a zone at 8.0. The pair is later successfully inserted * in a zone without the top edge. In this zone it is adjusted to 8.0, * and no longer conflicts with the top edge in design space. This * means it can be included in yet a later zone which does have the top * edge hint. This produces a small mismatch between the first and * last points of this path, even though the hint masks are the same. * The density map difference is tiny (1/256). * */ if ( indexInsert > 0 ) { /* we are inserting after an existing edge */ if ( firstHintEdge->dsCoord < hintmap->edge[indexInsert - 1].dsCoord ) return; } if ( indexInsert < hintmap->count ) { /* we are inserting before an existing edge */ if ( isPair ) { if ( secondHintEdge->dsCoord > hintmap->edge[indexInsert].dsCoord ) return; } else { if ( firstHintEdge->dsCoord > hintmap->edge[indexInsert].dsCoord ) return; } } /* make room to insert */ { CF2_UInt iSrc = hintmap->count - 1; CF2_UInt iDst = isPair ? hintmap->count + 1 : hintmap->count; CF2_UInt count = hintmap->count - indexInsert; if ( iDst >= CF2_MAX_HINT_EDGES ) { FT_TRACE4(( "cf2_hintmap_insertHint: too many hintmaps\n" )); return; } while ( count-- ) hintmap->edge[iDst--] = hintmap->edge[iSrc--]; /* insert first edge */ hintmap->edge[indexInsert] = *firstHintEdge; /* copy struct */ hintmap->count += 1; if ( isPair ) { /* insert second edge */ hintmap->edge[indexInsert + 1] = *secondHintEdge; /* copy struct */ hintmap->count += 1; } } return; } /* * Build a map from hints and mask. * * This function may recur one level if `hintmap->initialHintMap' is not yet * valid. * If `initialMap' is true, simply build initial map. * * Synthetic hints are used in two ways. A hint at zero is inserted, if * needed, in the initial hint map, to prevent translations from * propagating across the origin. If synthetic em box hints are enabled * for ideographic dictionaries, then they are inserted in all hint * maps, including the initial one. * */ FT_LOCAL_DEF( void ) cf2_hintmap_build( CF2_HintMap hintmap, CF2_ArrStack hStemHintArray, CF2_ArrStack vStemHintArray, CF2_HintMask hintMask, CF2_Fixed hintOrigin, FT_Bool initialMap ) { FT_Byte* maskPtr; CF2_Font font = hintmap->font; CF2_HintMaskRec tempHintMask; size_t bitCount, i; FT_Byte maskByte; /* check whether initial map is constructed */ if ( !initialMap && !cf2_hintmap_isValid( hintmap->initialHintMap ) ) { /* make recursive call with initialHintMap and temporary mask; */ /* temporary mask will get all bits set, below */ cf2_hintmask_init( &tempHintMask, hintMask->error ); cf2_hintmap_build( hintmap->initialHintMap, hStemHintArray, vStemHintArray, &tempHintMask, hintOrigin, TRUE ); } if ( !cf2_hintmask_isValid( hintMask ) ) { /* without a hint mask, assume all hints are active */ cf2_hintmask_setAll( hintMask, cf2_arrstack_size( hStemHintArray ) + cf2_arrstack_size( vStemHintArray ) ); if ( !cf2_hintmask_isValid( hintMask ) ) return; /* too many stem hints */ } /* begin by clearing the map */ hintmap->count = 0; hintmap->lastIndex = 0; /* make a copy of the hint mask so we can modify it */ tempHintMask = *hintMask; maskPtr = cf2_hintmask_getMaskPtr( &tempHintMask ); /* use the hStem hints only, which are first in the mask */ bitCount = cf2_arrstack_size( hStemHintArray ); /* Defense-in-depth. Should never return here. */ if ( bitCount > hintMask->bitCount ) return; /* synthetic embox hints get highest priority */ if ( font->blues.doEmBoxHints ) { CF2_HintRec