shithub: puzzles

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ref: e53c097fb742ac1ec61c70e64380190c067b59d9
parent: a1663d6650053eee5e43a1267a05578a920521da
author: Simon Tatham <[email protected]>
date: Sat Apr 28 08:02:43 EDT 2018

latin.c: remove a rogue array overrun.

Oops! This was left over from an early development version of commits
4408476b7 and 000ebc507, in which I initially arranged for each
adjacency list to be terminated with the sentinel value -1 instead of
separately storing an array of the lists' lengths.

I later changed the representation to make randomising the algorithm
easier (it's much easier to shuffle an array uniformly at random if
you _don't_ have to faff endlessly to work out its length). But this
write of a no-longer- needed sentinel value in the client code must
have survived the rewrite by mistake, and also somehow evaded all my
pre-commit testing with valgrind and asan.

A user reported that the Towers Javascript version was crashing on
startup, and I think this is the cause, because it seems to fix it for
me.

--- a/latin.c
+++ b/latin.c
@@ -1172,7 +1172,6 @@
                 if (adj[k])
                     *p++ = k;
             adjsizes[j] = p - adjlists[j];
-            *p = -1;
         }
 
 	/*