ref: f018ef97d34b9126744e63cc2112c302fcae4ab4
parent: 08009f3949b5cf6edfd36e904dd8abadb19dd7ba
author: Simon Tatham <[email protected]>
date: Sun Mar 12 10:11:34 EDT 2023
Galaxies: fix recursion depth limit in solver. The static variable 'solver_recurse_depth' is _mostly_ used by the standalone solver, to appropriately indent the solver diagnostics for the current recursion level. So most uses of it are guarded by an '#ifdef STANDALONE_SOLVER' statement, or some equivalent (such as being inside the solvep() macro). One exception is the check that limits the recursion depth to 5, to avoid getting hung up forever on a too-hard game. Unfortunately, this check depends on the variable actually incrementing when we recurse another level - and it wasn't, because the increment itself was under ifdef! So the generator in live Galaxies could recurse arbitrarily deep, and generate puzzles that the standalone solver found too hard _even_ at Unreasonable mode. Removed the ifdefs, so that solver_recurse_depth is now incremented and decremented. Also, make sure to initialise the depth to 0 at the start of a solver run, just in case it had a bogus value left over from a previous run.
--- a/galaxies.c
+++ b/galaxies.c
@@ -187,6 +187,7 @@
};
static bool check_complete(const game_state *state, int *dsf, int *colours);
+static int solver_state_inner(game_state *state, int maxdiff);
static int solver_state(game_state *state, int maxdiff);
static int solver_obvious(game_state *state);
static int solver_obvious_dot(game_state *state, space *dot);
@@ -2415,9 +2416,7 @@
solver_recurse_depth*4, "",
rctx.best->x, rctx.best->y, rctx.bestn));
-#ifdef STANDALONE_SOLVER
solver_recurse_depth++;
-#endif
ingrid = snewn(gsz, space);
memcpy(ingrid, state->grid, gsz * sizeof(space));
@@ -2432,7 +2431,7 @@
state->dots[n]->x, state->dots[n]->y,
"Attempting for recursion");
- ret = solver_state(state, maxdiff);
+ ret = solver_state_inner(state, maxdiff);
if (diff == DIFF_IMPOSSIBLE && ret != DIFF_IMPOSSIBLE) {
/* we found our first solved grid; copy it away. */
@@ -2464,9 +2463,7 @@
break;
}
-#ifdef STANDALONE_SOLVER
solver_recurse_depth--;
-#endif
if (outgrid) {
/* we found (at least one) soln; copy it back to state */
@@ -2477,7 +2474,7 @@
return diff;
}
-static int solver_state(game_state *state, int maxdiff)
+static int solver_state_inner(game_state *state, int maxdiff)
{
solver_ctx *sctx = new_solver(state);
int ret, diff = DIFF_NORMAL;
@@ -2542,6 +2539,12 @@
#endif
return diff;
+}
+
+static int solver_state(game_state *state, int maxdiff)
+{
+ solver_recurse_depth = 0;
+ return solver_state_inner(state, maxdiff);
}
#ifndef EDITOR