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<!doctype html public "-//w3c//dtd html 4.0 transitional//en" "http://www.w3.org/TR/REC-html40/loose.dtd"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <meta name="Author" content="David Turner"> <title>FreeType Glyph Conventions</title> </head> <body text="#000000" bgcolor="#FFFFFF" link="#0000EF" vlink="#51188E" alink="#FF0000"> <h1 align=center> FreeType Glyph Conventions </h1> <h2 align=center> Version 2.1 </h2> <h3 align=center> Copyright 1998-2000 David Turner (<a href="mailto:[email protected]">[email protected]</a>)<br> Copyright 2000 The FreeType Development Team (<a href="mailto:[email protected]">[email protected]</a>) </h3> <center> <table width="65%"> <tr><td> <center> <table width="100%" border=0 cellpadding=5> <tr bgcolor="#CCFFCC" valign=center> <td align=center width="30%"> <a href="glyphs-5.html">Previous</a> </td> <td align=center width="30%"> <a href="index.html">Contents</a> </td> <td align=center width="30%"> <a href="glyphs-7.html">Next</a> </td> </tr> </table> </center> <p><hr></p> <table width="100%"> <tr bgcolor="#CCCCFF" valign=center><td> <h2> VI. FreeType outlines </h2> </td></tr> </table> <p>The purpose of this section is to present the way FreeType manages vectorial outlines, as well as the most common operations that can be applied on them.</p> <a name="section-1"> <h3> 1. FreeType outline description and structure </h3> <h4> a. Outline curve decomposition </h4> <p>An outline is described as a series of closed contours in the 2D plane. Each contour is made of a series of line segments and Bézier arcs. Depending on the file format, these can be second-order or third-order polynomials. The former are also called quadratic or conic arcs, and they are used in the TrueType format. The latter are called cubic arcs and are mostly used in the Type 1 format.</p> <p>Each arc is described through a series of start, end, and control points. Each point of the outline has a specific tag which indicates whether it is used to describe a line segment or an arc. The tags can take the following values:</p> <center> <table cellspacing=5 cellpadding=5 width="80%"> <tr VALIGN=TOP> <td valign=top> <tt>FT_Curve_Tag_On</tt> </td> <td valign=top> <p>Used when the point is "on" the curve. This corresponds to start and end points of segments and arcs. The other tags specify what is called an "off" point, i.e. a point which isn't located on the contour itself, but serves as a control point for a Bézier arc.</p> </td> </tr> <tr> <td valign=top> <tt>FT_Curve_Tag_Conic</tt> </td> <td valign=top> <p>Used for an "off" point used to control a conic Bézier arc.</p> </td> </tr> <tr> <td valign=top> <tt>FT_Curve_Tag_Cubic</tt> </td> <td valign=top> <p>Used for an "off" point used to control a cubic Bézier arc.</p> </td> </tr> </table> </center> <p>The following rules are applied to decompose the contour's points into segments and arcs:</p> <ul> <li> Two successive "on" points indicate a line segment joining them. </li> <li> One conic "off" point amidst two "on" points indicates a conic Bézier arc, the "off" point being the control point, and the "on" ones the start and end points. </li> <li> Two successive cubic "off" points amidst two "on" points indicate a cubic Bézier arc. There must be exactly two cubic control points and two "on" points for each cubic arc (using a single cubic "off" point between two "on" points is forbidden, for example). </li> <li> Finally, two successive conic "off" points forces the rasterizer to create (during the scan-line conversion process exclusively) a virtual "on" point amidst them, at their exact middle. This greatly facilitates the definition of successive conic Bézier arcs. Moreover, it is the way outlines are described in the TrueType specification. </li> </ul> <p>Note that it is possible to mix conic and cubic arcs in a single contour, even though no current font driver produces such outlines.</p> <center> <table> <tr> <td> <img src="points_segment.png" height=166 width=221 alt="segment example"> </td> <td> <img src="points_conic.png" height=183 width=236 alt="conic arc example"> </td> </tr> <tr> <td> <img src="points_cubic.png" height=162 width=214 alt="cubic arc example"> </td> <td> <img src="points_conic2.png" height=204 width=225 alt="cubic arc with virtual 'on' point"> </td> </tr> </table> </center> <h4> b. Outline descriptor </h4> <p>A FreeType outline is described through a simple structure:</p> <center> <table cellspacing=3 cellpadding=3> <caption> <b><tt>FT_Outline</tt></b> </caption> <tr> <td> <tt>n_points</tt> </td> <td> the number of points in the outline </td> </tr> <tr> <td> <tt>n_contours</tt> </td> <td> the number of contours in the outline </td> </tr> <tr> <td> <tt>points</tt> </td> <td> array of point coordinates </td> </tr> <tr> <td> <tt>contours</tt> </td> <td> array of contour end indices </td> </tr> <tr> <td> <tt>tags</tt> </td> <td> array of point flags </td> </tr> </table> </center> <p>Here, <tt>points</tt> is a pointer to an array of <tt>FT_Vector</tt> records, used to store the vectorial coordinates of each outline point. These are expressed in 1/64th of a pixel, which is also known as the <em>26.6 fixed float format</em>.