ref: ecb3a9d6f219e95c694d7857f579c9ef2ebad064
parent: 56237fa5fa0c2c56785f3667cb7d013dc9779352
author: Ben Harris <[email protected]>
date: Mon Jul 31 19:02:45 EDT 2023
Same Game: don't hide keyboard cursor on unrecognised keys Pressing "undo", for instance, should leave the keyboard cursor visible if it's visible already. Only mouse clicks should hide it.
--- a/samegame.c
+++ b/samegame.c
@@ -1289,9 +1289,8 @@
int tx, ty;
char *ret = MOVE_UI_UPDATE;
- ui->displaysel = false;
-
if (button == RIGHT_BUTTON || button == LEFT_BUTTON) {
+ ui->displaysel = false;
tx = FROMCOORD(x); ty= FROMCOORD(y);
} else if (IS_CURSOR_MOVE(button)) {
int dx = 0, dy = 0;