ref: 43a9c9d3963213e9dcc43f314a213990ba6fb334
dir: /docs/design/design-3.html/
<!doctype html public "-//w3c//dtd html 4.0 transitional//en" "http://www.w3.org/TR/REC-html40/loose.dtd"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <meta name="Author" content="David Turner"> <title>The design of FreeType 2</title> </head> <body text="#000000" bgcolor="#FFFFFF" link="#0000EF" vlink="#51188E" alink="#FF0000"> <h1 align=center> The design of FreeType 2 </h1> <h3 align=center> Copyright 1998-2000 David Turner (<a href="mailto:[email protected]">[email protected]</a>)<br> Copyright 2000 The FreeType Development Team (<a href="mailto:[email protected]">[email protected]</a>) </h3> <center> <table width="65%"> <tr><td> <center> <table width="100%" border=0 cellpadding=5> <tr bgcolor="#CCFFCC" valign=center> <td align=center width="30%"> <a href="design-2.html">Previous</a> </td> <td align=center width="30%"> <a href="index.html">Contents</a> </td> <td align=center width="30%"> <a href="design-4.html">Next</a> </td> </tr> </table> </center> <p><hr></p> <table width="100%"> <tr bgcolor="#ccccee"><td> <h1> II. Public Objects and Classes </h1> </td></tr> </table> <p>We will now explain the abstractions provided by FreeType 2 to client applications to manage font files and data. As you would normally expect, these are implemented through objects/classes.</p> <h2> 1. Object Orientation in FreeType 2 </h2> <p>Though written in ANSI C, the library employs a few techniques, inherited from object-oriented programming, to make it easy to extend. Hence, the following conventions apply in the FreeType 2 source code:</p> <ol> <li> <p>Each object type/class has a corresponding <em>structure type</em> <b>and</b> a corresponding <em>structure pointer type</em>. The latter is called the <em>handle type</em> for the type/class.</p> <p>Consider that we need to manage objects of type "foo" in FreeType 2. We would define the following structure and handle types as follows:</p> <font color="blue"><pre> typedef struct FT_FooRec_* FT_Foo; typedef struct FT_FooRec_ { // fields for the "foo" class ... } FT_FooRec;</pre> </font> <p>As a convention, handle types use simple but meaningful identifiers beginning with <tt>FT_</tt>, as in <tt>FT_Foo</tt>, while structures use the same name with a <tt>Rec</tt> suffix appended to it ("Rec" is short for "record"). <em>Note that each class type has a corresponding handle type</em>.</p> </li> <li> <p>Class derivation is achieved internally by wrapping base class structures into new ones. As an example, we define a "foobar" class that is derived from "foo". We would do something like:</p> <font color="blue"><pre> typedef struct FT_FooBarRec_* FT_FooBar; typedef struct FT_FooBarRec_ { // the base "foo" class fields FT_FooRec root; // fields proper to the "foobar" class ... } FT_FooBarRec;</pre> </font> <p>As you can see, we ensure that a "foobar" object is also a "foo" object by placing a <tt>FT_FooRec</tt> at the start of the <tt>FT_FooBarRec</tt> definition. It is called <b>root</b> by convention.</p> <p>Note that a <tt>FT_FooBar</tt> handle also points to a "foo" object and can be typecasted to <tt>FT_Foo</tt>. Similarly, when the library returns a <tt>FT_Foo</tt> handle to client applications, the object can be really implemented as a <tt>FT_FooBar</tt> or any derived class from "foo".</p> </li> </ol> <p>In the following sections of this chapter, we will refer to "the <tt>FT_Foo</tt> class" to indicate the type of objects handled through <tt>FT_Foo</tt> pointers, be they implemented as "foo" or "foobar".</p> <hr> <h2> 2. The <tt>FT_Library</tt> class </h2> <p>This type corresponds to a handle to a single instance of the library. Note that the corresponding structure <tt>FT_LibraryRec</tt> is not defined in public header files, making client applications unable to access its internal fields.</p> <p>The library object is the <em>parent</em> of all other objects in FreeType 2. You need to create a new library instance before doing anything else with the library. Similarly, destroying it will automatically destroy all its children (i.e. faces and modules).</p> <p>Typical client applications should call <tt>FT_Init_FreeType()</tt> in order to create a new library object, ready to be used for further actions.</p> <p>Another alternative is to create a fresh new library instance by calling the function <tt>FT_New_Library()</tt>, defined in the <tt><freetype/ftmodule.h></tt> public header file. This function will however return an "empty" library instance with no module registered in it. You can "install" modules in the instance by calling <tt>FT_Add_Module()</tt> manually.</p> <p>Calling <tt>FT_Init_FreeType()</tt> is a lot more convenient, because this function basically registers a set of default modules into each new library instance. The way this list is accessed and/or computed is determined at build time, and depends on the content of the <tt>ftinit</tt> component. This process is explained in details later in this document.</p> <p>For now, one should consider that library objects are created with <tt>FT_Init_FreeType()</tt>, and destroyed along with all children with <tt>FT_Done_FreeType()</tt>.</p> <hr> <h2> 3. The <tt>FT_Face</tt> class </h2> <p>A face object corresponds to a single <em>font face</em>, i.e., a specific typeface with a specific style. For example, "Arial" and "Arial Italic" correspond to two distinct faces.