shithub: puzzles

Download patch

ref: c115e9f5c89c1b144d9600ab5695be180c8cd4dc
parent: 0c88256a22bc27737ff0a50ab5a42425534dba3b
author: Simon Tatham <[email protected]>
date: Fri Jun 27 13:28:32 EDT 2008

Build the Java versions of the puzzles automatically as part of the
build process. Also update the new-puzzle checklist to make sure I
set up and test the Java applet for any new game I add.

[originally from svn r8096]

--- a/Buildscr
+++ b/Buildscr
@@ -100,6 +100,12 @@
 # _parent_ directory, so be careful when we deliver it.)
 in puzzles do ./makedist.sh $(revision)
 
+# Build the Java applets. This requires .bob.conf on the master
+# build machine to have defined the variable NESTEDVM pointing at
+# the top-level directory of an installation of the NestedVM
+# compiler and tools.
+in puzzles do make -f Makefile.nestedvm NESTEDVM=$(NESTEDVM)
+
 # Set up .htaccess containing a redirect for the archive filename.
 in puzzles do echo "AddType application/octet-stream .chm" > .htaccess
 in puzzles do echo "AddType application/octet-stream .hlp" >> .htaccess
@@ -119,6 +125,7 @@
 deliver puzzles/puzzles.cnt $@
 deliver puzzles/puzzles.zip $@
 deliver puzzles/Output/setup.exe puzzles-r$(revision)-installer.exe
+deliver puzzles/*.jar java/$@
 
 # deliver puzzles/puzzles.armv4.cab $@ # (not built at the moment)
 
--- a/CHECKLST.txt
+++ b/CHECKLST.txt
@@ -57,11 +57,14 @@
 Put the puzzle on the web:
  - run puzzlesnap first
  - make sure the screenshot and Windows binary have arrived in the
-   www directory
+   www directory, and the .jar file in the java subdirectory
  - add an entry in the puzzles list in index.html
+ - add a web page in the java subdirectory
  - adjust the copyright in index.html if the puzzle is by a new
    author
  - test that the binary link and the docs link work
+ - test that the Java version works
  - run webupdate
  - test again
- - check in the change to index.html
+ - `svn add' the new Java applet web page
+ - check in the change to index.html and the new web page