dummy; cf2_hint_initZero( &dummy ); /* invalid hint map element */ /* ghost bottom */ cf2_hintmap_insertHint( hintmap, &font->blues.emBoxBottomEdge, &dummy ); /* ghost top */ cf2_hintmap_insertHint( hintmap, &dummy, &font->blues.emBoxTopEdge ); } /* insert hints captured by a blue zone or already locked (higher */ /* priority) */ for ( i = 0, maskByte = 0x80; i < bitCount; i++ ) { if ( maskByte & *maskPtr ) { /* expand StemHint into two `CF2_Hint' elements */ CF2_HintRec bottomHintEdge, topHintEdge; cf2_hint_init( &bottomHintEdge, hStemHintArray, i, font, hintOrigin, hintmap->scale, TRUE /* bottom */ ); cf2_hint_init( &topHintEdge, hStemHintArray, i, font, hintOrigin, hintmap->scale, FALSE /* top */ ); if ( cf2_hint_isLocked( &bottomHintEdge ) || cf2_hint_isLocked( &topHintEdge ) || cf2_blues_capture( &font->blues, &bottomHintEdge, &topHintEdge ) ) { /* insert captured hint into map */ cf2_hintmap_insertHint( hintmap, &bottomHintEdge, &topHintEdge ); *maskPtr &= ~maskByte; /* turn off the bit for this hint */ } } if ( ( i & 7 ) == 7 ) { /* move to next mask byte */ maskPtr++; maskByte = 0x80; } else maskByte >>= 1; } /* initial hint map includes only captured hints plus maybe one at 0 */ /* * TODO: There is a problem here because we are trying to build a * single hint map containing all captured hints. It is * possible for there to be conflicts between captured hints, * either because of darkening or because the hints are in * separate hint zones (we are ignoring hint zones for the * initial map). An example of the latter is MinionPro-Regular * v2.030 glyph 883 (Greek Capital Alpha with Psili) at 15ppem. * A stem hint for the psili conflicts with the top edge hint * for the base character. The stem hint gets priority because * of its sort order. In glyph 884 (Greek Capital Alpha with * Psili and Oxia), the top of the base character gets a stem * hint, and the psili does not. This creates different initial * maps for the two glyphs resulting in different renderings of * the base character. Will probably defer this either as not * worth the cost or as a font bug. I don't think there is any * good reason for an accent to be captured by an alignment * zone. -darnold 2/12/10 */ if ( initialMap ) { /* Apply a heuristic that inserts a point for (0,0), unless it's */ /* already covered by a mapping. This locks the baseline for glyphs */ /* that have no baseline hints. */ if ( hintmap->count == 0 || hintmap->edge[0].csCoord > 0 || hintmap->edge[hintmap->count - 1].csCoord < 0 ) { /* all edges are above 0 or all edges are below 0; */ /* construct a locked edge hint at 0 */ CF2_HintRec edge, invalid; cf2_hint_initZero( &edge ); edge.flags = CF2_GhostBottom | CF2_Locked | CF2_Synthetic; edge.scale = hintmap->scale; cf2_hint_initZero( &invalid ); cf2_hintmap_insertHint( hintmap, &edge, &invalid ); } } else { /* insert remaining hints */ maskPtr = cf2_hintmask_getMaskPtr( &tempHintMask ); for ( i = 0, maskByte = 0x80; i < bitCount; i++ ) { if ( maskByte & *maskPtr ) { CF2_HintRec bottomHintEdge, topHintEdge; cf2_hint_init( &bottomHintEdge, hStemHintArray, i, font, hintOrigin, hintmap->scale, TRUE /* bottom */ ); cf2_hint_init( &topHintEdge, hStemHintArray, i, font, hintOrigin, hintmap->scale, FALSE /* top */ ); cf2_hintmap_insertHint( hintmap, &bottomHintEdge, &topHintEdge ); } if ( ( i & 7 ) == 7 ) { /* move to next mask byte */ maskPtr++; maskByte = 0x80; } else maskByte >>= 1; } } /* * Note: The following line is a convenient place