ref: ea4ba47662269fef9ae589c285659ee2f06a0b17
parent: ebb079eca0717971fa9e4bd30949d0a6a5de3636
author: Simon Tatham <[email protected]>
date: Fri Oct 28 18:35:22 EDT 2022
Loopy: adjust clip rectangle for new line thickness. It would have helped in the previous commit if I'd tried actually _playing_ the game, not just admiring it in its initial state. When I did, I found that lines weren't being fully overdrawn, which turned out to be because the clip rectangle was being set too narrow.
--- a/loopy.c
+++ b/loopy.c
@@ -3231,10 +3231,10 @@
grid_to_screen(ds, g, x1, y1, &x1, &y1);
grid_to_screen(ds, g, x2, y2, &x2, &y2);
/* Allow extra margin for dots, and thickness of lines */
- xmin = min(x1, x2) - 2;
- xmax = max(x1, x2) + 2;
- ymin = min(y1, y2) - 2;
- ymax = max(y1, y2) + 2;
+ xmin = min(x1, x2) - (ds->tilesize + 15) / 16;
+ xmax = max(x1, x2) + (ds->tilesize + 15) / 16;
+ ymin = min(y1, y2) - (ds->tilesize + 15) / 16;
+ ymax = max(y1, y2) + (ds->tilesize + 15) / 16;
*x = xmin;
*y = ymin;