</p> <p><tt>contours</tt> is an array of point indices used to delimit contours in the outline. For example, the first contour always starts at point 0, and ends at point <tt>contours[0]</tt>. The second contour starts at point <tt>contours[0]+1</tt> and ends at <tt>contours[1]</tt>, etc.</p> <p>Note that each contour is closed, and that <tt>n_points</tt> should be equal to <tt>contours[n_contours-1]+1</tt> for a valid outline.</p> <p>Finally, <tt>tags</tt> is an array of bytes, used to store each outline point's tag.</p> <a name="section-2"> <h3> 2. Bounding and control box computations </h3> <p>A <em>bounding box</em> (also called <em>bbox</em>) is simply a rectangle that completely encloses the shape of a given outline. The interesting case is the smallest bounding box possible, and in the following we subsume this under the term "bounding box". Because of the way arcs are defined, Bézier control points are not necessarily contained within an outline's (smallest) bounding box.</p> <p>This situation happens when one Bézier arc is, for example, the upper edge of an outline and an "off" point happens to be above the bbox. However, it is very rare in the case of character outlines because most font designers and creation tools always place "on" points at the extrema of each curved edges, as it makes hinting much easier.</p> <p>We thus define the <em>control box</em> (also called <em>cbox</em>) as the smallest possible rectangle that encloses all points of a given outline (including its "off" points). Clearly, it always includes the bbox, and equates it in most cases.</p> <p>Unlike the bbox, the cbox is much faster to compute.</p> <center> <table> <tr> <td> <img src="bbox1.png" height=264 width=228 alt="a glyph with different bbox and cbox"> </td> <td> <img src="bbox2.png" height=229 width=217 alt="a glyph with identical bbox and cbox"> </td> </tr> </table> </center> <p>Control and bounding boxes can be computed automatically through the functions <tt>FT_Get_Outline_CBox()</tt> and <tt>FT_Get_Outline_BBox()</tt>. The former function is always very fast, while the latter <em>may</em> be slow in the case of "outside" control points (as it needs to find the extreme of conic and cubic arcs for "perfect" computations). If this isn't the case, it is as fast as computing the control box. <p>Note also that even though most glyph outlines have equal cbox and bbox to ease hinting, this is not necessary the case anymore when a transformation like rotation is applied to them.</p> <a name="section-3"> <h3> 3. Coordinates, scaling and grid-fitting </h3> <p>An outline point's vectorial coordinates are expressed in the 26.6 format, i.e. in 1/64th of a pixel, hence the coordinates (1.0,-2.5) are stored as the integer pair (x:64,y:-192).</p> <p>After a master glyph outline is scaled from the EM grid to the current character dimensions, the hinter or grid-fitter is in charge of aligning important outline points (mainly edge delimiters) to the pixel grid. Even though this process is much too complex to be described in a few lines, its purpose is mainly to round point positions, while trying to preserve important properties like widths, stems, etc.</p> <p>The following operations can be used to round vectorial distances in the 26.6 format to the grid:</p> <pre> round( x ) == ( x + 32 ) & -64 floor( x ) == x & -64 ceiling( x ) == ( x + 63 ) & -64</pre> <p>Once a glyph outline is grid-fitted or transformed, it often is interesting to compute the glyph image's pixel dimensions before rendering it. To do so, one has to consider the following:</p> <p>The scan-line converter draws all the pixels whose <em>centers</em> fall inside the glyph shape. It can also detect <em>drop-outs</em>, i.e. discontinuities coming from extremely thin shape fragments, in order to draw the "missing" pixels. These new pixels are always located at a distance less than half of a pixel but it is not easy to predict where they will appear before rendering.</p> <p>This leads to the following computations:</p> <ul> <li> <p>compute the bbox</p> </li> <li> <p>grid-fit the bounding box with the following:</p> <pre> xmin = floor( bbox.xMin ) xmax = ceiling( bbox.xMax ) ymin = floor( bbox.yMin ) ymax = ceiling( bbox.yMax )</pre> </li> <li> return pixel dimensions, i.e. <pre> width = (xmax - xmin)/64</pre> and <pre> height = (ymax - ymin)/64</pre> </li> </ul> <p>By grid-fitting the bounding box, it is guaranteed that all the pixel centers that are to be drawn, <em>including those coming from drop-out control</em>, will be <em>within</em> the adjusted box. Then the box's dimensions in pixels can be computed.</p> <p>Note also that, when translating a grid-fitted outline, one should <em>always use integer distances</em> to move an outline in the 2D plane. Otherwise, glyph edges won't be aligned on the pixel grid anymore, and the hinter's work will be lost, producing <em>very low quality </em>bitmaps and pixmaps.</p> <p><hr></p> <center> <table width="100%" border=0 cellpadding=5> <tr bgcolor="#CCFFCC" valign=center> <td align=center width="30%"> <a href="glyphs-5.html">Previous</a> </td> <td align=center width="30%"> <a href="index.html">Contents</a> </td> <td align=center width="30%"> <a href="glyphs-7.html">Next</a> </td> </tr> </table> </center> </td></tr> </table> </center> </body> </html>