</p> <p>A face object is normally created through <tt>FT_New_Face()</tt>. This function takes the following parameters: an <tt>FT_Library</tt> handle, a C file pathname used to indicate which font file to open, an index used to decide which face to load from the file (a single file may contain several faces in certain cases), and the address of a <tt>FT_Face</tt> handle. It returns an error code:</p> <font color="blue"><pre> FT_Error FT_New_Face( FT_Library library, const char* filepathname, FT_Long face_index, FT_Face* face );</pre> </font> <p>In case of success, the function will return 0, and the handle pointed to by the <tt>face</tt> parameter will be set to a non-NULL value.</p> <p>Note that the face object contains several fields used to describe global font data that can be accessed directly by client applications. For example, the total number of glyphs in the face, the face's family name, style name, the EM size for scalable formats, etc. For more details, look at the <tt>FT_FaceRec</tt> definition in the FreeType 2 API Reference.</p> <hr> <h2> 4. The <tt>FT_Size</tt> class </h2> <p>Each <tt>FT_Face</tt> object <em>has</em> one or more <tt>FT_Size</tt> objects. A <em>size object</em> is used to store data specific to a given character width and height. Each newly created face object has one size, which is directly accessible as <tt>face->size</tt>.</p> <p>The contents of a size object can be changed by calling either <tt>FT_Set_Pixel_Sizes()</tt> or <tt>FT_Set_Char_Size()</tt>.</p> <p>A new size object can be created with <tt>FT_New_Size()</tt>, and destroyed manually with </tt>FT_Done_Size()</tt>. Note that typical applications don't need to do this normally: they tend to use the default size object provided with each <tt>FT_Face</tt>.</p> <p>The public fields of <tt>FT_Size</tt> objects are defined in a very small structure named <tt>FT_SizeRec</tt>. However, it is important to understand that some font drivers define their own derivatives of <tt>FT_Size</tt> to store important internal data that is re-computed each time the character size changes. Most of the time, these are size-specific <em>font hints</em>./p> <p>For example, the TrueType driver stores the scaled CVT table that results from the execution of the "cvt" program in a <tt>TT_Size</tt> structure, while the Type 1 driver stores scaled global metrics (like blue zones) in a <tt>T1_Size</tt> object. Don't worry if you don't understand the current paragraph; most of this stuff is highly font format specific and doesn't need to be explained to client developers :-)</p> <hr> <h2> 5. The <tt>FT_GlyphSlot</tt> class </h2> <p>The purpose of a glyph slot is to provide a place where glyph images can be loaded one by one easily, independently of the glyph image format (bitmap, vector outline, or anything else).</p> <p>Ideally, once a glyph slot is created, any glyph image can be loaded into it without additional memory allocation. In practice, this is only possible with certain formats like TrueType which explicitly provide data to compute a slot's maximum size.</p> <p>Another reason for glyph slots is that they are also used to hold format-specific hints for a given glyphs as well as all other data necessary to correctly load the glyph.</p> <p>The base <tt>FT_GlyphSlotRec</tt> structure only presents glyph metrics and images to client applications, while actual implementation may contain more sophisticated data.</p> <p>As an example, the TrueType-specific <tt>TT_GlyphSlotRec</tt> structure contains additional fields to hold glyph-specific bytecode, transient outlines used during the hinting process, and a few other things. The Type 1-specific <tt>T1_GlyphSlotRec</tt> structure holds glyph hints during glyph loading, as well as additional logic used to properly hint the glyphs when a native Type 1 hinter is used.</p> <p>Finally, each face object has a single glyph slot that is directly accessible as <tt>face->glyph</tt>.</p> <hr> <h2> 6. The <tt>FT_CharMap</tt> class </h2> <p>The <tt>FT_CharMap</tt> type is used as a handle to character map objects, or <em>charmaps</em>. A charmap is simply some sort of table or dictionary which is used to translate character codes in a given encoding into glyph indices for the font.</p> <p>A single face may contain several charmaps. Each one of them corresponds to a given character repertoire, like Unicode, Apple Roman, Windows codepages, and other encodings.</p> <p>Each <tt>FT_CharMap</tt> object contains a "platform" and an "encoding" field used to identify precisely the character repertoire corresponding to it.</p> <p>Each font format provides its own derivative of <tt>FT_CharMapRec</tt> and thus needs to implement these objects.</p> <hr> <h2> 7. Objects relationships </h2> <p>The following diagram summarizes what we have just said regarding the public objects managed by the library, as well as explicitely describes their relationships</p> <center> <img src="simple-model.png" width=453 height=378 alt="Simple library model"> </center> <p>Note that this picture will be updated at the end of the next chapter, related to <em>internal objects</em>.</p> <p><hr></p> <center> <table width="100%" border=0 cellpadding=5> <tr bgcolor="#CCFFCC" valign=center> <td align=center width="30%"> <a href="design-2.html">Previous</a> </td> <td align=center width="30%"> <a href="index.html">Contents</a> </td> <td align=center width="30%"> <a href="design-4.html">Next</a> </td> </tr> </table> </center> </td></tr> </table> </center> </body> </html>