to break when * debugging hinting. Examine `hintmap->edge' for the list of * enabled hints, then step over the call to see the effect of * adjustment. We stop here first on the recursive call that * creates the initial map, and then on each counter group and * hint zone. */ /* adjust positions of hint edges that are not locked to blue zones */ cf2_hintmap_adjustHints( hintmap ); /* save the position of all hints that were used in this hint map; */ /* if we use them again, we'll locate them in the same position */ if ( !initialMap ) { for ( i = 0; i < hintmap->count; i++ ) { if ( !cf2_hint_isSynthetic( &hintmap->edge[i] ) ) { /* Note: include both valid and invalid edges */ /* Note: top and bottom edges are copied back separately */ CF2_StemHint stemhint = (CF2_StemHint) cf2_arrstack_getPointer( hStemHintArray, hintmap->edge[i].index ); if ( cf2_hint_isTop( &hintmap->edge[i] ) ) stemhint->maxDS = hintmap->edge[i].dsCoord; else stemhint->minDS = hintmap->edge[i].dsCoord; stemhint->used = TRUE; } } } /* hint map is ready to use */ hintmap->isValid = TRUE; /* remember this mask has been used */ cf2_hintmask_setNew( hintMask, FALSE ); } FT_LOCAL_DEF( void ) cf2_glyphpath_init( CF2_GlyphPath glyphpath, CF2_Font font, CF2_OutlineCallbacks callbacks, CF2_Fixed scaleY, /* CF2_Fixed hShift, */ CF2_ArrStack hStemHintArray, CF2_ArrStack vStemHintArray, CF2_HintMask hintMask, CF2_Fixed hintOriginY, const CF2_Blues blues, const FT_Vector* fractionalTranslation ) { FT_ZERO( glyphpath ); glyphpath->font = font; glyphpath->callbacks = callbacks; cf2_arrstack_init( &glyphpath->hintMoves, font->memory, &font->error, sizeof ( CF2_HintMoveRec ) ); cf2_hintmap_init( &glyphpath->initialHintMap, font, &glyphpath->initialHintMap, &glyphpath->hintMoves, scaleY ); cf2_hintmap_init( &glyphpath->firstHintMap, font, &glyphpath->initialHintMap, &glyphpath->hintMoves, scaleY ); cf2_hintmap_init( &glyphpath->hintMap, font, &glyphpath->initialHintMap, &glyphpath->hintMoves, scaleY ); glyphpath->scaleX = font->innerTransform.a; glyphpath->scaleC = font->innerTransform.c; glyphpath->scaleY = font->innerTransform.d; glyphpath->fractionalTranslation = *fractionalTranslation; #if 0 glyphpath->hShift = hShift; /* for fauxing */ #endif glyphpath->hStemHintArray = hStemHintArray; glyphpath->vStemHintArray = vStemHintArray; glyphpath->hintMask = hintMask; /* ptr to current mask */ glyphpath->hintOriginY = hintOriginY; glyphpath->blues = blues; glyphpath->darken = font->darkened; /* TODO: should we make copies? */ glyphpath->xOffset = font->darkenX; glyphpath->yOffset = font->darkenY; glyphpath->miterLimit = 2 * FT_MAX( cf2_fixedAbs( glyphpath->xOffset ), cf2_fixedAbs( glyphpath->yOffset ) ); /* .1 character space unit */ glyphpath->snapThreshold = cf2_floatToFixed( 0.1f ); glyphpath->moveIsPending = TRUE; glyphpath->pathIsOpen = FALSE; glyphpath->pathIsClosing = FALSE; glyphpath->elemIsQueued = FALSE; } FT_LOCAL_DEF( void ) cf2_glyphpath_finalize( CF2_GlyphPath glyphpath ) { cf2_arrstack_finalize( &glyphpath->hintMoves ); } /* * Hint point in y-direction and apply outerTransform. * Input `current' hint map (which is actually delayed by one element). * Input x,y point in Character Space. * Output x,y point in Device Space, including translation. */ static void cf2_glyphpath_hintPoint( CF2_GlyphPath glyphpath, CF2_HintMap hintmap, FT_Vector* ppt, CF2_Fixed x, CF2_Fixed y ) { FT_Vector pt; /* hinted point in upright DS */ pt.x = FT_MulFix( glyphpath->scaleX, x ) + FT_MulFix( glyphpath->scaleC, y ); pt.y = cf2_hintmap_map( hintmap, y ); ppt->x = FT_MulFix( glyphpath->font->outerTransform.a, pt.x ) + FT_MulFix( glyphpath->font->outerTransform.c, pt.y ) + glyphpath->fractionalTranslation.x; ppt->y = FT_MulFix( glyphpath->font->outerTransform.b, pt.x ) + FT_MulFix( glyphpath->font->outerTransform.d, pt.y ) + glyphpath->fractionalTranslation.y; } /* * From two line segments, (u1,u2) and (v1,v2), compute a point of * intersection on the corresponding lines. * Return false if no intersection is found, or if the intersection is * too far away from the ends of the line segments, u2 and v1. * */ static FT_Bool cf2_glyphpath_computeIntersection( CF2_GlyphPath glyphpath, const FT_Vector* u1, const FT_Vector* u2, const FT_Vector* v1, const FT_Vector* v2, FT_Vector* intersection ) { /* * Let `u' be a zero-based vector from the first segment, `v' from the * second segment. * Let `w 'be the zero-based vector from `u1' to `v1'. * `perp' is the `perpendicular dot product'; see * http://mathworld.wolfram.com/PerpDotProduct.html. * `s' is the parameter for the parametric line for the first segment * (`u'). * * See notation in * http://softsurfer.com/Archive/algorithm_0104/algorithm_0104B.htm. * Calculations are done in 16.16, but must handle the squaring of * line lengths in character space. We scale all vectors by 1/32 to * avoid overflow. This allows values up to 4095 to be squared. The * scale factor cancels in the divide. * * TODO: the scale factor could be computed from UnitsPerEm. * */ #define cf2_perp( a, b ) \ ( FT_MulFix( a.x, b.y ) - FT_MulFix( a.y, b.x ) ) /* round and divide by 32 */ #define CF2_CS_SCALE( x ) \ ( ( (x) + 0x10 ) >> 5 ) FT_Vector u, v, w; /* scaled vectors */ CF2_Fixed denominator, s; u.x = CF2_CS_SCALE( u2->x - u1->x ); u.y = CF2_CS_SCALE( u2->y - u1->y ); v.x = CF2_CS_SCALE( v2->x - v1->x ); v.y = CF2_CS_SCALE( v2->y - v1->y ); w.x = CF2_CS_SCALE( v1->x - u1->x ); w.y = CF2_CS_SCALE( v1->y - u1->y ); denominator = cf2_perp( u, v ); if ( denominator == 0 ) return FALSE; /* parallel or coincident lines */ s = FT_DivFix( cf2_perp( w, v ), denominator ); intersection->x = u1->x + FT_MulFix( s, u2->x - u1->x ); intersection->y = u1->y + FT_MulFix( s, u2->y - u1->y ); /* * Special case snapping for horizontal and vertical lines. * This cleans up intersections and reduces problems with winding * order detection. * Sample case is sbc cd KozGoPr6N-Medium.otf 20 16685. * Note: these calculations are in character space. * */ if ( u1->x == u2->x && cf2_fixedAbs( intersection->x - u1->x ) < glyphpath->snapThreshold ) intersection->x = u1->x; if ( u1->y == u2->y && cf2_fixedAbs( intersection->y - u1->y ) < glyphpath->snapThreshold ) intersection->y = u1->y; if ( v1->x == v2->x && cf2_fixedAbs( intersection->x - v1->x ) < glyphpath->snapThreshold ) intersection->x = v1->x; if ( v1->y == v2->y && cf2_fixedAbs( intersection->y - v1->y ) < glyphpath->snapThreshold ) intersection->y = v1->y; /* limit the intersection distance from midpoint of u2 and v1 */ if ( cf2_fixedAbs( intersection->x - ( u2->x + v1->x ) / 2 ) > glyphpath->miterLimit || cf2_fixedAbs( intersection->y - ( u2->y + v1->y ) / 2 ) > glyphpath->miterLimit ) return FALSE; return TRUE; } /* * Push the cached element (glyphpath->prevElem*) to the outline * consumer. When a darkening offset is used, the end point of the * cached element may be adjusted to an intersection point or we may * synthesize