ref: bf9abb2a127a4a81babe50ecb419527f8aeffe28
parent: bd5c0a37a019c540eda05f8291cad90ffd598134
author: Ben Harris <[email protected]>
date: Fri Feb 10 12:09:18 EST 2023
Forbid impossible moves in Bridges Specifically, a bridge or a non-bridge must connect two islands that differ in precisely one co-ordinate. Without this, a save file that tries to connect or disconnect two non-orthogonal islands will cause "island_join: Assertion `!"island_join: islands not orthogonal."' failed." Here's a save file demonstrating the problem: SAVEFILE:41:Simon Tatham's Portable Puzzle Collection VERSION :1:1 GAME :7:Bridges PARAMS :13:3x3i30e10m2d0 CPARAMS :13:3x3i30e10m2d0 DESC :6:b1c1a2 NSTATES :1:2 STATEPOS:1:2 MOVE :10:L0,2,2,0,1
--- a/bridges.c
+++ b/bridges.c
@@ -2571,6 +2571,8 @@
goto badmove;
if (!INGRID(ret, x1, y1) || !INGRID(ret, x2, y2))
goto badmove;
+ /* Precisely one co-ordinate must differ between islands. */
+ if ((x1 != x2) + (y1 != y2) != 1) goto badmove;
is1 = INDEX(ret, gridi, x1, y1);
is2 = INDEX(ret, gridi, x2, y2);
if (!is1 || !is2) goto badmove;
@@ -2582,6 +2584,7 @@
goto badmove;
if (!INGRID(ret, x1, y1) || !INGRID(ret, x2, y2))
goto badmove;
+ if ((x1 != x2) + (y1 != y2) != 1) goto badmove;
is1 = INDEX(ret, gridi, x1, y1);
is2 = INDEX(ret, gridi, x2, y2);
if (!is1 || !is2) goto badmove;