began building a universe for every party.
incorporated libgeometry into the project.
made the client window size immutable.
brought the Sprite struct for future animations.
first stages of a full-featured client.
added a #s command interface for monitoring and control.
implemented parties to hold PvP match info.
implemented a lobby for users waiting to join a party.
implement a primitive VLA to keep connection state.
implemented very basic server broadcasting.