a connecting line to the current element. If we are * closing a subpath, we may also generate a connecting line to the start * point. * * This is where Character Space (CS) is converted to Device Space (DS) * using a hint map. This calculation must use a HintMap that was valid * at the time the element was saved. For the first point in a subpath, * that is a saved HintMap. For most elements, it just means the caller * has delayed building a HintMap from the current HintMask. * * Transform each point with outerTransform and call the outline * callbacks. This is a general 3x3 transform: * * x' = a*x + c*y + tx, y' = b*x + d*y + ty * * but it uses 4 elements from CF2_Font and the translation part * from CF2_GlyphPath. * */ static void cf2_glyphpath_pushPrevElem( CF2_GlyphPath glyphpath, CF2_HintMap hintmap, FT_Vector* nextP0, FT_Vector nextP1, FT_Bool close ) { CF2_CallbackParamsRec params; FT_Vector* prevP0; FT_Vector* prevP1; FT_Vector intersection = { 0, 0 }; FT_Bool useIntersection = FALSE; FT_ASSERT( glyphpath->prevElemOp == CF2_PathOpLineTo || glyphpath->prevElemOp == CF2_PathOpCubeTo ); if ( glyphpath->prevElemOp == CF2_PathOpLineTo ) { prevP0 = &glyphpath->prevElemP0; prevP1 = &glyphpath->prevElemP1; } else { prevP0 = &glyphpath->prevElemP2; prevP1 = &glyphpath->prevElemP3; } /* optimization: if previous and next elements are offset by the same */ /* amount, then there will be no gap, and no need to compute an */ /* intersection. */ if ( prevP1->x != nextP0->x || prevP1->y != nextP0->y ) { /* previous element does not join next element: */ /* adjust end point of previous element to the intersection */ useIntersection = cf2_glyphpath_computeIntersection( glyphpath, prevP0, prevP1, nextP0, &nextP1, &intersection ); if ( useIntersection ) { /* modify the last point of the cached element (either line or */ /* curve) */ *prevP1 = intersection; } } params.pt0 = glyphpath->currentDS; switch( glyphpath->prevElemOp ) { case CF2_PathOpLineTo: params.op = CF2_PathOpLineTo; /* note: pt2 and pt3 are unused */ if ( close ) { /* use first hint map if closing */ cf2_glyphpath_hintPoint( glyphpath, &glyphpath->firstHintMap, ¶ms.pt1, glyphpath->prevElemP1.x, glyphpath->prevElemP1.y ); } else { cf2_glyphpath_hintPoint( glyphpath, hintmap, ¶ms.pt1, glyphpath->prevElemP1.x, glyphpath->prevElemP1.y ); } /* output only non-zero length lines */ if ( params.pt0.x != params.pt1.x || params.pt0.y != params.pt1.y ) { glyphpath->callbacks->lineTo( glyphpath->callbacks, ¶ms ); glyphpath->currentDS = params.pt1; } break; case CF2_PathOpCubeTo: params.op = CF2_PathOpCubeTo; /* TODO: should we intersect the interior joins (p1-p2 and p2-p3)? */ cf2_glyphpath_hintPoint( glyphpath, hintmap, ¶ms.pt1, glyphpath->prevElemP1.x, glyphpath->prevElemP1.y ); cf2_glyphpath_hintPoint( glyphpath, hintmap, ¶ms.pt2, glyphpath->prevElemP2.x, glyphpath->prevElemP2.y ); cf2_glyphpath_hintPoint( glyphpath, hintmap, ¶ms.pt3, glyphpath->prevElemP3.x, glyphpath->prevElemP3.y ); glyphpath->callbacks->cubeTo( glyphpath->callbacks, ¶ms ); glyphpath->currentDS = params.pt3; break; } if ( !useIntersection || close ) { /* insert connecting line between end of previous element and start */ /* of current one */ /* note: at the end of a subpath, we might do both, so use `nextP0' */ /* before we change it, below */ if ( close ) { /* if we are closing the subpath, then nextP0 is in the first */ /* hint zone */ cf2_glyphpath_hintPoint( glyphpath, &glyphpath->firstHintMap, ¶ms.pt1, nextP0->x, nextP0->y ); } else { cf2_glyphpath_hintPoint( glyphpath, hintmap, ¶ms.pt1, nextP0->x, nextP0->y ); } if ( params.pt1.x != glyphpath->currentDS.x || params.pt1.y != glyphpath->currentDS.y ) { /* length is nonzero */ params.op = CF2_PathOpLineTo; params.pt0 = glyphpath->currentDS; /* note: pt2 and pt3 are unused */ glyphpath->callbacks->lineTo( glyphpath->callbacks, ¶ms ); glyphpath->currentDS = params.pt1; } } if ( useIntersection ) { /* return intersection point to caller */ *nextP0 = intersection; } } /* push a MoveTo element based on current point and offset of current */ /* element */ static void cf2_glyphpath_pushMove( CF2_GlyphPath glyphpath, FT_Vector start ) { CF2_CallbackParamsRec params; params.op = CF2_PathOpMoveTo; params.pt0 = glyphpath->currentDS; /* Test if move has really happened yet; it would have called */ /* `cf2_hintmap_build' to set `isValid'. */ if ( !cf2_hintmap_isValid( &glyphpath->hintMap ) ) { /* we are here iff first subpath is missing a moveto operator: */ /* synthesize first moveTo to finish initialization of hintMap */ cf2_glyphpath_moveTo( glyphpath, glyphpath->start.x, glyphpath->start.y ); } cf2_glyphpath_hintPoint( glyphpath, &glyphpath->hintMap, ¶ms.pt1, start.x, start.y ); /* note: pt2 and pt3 are unused */ glyphpath->callbacks->moveTo( glyphpath->callbacks, ¶ms ); glyphpath->currentDS = params.pt1; glyphpath->offsetStart0 = start; } /* * All coordinates are in character space. * On input, (x1, y1) and (x2, y2) give line segment. * On output, (x, y) give offset vector. * We use a piecewise approximation to trig functions. * * TODO: Offset true perpendicular and proper length * supply the y-translation for hinting here, too, * that adds yOffset unconditionally to *y. */ static void cf2_glyphpath_computeOffset( CF2_GlyphPath glyphpath, CF2_Fixed x1, CF2_Fixed y1, CF2_Fixed x2, CF2_Fixed y2, CF2_Fixed* x, CF2_Fixed* y ) { CF2_Fixed dx = x2 - x1; CF2_Fixed dy = y2 - y1; /* note: negative offsets don't work here; negate deltas to change */ /* quadrants, below */ if ( glyphpath->font->reverseWinding ) { dx = -dx; dy = -dy; } *x = *y = 0; if ( !glyphpath->darken ) return; /* add momentum for this path element */ glyphpath->callbacks->windingMomentum += cf2_getWindingMomentum( x1, y1, x2, y2 ); /* note: allow mixed integer and fixed multiplication here */ if ( dx >= 0 ) { if ( dy >= 0 ) { /* first quadrant, +x +y */ if ( dx > 2 * dy ) { /* +x */ *x = 0; *y = 0; } else if ( dy > 2 * dx ) { /* +y */ *x = glyphpath->xOffset; *y = glyphpath->yOffset; } else { /* +x +y */ *x = FT_MulFix( cf2_floatToFixed( 0.7 ), glyphpath->xOffset ); *y = FT_MulFix( cf2_floatToFixed( 1.0 - 0.7 ), glyphpath->yOffset ); } } else { /* fourth quadrant, +x -y */ if ( dx > -2 * dy ) { /* +x */ *x = 0; *y = 0; } else if ( -dy > 2 * dx ) { /* -y */ *x = -glyphpath->xOffset; *y = glyphpath->yOffset; } else { /* +x -y */ *x = FT_MulFix( cf2_floatToFixed( -0.7 ), glyphpath->xOffset ); *y = FT_MulFix( cf2_floatToFixed( 1.0 - 0.7 ), glyphpath->yOffset ); } } } else { if ( dy >= 0 ) { /* second quadrant, -x +y */ if ( -dx > 2 * dy ) { /* -x */ *x = 0; *y = 2 * glyphpath->yOffset; } else if ( dy > -2 * dx ) { /* +y */ *x = glyphpath->xOffset; *y = glyphpath->yOffset; } else { /* -x +y */ *x = FT_MulFix( cf2_floatToFixed( 0.7 ), glyphpath->xOffset ); *y = FT_MulFix( cf2_floatToFixed( 1.0 + 0.7 ), glyphpath->yOffset ); } } else { /* third quadrant, -x -y */ if ( -dx > -2 * dy ) { /* -x */ *x = 0; *y = 2 * glyphpath->yOffset; } else if ( -dy > -2 * dx ) { /* -y */ *x = -glyphpath->xOffset; *y = glyphpath->yOffset; } else { /* -x -y */ *x = FT_MulFix( cf2_floatToFixed( -0.7 ), glyphpath->xOffset ); *y = FT_MulFix( cf2_floatToFixed( 1.0 + 0.7 ), glyphpath->yOffset ); } } } } /* * The functions cf2_glyphpath_{moveTo,lineTo,curveTo,closeOpenPath} are * called by the interpreter with Character Space (CS) coordinates. Each * path element is placed into a queue of length one to await the * calculation of the following element. At that time, the darkening * offset of the following element is known and joins can be computed, * including possible modification of this element, before mapping to * Device Space (DS) and passing it on to the outline consumer. * */ FT_LOCAL_DEF( void ) cf2_glyphpath_moveTo( CF2_GlyphPath glyphpath, CF2_Fixed x, CF2_Fixed y ) { cf2_glyphpath_closeOpenPath( glyphpath ); /* save the parameters of the move for later, when we'll know how to */ /* offset it; */ /* also save last move point */ glyphpath->currentCS.x = glyphpath->start.x = x; glyphpath->currentCS.y = glyphpath->start.y = y; glyphpath->moveIsPending = TRUE; /* ensure we have a valid map with current mask */ if ( !cf2_hintmap_isValid( &glyphpath->hintMap ) || cf2_hintmask_isNew( glyphpath->hintMask ) ) cf2_hintmap_build( &glyphpath->hintMap, glyphpath->hStemHintArray, glyphpath->vStemHintArray, glyphpath->hintMask, glyphpath->hintOriginY, FALSE ); /* save a copy of current HintMap to use when drawing initial point */ glyphpath->firstHintMap = glyphpath->hintMap; /* structure copy */ } FT_LOCAL_DEF( void ) cf2_glyphpath_lineTo( CF2_GlyphPath glyphpath, CF2_Fixed x, CF2_Fixed y ) { CF2_Fixed xOffset, yOffset; FT_Vector P0, P1; FT_Bool newHintMap; /* * New hints will be applied after cf2_glyphpath_pushPrevElem has run. * In case this is a synthesized closing line, any new hints should be * delayed until this path is closed (`cf2_hintmask_isNew' will be * called again before the next line or curve). */ /* true if new hint map not on close */ newHintMap = cf2_hintmask_isNew( glyphpath->hintMask ) && !glyphpath->pathIsClosing; /* * Zero-length lines may occur in the charstring. Because we cannot * compute darkening offsets or intersections from zero-length lines, * it is best to remove them and avoid artifacts. However, zero-length * lines in CS at the start of a new hint map can generate non-zero * lines in DS due to hint substitution. We detect a change in hint * map here and pass those zero-length lines along. */ /* * Note: Find explicitly closed paths here with a conditional * breakpoint using * * !gp->pathIsClosing && gp->start.x == x && gp->start.y == y * */ if ( glyphpath->currentCS.x == x && glyphpath->currentCS.y == y && !newHintMap ) /* * Ignore zero-length lines in CS where the hint map is the same * because the line in DS will also be zero length. * * Ignore zero-length lines when we synthesize a closing line because * the close will be handled in cf2_glyphPath_pushPrevElem. */ return; cf2_glyphpath_computeOffset( glyphpath, glyphpath->currentCS.x, glyphpath->currentCS.y, x, y, &xOffset, &yOffset ); /* construct offset points */ P0.x = glyphpath->currentCS.x + xOffset; P0.y = glyphpath->currentCS.y + yOffset; P1.x = x + xOffset; P1.y = y + yOffset; if ( glyphpath->moveIsPending ) { /* emit offset 1st point as MoveTo */ cf2_glyphpath_pushMove( glyphpath, P0 ); glyphpath->moveIsPending = FALSE; /* adjust