shithub: puzzles

Download patch

ref: fe40cda75a9665f7b464fa9909de0a7f62613817
parent: c0f715fbaca77fbb6e86de604098d82687bdea48
author: Simon Tatham <[email protected]>
date: Sat Mar 4 09:30:37 EST 2023

Treat keypad-Enter as CURSOR_SELECT, same as Return.

The two Return/Enter keys have always been treated the same in the
past, but a user complained today that Enter was no longer functioning
as CURSOR_SELECT in the web puzzles.

This happened in commit 9dbcfa765ba59a8, apparently because the web
front end is now translating the Enter key as MOD_NUM_KEYPAD | '\r'
instead of just '\r', and the new code in midend.c is only stripping
off MOD_NUM_KEYPAD for values >= 0x80.

Now it strips MOD_NUM_KEYPAD off C0 control characters as well, so
that only _printable_ ASCII characters can still have that modifier
when they get to the backend - i.e. you can tell numpad digits from
normal digits, and ditto +-* etc. But keypad Enter is now turned into
plain '\r' by the modifier removal code, and then into CURSOR_SELECT.

Other front ends still aren't even bothering to set MOD_NUM_KEYPAD on
the code sent by Enter. But that's fine, because now midend.c
officially doesn't care whether they do or not.

--- a/midend.c
+++ b/midend.c
@@ -1182,8 +1182,8 @@
     /* interpret_move() expects CTRL and SHFT only on cursor keys. */
     if (!IS_CURSOR_MOVE(button & ~MOD_MASK))
         button &= ~(MOD_CTRL | MOD_SHFT);
-    /* ... and NUM_KEYPAD only on ASCII values. */
-    if ((button & ~MOD_MASK) >= 0x80)
+    /* ... and NUM_KEYPAD only on printable ASCII values. */
+    if ((button & ~MOD_MASK) < 0x20 || (button & ~MOD_MASK) >= 0x80)
         button &= ~MOD_NUM_KEYPAD;
     /*
      * Translate keyboard presses to cursor selection.