ref: 382f3155f617f63263a2d4da1b8d92472328e238
dir: /src/cff/cf2glue.h/
/***************************************************************************/ /* */ /* cf2glue.h */ /* */ /* Adobe's code for shared stuff (specification only). */ /* */ /* Copyright 2007-2013 Adobe Systems Incorporated. */ /* */ /* This software, and all works of authorship, whether in source or */ /* object code form as indicated by the copyright notice(s) included */ /* herein (collectively, the "Work") is made available, and may only be */ /* used, modified, and distributed under the FreeType Project License, */ /* LICENSE.TXT. Additionally, subject to the terms and conditions of the */ /* FreeType Project License, each contributor to the Work hereby grants */ /* to any individual or legal entity exercising permissions granted by */ /* the FreeType Project License and this section (hereafter, "You" or */ /* "Your") a perpetual, worldwide, non-exclusive, no-charge, */ /* royalty-free, irrevocable (except as stated in this section) patent */ /* license to make, have made, use, offer to sell, sell, import, and */ /* otherwise transfer the Work, where such license applies only to those */ /* patent claims licensable by such contributor that are necessarily */ /* infringed by their contribution(s) alone or by combination of their */ /* contribution(s) with the Work to which such contribution(s) was */ /* submitted. If You institute patent litigation against any entity */ /* (including a cross-claim or counterclaim in a lawsuit) alleging that */ /* the Work or a contribution incorporated within the Work constitutes */ /* direct or contributory patent infringement, then any patent licenses */ /* granted to You under this License for that Work shall terminate as of */ /* the date such litigation is filed. */ /* */ /* By using, modifying, or distributing the Work you indicate that you */ /* have read and understood the terms and conditions of the */ /* FreeType Project License as well as those provided in this section, */ /* and you accept them fully. */ /* */ /***************************************************************************/ #ifndef __CF2GLUE_H__ #define __CF2GLUE_H__ /* common includes for other modules */ #include "cf2error.h" #include "cf2fixed.h" #include "cf2arrst.h" #include "cf2read.h" FT_BEGIN_HEADER /* rendering parameters */ /* apply hints to rendered glyphs */ #define CF2_FlagsHinted 1 /* for testing */ #define CF2_FlagsDarkened 2 /* type for holding the flags */ typedef CF2_Int CF2_RenderingFlags; /* elements of a glyph outline */ typedef enum CF2_PathOp_ { CF2_PathOpMoveTo = 1, /* change the current point */ CF2_PathOpLineTo = 2, /* line */ CF2_PathOpQuadTo = 3, /* quadratic curve */ CF2_PathOpCubeTo = 4 /* cubic curve */ } CF2_PathOp; /* a matrix of fixed point values */ typedef struct CF2_Matrix_ { CF2_F16Dot16 a; CF2_F16Dot16 b; CF2_F16Dot16 c; CF2_F16Dot16 d; CF2_F16Dot16 tx; CF2_F16Dot16 ty; } CF2_Matrix; /* these typedefs are needed by more than one header file */ /* and gcc compiler doesn't allow redefinition */ typedef struct CF2_FontRec_ CF2_FontRec, *CF2_Font; typedef struct CF2_HintRec_ CF2_HintRec, *CF2_Hint; /* A common structure for all callback parameters. */ /* */ /* Some members may be unused. For example, `pt0' is not used for */ /* `moveTo' and `pt3' is not used for `quadTo'. The initial point `pt0' */ /* is included for each path element for generality; curve conversions */ /* need it. The `op' parameter allows one function to handle multiple */ /* element types. */ typedef struct CF2_CallbackParamsRec_ { FT_Vector pt0; FT_Vector pt1; FT_Vector pt2; FT_Vector pt3; CF2_Int op; } CF2_CallbackParamsRec, *CF2_CallbackParams; /* forward reference */ typedef struct CF2_OutlineCallbacksRec_ CF2_OutlineCallbacksRec, *CF2_OutlineCallbacks; /* callback function pointers */ typedef void (*CF2_Callback_Type)( CF2_OutlineCallbacks callbacks, const CF2_CallbackParams params ); struct CF2_OutlineCallbacksRec_ { CF2_Callback_Type moveTo; CF2_Callback_Type lineTo; CF2_Callback_Type quadTo; CF2_Callback_Type cubeTo; CF2_Int windingMomentum; /* for winding order detection */ FT_Memory memory; FT_Error* error; }; FT_END_HEADER #endif /* __CF2GLUE_H__ */ /* END */