state machine */ glyphpath->pathIsOpen = TRUE; glyphpath->offsetStart1 = P1; /* record second point */ } if ( glyphpath->elemIsQueued ) { FT_ASSERT( cf2_hintmap_isValid( &glyphpath->hintMap ) || glyphpath->hintMap.count == 0 ); cf2_glyphpath_pushPrevElem( glyphpath, &glyphpath->hintMap, &P0, P1, FALSE ); } /* queue the current element with offset points */ glyphpath->elemIsQueued = TRUE; glyphpath->prevElemOp = CF2_PathOpLineTo; glyphpath->prevElemP0 = P0; glyphpath->prevElemP1 = P1; /* update current map */ if ( newHintMap ) cf2_hintmap_build( &glyphpath->hintMap, glyphpath->hStemHintArray, glyphpath->vStemHintArray, glyphpath->hintMask, glyphpath->hintOriginY, FALSE ); glyphpath->currentCS.x = x; /* pre-offset current point */ glyphpath->currentCS.y = y; } FT_LOCAL_DEF( void ) cf2_glyphpath_curveTo( CF2_GlyphPath glyphpath, CF2_Fixed x1, CF2_Fixed y1, CF2_Fixed x2, CF2_Fixed y2, CF2_Fixed x3, CF2_Fixed y3 ) { CF2_Fixed xOffset1, yOffset1, xOffset3, yOffset3; FT_Vector P0, P1, P2, P3; /* TODO: ignore zero length portions of curve?? */ cf2_glyphpath_computeOffset( glyphpath, glyphpath->currentCS.x, glyphpath->currentCS.y, x1, y1, &xOffset1, &yOffset1 ); cf2_glyphpath_computeOffset( glyphpath, x2, y2, x3, y3, &xOffset3, &yOffset3 ); /* add momentum from the middle segment */ glyphpath->callbacks->windingMomentum += cf2_getWindingMomentum( x1, y1, x2, y2 ); /* construct offset points */ P0.x = glyphpath->currentCS.x + xOffset1; P0.y = glyphpath->currentCS.y + yOffset1; P1.x = x1 + xOffset1; P1.y = y1 + yOffset1; /* note: preserve angle of final segment by using offset3 at both ends */ P2.x = x2 + xOffset3; P2.y = y2 + yOffset3; P3.x = x3 + xOffset3; P3.y = y3 + yOffset3; if ( glyphpath->moveIsPending ) { /* emit offset 1st point as MoveTo */ cf2_glyphpath_pushMove( glyphpath, P0 ); glyphpath->moveIsPending = FALSE; glyphpath->pathIsOpen = TRUE; glyphpath->offsetStart1 = P1; /* record second point */ } if ( glyphpath->elemIsQueued ) { FT_ASSERT( cf2_hintmap_isValid( &glyphpath->hintMap ) || glyphpath->hintMap.count == 0 ); cf2_glyphpath_pushPrevElem( glyphpath, &glyphpath->hintMap, &P0, P1, FALSE ); } /* queue the current element with offset points */ glyphpath->elemIsQueued = TRUE; glyphpath->prevElemOp = CF2_PathOpCubeTo; glyphpath->prevElemP0 = P0; glyphpath->prevElemP1 = P1; glyphpath->prevElemP2 = P2; glyphpath->prevElemP3 = P3; /* update current map */ if ( cf2_hintmask_isNew( glyphpath->hintMask ) ) cf2_hintmap_build( &glyphpath->hintMap, glyphpath->hStemHintArray, glyphpath->vStemHintArray, glyphpath->hintMask, glyphpath->hintOriginY, FALSE ); glyphpath->currentCS.x = x3; /* pre-offset current point */ glyphpath->currentCS.y = y3; } FT_LOCAL_DEF( void ) cf2_glyphpath_closeOpenPath( CF2_GlyphPath glyphpath ) { if ( glyphpath->pathIsOpen ) { /* * A closing line in Character Space line is always generated below * with `cf2_glyphPath_lineTo'. It may be ignored later if it turns * out to be zero length in Device Space. */ glyphpath->pathIsClosing = TRUE; cf2_glyphpath_lineTo( glyphpath, glyphpath->start.x, glyphpath->start.y ); /* empty the final element from the queue and close the path */ if ( glyphpath->elemIsQueued ) cf2_glyphpath_pushPrevElem( glyphpath, &glyphpath->hintMap, &glyphpath->offsetStart0, glyphpath->offsetStart1, TRUE ); /* reset state machine */ glyphpath->moveIsPending = TRUE; glyphpath->pathIsOpen = FALSE; glyphpath->pathIsClosing = FALSE; glyphpath->elemIsQueued = FALSE; } } /* END */