shithub: puzzles

Download patch

ref: cfdba00313386042c38460def6fe141b252858fe
parent: 652f03a8aefa3267bd0acad64eadcdcd23cdf507
author: Simon Tatham <[email protected]>
date: Wed Jul 1 18:01:21 EDT 2009

More defensive-coding fixes from James H.

[originally from svn r8605]

--- a/cube.c
+++ b/cube.c
@@ -996,6 +996,7 @@
 	sfree(state->grid->squares);
 	sfree(state->grid);
     }
+    sfree(state->bluemask);
     sfree(state->facecolours);
     sfree(state);
 }
--- a/filling.c
+++ b/filling.c
@@ -1500,7 +1500,7 @@
 
             if (flashy || !shading) {
                 /* clear all background flags */
-            } else if (ui->sel && ui->sel[y*w+x]) {
+            } else if (ui && ui->sel && ui->sel[y*w+x]) {
                 flags |= HIGH_BG;
             } else if (v) {
                 int size = dsf_size(ds->dsf_scratch, y*w+x);
@@ -1509,7 +1509,7 @@
                 else if (size > v)
                     flags |= ERROR_BG;
             }
-            if (ui->cur_visible && x == ui->cur_x && y == ui->cur_y)
+            if (ui && ui->cur_visible && x == ui->cur_x && y == ui->cur_y)
               flags |= CURSOR_SQ;
 
             /*
--- a/loopy.c
+++ b/loopy.c
@@ -1513,6 +1513,7 @@
     face_scores = snewn(num_faces, struct face_score);
     for (i = 0; i < num_faces; i++) {
         face_scores[i].random = random_bits(rs, 31);
+        face_scores[i].black_score = face_scores[i].white_score = 0;
     }
     
     /* Colour a random, finite face white.  The infinite face is implicitly
@@ -3232,6 +3233,8 @@
 
     while (*move) {
         i = atoi(move);
+        if (i < 0 || i >= newstate->game_grid->num_edges)
+            goto fail;
         move += strspn(move, "1234567890");
         switch (*(move++)) {
 	  case 'y':
--- a/pattern.c
+++ b/pattern.c
@@ -1045,6 +1045,7 @@
     ds->visible = snewn(ds->w * ds->h, unsigned char);
     ds->tilesize = 0;                  /* not decided yet */
     memset(ds->visible, 255, ds->w * ds->h);
+    ds->cur_x = ds->cur_y = 0;
 
     return ds;
 }