ref: 9a21ad603320dba6d17d507a0eb168a772d83c37
dir: /simple.c/
#include "inc.h" int bordersz = 4; int titlesz = 17;//19; int tabsz = 18; enum { TITLE, LTITLE, TITLEHOLD, LTITLEHOLD, TITLETEXT, LTITLETEXT, TITLEHOLDTEXT, LTITLEHOLDTEXT, FRAME, LFRAME, NumWinColors }; Image *wincolors[NumWinColors]; Image *icons[4]; Image *shadecol; void btn(Image *img, Rectangle r, Image *col, Image *icon, int down) { USED(down); r = centerrect(r, icon->r); draw(img, r, col, icon, ZP); } int btnctl(Image *img, Rectangle r, Image *col, Image *icon) { int over, prevover; prevover = 1; btn(img, r, col, icon, 1); while(mctl->buttons){ readmouse(mctl); over = ptinrect(mctl->xy, r); if(over != prevover) btn(img, r, col, icon, over); prevover = over; } if(prevover) btn(img, r, col, icon, 0); return ptinrect(mctl->xy, r); } void wdecor(Window *w) { if(w->frame == nil) return; int sel = wcolsel(w); int c = TITLE + sel; int c1 = TITLETEXT + sel; int c2 = FRAME + (sel&1); Rectangle r, b1, b2, b3; int margin; if(!w->noborder){ r = w->rect; border(w->frame, r, bordersz, wincolors[c], ZP); border(w->frame, r, 1, wincolors[c2], ZP); } if(!w->notitle){ r = w->titlerect; draw(w->frame, r, wincolors[c], nil, ZP); b1 = r; b1.max.x -= bordersz/2; b1.min.x = b1.max.x - titlesz + bordersz; b1.max.y = b1.min.y + Dx(b1); b2 = rectsubpt(b1, Pt(titlesz, 0)); b3 = rectsubpt(b2, Pt(titlesz, 0)); btn(w->frame, b1, wincolors[c1], icons[3], 0); btn(w->frame, b2, wincolors[c1], icons[1+w->maximized], 0); btn(w->frame, b3, wincolors[c1], icons[0], 0); margin = w->noborder ? titlesz : titlesz + bordersz; margin = (margin - font->height)/2; Point pt = Pt(r.min.x, w->rect.min.y + margin + 1); if(w->cur) string(w->frame, pt, wincolors[c1], pt, font, w->cur->label); } border(w->frame, insetrect(w->contrect,-1), 1, wincolors[c2], ZP); r = rectsubpt(w->tabrect, Pt(0,1)); draw(w->frame, r, wincolors[c], nil, ZP); int n = w->ref; if(n > 1){ int wd = Dx(r)/n; int xxx = r.max.x; r.max.x = r.min.x + wd; for(WinTab *t = w->tab; t; t = t->next){ if(t->next == nil) r.max.x = xxx; if(t != w->cur) draw(w->frame, r, shadecol, nil, ZP); margin = (tabsz - font->height)/2; Point pt = Pt(r.min.x+bordersz/2, r.min.y + margin); string(w->frame, pt, wincolors[c1], pt, font, t->label); r = rectaddpt(r, Pt(wd,0)); } } } void wtitlectl(Window *w) { if(mctl->buttons & 7){ wraise(w); wfocus(w); if(mctl->buttons & 1) { int c = TITLETEXT + wcolsel(w); Rectangle r = w->titlerect; r.max.x -= bordersz/2; Rectangle br = Rect(0,0,titlesz-bordersz,titlesz-bordersz); Rectangle br1 = rectaddpt(br, Pt(r.max.x-titlesz+bordersz, r.min.y)); Rectangle br2 = rectsubpt(br1, Pt(titlesz, 0)); Rectangle br3 = rectsubpt(br2, Pt(titlesz, 0)); if(ptinrect(mctl->xy, br1)){ if(btnctl(w->frame, br1, wincolors[c], icons[3])) wdelete(w); }else if(ptinrect(mctl->xy, br2)){ if(btnctl(w->frame, br2, wincolors[c], icons[1+w->maximized])){ if(w->maximized) wrestore(w); else wmaximize(w); } }else if(ptinrect(mctl->xy, br3)){ if(btnctl(w->frame, br3, wincolors[c], icons[0])) whide(w); }else if(!w->maximized) grab(w, 1); } if(mctl->buttons & 4){ Window *ww = pick(); if(ww){ tmigrate(w->cur, ww); wraise(ww); wfocus(ww); } } } } static char minbtn[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }; static char maxbtn[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }; static char rstbtn[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }; static char closebtn[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }; void inittheme(void) { freeimage(colors[HOLDTEXT]); freeimage(colors[PALEHOLDTEXT]); colors[HOLDTEXT] = getcolor("holdtext", 0x990000FF); colors[PALEHOLDTEXT] = getcolor("paleholdtext", 0xBB5D00FF); // wincolors[TITLE] = getcolor("title", 0x607DA1FF); // wincolors[LTITLE] = getcolor("ltitle", 0xA1A1A1FF); // wincolors[TITLE] = getcolor("title", 0x2F78EDFF); // wincolors[LTITLE] = getcolor("ltitle", 0x7C9DE3FF); wincolors[TITLE] = getcolor("title", 0x5297F9FF); wincolors[LTITLE] = getcolor("ltitle", 0x2C60B2FF); wincolors[TITLEHOLD] = getcolor("titlehold", 0xED2F2FFF); wincolors[LTITLEHOLD] = getcolor("ltitlehold", 0xE36A6AFF); wincolors[FRAME] = getcolor("frame", 0x000000FF); wincolors[LFRAME] = getcolor("lframe", 0x000000FF); wincolors[TITLETEXT] = getcolor("titletext", 0xFFFFFFFF); wincolors[LTITLETEXT] = getcolor("ltitletext", 0xFFFFFFFF); wincolors[TITLEHOLDTEXT] = getcolor("titleholdtext", 0xFFFFFFFF); wincolors[LTITLEHOLDTEXT] = getcolor("ltitleholdtext", 0xFFFFFFFF); icons[0] = mkicon(minbtn, 16, 13); icons[1] = mkicon(maxbtn, 16, 13); icons[2] = mkicon(rstbtn, 16, 13); icons[3] = mkicon(closebtn, 16, 13); shadecol = getcolor(nil, 0x00000020); }